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-rw-r--r--sql/updates/world/3.3.5/2016_11_16_00_world.sql3
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp58
2 files changed, 47 insertions, 14 deletions
diff --git a/sql/updates/world/3.3.5/2016_11_16_00_world.sql b/sql/updates/world/3.3.5/2016_11_16_00_world.sql
new file mode 100644
index 00000000000..9a046d72499
--- /dev/null
+++ b/sql/updates/world/3.3.5/2016_11_16_00_world.sql
@@ -0,0 +1,3 @@
+-- Adds a reference to the spell_vael_burning_adrenaline script for Burning Adrenaline (Vael Fight)
+DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_vael_burning_adrenaline';
+INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES ('18173', 'spell_vael_burning_adrenaline');
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
index ad1c494e576..da0d7a73e12 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
@@ -17,6 +17,8 @@
*/
#include "ScriptMgr.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
#include "ScriptedCreature.h"
#include "blackwing_lair.h"
#include "ScriptedGossip.h"
@@ -42,8 +44,9 @@ enum Spells
SPELL_FLAMEBREATH = 23461,
SPELL_FIRENOVA = 23462,
SPELL_TAILSWIPE = 15847,
- SPELL_BURNINGADRENALINE = 23620,
- SPELL_CLEAVE = 20684 //Chain cleave is most likely named something different and contains a dummy effect
+ SPELL_BURNINGADRENALINE = 18173, //Cast this one. It's what 3.3.5 DBM expects.
+ SPELL_BURNINGADRENALINE_EXPLOSION = 23478,
+ SPELL_CLEAVE = 19983 //Chain cleave is most likely named something different and contains a dummy effect
};
enum Events
@@ -188,24 +191,19 @@ public:
break;
case EVENT_BURNINGADRENALINE_CASTER:
{
- Unit* target = NULL;
-
- uint8 i = 0;
- while (i < 3) // max 3 tries to get a random target with power_mana
+ //selects a random target that isn't the current victim and is a mana user (selects mana users) but not pets
+ //it also ignores targets who have the aura. We don't want to place the debuff on the same target twice.
+ if (Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 1, [&](Unit* u) { return u && !u->IsPet() && u->getPowerType() == POWER_MANA && !u->HasAura(SPELL_BURNINGADRENALINE); }))
{
- ++i;
- target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader
- if (target && target->getPowerType() == POWER_MANA)
- i = 3;
+ me->CastSpell(target, SPELL_BURNINGADRENALINE, true);
}
- if (target) // cast on self (see below)
- target->CastSpell(target, SPELL_BURNINGADRENALINE, true);
}
+ //reschedule the event
events.ScheduleEvent(EVENT_BURNINGADRENALINE_CASTER, 15000);
break;
case EVENT_BURNINGADRENALINE_TANK:
- // have the victim cast the spell on himself otherwise the third effect aura will be applied to Vael instead of the player
- me->EnsureVictim()->CastSpell(me->GetVictim(), SPELL_BURNINGADRENALINE, true);
+ //Vael has to cast it himself; contrary to the previous commit's comment. Nothing happens otherwise.
+ me->CastSpell(me->GetVictim(), SPELL_BURNINGADRENALINE, true);
events.ScheduleEvent(EVENT_BURNINGADRENALINE_TANK, 45000);
break;
}
@@ -244,7 +242,39 @@ public:
}
};
+//Need to define an aurascript for EVENT_BURNINGADRENALINE's death effect.
+// 18173 - Burning Adrenaline
+class spell_vael_burning_adrenaline : public SpellScriptLoader
+{
+public:
+ spell_vael_burning_adrenaline() : SpellScriptLoader("spell_vael_burning_adrenaline") { }
+
+ class spell_vael_burning_adrenaline_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_vael_burning_adrenaline_AuraScript);
+
+ void OnAuraRemoveHandler(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ //The tooltip says the on death the AoE occurs. According to information: http://qaliaresponse.stage.lithium.com/t5/WoW-Mayhem/Surviving-Burning-Adrenaline-For-tanks/td-p/48609
+ //Burning Adrenaline can be survived therefore Blizzard's implementation was an AoE bomb that went off if you were still alive and dealt
+ //damage to the target. You don't have to die for it to go off. It can go off whether you live or die.
+ GetTarget()->CastSpell(GetTarget(), SPELL_BURNINGADRENALINE_EXPLOSION, true);
+ }
+
+ void Register() override
+ {
+ AfterEffectRemove += AuraEffectRemoveFn(spell_vael_burning_adrenaline_AuraScript::OnAuraRemoveHandler, EFFECT_2, SPELL_AURA_PERIODIC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_vael_burning_adrenaline_AuraScript();
+ }
+};
+
void AddSC_boss_vaelastrasz()
{
new boss_vaelastrasz();
+ new spell_vael_burning_adrenaline();
}