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-rw-r--r--sql/updates/world/2013_02_01_00_world_gameobject.sql1
-rw-r--r--sql/updates/world/2013_02_01_01_world_spell_loot_template.sql12
-rw-r--r--sql/updates/world/2013_02_01_02_world_spell_script_names.sql4
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp6
-rw-r--r--src/server/game/Entities/Player/Player.cpp24
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Guilds/Guild.cpp14
-rw-r--r--src/server/game/Handlers/MailHandler.cpp9
-rw-r--r--src/server/game/Handlers/TradeHandler.cpp15
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp19
-rw-r--r--src/server/game/Spells/SpellEffects.cpp18
-rw-r--r--src/server/game/Spells/SpellInfo.cpp2
-rw-r--r--src/server/game/Spells/SpellMgr.cpp2
-rw-r--r--src/server/game/World/World.cpp9
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp9
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp204
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp4
17 files changed, 259 insertions, 95 deletions
diff --git a/sql/updates/world/2013_02_01_00_world_gameobject.sql b/sql/updates/world/2013_02_01_00_world_gameobject.sql
new file mode 100644
index 00000000000..2476d623c5a
--- /dev/null
+++ b/sql/updates/world/2013_02_01_00_world_gameobject.sql
@@ -0,0 +1 @@
+DELETE FROM `gameobject` WHERE `id`=180184;
diff --git a/sql/updates/world/2013_02_01_01_world_spell_loot_template.sql b/sql/updates/world/2013_02_01_01_world_spell_loot_template.sql
new file mode 100644
index 00000000000..0185f464412
--- /dev/null
+++ b/sql/updates/world/2013_02_01_01_world_spell_loot_template.sql
@@ -0,0 +1,12 @@
+-- loot for Prismatic Black Diamond
+DELETE FROM `spell_loot_template` WHERE `entry`=62941;
+INSERT INTO `spell_loot_template` (`entry`, `item`, `ChanceOrQuestChance`, `lootmode`, `groupid`, `mincountOrRef`, `maxcount`) VALUES
+(62941, 23094, 0, 1, 1, 1, 1),
+(62941, 23095, 0, 1, 1, 1, 1),
+(62941, 28595, 0, 1, 1, 1, 1),
+(62941, 23116, 0, 1, 1, 1, 1),
+(62941, 23118, 0, 1, 1, 1, 1),
+(62941, 23119, 0, 1, 1, 1, 1),
+(62941, 23120, 0, 1, 1, 1, 1),
+(62941, 23114, 0, 1, 1, 1, 1),
+(62941, 23115, 0, 1, 1, 1, 1);
diff --git a/sql/updates/world/2013_02_01_02_world_spell_script_names.sql b/sql/updates/world/2013_02_01_02_world_spell_script_names.sql
new file mode 100644
index 00000000000..33b7b1fab6e
--- /dev/null
+++ b/sql/updates/world/2013_02_01_02_world_spell_script_names.sql
@@ -0,0 +1,4 @@
+DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_marrowgar_bone_slice';
+INSERT INTO `spell_script_names` (`spell_id`,`ScriptName`) VALUES
+(69055,'spell_marrowgar_bone_slice'),
+(70814,'spell_marrowgar_bone_slice');
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index d754ef967e6..c71b85b2d27 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -3151,14 +3151,14 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
}
uint32 dataType = fields[1].GetUInt8();
- const char* scriptName = fields[4].GetCString();
+ std::string scriptName = fields[4].GetString();
uint32 scriptId = 0;
- if (strcmp(scriptName, "")) // not empty
+ if (scriptName.length()) // not empty
{
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType);
else
- scriptId = sObjectMgr->GetScriptId(scriptName);
+ scriptId = sObjectMgr->GetScriptId(scriptName.c_str());
}
AchievementCriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId);
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 41142e2de27..93ae1fbd963 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -22456,26 +22456,28 @@ void Player::InitPrimaryProfessions()
SetFreePrimaryProfessions(sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
}
-void Player::ModifyMoney(int64 d)
+bool Player::ModifyMoney(int64 amount, bool sendError /*= true*/)
{
- sScriptMgr->OnPlayerMoneyChanged(this, d);
+ if (!amount)
+ return true;
+
