diff options
11 files changed, 350 insertions, 437 deletions
diff --git a/src/server/scripts/Outland/BlackTemple/black_temple.h b/src/server/scripts/Outland/BlackTemple/black_temple.h index 971cc36d7ba..1d3c3c3edd6 100644 --- a/src/server/scripts/Outland/BlackTemple/black_temple.h +++ b/src/server/scripts/Outland/BlackTemple/black_temple.h @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -19,36 +18,81 @@ #ifndef BLACK_TEMPLE_H_ #define BLACK_TEMPLE_H_ +#define BTScriptName "instance_black_temple" + uint32 const EncounterCount = 9; enum DataTypes { - DATA_AKAMA = 1, - DATA_AKAMA_SHADE = 2, - DATA_GURTOGGBLOODBOILEVENT = 3, - DATA_HIGHWARLORDNAJENTUS = 4, - DATA_HIGHWARLORDNAJENTUSEVENT = 5, - DATA_ILLIDANSTORMRAGE = 6, - DATA_ILLIDANSTORMRAGEEVENT = 7, - DATA_ILLIDARICOUNCILEVENT = 8, - DATA_ILLIDARICOUNCIL = 9, - DATA_LADYMALANDE = 10, - DATA_HIGHNETHERMANCERZEREVOR = 11, - DATA_GATHIOSTHESHATTERER = 12, - DATA_VERASDARKSHADOW = 13, - DATA_MOTHERSHAHRAZEVENT = 14, - DATA_RELIQUARYOFSOULSEVENT = 15, - DATA_SHADEOFAKAMA = 16, - DATA_SHADEOFAKAMAEVENT = 17, - DATA_SUPREMUS = 18, - DATA_SUPREMUSEVENT = 19, - DATA_TERONGOREFIENDEVENT = 20, - DATA_GAMEOBJECT_NAJENTUS_GATE = 21, - DATA_GAMEOBJECT_ILLIDAN_GATE = 22, - DATA_GAMEOBJECT_ILLIDAN_DOOR_R = 23, - DATA_GAMEOBJECT_ILLIDAN_DOOR_L = 24, - DATA_GAMEOBJECT_SUPREMUS_DOORS = 25, - DATA_BLOOD_ELF_COUNCIL_VOICE = 26 + // Encounter States/Boss GUIDs + DATA_HIGH_WARLORD_NAJENTUS = 0, + DATA_SUPREMUS = 1, + DATA_SHADE_OF_AKAMA = 2, + DATA_TERON_GOREFIEND = 3, + DATA_GURTOGG_BLOODBOIL = 4, + DATA_RELIQUARY_OF_SOULS = 5, + DATA_MOTHER_SHAHRAZ = 6, + DATA_ILLIDARI_COUNCIL = 7, + DATA_ILLIDAN_STORMRAGE = 8, + + // Additional Data + DATA_AKAMA_SHADE = 9, + DATA_AKAMA = 10, + + DATA_GATHIOS_THE_SHATTERER = 11, + DATA_HIGH_NETHERMANCER_ZEREVOR = 12, + DATA_LADY_MALANDE = 13, + DATA_VERAS_DARKSHADOW = 14, + DATA_BLOOD_ELF_COUNCIL_VOICE = 15, + + DATA_GO_ILLIDAN_GATE = 16, + DATA_GO_ILLIDAN_DOOR_R = 17, + DATA_GO_ILLIDAN_DOOR_L = 18 +}; + +enum CreatureIds +{ + NPC_HIGH_WARLORD_NAJENTUS = 22887, + NPC_SUPREMUS = 22898, + NPC_SHADE_OF_AKAMA = 22841, + NPC_AKAMA_SHADE = 23191, // This is the Akama that starts the Shade of Akama encounter. + NPC_AKAMA = 23089, // This is the Akama that starts the Illidan encounter. + + NPC_GATHIOS_THE_SHATTERER = 22949, + NPC_HIGH_NETHERMANCER_ZEREVOR = 22950, + NPC_LADY_MALANDE = 22951, + NPC_VERAS_DARKSHADOW = 22952, + NPC_ILLIDARI_COUNCIL = 23426, + NPC_BLOOD_ELF_COUNCIL_VOICE = 23499, + + NPC_ILLIDAN_STORMRAGE = 22917 }; -#endif +enum GameObjectIds +{ + GO_NAJENTUS_GATE = 185483, + GO_SUPREMUS_GATE = 185882, + GO_SHADE_OF_AKAMA_DOOR = 185478, + GO_TERON_DOOR_1 = 185480, + GO_TERON_DOOR_2 = 186153, + GO_GURTOGG_DOOR = 185892, + GO_TEMPLE_DOOR = 185479, + GO_MOTHER_SHAHRAZ_DOOR = 185482, + GO_COUNCIL_DOOR_1 = 185481, + GO_COUNCIL_DOOR_2 = 186152, + GO_ILLIDAN_GATE = 185905, + GO_ILLIDAN_DOOR_R = 186261, + GO_ILLIDAN_DOOR_L = 186262 +}; + +template<class AI> +AI* GetBlackTempleAI(Creature* creature) +{ + if (InstanceMap* instance = creature->GetMap()->ToInstanceMap()) + if (instance->GetInstanceScript()) + if (instance->GetScriptId() == sObjectMgr->GetScriptId(BTScriptName)) + return new AI(creature); + return NULL; +} + +#endif // BLACK_TEMPLE_H_ diff --git a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp index 7a11044476a..3a33885144d 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp @@ -96,7 +96,7 @@ public: void Reset() OVERRIDE { if (instance) - instance->SetData(DATA_GURTOGGBLOODBOILEVENT, NOT_STARTED); + instance->SetBossState(DATA_GURTOGG_BLOODBOIL, NOT_STARTED); TargetGUID = 0; @@ -124,7 +124,7 @@ public: DoZoneInCombat(); Talk(SAY_AGGRO); if (instance) - instance->SetData(DATA_GURTOGGBLOODBOILEVENT, IN_PROGRESS); + instance->SetBossState(DATA_GURTOGG_BLOODBOIL, IN_PROGRESS); } void KilledUnit(Unit* /*victim*/) OVERRIDE @@ -135,7 +135,7 @@ public: void JustDied(Unit* /*killer*/) OVERRIDE { if (instance) - instance->SetData(DATA_GURTOGGBLOODBOILEVENT, DONE); + instance->SetBossState(DATA_GURTOGG_BLOODBOIL, DONE); Talk(SAY_DEATH); } diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index f8f9bb790e0..3ab78d14019 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -543,9 +543,9 @@ public: if (!instance) return; - instance->SetData(DATA_ILLIDANSTORMRAGEEVENT, DONE); // Completed + instance->SetBossState(DATA_ILLIDAN_STORMRAGE, DONE); - for (uint8 i = DATA_GAMEOBJECT_ILLIDAN_DOOR_R; i < DATA_GAMEOBJECT_ILLIDAN_DOOR_L + 1; ++i) + for (uint8 i = DATA_GO_ILLIDAN_DOOR_R; i < DATA_GO_ILLIDAN_DOOR_L + 1; ++i) instance->HandleGameObject(instance->GetData64(i), true); } @@ -1369,12 +1369,12 @@ public: WalkCount = 0; if (instance) { - instance->SetData(DATA_ILLIDANSTORMRAGEEVENT, NOT_STARTED); + instance->SetBossState(DATA_ILLIDAN_STORMRAGE, NOT_STARTED); - IllidanGUID = instance->GetData64(DATA_ILLIDANSTORMRAGE); - GateGUID = instance->GetData64(DATA_GAMEOBJECT_ILLIDAN_GATE); - DoorGUID[0] = instance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_R); - DoorGUID[1] = instance->GetData64(DATA_GAMEOBJECT_ILLIDAN_DOOR_L); + IllidanGUID = instance->GetData64(DATA_ILLIDAN_STORMRAGE); + GateGUID = instance->GetData64(DATA_GO_ILLIDAN_GATE); + DoorGUID[0] = instance->GetData64(DATA_GO_ILLIDAN_DOOR_R); + DoorGUID[1] = instance->GetData64(DATA_GO_ILLIDAN_DOOR_L); if (JustCreated) // close all doors at create { @@ -1463,7 +1463,7 @@ public: if (!instance) return; - instance->SetData(DATA_ILLIDANSTORMRAGEEVENT, IN_PROGRESS); + instance->SetBossState(DATA_ILLIDAN_STORMRAGE, IN_PROGRESS); for (uint8 i = 0; i < 2; ++i) instance->HandleGameObject(DoorGUID[i], false); if (Creature* illidan = ObjectAccessor::GetCreature(*me, IllidanGUID)) @@ -1691,7 +1691,7 @@ public: { if (Check_Timer <= diff) { - if (instance && instance->GetData(DATA_ILLIDARICOUNCILEVENT) == DONE) + if (instance && instance->GetBossState(DATA_ILLIDARI_COUNCIL) == DONE) me->SetVisible(true); Check_Timer = 5000; @@ -1800,7 +1800,7 @@ public: void boss_illidan_stormrage::boss_illidan_stormrageAI::Reset() { if (instance) - instance->SetData(DATA_ILLIDANSTORMRAGEEVENT, NOT_STARTED); + instance->SetBossState(DATA_ILLIDAN_STORMRAGE, NOT_STARTED); if (AkamaGUID) { @@ -2164,7 +2164,7 @@ public: void Reset() OVERRIDE { if (instance) - IllidanGUID = instance->GetData64(DATA_ILLIDANSTORMRAGE); + IllidanGUID = instance->GetData64(DATA_ILLIDAN_STORMRAGE); else IllidanGUID = 0; diff --git a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp index b9172be49da..aafe5f365b2 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp @@ -114,7 +114,7 @@ public: void Reset() OVERRIDE { if (instance) - instance->SetData(DATA_MOTHERSHAHRAZEVENT, NOT_STARTED); + instance->SetBossState(DATA_MOTHER_SHAHRAZ, NOT_STARTED); for (uint8 i = 0; i<3; ++i) TargetGUID[i] = 0; @@ -137,7 +137,7 @@ public: void EnterCombat(Unit* /*who*/) OVERRIDE { if (instance) - instance->SetData(DATA_MOTHERSHAHRAZEVENT, IN_PROGRESS); + instance->SetBossState(DATA_MOTHER_SHAHRAZ, IN_PROGRESS); DoZoneInCombat(); Talk(SAY_AGGRO); @@ -151,7 +151,7 @@ public: void JustDied(Unit* /*killer*/) OVERRIDE { if (instance) - instance->SetData(DATA_MOTHERSHAHRAZEVENT, DONE); + instance->SetBossState(DATA_MOTHER_SHAHRAZ, DONE); Talk(SAY_DEATH); } diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp index c7de0dea961..ab3bc98b41b 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp @@ -159,14 +159,13 @@ public: void Reset() OVERRIDE { if (instance) - instance->SetData(DATA_RELIQUARYOFSOULSEVENT, NOT_STARTED); + instance->SetBossState(DATA_RELIQUARY_OF_SOULS, NOT_STARTED); if (EssenceGUID) { - if (Creature* Essence = Unit::GetCreature(*me, EssenceGUID)) - { - Essence->DespawnOrUnsummon(); - } + if (Creature* essence = ObjectAccessor::GetCreature(*me, EssenceGUID)) + essence->DespawnOrUnsummon(); + EssenceGUID = 0; } @@ -178,7 +177,6 @@ public: } void MoveInLineOfSight(Unit* who) OVERRIDE - { if (!who) return; @@ -200,7 +198,7 @@ public: me->AddThreat(who, 10000.0f); DoZoneInCombat(); if (instance) - instance->SetData(DATA_RELIQUARYOFSOULSEVENT, IN_PROGRESS); + instance->SetBossState(DATA_RELIQUARY_OF_SOULS, IN_PROGRESS); Phase = 1; Counter = 0; @@ -246,7 +244,7 @@ public: void JustDied(Unit* /*killer*/) OVERRIDE { if (instance) - instance->SetData(DATA_RELIQUARYOFSOULSEVENT, DONE); + instance->SetBossState(DATA_RELIQUARY_OF_SOULS, DONE); } void UpdateAI(uint32 diff) OVERRIDE diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index 4a4304bcd24..664b0f6d963 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -200,7 +200,7 @@ public: void JustDied(Unit* /*killer*/) OVERRIDE { if (instance) - instance->SetData(DATA_SHADEOFAKAMAEVENT, DONE); + instance->SetBossState(DATA_SHADE_OF_AKAMA, DONE); } void