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-rw-r--r--src/game/SpellEffects.cpp14
-rw-r--r--src/game/SpellHandler.cpp183
2 files changed, 101 insertions, 96 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 5cad98538e7..a5640ad4106 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -6337,19 +6337,19 @@ void Spell::EffectActivateObject(uint32 effect_idx)
void Spell::EffectApplyGlyph(uint32 i)
{
- if(m_caster->GetTypeId() != TYPEID_PLAYER)
+ if (m_caster->GetTypeId() != TYPEID_PLAYER || m_glyphIndex >= MAX_GLYPH_SLOT_INDEX)
return;
Player *player = (Player*)m_caster;
// apply new one
- if(uint32 glyph = m_spellInfo->EffectMiscValue[i])
+ if (uint32 glyph = m_spellInfo->EffectMiscValue[i])
{
- if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
+ if (GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
{
- if(GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
+ if (GlyphSlotEntry const *gs = sGlyphSlotStore.LookupEntry(player->GetGlyphSlot(m_glyphIndex)))
{
- if(gp->TypeFlags != gs->TypeFlags)
+ if (gp->TypeFlags != gs->TypeFlags)
{
SendCastResult(SPELL_FAILED_INVALID_GLYPH);
return; // glyph slot mismatch
@@ -6357,9 +6357,9 @@ void Spell::EffectApplyGlyph(uint32 i)
}
// remove old glyph
- if(uint32 oldglyph = player->GetGlyph(m_glyphIndex))
+ if (uint32 oldglyph = player->GetGlyph(m_glyphIndex))
{
- if(GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
+ if (GlyphPropertiesEntry const *old_gp = sGlyphPropertiesStore.LookupEntry(oldglyph))
{
player->RemoveAurasDueToSpell(old_gp->SpellId);
player->SetGlyph(m_glyphIndex, 0);
diff --git a/src/game/SpellHandler.cpp b/src/game/SpellHandler.cpp
index 43f68e14794..905d30b80e1 100644
--- a/src/game/SpellHandler.cpp
+++ b/src/game/SpellHandler.cpp
@@ -39,7 +39,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
Player* pUser = _player;
// ignore for remote control state
- if(pUser->m_mover != pUser)
+ if (pUser->m_mover != pUser)
return;
uint8 bagIndex, slot;
@@ -51,46 +51,50 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
recvPacket >> bagIndex >> slot >> cast_count >> spellid >> item_guid >> glyphIndex >> unk_flags;
+ if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
+ {
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
+ return;
+ }
+
Item *pItem = pUser->GetUseableItemByPos(bagIndex, slot);
- if(!pItem)
+ if (!pItem)
{
- pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
- if(pItem->GetGUID() != item_guid)
+ if (pItem->GetGUID() != item_guid)
{
- pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
ItemPrototype const *proto = pItem->GetProto();
- if(!proto)
+ if (!proto)
{
- pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
return;
}
// some item classes can be used only in equipped state
- if(proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
+ if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
{
- pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL );
+ pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, NULL);
return;
}
uint8 msg = pUser->CanUseItem(pItem);
- if( msg != EQUIP_ERR_OK )
+ if (msg != EQUIP_ERR_OK)
{
- pUser->SendEquipError( msg, pItem, NULL );
+ pUser->SendEquipError(msg, pItem, NULL);
return;
}
// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
- if( proto->Class == ITEM_CLASS_CONSUMABLE &&
- !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) &&
- pUser->InArena())
+ if (proto->Class == ITEM_CLASS_CONSUMABLE && !(proto->Flags & ITEM_FLAGS_USEABLE_IN_ARENA) && pUser->InArena())
{
pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH,pItem,NULL);
return;
@@ -112,7 +116,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
}
// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
- if( pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM )
+ if (pItem->GetProto()->Bonding == BIND_WHEN_USE || pItem->GetProto()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetProto()->Bonding == BIND_QUEST_ITEM)
{
if (!pItem->IsSoulBound())
{
@@ -136,7 +140,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
if (SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid))
{
// for implicit area/coord target spells
- if(!targets.getUnitTarget())
+ if (!targets.getUnitTarget())
Spell::SendCastResult(_player,spellInfo,cast_count,SPELL_FAILED_NO_VALID_TARGETS);
// for explicit target spells
else
@@ -146,7 +150,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
}
//Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
- if(!sScriptMgr.ItemUse(pUser,pItem,targets))
+ if (!sScriptMgr.ItemUse(pUser,pItem,targets))
{
// no script or script not process request by self
pUser->CastItemUseSpell(pItem,targets,cast_count,glyphIndex);
@@ -166,7 +170,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
Player* pUser = _player;
// ignore for remote control state
- if(pUser->m_mover != pUser)
+ if (pUser->m_mover != pUser)
return;
uint8 bagIndex, slot;
@@ -176,7 +180,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot);
Item *pItem = pUser->GetItemByPos(bagIndex, slot);
- if(!pItem)
+ if (!pItem)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL );
return;
@@ -189,31 +193,31 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
return;
}
- if(!pUser->GetSession()->HandleOnItemOpen(pItem))
+ if (!pUser->GetSession()->HandleOnItemOpen(pItem))
return;
// locked item
uint32 lockId = proto->LockID;
- if(lockId)
+ if (lockId)
{
LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
if (!lockInfo)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL );
- sLog.outError( "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow() , lockId);
+ sLog.outError("WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", pItem->GetGUIDLow(), lockId);
return;
}
// required picklocking
- if(lockInfo->Skill[1] || lockInfo->Skill[0])
+ if (lockInfo->Skill[1] || lockInfo->Skill[0])
{
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, pItem, NULL );
return;
}
}
- if(pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped?