+ sScriptMgr->OnPlayerMoneyChanged(this, amount);
- if (d < 0)
- SetMoney (GetMoney() > uint64(-d) ? GetMoney() + d : 0);
+ if (amount < 0)
+ SetMoney (GetMoney() > uint64(-amount) ? GetMoney() + amount : 0);
else
{
- uint64 newAmount = 0;
- if (GetMoney() < uint64(MAX_MONEY_AMOUNT - d))
- newAmount = GetMoney() + d;
+ if (GetMoney() < uint64(MAX_MONEY_AMOUNT - amount))
+ SetMoney(GetMoney() + amount);
else
{
- // "At Gold Limit"
- newAmount = MAX_MONEY_AMOUNT;
- if (d)
+ if (sendError)
SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
+ return false;
}
- SetMoney(newAmount);
}
+
+ return true;
}
Unit* Player::GetSelectedUnit() const
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 6f5c5b71369..9034c26d4f1 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1731,7 +1731,7 @@ class Player : public Unit, public GridObject<Player>
void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
uint64 GetMoney() const { return GetUInt64Value(PLAYER_FIELD_COINAGE); }
- void ModifyMoney(int64 d);
+ bool ModifyMoney(int64 amount, bool sendError = true);
bool HasEnoughMoney(uint64 amount) const { return GetMoney() >= amount; }
bool HasEnoughMoney(int64 amount) const
{
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 04169bb7b7d..b112888d1b3 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -2035,16 +2035,20 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint64 amount, bool
sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- // Update remaining money amount
- member->UpdateBankWithdrawValue(trans, GUILD_BANK_MAX_TABS, amount);
- // Remove money from bank
- _ModifyBankMoney(trans, amount, false);
// Add money to player (if required)
if (!repair)
{
- player->ModifyMoney((int64)amount);
+ if (!player->ModifyMoney(amount))
+ return false;
+
player->SaveGoldToDB(trans);
}
+
+ // Update remaining money amount
+ member->UpdateBankWithdrawValue(trans, GUILD_BANK_MAX_TABS, amount);
+ // Remove money from bank
+ _ModifyBankMoney(trans, amount, false);
+
// Log guild bank event
_LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUIDLow(), amount);
CharacterDatabase.CommitTransaction(trans);
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index c21d16d3600..48f11c596d2 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -570,13 +570,18 @@ void WorldSession::HandleMailTakeMoney(WorldPacket& recvData)
return;
}
- player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
+ if (!player->ModifyMoney(m->money, false))
+ {
+ player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD);
+ return;
+ }
- player->ModifyMoney(money);
m->money = 0;
m->state = MAIL_STATE_CHANGED;
player->m_mailsUpdated = true;
+ player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
+
// save money and mail to prevent cheating
SQLTransaction trans = CharacterDatabase.BeginTransaction();
player->SaveGoldToDB(trans);
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index 4545a8df353..b25f0a301a9 100644
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -353,6 +353,20 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
return;
}
+ if (_player->GetMoney() >= uint64(MAX_MONEY_AMOUNT) - his_trade->GetMoney())
+ {
+ _player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
+ my_trade->SetAccepted(false, true);
+ return;
+ }
+
+ if (trader->GetMoney() >= uint64(MAX_MONEY_AMOUNT) - my_trade->GetMoney())
+ {
+ trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL);
+ his_trade->SetAccepted(false, true);
+ return;
+ }
+
// not accept if some items now can't be trade (cheating)
for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i)
{
@@ -363,6 +377,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
SendTradeStatus(TRADE_STATUS_TRADE_CANCELED);
return;
}
+
if (item->IsBindedNotWith(trader))
{
SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE);
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index b836b589f9c..43e31c34919 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -3429,22 +3429,19 @@ void AuraEffect::HandleAuraModEffectImmunity(AuraApplication const* aurApp, uint
Unit* target = aurApp->GetTarget();
- target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, GetMiscValue(), apply);
+ target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, GetMiscValue(), apply);
// when removing flag aura, handle flag drop
- if (!apply && target->GetTypeId() == TYPEID_PLAYER
- && (GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION))
+ Player* player = target->ToPlayer();
+ if (!apply && player && (GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION))
{
- if (target->GetTypeId() == TYPEID_PLAYER)
+ if (player->InBattleground())
{
- if (target->ToPlayer()->InBattleground())
- {
- if (Battleground* bg = target->ToPlayer()->GetBattleground())
- bg->EventPlayerDroppedFlag(target->ToPlayer());
- }
- else
- sOutdoorPvPMgr->HandleDropFlag((Player*)target, GetSpellInfo()->Id);
+ if (Battleground* bg = player->GetBattleground())
+ bg->EventPlayerDroppedFlag(player);
}
+ else
+ sOutdoorPvPMgr->HandleDropFlag(player, GetSpellInfo()->Id);
}
}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index aac9240e387..bb730b94002 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2987,24 +2987,6 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex)
switch (m_spellInfo->SpellFamilyName)
{
- case SPELLFAMILY_GENERIC:
- {
- switch (m_spellInfo->Id)
- {
- case 69055: // Saber Lash
- case 70814: // Saber Lash
- {
- uint32 count = 0;
- for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
- if (ihit->effectMask & (1 << effIndex))
- ++count;
-
- totalDamagePercentMod /= count;
- break;
- }
- }
- break;
- }
case SPELLFAMILY_WARRIOR:
{
// Devastate (player ones)
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index cb071bdaa1d..652cc34ae5d 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1007,7 +1007,7 @@ bool SpellInfo::IsLootCrafting() const
return (Effects[0].Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM ||
// different random cards from Inscription (121==Virtuoso Inking Set category) r without explicit item
(Effects[0].Effect == SPELL_EFFECT_CREATE_ITEM_2 &&
- (TotemCategory[0] != 0 || Effects[0].ItemType == 0)));
+ ((TotemCategory[0] != 0 || (Totem[0] != 0 && SpellIconID == 1)) || Effects[0].ItemType == 0)));
}
bool SpellInfo::IsQuestTame() const
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 4ce2604810c..b648a14fce5 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3382,7 +3382,7 @@ void SpellMgr::LoadSpellInfoCorrections()
break;
case 69055: // Saber Lash (Lord Marrowgar)
case 70814: // Saber Lash (Lord Marrowgar)
- spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_5_YARDS); // 5yd
+ spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_8_YARDS); // 8yd
break;
case 69075: // Bone Storm (Lord Marrowgar)
case 70834: // Bone Storm (Lord Marrowgar)
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 62e792a711a..e72910aab76 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -2967,8 +2967,6 @@ void World::ResetMonthlyQuests()
if (itr->second->GetPlayer())
itr->second->GetPlayer()->ResetMonthlyQuestStatus();
- time_t mostRecentQuestTime = 0;
-
// generate time
time_t curTime = time(NULL);
tm localTm = *localtime(&curTime);
@@ -2998,11 +2996,8 @@ void World::ResetMonthlyQuests()
// last reset time before current moment
time_t resetTime = (curTime < nextMonthResetTime) ? nextMonthResetTime - MONTH : nextMonthResetTime;
- // need reset (if we have quest time before last reset time (not processed by some reason)
- if (mostRecentQuestTime && mostRecentQuestTime <= resetTime)
- m_NextMonthlyQuestReset = mostRecentQuestTime;
- else // plan next reset time