EnterCombat(Unit* /*who*/) OVERRIDE {} @@ -343,7 +343,7 @@ public: { HasKilledAkamaAndReseting = true; me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - instance->SetData(DATA_SHADEOFAKAMAEVENT, NOT_STARTED); + instance->SetBossState(DATA_SHADE_OF_AKAMA, NOT_STARTED); me->RemoveAllAurasExceptType(SPELL_AURA_DUMMY); me->DeleteThreatList(); me->CombatStop(); @@ -351,15 +351,15 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); combatStarted = false; - if (Creature* Akama = Unit::GetCreature((*me), akamaGUID)) + if (Creature* Akama = ObjectAccessor::GetCreature(*me, akamaGUID)) Akama->DespawnOrUnsummon(); for (std::list<uint64>::const_iterator itr = Channelers.begin(); itr != Channelers.end(); ++itr) - if (Creature* Channeler = (Unit::GetCreature(*me, *itr))) + if (Creature* Channeler = ObjectAccessor::GetCreature(*me, *itr)) Channeler->DespawnOrUnsummon(); for (std::list<uint64>::const_iterator itr = Spawners.begin(); itr != Spawners.end(); ++itr) - if (Creature* Spawner = (Unit::GetCreature(*me, *itr))) + if (Creature* Spawner = ObjectAccessor::GetCreature(*me, *itr)) Spawner->AI()->SetData(SETDATA_DATA, SETDATA_DESPAWN_ALL_SPAWNS); events.ScheduleEvent(EVENT_FIND_CHANNELERS_SPAWNERS, 10000); @@ -485,8 +485,8 @@ public: case EVENT_SHADE_START: if (instance) { - ShadeGUID = instance->GetData64(DATA_SHADEOFAKAMA); - instance->SetData(DATA_SHADEOFAKAMAEVENT, IN_PROGRESS); + ShadeGUID = instance->GetData64(DATA_SHADE_OF_AKAMA); + instance->SetBossState(DATA_SHADE_OF_AKAMA, IN_PROGRESS); me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); me->RemoveAura(SPELL_STEALTH); me->SetWalk(true); @@ -622,7 +622,7 @@ public: break; case EVENT_GET_SHADE_GUID: if (instance) - ShadeGUID = instance->GetData64(DATA_SHADEOFAKAMA); + ShadeGUID = instance->GetData64(DATA_SHADE_OF_AKAMA); break; default: break; @@ -768,7 +768,7 @@ public: if (instance) { akamaGUID = instance->GetData64(DATA_AKAMA_SHADE); - shadeGUID = instance->GetData64(DATA_SHADEOFAKAMA); + shadeGUID = instance->GetData64(DATA_SHADE_OF_AKAMA); } } diff --git a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp index fbc3e387e8e..94423f87bdf 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp @@ -31,7 +31,7 @@ EndScriptData */ enum Supremus { EMOTE_NEW_TARGET = 0, - EMOTE_PUNCH_GROUND = 1, //Talk(EMOTE_PUNCH_GROUND); + EMOTE_PUNCH_GROUND = 1, EMOTE_GROUND_CRACK = 2, //Spells @@ -110,11 +110,7 @@ public: if (instance) { if (me->IsAlive()) - { - instance->SetData(DATA_SUPREMUSEVENT, NOT_STARTED); - //ToggleDoors(true); - } - //else ToggleDoors(false); + instance->SetBossState(DATA_SUPREMUS, NOT_STARTED); } phase = 0; @@ -126,7 +122,7 @@ public: void EnterCombat(Unit* /*who*/) OVERRIDE { if (instance) - instance->SetData(DATA_SUPREMUSEVENT, IN_PROGRESS); + instance->SetBossState(DATA_SUPREMUS, IN_PROGRESS); ChangePhase(); events.ScheduleEvent(EVENT_BERSERK, 900000, GCD_CAST); @@ -163,10 +159,8 @@ public: void JustDied(Unit* /*killer*/) OVERRIDE { if (instance) - { - instance->SetData(DATA_SUPREMUSEVENT, DONE); - instance->HandleGameObject(instance->GetData64(DATA_GAMEOBJECT_SUPREMUS_DOORS), true); - } + instance->SetBossState(DATA_SUPREMUS, DONE); + summons.DespawnAll(); } diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp index a861980ae42..c02954c7b2f 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp @@ -247,7 +247,7 @@ public: void Reset() OVERRIDE { if (instance) - instance->SetData(DATA_TERONGOREFIENDEVENT, NOT_STARTED); + instance->SetBossState(DATA_TERON_GOREFIEND, NOT_STARTED); IncinerateTimer = urand(20000, 31000); SummonDoomBlossomTimer = 12000; @@ -276,7 +276,7 @@ public: if (me->IsWithinDistInMap(who, VISIBLE_RANGE) && me->IsWithinLOSInMap(who)) { if (instance) - instance->SetData(DATA_TERONGOREFIENDEVENT, IN_PROGRESS); + instance->SetBossState(DATA_TERON_GOREFIEND, IN_PROGRESS); me->GetMotionMaster()->Clear(false); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -298,7 +298,7 @@ public: void JustDied(Unit* /*killer*/) OVERRIDE { if (instance) - instance->SetData(DATA_TERONGOREFIENDEVENT, DONE); + instance->SetBossState(DATA_TERON_GOREFIEND, DONE); Talk(SAY_DEATH); } diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp index 532c66bb14a..1f4a36afad6 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp @@ -100,7 +100,7 @@ public: SpineTargetGUID = 0; if (instance) - instance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, NOT_STARTED); + instance->SetBossState(DATA_HIGH_WARLORD_NAJENTUS, NOT_STARTED); } void KilledUnit(Unit* /*victim*/) OVERRIDE @@ -112,7 +112,7 @@ public: void JustDied(Unit* /*killer*/) OVERRIDE { if (instance) - instance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, DONE); + instance->SetBossState(DATA_HIGH_WARLORD_NAJENTUS, DONE); Talk(SAY_DEATH); } @@ -130,7 +130,7 @@ public: void EnterCombat(Unit* /*who*/) OVERRIDE { if (instance) - instance->SetData(DATA_HIGHWARLORDNAJENTUSEVENT, IN_PROGRESS); + instance->SetBossState(DATA_HIGH_WARLORD_NAJENTUS, IN_PROGRESS); Talk(SAY_AGGRO); DoZoneInCombat(); @@ -228,7 +228,7 @@ public: bool OnGossipHello(Player* player, GameObject* go) OVERRIDE { if (InstanceScript* instance = go->GetInstanceScript()) - if (Creature* Najentus = Unit::GetCreature(*go, instance->GetData64(DATA_HIGHWARLORDNAJENTUS))) + if (Creature* Najentus = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_HIGH_WARLORD_NAJENTUS))) if (CAST_AI(boss_najentus::boss_najentusAI, Najentus->AI())->RemoveImpalingSpine()) { player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true); diff --git a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp index 290641437f3..05d19eb62bf 100644 --- a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp +++ b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp @@ -157,10 +157,10 @@ public: { if (InstanceScript* instance = me->GetInstanceScript()) { - Council[0] = instance->GetData64(DATA_GATHIOSTHESHATTERER); - Council[1] = instance->GetData64(DATA_VERASDARKSHADOW); - Council[2] = instance->GetData64(DATA_LADYMALANDE); - Council[3] = instance->GetData64(DATA_HIGHNETHERMANCERZEREVOR); + Council[0] = instance->GetData64(DATA_GATHIOS_THE_SHATTERER); + Council[1] = instance->GetData64(DATA_VERAS_DARKSHADOW); + Council[2] = instance->GetData64(DATA_LADY_MALANDE); + Council[3] = instance->GetData64(DATA_HIGH_NETHERMANCER_ZEREVOR); } else TC_LOG_ERROR(LOG_FILTER_TSCR, ERROR_INST_DATA); } @@ -265,8 +265,8 @@ public: if (instance) { - instance->SetData(DATA_ILLIDARICOUNCILEVENT, NOT_STARTED); - if (Creature* VoiceTrigger = (Unit::GetCreature(*me, instance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE)))) + instance->SetBossState(DATA_ILLIDARI_COUNCIL, NOT_STARTED); + if (Creature* VoiceTrigger = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE))) VoiceTrigger->AI()->EnterEvadeMode(); } @@ -289,13 +289,13 @@ public: if (target && target->IsAlive()) { - Council[0] = instance->GetData64(DATA_GATHIOSTHESHATTERER); - Council[1] = instance->GetData64(DATA_HIGHNETHERMANCERZEREVOR); - Council[2] = instance->GetData64(DATA_LADYMALANDE); - Council[3] = instance->GetData64(DATA_VERASDARKSHADOW); + Council[0] = instance->GetData64(DATA_GATHIOS_THE_SHATTERER); + Council[1] = instance->GetData64(DATA_HIGH_NETHERMANCER_ZEREVOR); + Council[2] = instance->GetData64(DATA_LADY_MALANDE); + Council[3] = instance->GetData64(DATA_VERAS_DARKSHADOW); // Start the event for the Voice Trigger - if (Creature* VoiceTrigger = (Unit::GetCreature(*me, instance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE)))) + if (Creature* VoiceTrigger = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE))) { CAST_AI(npc_blood_elf_council_voice_trigger::npc_blood_elf_council_voice_triggerAI, VoiceTrigger->AI())->LoadCouncilGUIDs(); CAST_AI(npc_blood_elf_council_voice_trigger::npc_blood_elf_council_voice_triggerAI, VoiceTrigger->AI())->EventStarted = true; @@ -305,13 +305,13 @@ public: { if (Council[i]) { - Unit* member = Unit::GetUnit(*me, Council[i]); - if (member && member->IsAlive()) - member->ToCreature()->AI()->AttackStart(target); + if (Creature* member = ObjectAccessor::GetCreature(*me, Council[i])) + if (member->IsAlive()) + member->AI()->AttackStart(target); } } - instance->SetData(DATA_ILLIDARICOUNCILEVENT, IN_PROGRESS); + instance->SetBossState(DATA_ILLIDARI_COUNCIL, IN_PROGRESS); EventBegun = true; } @@ -330,9 +330,9 @@ public: { if (instance) { - if (Creature* VoiceTrigger = (Unit::GetCreature(*me, instance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE)))) + if (Creature* VoiceTrigger = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_BLOOD_ELF_COUNCIL_VOICE))) VoiceTrigger->DealDamage(VoiceTrigger, VoiceTrigger->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - instance->SetData(DATA_ILLIDARICOUNCILEVENT, DONE); + instance->SetBossState(DATA_ILLIDARI_COUNCIL, DONE); //me->SummonCreature(AKAMAID, 