diff options
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 2daf345215c..407d27a3657 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2187,7 +2187,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(Unit const* victim, WeaponAttackTy bool canDodge = victim->GetTypeId() != TYPEID_PLAYER || canParryOrBlock; // if victim is casting or cc'd it can't avoid attacks - if (victim->IsNonMeleeSpellCast(false) || victim->HasUnitState(UNIT_STATE_CONTROLLED)) + if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED)) { canDodge = false; canParryOrBlock = false; @@ -2464,7 +2464,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo bool canBlock = spellInfo->HasAttribute(SPELL_ATTR3_BLOCKABLE_SPELL); // if victim is casting or cc'd it can't avoid attacks - if (victim->IsNonMeleeSpellCast(false) || victim->HasUnitState(UNIT_STATE_CONTROLLED)) + if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED)) { canDodge = false; canParry = false; |