- m_NextMonthlyQuestReset = (curTime >= nextMonthResetTime) ? nextMonthResetTime + MONTH : nextMonthResetTime;
+ // plan next reset time
+ m_NextMonthlyQuestReset = (curTime >= nextMonthResetTime) ? nextMonthResetTime + MONTH : nextMonthResetTime;
sWorld->setWorldState(WS_MONTHLY_QUEST_RESET_TIME, uint64(m_NextMonthlyQuestReset));
}
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index 907ddd2f6f2..466cd318b68 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -1048,9 +1048,12 @@ public:
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), uint32(moneyToAdd));
if (moneyToAdd >= MAX_MONEY_AMOUNT)
- target->SetMoney(MAX_MONEY_AMOUNT);
- else
- target->ModifyMoney(moneyToAdd);
+ moneyToAdd = MAX_MONEY_AMOUNT;
+
+ if (targetMoney >= uint64(MAX_MONEY_AMOUNT) - moneyToAdd)
+ moneyToAdd -= targetMoney;
+
+ target->ModifyMoney(moneyToAdd);
}
sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_NEW_MONEY), uint32(targetMoney), int32(moneyToAdd), uint32(target->GetMoney()));
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
index e3ab6e0941f..4dca8b43b7b 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp
@@ -20,8 +20,9 @@
#include "ScriptedCreature.h"
#include "SpellAuras.h"
#include "MapManager.h"
-#include "icecrown_citadel.h"
+#include "MoveSplineInit.h"
#include "Player.h"
+#include "icecrown_citadel.h"
enum ScriptTexts
{
@@ -78,7 +79,46 @@ enum MovementPoints
POINT_TARGET_COLDFLAME = 36672631,
};
-#define DATA_COLDFLAME_GUID 0
+enum MiscInfo
+{
+ DATA_COLDFLAME_GUID = 0,
+
+ // Manual marking for targets hit by Bone Slice as no aura exists for this purpose
+ // These units are the tanks in this encounter
+ // and should be immune to Bone Spike Graveyard
+ DATA_SPIKE_IMMUNE = 1,
+ //DATA_SPIKE_IMMUNE_1, = 2, // Reserved & used
+ //DATA_SPIKE_IMMUNE_2, = 3, // Reserved & used
+
+ ACTION_CLEAR_SPIKE_IMMUNITIES = 1,
+
+ MAX_BONE_SPIKE_IMMUNE = 3,
+};
+
+class BoneSpikeTargetSelector : public std::unary_function<Unit*, bool>
+{
+ public:
+ BoneSpikeTargetSelector(UnitAI* ai) : _ai(ai) { }
+
+ bool operator()(Unit* unit) const
+ {
+ if (unit->GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ if (unit->HasAura(SPELL_IMPALED))
+ return false;
+
+ // Check if it is one of the tanks soaking Bone Slice
+ for (uint32 i = 0; i < MAX_BONE_SPIKE_IMMUNE; ++i)
+ if (unit->GetGUID() == _ai->GetGUID(DATA_SPIKE_IMMUNE + i))
+ return false;
+
+ return true;
+ }
+
+ private:
+ UnitAI* _ai;
+};
class boss_lord_marrowgar : public CreatureScript
{
@@ -108,6 +148,7 @@ class boss_lord_marrowgar : public CreatureScript
events.ScheduleEvent(EVENT_WARN_BONE_STORM, urand(45000, 50000));
events.ScheduleEvent(EVENT_ENRAGE, 600000);
_boneSlice = false;
+ _boneSpikeImmune.clear();
}
void EnterCombat(Unit* /*who*/)
@@ -205,7 +246,7 @@ class boss_lord_marrowgar : public CreatureScript
case EVENT_BONE_STORM_END:
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
me->GetMotionMaster()->MovementExpired();
- DoStartMovement(me->getVictim());
+ me->GetMotionMaster()->MoveChase(me->getVictim());
me->SetSpeed(MOVE_RUN, _baseSpeed, true);
events.CancelEvent(EVENT_BONE_STORM_MOVE);
events.ScheduleEvent(EVENT_ENABLE_BONE_SLICE, 10000);
@@ -239,7 +280,7 @@ class boss_lord_marrowgar : public CreatureScript
return;
// lock movement
- DoStartNoMovement(me->getVictim());
+ me->GetMotionMaster()->MoveIdle();
}
Position const* GetLastColdflamePosition() const
@@ -247,23 +288,51 @@ class boss_lord_marrowgar : public CreatureScript
return &_coldflameLastPos;
}
- uint64 GetGUID(int32 type/* = 0 */) const
+ uint64 GetGUID(int32 type /*= 0 */) const
{
- if (type == DATA_COLDFLAME_GUID)
- return _coldflameTarget;
+ switch (type)
+ {
+ case DATA_COLDFLAME_GUID:
+ return _coldflameTarget;
+ case DATA_SPIKE_IMMUNE + 0:
+ case DATA_SPIKE_IMMUNE + 1:
+ case DATA_SPIKE_IMMUNE + 2:
+ {
+ int32 index = type - DATA_SPIKE_IMMUNE;
+ if (index < _boneSpikeImmune.size())
+ return _boneSpikeImmune[index];
+
+ break;
+ }
+ }
+
return 0LL;
}
- void SetGUID(uint64 guid, int32 type/* = 0 */)
+ void SetGUID(uint64 guid, int32 type /*= 0 */)
+ {
+ switch (type)
+ {
+ case DATA_COLDFLAME_GUID:
+ _coldflameTarget = guid;
+ break;
+ case DATA_SPIKE_IMMUNE:
+ _boneSpikeImmune.push_back(guid);
+ break;
+ }
+ }
+
+ void DoAction(int32 const action)
{
- if (type != DATA_COLDFLAME_GUID)
+ if (action != ACTION_CLEAR_SPIKE_IMMUNITIES)
return;
- _coldflameTarget = guid;
+ _boneSpikeImmune.clear();
}
private:
Position _coldflameLastPos;
+ std::vector<uint64> _boneSpikeImmune;
uint64 _coldflameTarget;
uint32 _boneStormDuration;
float _baseSpeed;
@@ -322,7 +391,7 @@ class npc_coldflame : public CreatureScript
}
me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), me->GetPositionZ(), me->GetOrientation());
- _events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 450);
+ _events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 500);
}
void UpdateAI(uint32 const diff)
@@ -332,10 +401,10 @@ class npc_coldflame : public CreatureScript
if (_events.ExecuteEvent() == EVENT_COLDFLAME_TRIGGER)
{
Position newPos;
- me->GetNearPosition(newPos, 5.5f, 0.0f);
+ me->GetNearPosition(newPos, 5.0f, 0.0f);
me->NearTeleportTo(newPos.GetPositionX(), newPos.GetPositionY(), me->GetPositionZ(), me->GetOrientation());
DoCast(SPELL_COLDFLAME_SUMMON);
- _events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 450);
+ _events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 500);
}
}
@@ -384,6 +453,24 @@ class npc_bone_spike : public CreatureScript
_hasTrappedUnit = true;
}
+ void PassengerBoarded(Unit* passenger, int8 /*seat*/, bool apply)
+ {
+ if (!apply)
+ return;
+
+ /// @HACK - Change passenger offset to the one taken directly from sniffs
+ /// Remove this when proper calculations are implemented.
+ /// This fixes healing spiked people
+ Movement::MoveSplineInit init(passenger);
+ init.DisableTransportPathTransformations();
+ init.MoveTo(-0.02206125f, -0.02132235f, 5.514783f, false);
+ init.Launch();
+
+ /// @WORKAROUND - Clear ON VEHICLE state to allow healing (Invalid target errors)
+ /// Current rule for applying this state is questionable (seatFlags & VEHICLE_SEAT_FLAG_ALLOW_TURNING ???)
+ passenger->ClearUnitState(UNIT_STATE_ONVEHICLE);
+ }
+
void UpdateAI(uint32 const diff)
{
if (!_hasTrappedUnit)
@@ -486,16 +573,24 @@ class spell_marrowgar_coldflame_damage : public SpellScriptLoader
{
PrepareAuraScript(spell_marrowgar_coldflame_damage_AuraScript);
- void OnPeriodic(AuraEffect const* /*aurEff*/)
+ bool CanBeAppliedOn(Unit* target)
{
- if (DynamicObject* owner = GetDynobjOwner())
- if (GetTarget()->GetExactDist2d(owner) >= owner->GetRadius() || GetTarget()->HasAura(SPELL_IMPALED))
- PreventDefaultAction();
+ if (target->HasAura(SPELL_IMPALED))
+ return false;
+
+ if (target->GetExactDist2d(GetOwner()) > GetSpellInfo()->Effects[EFFECT_0].CalcRadius())
+ return false;
+
+ if (Aura* aur = target->GetAura(GetId()))
+ if (aur->GetOwner() != GetOwner())
+ return false;
+
+ return true;
}
void Register()
{
- OnEffectPeriodic += AuraEffectPeriodicFn(spell_marrowgar_coldflame_damage_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
+ DoCheckAreaTarget += AuraCheckAreaTargetFn(spell_marrowgar_coldflame_damage_AuraScript::CanBeAppliedOn);
}
};
@@ -530,7 +625,7 @@ class spell_marrowgar_bone_spike_graveyard : public SpellScriptLoader
SpellCastResult CheckCast()
{
- return GetCaster()->GetAI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 0.0f, true, -SPELL_IMPALED) ? SPELL_CAST_OK : SPELL_FAILED_NO_VALID_TARGETS;
+ return GetCaster()->GetAI()->SelectTarget(SELECT_TARGET_RANDOM, 0, BoneSpikeTargetSelector(GetCaster()->GetAI())) ? SPELL_CAST_OK : SPELL_FAILED_NO_VALID_TARGETS;