746.466980f, 304.394989f, 311.90208f, 6.272870f, TEMPSUMMON_DEAD_DESPAWN, 0); } me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); @@ -403,9 +403,8 @@ struct boss_illidari_councilAI : public ScriptedAI { if (instance) { - Creature* Controller = (Unit::GetCreature(*me, instance->GetData64(DATA_ILLIDARICOUNCIL))); - if (Controller) - CAST_AI(npc_illidari_council::npc_illidari_councilAI, Controller->AI())->StartEvent(who); + if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ILLIDARI_COUNCIL))) + CAST_AI(npc_illidari_council::npc_illidari_councilAI, controller->AI())->StartEvent(who); } else { @@ -461,10 +460,10 @@ struct boss_illidari_councilAI : public ScriptedAI return; } - Council[0] = instance->GetData64(DATA_LADYMALANDE); - Council[1] = instance->GetData64(DATA_HIGHNETHERMANCERZEREVOR); - Council[2] = instance->GetData64(DATA_GATHIOSTHESHATTERER); - Council[3] = instance->GetData64(DATA_VERASDARKSHADOW); + Council[0] = instance->GetData64(DATA_LADY_MALANDE); + Council[1] = instance->GetData64(DATA_HIGH_NETHERMANCER_ZEREVOR); + Council[2] = instance->GetData64(DATA_GATHIOS_THE_SHATTERER); + Council[3] = instance->GetData64(DATA_VERAS_DARKSHADOW); LoadedGUIDs = true; } diff --git a/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp b/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp index bd70ce012ba..591f28a19f3 100644 --- a/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp +++ b/src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,382 +15,261 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Instance_Black_Temple -SD%Complete: 100 -SDComment: Instance Data Scripts and functions to acquire mobs and set encounter status for use in various Black Temple Scripts -SDCategory: Black Temple -EndScriptData */ - #include "ScriptMgr.h" #include "InstanceScript.h" #include "black_temple.h" -#include "Player.h" -/* Black Temple encounters: -0 - High Warlord Naj'entus event -1 - Supremus Event -2 - Shade of Akama Event -3 - Teron Gorefiend Event -4 - Gurtogg Bloodboil Event -5 - Reliquary Of Souls Event -6 - Mother Shahraz Event -7 - Illidari Council Event -8 - Illidan Stormrage Event -*/ +DoorData const doorData[] = +{ + { GO_NAJENTUS_GATE, DATA_HIGH_WARLORD_NAJENTUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + { GO_NAJENTUS_GATE, DATA_SUPREMUS, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + { GO_SUPREMUS_GATE, DATA_SUPREMUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + { GO_SHADE_OF_AKAMA_DOOR, DATA_SHADE_OF_AKAMA, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + { GO_TERON_DOOR_1, DATA_TERON_GOREFIEND, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + { GO_TERON_DOOR_2, DATA_TERON_GOREFIEND, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + { GO_GURTOGG_DOOR, DATA_GURTOGG_BLOODBOIL, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + { GO_TEMPLE_DOOR, DATA_RELIQUARY_OF_SOULS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + { GO_MOTHER_SHAHRAZ_DOOR, DATA_MOTHER_SHAHRAZ, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + { GO_COUNCIL_DOOR_1, DATA_ILLIDARI_COUNCIL, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + { GO_COUNCIL_DOOR_2, DATA_ILLIDARI_COUNCIL, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + { 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END +}; class instance_black_temple : public InstanceMapScript { -public: - instance_black_temple() : InstanceMapScript("instance_black_temple", 564) { } - - InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE - { - return new instance_black_temple_InstanceMapScript(map); - } - - struct instance_black_temple_InstanceMapScript : public InstanceScript - { - instance_black_temple_InstanceMapScript(Map* map) : InstanceScript(map) {} - - uint32 m_auiEncounter[EncounterCount]; - std::string str_data; - - uint64 Najentus; - uint64 Akama; // This is the Akama that starts the Illidan encounter. - uint64 Akama_Shade; // This is the Akama that starts the Shade of Akama encounter. - uint64 ShadeOfAkama; - uint64 Supremus; - uint64 LadyMalande; - uint64 GathiosTheShatterer; - uint64 HighNethermancerZerevor; - uint64 VerasDarkshadow; - uint64 IllidariCouncil; - uint64 BloodElfCouncilVoice; - uint64 IllidanStormrage; - - uint64 