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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index c567e8f73f2..ca0529cadd0 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -489,9 +489,11 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
SetNativeDisplayId(displayID);
// Load creature equipment
- if (!data || data->equipmentId == 0)
- LoadEquipment(); // use default equipment (if available)
- else // override, 0 means no equipment
+ if (!data)
+ LoadEquipment(); // use default equipment (if available) for summons
+ else if (data->equipmentId == 0)
+ LoadEquipment(0); // 0 means no equipment for creature table
+ else
{
m_originalEquipmentId = data->equipmentId;
LoadEquipment(data->equipmentId);