}
void HandleSpikes(SpellEffIndex effIndex)
@@ -538,22 +633,22 @@ class spell_marrowgar_bone_spike_graveyard : public SpellScriptLoader
PreventHitDefaultEffect(effIndex);
if (Creature* marrowgar = GetCaster()->ToCreature())
{
- bool didHit = false;
CreatureAI* marrowgarAI = marrowgar->AI();
uint8 boneSpikeCount = uint8(GetCaster()->GetMap()->GetSpawnMode() & 1 ? 3 : 1);
- for (uint8 i = 0; i < boneSpikeCount; ++i)
- {
- // select any unit but not the tank
- Unit* target = marrowgarAI->SelectTarget(SELECT_TARGET_RANDOM, 1, 150.0f, true, -SPELL_IMPALED);
- if (!target)
- break;
- didHit = true;
+ std::list<Unit*> targets;
+ marrowgarAI->SelectTargetList(targets, BoneSpikeTargetSelector(marrowgarAI), boneSpikeCount, SELECT_TARGET_RANDOM);
+ if (targets.empty())
+ return;
+
+ uint32 i = 0;
+ for (std::list<Unit*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr, ++i)
+ {
+ Unit* target = *itr;
target->CastCustomSpell(BoneSpikeSummonId[i], SPELLVALUE_BASE_POINT0, 0, target, true);
}
- if (didHit)
- marrowgarAI->Talk(SAY_BONESPIKE);
+ marrowgarAI->Talk(SAY_BONESPIKE);
}
}
@@ -596,6 +691,56 @@ class spell_marrowgar_bone_storm : public SpellScriptLoader
}
};
+class spell_marrowgar_bone_slice : public SpellScriptLoader
+{
+ public:
+ spell_marrowgar_bone_slice() : SpellScriptLoader("spell_marrowgar_bone_slice") { }
+
+ class spell_marrowgar_bone_slice_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_marrowgar_bone_slice_SpellScript);
+
+ bool Load()
+ {
+ _targetCount = 0;
+ return true;
+ }
+
+ void ClearSpikeImmunities()
+ {
+ GetCaster()->GetAI()->DoAction(ACTION_CLEAR_SPIKE_IMMUNITIES);
+ }
+
+ void CountTarget(SpellEffIndex /*effIndex*/)
+ {
+ ++_targetCount;
+ GetCaster()->GetAI()->SetGUID(GetHitUnit()->GetGUID(), DATA_SPIKE_IMMUNE);
+ }
+
+ void SplitDamage()
+ {
+ if (!_targetCount)
+ return; // why would there be an unit not hit by effect hook and hit by this?
+
+ SetHitDamage(GetHitDamage() / _targetCount);
+ }
+
+ void Register()
+ {
+ BeforeCast += SpellCastFn(spell_marrowgar_bone_slice_SpellScript::ClearSpikeImmunities);
+ OnEffectLaunchTarget += SpellEffectFn(spell_marrowgar_bone_slice_SpellScript::CountTarget, EFFECT_0, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE);
+ OnHit += SpellHitFn(spell_marrowgar_bone_slice_SpellScript::SplitDamage);
+ }
+
+ uint32 _targetCount;
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_marrowgar_bone_slice_SpellScript();
+ }
+};
+
void AddSC_boss_lord_marrowgar()
{
new boss_lord_marrowgar();
@@ -606,4 +751,5 @@ void AddSC_boss_lord_marrowgar()
new spell_marrowgar_coldflame_damage();
new spell_marrowgar_bone_spike_graveyard();
new spell_marrowgar_bone_storm();
+ new spell_marrowgar_bone_slice();
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 66591f38081..7ced791f44c 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -851,7 +851,7 @@ class boss_the_lich_king : public CreatureScript
events.Update(diff);
// during Remorseless Winter phases The Lich King is channeling a spell, but we must continue casting other spells
- if ((me->HasUnitState(UNIT_STATE_CASTING) && !events.IsInPhase(PHASE_TRANSITION)) || events.IsInPhase(PHASE_OUTRO) || events.IsInPhase(PHASE_FROSTMOURNE))
+ if (me->HasUnitState(UNIT_STATE_CASTING) && !(events.IsInPhase(PHASE_TRANSITION) || events.IsInPhase(PHASE_OUTRO) || events.IsInPhase(PHASE_FROSTMOURNE)))
return;
while (uint32 eventId = events.ExecuteEvent())
@@ -2818,8 +2818,6 @@ class spell_the_lich_king_vile_spirit_damage_target_search : public SpellScriptL
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_the_lich_king_vile_spirit_damage_target_search_SpellScript::CheckTargetCount, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
-
- Unit* _target;
};
SpellScript* GetSpellScript() const