NajentusGate; - uint64 MainTempleDoors; - uint64 ShadeOfAkamaDoor; - uint64 CommonDoor;//Teron - uint64 TeronDoor; - uint64 GuurtogDoor; - uint64 MotherDoor; - uint64 TempleDoor;//Befor mother - uint64 CouncilDoor; - uint64 SimpleDoor;//council - uint64 IllidanGate; - uint64 IllidanDoor[2]; - - void Initialize() OVERRIDE - { - memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); + public: + instance_black_temple() : InstanceMapScript(BTScriptName, 564) { } - Najentus = 0; - Akama = 0; - Akama_Shade = 0; - ShadeOfAkama = 0; - Supremus = 0; - LadyMalande = 0; - GathiosTheShatterer = 0; - HighNethermancerZerevor = 0; - VerasDarkshadow = 0; - IllidariCouncil = 0; - BloodElfCouncilVoice = 0; - IllidanStormrage = 0; - - NajentusGate = 0; - MainTempleDoors = 0; - ShadeOfAkamaDoor = 0; - CommonDoor = 0; // teron - TeronDoor = 0; - GuurtogDoor = 0; - MotherDoor = 0; - TempleDoor = 0; - SimpleDoor = 0; // Bycouncil - CouncilDoor = 0; - IllidanGate = 0; - IllidanDoor[0] = 0; - IllidanDoor[1] = 0; - } - - bool IsEncounterInProgress() const OVERRIDE - { - for (uint8 i = 0; i < EncounterCount; ++i) - if (m_auiEncounter[i] == IN_PROGRESS) - return true; - - return false; - } - - Player* GetPlayerInMap() + struct instance_black_temple_InstanceMapScript : public InstanceScript { - Map::PlayerList const& players = instance->GetPlayers(); - - if (!players.isEmpty()) + instance_black_temple_InstanceMapScript(Map* map) : InstanceScript(map) { - for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) - { - if (Player* player = itr->GetSource()) - return player; - } + SetBossNumber(EncounterCount); + LoadDoorData(doorData); + + NajentusGUID = 0; + SupremusGUID = 0; + ShadeOfAkamaGUID = 0; + AkamaShadeGUID = 0; + AkamaGUID = 0; + GathiosTheShattererGUID = 0; + HighNethermancerZerevorGUID = 0; + LadyMalandeGUID = 0; + VerasDarkshadowGUID = 0; + IllidariCouncilGUID = 0; + BloodElfCouncilVoiceGUID = 0; + IllidanStormrageGUID = 0; + + IllidanGateGUID = 0; + + memset(IllidanDoorGUIDs, 0, 2 * sizeof(uint64)); } - TC_LOG_DEBUG(LOG_FILTER_TSCR, "Instance Black Temple: GetPlayerInMap, but PlayerList is empty!"); - return NULL; - } - - void OnCreatureCreate(Creature* creature) OVERRIDE - { - switch (creature->GetEntry()) + void OnCreatureCreate(Creature* creature) OVERRIDE { - case 22887: Najentus = creature->GetGUID(); break; - case 23089: Akama = creature->GetGUID(); break; - case 23191: Akama_Shade = creature->GetGUID(); break; - case 22841: ShadeOfAkama = creature->GetGUID(); break; - case 22898: Supremus = creature->GetGUID(); break; - case 22917: IllidanStormrage = creature->GetGUID(); break; - case 22949: GathiosTheShatterer = creature->GetGUID(); break; - case 22950: HighNethermancerZerevor = creature->GetGUID(); break; - case 22951: LadyMalande = creature->GetGUID(); break; - case 22952: VerasDarkshadow = creature->GetGUID(); break; - case 23426: IllidariCouncil = creature->GetGUID(); break; - case 23499: BloodElfCouncilVoice = creature->GetGUID(); break; + switch (creature->GetEntry()) + { + case NPC_HIGH_WARLORD_NAJENTUS: + NajentusGUID = creature->GetGUID(); + break; + case NPC_SUPREMUS: + SupremusGUID = creature->GetGUID(); + break; + case NPC_SHADE_OF_AKAMA: + ShadeOfAkamaGUID = creature->GetGUID(); + break; + case NPC_AKAMA_SHADE: + AkamaShadeGUID = creature->GetGUID(); + break; + case NPC_AKAMA: + AkamaGUID = creature->GetGUID(); + break; + case NPC_GATHIOS_THE_SHATTERER: + GathiosTheShattererGUID = creature->GetGUID(); + break; + case NPC_HIGH_NETHERMANCER_ZEREVOR: + HighNethermancerZerevorGUID = creature->GetGUID(); + break; + case NPC_LADY_MALANDE: + LadyMalandeGUID = creature->GetGUID(); + break; + case NPC_VERAS_DARKSHADOW: + VerasDarkshadowGUID = creature->GetGUID(); + break; + case NPC_ILLIDARI_COUNCIL: + IllidariCouncilGUID = creature->GetGUID(); + break; + case NPC_BLOOD_ELF_COUNCIL_VOICE: + BloodElfCouncilVoiceGUID = creature->GetGUID(); + break; + case NPC_ILLIDAN_STORMRAGE: + IllidanStormrageGUID = creature->GetGUID(); + break; + default: + break; + } } - } - void OnGameObjectCreate(GameObject* go) OVERRIDE - { - switch (go->GetEntry()) + void OnGameObjectCreate(GameObject* go) OVERRIDE { - case 185483: - NajentusGate = go->GetGUID(); // Gate past Naj'entus (at the entrance to Supermoose's courtyards) - if (m_auiEncounter[0] == DONE) - HandleGameObject(0, true, go); - break; - - case 185882: - MainTempleDoors = go->GetGUID(); // Main Temple Doors - right past Supermoose (Supremus) - if (m_auiEncounter[1] == DONE) - HandleGameObject(0, true, go); - break; - - case 185478: - ShadeOfAkamaDoor = go->GetGUID(); - break; - - case 185480: - CommonDoor = go->GetGUID(); - if (m_auiEncounter[3] == DONE) - HandleGameObject(0, true, go); - break; - - case 186153: - TeronDoor = go->GetGUID(); - if (m_auiEncounter[3] == DONE) - HandleGameObject(0, true, go); - break; - - case 185892: - GuurtogDoor = go->GetGUID(); - if (m_auiEncounter[4] == DONE) - HandleGameObject(0, true, go); - break; - - case 185479: - TempleDoor = go->GetGUID(); - if (m_auiEncounter[5] == DONE) - HandleGameObject(0, true, go); - break; - - case 185482: - MotherDoor = go->GetGUID(); - if (m_auiEncounter[6] == DONE) - HandleGameObject(0, true, go); - break; - - case 185481: - CouncilDoor = go->GetGUID(); - if (m_auiEncounter[7] == DONE) - HandleGameObject(0, true, go); - break; - - case 186152: - SimpleDoor = go->GetGUID(); - if (m_auiEncounter[7] == DONE) - HandleGameObject(0, true, go); - break; - - case 185905: - IllidanGate = go->GetGUID(); // Gate leading to Temple Summit - break; - - case 186261: - IllidanDoor[0] = go->GetGUID(); // Right door at Temple Summit - break; - - case 186262: - IllidanDoor[1] = go->GetGUID(); // Left door at Temple Summit - break; + switch (go->GetEntry()) + { + case GO_NAJENTUS_GATE: + case GO_SUPREMUS_GATE: + case GO_SHADE_OF_AKAMA_DOOR: + case GO_TERON_DOOR_1: + case GO_TERON_DOOR_2: + case GO_GURTOGG_DOOR: + case GO_TEMPLE_DOOR: + case GO_MOTHER_SHAHRAZ_DOOR: + case GO_COUNCIL_DOOR_1: + case GO_COUNCIL_DOOR_2: + AddDoor(go, true); + break; + case GO_ILLIDAN_GATE: + IllidanGateGUID = go->GetGUID(); + break; + case GO_ILLIDAN_DOOR_R: + IllidanDoorGUIDs[0] = go->GetGUID(); + break; + case GO_ILLIDAN_DOOR_L: + IllidanDoorGUIDs[1] = go->GetGUID(); + break; + default: + break; + } } - } - uint64 GetData64(uint32 identifier) const OVERRIDE - { - switch (identifier) + void OnGameObjectRemove(GameObject* go) OVERRIDE { - case DATA_HIGHWARLORDNAJENTUS: return Najentus; - case DATA_AKAMA: return Akama; - case DATA_AKAMA_SHADE: return Akama_Shade; - case DATA_SHADEOFAKAMA: return ShadeOfAkama; - case DATA_SUPREMUS: return Supremus; - case DATA_ILLIDANSTORMRAGE: return IllidanStormrage; - case DATA_GATHIOSTHESHATTERER: return GathiosTheShatterer; - case DATA_HIGHNETHERMANCERZEREVOR: return HighNethermancerZerevor; - case DATA_LADYMALANDE: return LadyMalande; - case DATA_VERASDARKSHADOW: return VerasDarkshadow; - case DATA_ILLIDARICOUNCIL: return IllidariCouncil; - case DATA_GAMEOBJECT_NAJENTUS_GATE: return NajentusGate; - case DATA_GAMEOBJECT_ILLIDAN_GATE: return IllidanGate; - case DATA_GAMEOBJECT_ILLIDAN_DOOR_R: return IllidanDoor[0]; - case DATA_GAMEOBJECT_ILLIDAN_DOOR_L: return IllidanDoor[1]; - case DATA_GAMEOBJECT_SUPREMUS_DOORS: return MainTempleDoors; - case DATA_BLOOD_ELF_COUNCIL_VOICE: return BloodElfCouncilVoice; + switch (go->GetEntry()) + { + case GO_NAJENTUS_GATE: + case GO_SUPREMUS_GATE: + case GO_SHADE_OF_AKAMA_DOOR: + case GO_TERON_DOOR_1: + case GO_TERON_DOOR_2: + case GO_GURTOGG_DOOR: + case GO_TEMPLE_DOOR: + case GO_MOTHER_SHAHRAZ_DOOR: + case GO_COUNCIL_DOOR_1: + case GO_COUNCIL_DOOR_2: + AddDoor(go, false); + break; + default: + break; + } } - return 0; - } - - void SetData(uint32 type, uint32 data) OVERRIDE - { - switch (type) + uint64 GetData64(uint32 type) const OVERRIDE { - case DATA_HIGHWARLORDNAJENTUSEVENT: - if (data == DONE) - HandleGameObject(NajentusGate, true); - m_auiEncounter[0] = data; - break; - case DATA_SUPREMUSEVENT: - if (data == DONE) - HandleGameObject(NajentusGate, true); - m_auiEncounter[1] = data; - break; - case DATA_SHADEOFAKAMAEVENT: - if (data == IN_PROGRESS) - HandleGameObject(ShadeOfAkamaDoor, false); - else - HandleGameObject(ShadeOfAkamaDoor, true); - m_auiEncounter[2] = data; - break; - case DATA_TERONGOREFIENDEVENT: - if (data == IN_PROGRESS) + switch (type) { - HandleGameObject(TeronDoor, false); - HandleGameObject(CommonDoor, false); + case DATA_HIGH_WARLORD_NAJENTUS: + return NajentusGUID; + case DATA_SUPREMUS: + return SupremusGUID; + case DATA_SHADE_OF_AKAMA: + return ShadeOfAkamaGUID; + case DATA_AKAMA_SHADE: + return AkamaShadeGUID; + case DATA_AKAMA: + return AkamaGUID; + case DATA_GATHIOS_THE_SHATTERER: + return