+ if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))// wrapped?
{
QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT entry, flags FROM character_gifts WHERE item_guid = '%u'", pItem->GetGUIDLow());
if (result)
@@ -248,12 +252,12 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
// ignore for remote control state
- if(_player->m_mover != _player)
+ if (_player->m_mover != _player)
return;
GameObject *obj = GetPlayer()->GetMap()->GetGameObject(guid);
- if(!obj)
+ if (!obj)
return;
if (sScriptMgr.GOHello(_player, obj))
@@ -267,17 +271,17 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
uint64 guid;
recvPacket >> guid;
- sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
+ sLog.outDebug("WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
// ignore for remote control state
- if(_player->m_mover != _player)
+ if (_player->m_mover != _player)
return;
GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
- if(!go)
+ if (!go)
return;
- if(!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
+ if (!go->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
return;
_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
@@ -293,25 +297,24 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
- if(mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
+ if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
- sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
- spellId, cast_count, unk_flags, (uint32)recvPacket.size());
+ sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i", spellId, cast_count, unk_flags, (uint32)recvPacket.size());
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
- if(!spellInfo)
+ if (!spellInfo)
{
sLog.outError("WORLD: unknown spell id %u", spellId);
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
}
- if(mover->GetTypeId() == TYPEID_PLAYER)
+ if (mover->GetTypeId() == TYPEID_PLAYER)
{
// not have spell in spellbook or spell passive and not casted by client
if (!mover->ToPlayer()->HasActiveSpell (spellId) || IsPassiveSpell(spellId) )
@@ -339,12 +342,12 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
return;
// can't use our own spells when we're in possession of another unit,
- if(_player->isPossessing())
+ if (_player->isPossessing())
return;
// client provided targets
SpellCastTargets targets;
- if(!targets.read(&recvPacket,mover))
+ if (!targets.read(&recvPacket,mover))
{
recvPacket.rpos(recvPacket.wpos()); // prevent spam at ignore packet
return;
@@ -370,12 +373,12 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
}
// auto-selection buff level base at target level (in spellInfo)
- if(targets.getUnitTarget())
+ if (targets.getUnitTarget())
{
SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(spellInfo,targets.getUnitTarget()->getLevel());
// if rank not found then function return NULL but in explicit cast case original spell can be casted and later failed with appropriate error message
- if(actualSpellInfo)
+ if (actualSpellInfo)
spellInfo = actualSpellInfo;
}
@@ -391,7 +394,7 @@ void WorldSession::HandleCancelCastOpcode(WorldPacket& recvPacket)
recvPacket.read_skip<uint8>(); // counter, increments with every CANCEL packet, don't use for now
recvPacket >> spellId;
- if(_player->IsNonMeleeSpellCasted(false))
+ if (_player->IsNonMeleeSpellCasted(false))
_player->InterruptNonMeleeSpells(false,spellId,false);
}
@@ -405,7 +408,7 @@ void WorldSession::HandleCancelAuraOpcode( WorldPacket& recvPacket)
return;
// not allow remove non positive spells and spells with attr SPELL_ATTR_CANT_CANCEL
- if(!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL))
+ if (!IsPositiveSpell(spellId) || (spellInfo->Attributes & SPELL_ATTR_CANT_CANCEL))
return;
// channeled spell case (it currently casted then)
@@ -431,7 +434,7 @@ void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
recvPacket >> spellId;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
- if(!spellInfo)
+ if (!spellInfo)
{
sLog.outError("WORLD: unknown PET spell id %u", spellId);
return;
@@ -439,19 +442,19 @@ void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player,guid);
- if(!pet)
+ if (!pet)
{
sLog.outError( "Pet %u not exist.", uint32(GUID_LOPART(guid)) );
return;
}
- if(pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
+ if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
{
sLog.outError( "HandlePetCancelAura.Pet %u isn't pet of player %s", uint32(GUID_LOPART(guid)),GetPlayer()->GetName() );
return;
}
- if(!pet->isAlive())
+ if (!pet->isAlive())
{
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
return;
@@ -464,7 +467,6 @@ void WorldSession::HandlePetCancelAuraOpcode( WorldPacket& recvPacket)
void WorldSession::HandleCancelGrowthAuraOpcode( WorldPacket& /*recvPacket*/)
{
- // nothing do
}
void WorldSession::HandleCancelAutoRepeatSpellOpcode( WorldPacket& /*recvPacket*/)
@@ -480,7 +482,7 @@ void WorldSession::HandleCancelChanneling( WorldPacket & recv_data)
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
- if(mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
+ if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
return;
mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
