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-rw-r--r--src/game/SpellEffects.cpp25
1 files changed, 1 insertions, 24 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 73a62eae53b..3cccf86712e 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3015,30 +3015,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
break;
}
- uint32 num_to_add;
-
- // TODO: maybe all this can be replaced by using correct calculated `damage` value
- if (pProto->Class != ITEM_CLASS_CONSUMABLE || m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE)
- {
- num_to_add = damage;
- /*int32 basePoints = m_currentBasePoints[i];
- int32 randomPoints = m_spellInfo->EffectDieSides[i];
- if (randomPoints)
- num_to_add = basePoints + irand(1, randomPoints);
- else
- num_to_add = basePoints + 1;*/
- }
- else if (pProto->MaxCount == 1)
- num_to_add = 1;
- else if (player->getLevel() >= m_spellInfo->spellLevel)
- {
- num_to_add = damage;
- /*int32 basePoints = m_currentBasePoints[i];
- float pointPerLevel = m_spellInfo->EffectRealPointsPerLevel[i];
- num_to_add = basePoints + 1 + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel);*/
- }
- else
- num_to_add = 2;
+ uint32 num_to_add = damage;
if (num_to_add < 1)
num_to_add = 1;