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-rw-r--r--src/game/AchievementMgr.cpp37
-rw-r--r--src/game/DBCStructure.h2
-rw-r--r--src/game/Player.cpp16
3 files changed, 38 insertions, 17 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp
index 445e624c441..1e7ce012f95 100644
--- a/src/game/AchievementMgr.cpp
+++ b/src/game/AchievementMgr.cpp
@@ -965,14 +965,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
{
- // spell always provide and at login spell learning.
- if(!miscvalue1)
- continue;
- // rescan only when change possible
- SkillLineAbilityMap::const_iterator skillIter0 = spellmgr.GetBeginSkillLineAbilityMap(miscvalue1);
- if(skillIter0 == spellmgr.GetEndSkillLineAbilityMap(miscvalue1))
- continue;
- if(skillIter0->second->skillId != achievementCriteria->learn_skilline_spell.skillLine)
+ if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skillline_spell.skillLine)
continue;
uint32 spellCount = 0;
@@ -984,7 +977,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
++skillIter)
{
- if(skillIter->second->skillId == achievementCriteria->learn_skilline_spell.skillLine)
+ if(skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
spellCount++;
}
}
@@ -1019,6 +1012,27 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
}
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
+ {
+ if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_line.skillLine)
+ continue;
+
+ uint32 spellCount = 0;
+ for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
+ spellIter != GetPlayer()->GetSpellMap().end();
+ ++spellIter)
+ {
+ for(SkillLineAbilityMap::const_iterator skillIter = spellmgr.GetBeginSkillLineAbilityMap(spellIter->first);
+ skillIter != spellmgr.GetEndSkillLineAbilityMap(spellIter->first);
+ ++skillIter)
+ {
+ if(skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
+ spellCount++;
+ }
+ }
+ SetCriteriaProgress(achievementCriteria, spellCount);
+ break;
+ }
// std case: not exist in DBC, not triggered in code as result
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
@@ -1069,7 +1083,6 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
@@ -1192,7 +1205,9 @@ bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achieve
case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
- return progress->counter >= achievementCriteria->learn_skilline_spell.spellCount;
+ return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
+ return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
// handle all statistic-only criteria here
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index c5e600c4a2c..6f8082eee72 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -422,7 +422,7 @@ struct AchievementCriteriaEntry
{
uint32 skillLine; // 3
uint32 spellCount; // 4
- } learn_skilline_spell;
+ } learn_skillline_spell;
// ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
struct
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 6d34202b4bc..937b92a47b1 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -2955,6 +2955,9 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
SpellLearnSkillNode const* spellLearnSkill = spellmgr.GetSpellLearnSkill(spell_id);
+ SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spell_id);
+ SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spell_id);
+
if(spellLearnSkill)
{
uint32 skill_value = GetPureSkillValue(spellLearnSkill->skill);
@@ -2973,9 +2976,6 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
else
{
// not ranked skills
- SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spell_id);
- SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spell_id);
-
for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
{
SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
@@ -3022,10 +3022,16 @@ bool Player::addSpell(uint32 spell_id, bool active, bool learning, bool dependen
}
}
- if(IsInWorld())
+ if(!GetSession()->PlayerLoading())
{
+ // not ranked skills
+ for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
+ {
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE,_spell_idx->second->skillId);
+ GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,_spell_idx->second->skillId);
+ }
+
GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL,spell_id);
- GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS,spell_id);
}
// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell