diff options
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 8404187d09b..9423284c76d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -15503,11 +15503,18 @@ void Unit::SetControlled(bool apply, UnitState state) { case UNIT_STATE_STUNNED: SetStunned(true); + // i need to stop fear on stun and root or i will get teleport to destination issue as MVMGEN for fear keeps going on + if (HasUnitState(UNIT_STATE_FLEEING)) + SetFeared(false); CastStop(); break; case UNIT_STATE_ROOT: if (!HasUnitState(UNIT_STATE_STUNNED)) + { SetRooted(true); + if (HasUnitState(UNIT_STATE_FLEEING)) + SetFeared(false); + } break; case UNIT_STATE_CONFUSED: if (!HasUnitState(UNIT_STATE_STUNNED)) @@ -15567,16 +15574,17 @@ void Unit::SetControlled(bool apply, UnitState state) ClearUnitState(state); - if (HasUnitState(UNIT_STATE_STUNNED)) + // Unit States might have been already cleared but auras still present. I need to check with HasAuraType + if (HasAuraType(SPELL_AURA_MOD_STUN)) SetStunned(true); else { - if (HasUnitState(UNIT_STATE_ROOT)) + if (HasAuraType(SPELL_AURA_MOD_ROOT)) SetRooted(true); - if (HasUnitState(UNIT_STATE_CONFUSED)) + if (HasAuraType(SPELL_AURA_MOD_CONFUSE)) SetConfused(true); - else if (HasUnitState(UNIT_STATE_FLEEING)) + else if (HasAuraType(SPELL_AURA_MOD_FEAR)) SetFeared(true); } } |