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-rw-r--r--src/server/game/Loot/LootMgr.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 637315ee747..7b4b5a4d912 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -816,6 +816,10 @@ uint32 Loot::GetMaxSlotInLootFor(Player* player) const
// return true if there is any item that is lootable for any player (not quest item, FFA or conditional)
bool Loot::hasItemForAll() const
{
+ // Gold is always lootable
+ if (gold)
+ return true;
+
for (LootItem const& item : items)
if (!item.is_looted && !item.freeforall && item.conditions.empty())
return true;