@@ -489,7 +491,7 @@ void WorldSession::HandleCancelChanneling( WorldPacket & recv_data)
void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket)
{
// ignore for remote control state
- if(_player->m_mover != _player)
+ if (_player->m_mover != _player)
return;
uint8 slotId;
@@ -500,23 +502,23 @@ void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket)
if (slotId >= MAX_TOTEM_SLOT)
return;
- if(!_player->m_SummonSlot[slotId])
+ if (!_player->m_SummonSlot[slotId])
return;
Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
// Don't unsummon sentry totem
- if(totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY)
- totem->ToTotem()->UnSummon();
+ if (totem && totem->isTotem() && totem->GetEntry() != SENTRY_TOTEM_ENTRY)
+ totem->ToTotem()->UnSummon();
}
void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode
- if(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
+ if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
- if(spellInfo)
+ if (spellInfo)
_player->CastSpell(_player,spellInfo,false,0);
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
@@ -531,7 +533,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
// this will get something not in world. crash
Creature *unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
- if(!unit)
+ if (!unit)
return;
// TODO: Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
@@ -545,7 +547,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
SpellClickInfoMapBounds clickPair = objmgr.GetSpellClickInfoMapBounds(unit->GetEntry());
for (SpellClickInfoMap::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
{
- if(itr->second.IsFitToRequirements(_player, unit))
+ if (itr->second.IsFitToRequirements(_player, unit))
{
Unit *caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_PLAYER) ? (Unit*)_player : (Unit*)unit;
Unit *target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_PLAYER) ? (Unit*)_player : (Unit*)unit;
@@ -554,7 +556,7 @@ void WorldSession::HandleSpellClick( WorldPacket & recv_data )
}
}
- if(unit->IsVehicle())
+ if (unit->IsVehicle())
{
if (unit->CheckPlayerCondition(_player))
_player->EnterVehicle(unit);
@@ -571,29 +573,30 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
// Get unit for which data is needed by client
Unit *unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
- if(!unit)
+ if (!unit)
return;
+
// Get creator of the unit
Unit *creator = ObjectAccessor::GetObjectInWorld(unit->GetCreatorGUID(),(Unit*)NULL);
if (!creator)
return;
+
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
- data << (uint64)guid;
- data << (uint32)creator->GetDisplayId();
+ data << uint64(guid);
+ data << uint32(creator->GetDisplayId());
if (creator->GetTypeId() == TYPEID_PLAYER)
{
Player * pCreator = creator->ToPlayer();
- data << (uint8)pCreator->getRace();
- data << (uint8)pCreator->getGender();
- data << (uint8)pCreator->getClass();
- data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 0); // skin
-
- data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 1); // face
- data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 2); // hair
- data << (uint8)pCreator->GetByteValue(PLAYER_BYTES, 3); // haircolor
- data << (uint8)pCreator->GetByteValue(PLAYER_BYTES_2, 0); // facialhair
+ data << uint8(pCreator->getRace());
+ data << uint8(pCreator->getGender());
+ data << uint8(pCreator->getClass());
+ data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 0)); // skin
+ data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 1)); // face
+ data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 2)); // hair
+ data << uint8(pCreator->GetByteValue(PLAYER_BYTES, 3)); // haircolor
+ data << uint8(pCreator->GetByteValue(PLAYER_BYTES_2, 0)); // facialhair
+ data << uint32(pCreator->GetGuildId()); // unk
- data << (uint32)pCreator->GetGuildId(); // unk
static const EquipmentSlots ItemSlots[] =
{
EQUIPMENT_SLOT_HEAD,
@@ -609,36 +612,38 @@ void WorldSession::HandleMirrrorImageDataRequest( WorldPacket & recv_data )
EQUIPMENT_SLOT_TABARD,
EQUIPMENT_SLOT_END
};
+
// Display items in visible slots
for (EquipmentSlots const* itr = &ItemSlots[0]; *itr!=EQUIPMENT_SLOT_END; ++itr)
{
if (*itr == EQUIPMENT_SLOT_HEAD && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
- data << (uint32)0;
+ data << uint32(0);
else if (*itr == EQUIPMENT_SLOT_BACK && pCreator->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
- data << (uint32)0;
+ data << uint32(0);
else if (Item const *item = pCreator->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
- data << (uint32)item->GetProto()->DisplayInfoID;
+ data << uint32(item->GetProto()->DisplayInfoID);
else
- data << (uint32)0;
+ data << uint32(0);
}
}
else
{
// Skip player data for creatures
- data << (uint32)0;
- data << (uint32)0;
- data << (uint32)0;
- data << (uint32)0;
- data << (uint32)0;
- data << (uint32)0;
- data << (uint32)0;
- data << (uint32)0;
- data << (uint32)0;
- data << (uint32)0;
- data << (uint32)0;
- data << (uint32)0;
- data << (uint32)0;
- data << (uint32)0;
- }
- SendPacket( &data );
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ }
+
+ SendPacket(&data);
}