diff options
| -rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 8 | ||||
| -rwxr-xr-x | src/server/game/Entities/Player/Player.h | 2 | ||||
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.h | 2 | 
3 files changed, 1 insertions, 11 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 85f12812014..99795193b85 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -25560,14 +25560,6 @@ bool Player::IsInWhisperWhiteList(uint64 guid)      return false;  } -bool Player::SetHover(bool enable) -{ -    if (!Unit::SetHover(enable)) -        return false; - -    return true; -} -  void Player::SendMovementSetCanFly(bool apply)  {      WorldPacket data(apply ? SMSG_MOVE_SET_CAN_FLY : SMSG_MOVE_UNSET_CAN_FLY, 12); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 3e4b3e8a971..4cd90f27875 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -2279,8 +2279,6 @@ class Player : public Unit, public GridObject<Player>              m_mover->m_movedPlayer = this;          } -        bool SetHover(bool enable); -          void SetSeer(WorldObject* target) { m_seer = target; }          void SetViewpoint(WorldObject* target, bool apply);          WorldObject* GetViewpoint() const; diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 1f999477f9a..7b2308c2a51 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1618,7 +1618,7 @@ class Unit : public WorldObject          bool IsWalking() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_WALKING);}          virtual bool SetWalk(bool enable);          virtual bool SetDisableGravity(bool disable, bool packetOnly = false); -        bool SetHover(bool enable); +        virtual bool SetHover(bool enable);          void SetInFront(Unit const* target);          void SetFacingTo(float ori);  | 
