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-rw-r--r--src/game/SharedDefines.h2
-rw-r--r--src/game/SpellMgr.cpp34
-rw-r--r--src/game/SpellMgr.h2
3 files changed, 19 insertions, 19 deletions
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index af0fada8626..b165d8d1bdc 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -295,7 +295,7 @@ enum ItemQualities
#define SPELL_ATTR_EX2_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
#define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
-#define SPELL_ATTR_EX2_UNK31 0x80000000 // 31
+#define SPELL_ATTR_EX2_FOOD 0x80000000 // 31 food, well-fed, and a few others
#define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp
index 52ffec5e67f..fa0fbaa9e8a 100644
--- a/src/game/SpellMgr.cpp
+++ b/src/game/SpellMgr.cpp
@@ -137,12 +137,10 @@ SpellSpecific GetSpellSpecific(uint32 spellId)
{
case SPELLFAMILY_GENERIC:
{
- // needed to make some strange drinks unstackable (brewfest and normal drink)
- if (spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_SITTING
- && spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT)
- for(int i = 0; i < 3; i++)
- if( spellInfo->EffectApplyAuraName[i]==)
- return SPELL_DRINK;
+ // this may be a hack
+ if((spellInfo->AttributesEx2 & SPELL_ATTR_EX2_FOOD)
+ && !spellInfo->Category)
+ return SPELL_WELL_FED;
break;
}
case SPELLFAMILY_MAGE:
@@ -257,7 +255,6 @@ bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2)
case SPELL_POSITIVE_SHOUT:
case SPELL_JUDGEMENT:
case SPELL_WARLOCK_CORRUPTION:
- case SPELL_DRINK:
return spellSpec1==spellSpec2;
default:
return false;
@@ -273,6 +270,7 @@ bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2)
case SPELL_MAGE_ARMOR:
case SPELL_ELEMENTAL_SHIELD:
case SPELL_MAGE_POLYMORPH:
+ case SPELL_WELL_FED:
return spellSpec1==spellSpec2;
case SPELL_BATTLE_ELIXIR:
return spellSpec2==SPELL_BATTLE_ELIXIR
@@ -1168,8 +1166,7 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
if(!spellInfo_1->SpellFamilyName)
{
if(!spellInfo_1->SpellIconID
- || (spellInfo_1->SpellIconID != spellInfo_2->SpellIconID
- && spellInfo_1->SpellVisual != spellInfo_2->SpellVisual)) //needed for 44098 and 19709 to make it unstackable
+ || spellInfo_1->SpellIconID != spellInfo_2->SpellIconID)
return false;
}
@@ -1187,11 +1184,12 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
return false;
}
- if( !sameCaster)
+ if(!sameCaster)
+ {
for(uint32 i = 0; i < 3; ++i)
- {
- if (spellInfo_1->Effect[i] != SPELL_EFFECT_APPLY_AREA_AURA_PARTY) // not area auras (shaman totem)
- // a better check may be effect == SPELL_EFFECT_APPLY_AURA
+ if (spellInfo_1->Effect[i] == SPELL_EFFECT_APPLY_AURA
+ || spellInfo_1->Effect[i] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
+ // not area auras (shaman totem)
switch(spellInfo_1->EffectApplyAuraName[i])
{
// DOT or HOT from different casters will stack
@@ -1205,12 +1203,14 @@ bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool
default:
break;
}
- }
+ }
+ //not sure if this is correct. maybe some talent buff have same icons?
+ //maybe some creature spells have same visual and same icon but should stack?
//spells with the same icon (check needed when spell has different effects in other ranks example:Mark of the wild)
- if(spellInfo_1->SpellIconID
- && spellInfo_1->SpellIconID == spellInfo_2->SpellIconID)
- return true; // maybe change this to IsRankSpellDueToSpell?
+ //if(spellInfo_1->SpellIconID
+ // && spellInfo_1->SpellIconID == spellInfo_2->SpellIconID)
+ // return true; // maybe change this to IsRankSpellDueToSpell?
//if spells have exactly the same effect they cannot stack
for(uint32 i = 0; i < 3; ++i)
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 33cbaa0f358..53c70a6164f 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -264,7 +264,7 @@ enum SpellSpecific
SPELL_GUARDIAN_ELIXIR = 15,
SPELL_FLASK_ELIXIR = 16,
SPELL_WARLOCK_CORRUPTION= 17,
- SPELL_DRINK= 18
+ SPELL_WELL_FED = 18,
};
SpellSpecific GetSpellSpecific(uint32 spellId);