GathiosTheShattererGUID; + case DATA_HIGH_NETHERMANCER_ZEREVOR: + return HighNethermancerZerevorGUID; + case DATA_LADY_MALANDE: + return LadyMalandeGUID; + case DATA_VERAS_DARKSHADOW: + return VerasDarkshadowGUID; + case DATA_ILLIDARI_COUNCIL: + return IllidariCouncilGUID; + case DATA_BLOOD_ELF_COUNCIL_VOICE: + return BloodElfCouncilVoiceGUID; + case DATA_ILLIDAN_STORMRAGE: + return IllidanStormrageGUID; + case DATA_GO_ILLIDAN_GATE: + return IllidanGateGUID; + case DATA_GO_ILLIDAN_DOOR_R: + return IllidanDoorGUIDs[0]; + case DATA_GO_ILLIDAN_DOOR_L: + return IllidanDoorGUIDs[1]; + default: + break; } - else - { - HandleGameObject(TeronDoor, true); - HandleGameObject(CommonDoor, true); - } - m_auiEncounter[3] = data; - break; - case DATA_GURTOGGBLOODBOILEVENT: - if (data == DONE) - HandleGameObject(GuurtogDoor, true); - m_auiEncounter[4] = data; - break; - case DATA_RELIQUARYOFSOULSEVENT: - if (data == DONE) - HandleGameObject(TempleDoor, true); - m_auiEncounter[5] = data; - break; - case DATA_MOTHERSHAHRAZEVENT: - if (data == DONE) - HandleGameObject(MotherDoor, true); - m_auiEncounter[6] = data; - break; - case DATA_ILLIDARICOUNCILEVENT: - if (data == IN_PROGRESS) - { - HandleGameObject(CouncilDoor, false); - HandleGameObject(SimpleDoor, false); - } - else - { - HandleGameObject(CouncilDoor, true); - HandleGameObject(SimpleDoor, true); - } - m_auiEncounter[7] = data; - break; - case DATA_ILLIDANSTORMRAGEEVENT: - m_auiEncounter[8] = data; - break; + + return 0; } - if (data == DONE) + std::string GetSaveData() OVERRIDE { OUT_SAVE_INST_DATA; std::ostringstream saveStream; - saveStream << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' ' - << m_auiEncounter[2] << ' ' << m_auiEncounter[3] << ' ' << m_auiEncounter[4] - << ' ' << m_auiEncounter[5] << ' ' << m_auiEncounter[6] << ' ' << m_auiEncounter[7] - << ' ' << m_auiEncounter[8]; - - str_data = saveStream.str(); + saveStream << "B T " << GetBossSaveData(); - SaveToDB(); OUT_SAVE_INST_DATA_COMPLETE; + return saveStream.str(); } - } - uint32 GetData(uint32 type) const OVERRIDE - { - switch (type) + void Load(char const* str) OVERRIDE { - case DATA_HIGHWARLORDNAJENTUSEVENT: return m_auiEncounter[0]; - case DATA_SUPREMUSEVENT: return m_auiEncounter[1]; - case DATA_SHADEOFAKAMAEVENT: return m_auiEncounter[2]; - case DATA_TERONGOREFIENDEVENT: return m_auiEncounter[3]; - case DATA_GURTOGGBLOODBOILEVENT: return m_auiEncounter[4]; - case DATA_RELIQUARYOFSOULSEVENT: return m_auiEncounter[5]; - case DATA_MOTHERSHAHRAZEVENT: return m_auiEncounter[6]; - case DATA_ILLIDARICOUNCILEVENT: return m_auiEncounter[7]; - case DATA_ILLIDANSTORMRAGEEVENT: return m_auiEncounter[8]; - } + if (!str) + { + OUT_LOAD_INST_DATA_FAIL; + return; + } - return 0; - } + OUT_LOAD_INST_DATA(str); - std::string GetSaveData() OVERRIDE - { - return str_data; - } + char dataHead1, dataHead2; - void Load(const char* in) OVERRIDE - { - if (!in) - { - OUT_LOAD_INST_DATA_FAIL; - return; + std::istringstream loadStream(str); + loadStream >> dataHead1 >> dataHead2; + + if (dataHead1 == 'B' && dataHead2 == 'T') + { + for (uint32 i = 0; i < EncounterCount; ++i) + { + uint32 tmpState; + loadStream >> tmpState; + if (tmpState == IN_PROGRESS || tmpState > SPECIAL) + tmpState = NOT_STARTED; + SetBossState(i, EncounterState(tmpState)); + } + } + else + OUT_LOAD_INST_DATA_FAIL; + + OUT_LOAD_INST_DATA_COMPLETE; } - OUT_LOAD_INST_DATA(in); + protected: + uint64 NajentusGUID; + uint64 SupremusGUID; + uint64 ShadeOfAkamaGUID; + uint64 AkamaShadeGUID; + uint64 AkamaGUID; - std::istringstream loadStream(in); - loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] - >> m_auiEncounter[3] >> m_auiEncounter[4] >> m_auiEncounter[5] >> m_auiEncounter[6] - >> m_auiEncounter[7] >> m_auiEncounter[8]; + uint64 GathiosTheShattererGUID; + uint64 HighNethermancerZerevorGUID; + uint64 LadyMalandeGUID; + uint64 VerasDarkshadowGUID; - for (uint8 i = 0; i < EncounterCount; ++i) - if (m_auiEncounter[i] == IN_PROGRESS) - m_auiEncounter[i] = NOT_STARTED; + uint64 IllidariCouncilGUID; + uint64 BloodElfCouncilVoiceGUID; - OUT_LOAD_INST_DATA_COMPLETE; - } - }; + uint64 IllidanStormrageGUID; + + uint64 IllidanGateGUID; + uint64 IllidanDoorGUIDs[2]; + }; + InstanceScript* GetInstanceScript(InstanceMap* map) const OVERRIDE + { + return new instance_black_temple_InstanceMapScript(map); + } }; void AddSC_instance_black_temple() |