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-rw-r--r--src/server/bnetserver/Authentication/AuthCodes.cpp42
-rw-r--r--src/server/bnetserver/Authentication/AuthCodes.h33
-rw-r--r--src/server/bnetserver/CMakeLists.txt2
-rw-r--r--src/server/bnetserver/Packets/AuthenticationPackets.cpp423
-rw-r--r--src/server/bnetserver/Packets/AuthenticationPackets.h160
-rw-r--r--src/server/bnetserver/Packets/CachePackets.cpp75
-rw-r--r--src/server/bnetserver/Packets/CachePackets.h43
-rw-r--r--src/server/bnetserver/Packets/ChatPackets.h3
-rw-r--r--src/server/bnetserver/Packets/ConnectionPackets.cpp40
-rw-r--r--src/server/bnetserver/Packets/ConnectionPackets.h16
-rw-r--r--src/server/bnetserver/Packets/FriendsPackets.cpp129
-rw-r--r--src/server/bnetserver/Packets/FriendsPackets.h87
-rw-r--r--src/server/bnetserver/Packets/PacketManager.cpp13
-rw-r--r--src/server/bnetserver/Packets/PacketsBase.cpp6
-rw-r--r--src/server/bnetserver/Packets/PacketsBase.h23
-rw-r--r--src/server/bnetserver/Packets/PacketsCommon.cpp111
-rw-r--r--src/server/bnetserver/Packets/PacketsCommon.h180
-rw-r--r--src/server/bnetserver/Packets/PresencePackets.cpp38
-rw-r--r--src/server/bnetserver/Packets/PresencePackets.h24
-rw-r--r--src/server/bnetserver/Packets/SupportPackets.h3
-rw-r--r--src/server/bnetserver/Packets/WoWRealmPackets.cpp244
-rw-r--r--src/server/bnetserver/Packets/WoWRealmPackets.h137
-rw-r--r--src/server/bnetserver/Realms/RealmList.cpp19
-rw-r--r--src/server/bnetserver/Realms/RealmList.h8
-rw-r--r--src/server/bnetserver/Realms/WorldListener.cpp19
-rw-r--r--src/server/bnetserver/Server/ComponentManager.cpp20
-rw-r--r--src/server/bnetserver/Server/ComponentManager.h12
-rw-r--r--src/server/bnetserver/Server/ModuleManager.cpp12
-rw-r--r--src/server/bnetserver/Server/ModuleManager.h24
-rw-r--r--src/server/bnetserver/Server/Session.cpp154
-rw-r--r--src/server/bnetserver/Server/Session.h3
-rw-r--r--src/server/game/Accounts/AccountMgr.cpp2
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp2
-rw-r--r--src/server/game/Chat/Chat.cpp2
-rw-r--r--src/server/game/Entities/Object/ObjectGuid.cpp4
-rw-r--r--src/server/game/Handlers/AuthHandler.cpp2
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
-rw-r--r--src/server/game/Handlers/SocialHandler.cpp2
-rw-r--r--src/server/game/Server/BattlenetServerManager.cpp12
-rw-r--r--src/server/game/Server/BattlenetServerManager.h39
-rw-r--r--src/server/game/Server/Packets/PartyPackets.cpp2
-rw-r--r--src/server/game/Server/WorldSession.cpp12
-rw-r--r--src/server/game/Server/WorldSocket.cpp4
-rw-r--r--src/server/game/World/World.cpp14
-rw-r--r--src/server/game/World/World.h15
-rw-r--r--src/server/ipc/CMakeLists.txt3
-rw-r--r--src/server/ipc/Commands.cpp20
-rw-r--r--src/server/ipc/Commands.h53
-rw-r--r--src/server/scripts/Commands/cs_gm.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp2
-rw-r--r--src/server/scripts/Commands/cs_rbac.cpp2
-rw-r--r--src/server/scripts/Commands/cs_ticket.cpp4
-rw-r--r--src/server/shared/Realm/Realm.cpp10
-rw-r--r--src/server/shared/Realm/Realm.h60
-rw-r--r--src/server/worldserver/Main.cpp35
55 files changed, 1446 insertions, 964 deletions
diff --git a/src/server/bnetserver/Authentication/AuthCodes.cpp b/src/server/bnetserver/Authentication/AuthCodes.cpp
index 97723816ce3..a717263786e 100644
--- a/src/server/bnetserver/Authentication/AuthCodes.cpp
+++ b/src/server/bnetserver/Authentication/AuthCodes.cpp
@@ -16,34 +16,36 @@
*/
#include "AuthCodes.h"
-#include <cstddef>
+#include "Define.h"
+#include <vector>
namespace AuthHelper
{
- static RealmBuildInfo const PostBcAcceptedClientBuilds[] =
+ // List of client builds for verbose version info in realmlist packet
+ static std::vector<RealmBuildInfo> const ClientBuilds =
{
- {15595, 4, 3, 4, ' '},
- {14545, 4, 2, 2, ' '},
- {13623, 4, 0, 6, 'a'},
- {13930, 3, 3, 5, 'a'}, // 3.3.5a China Mainland build
- {12340, 3, 3, 5, 'a'},
- {11723, 3, 3, 3, 'a'},
- {11403, 3, 3, 2, ' '},
- {11159, 3, 3, 0, 'a'},
- {10505, 3, 2, 2, 'a'},
- {9947, 3, 1, 3, ' '},
- {8606, 2, 4, 3, ' '},
- {6141, 1, 12, 3, ' '},
- {6005, 1, 12, 2, ' '},
- {5875, 1, 12, 1, ' '},
- {0, 0, 0, 0, ' '} // terminator
+ { 20490, 6, 2, 2, 'a' },
+ { 15595, 4, 3, 4, ' ' },
+ { 14545, 4, 2, 2, ' ' },
+ { 13623, 4, 0, 6, 'a' },
+ { 13930, 3, 3, 5, 'a' }, // 3.3.5a China Mainland build
+ { 12340, 3, 3, 5, 'a' },
+ { 11723, 3, 3, 3, 'a' },
+ { 11403, 3, 3, 2, ' ' },
+ { 11159, 3, 3, 0, 'a' },
+ { 10505, 3, 2, 2, 'a' },
+ { 9947, 3, 1, 3, ' ' },
+ { 8606, 2, 4, 3, ' ' },
+ { 6141, 1, 12, 3, ' ' },
+ { 6005, 1, 12, 2, ' ' },
+ { 5875, 1, 12, 1, ' ' },
};
RealmBuildInfo const* GetBuildInfo(int build)
{
- for (int i = 0; PostBcAcceptedClientBuilds[i].Build; ++i)
- if (PostBcAcceptedClientBuilds[i].Build == build)
- return &PostBcAcceptedClientBuilds[i];
+ for (int32 i = 0; ClientBuilds.size(); ++i)
+ if (ClientBuilds[i].Build == build)
+ return &ClientBuilds[i];
return nullptr;
}
diff --git a/src/server/bnetserver/Authentication/AuthCodes.h b/src/server/bnetserver/Authentication/AuthCodes.h
index e7b1582a6af..a217238fe59 100644
--- a/src/server/bnetserver/Authentication/AuthCodes.h
+++ b/src/server/bnetserver/Authentication/AuthCodes.h
@@ -109,6 +109,39 @@ namespace Battlenet
LOGIN_INVALID_PAYMENT = 219,
LOGIN_INVALID_ACCOUNT_STATE = 220
};
+
+ namespace Wow
+ {
+ enum AuthResult
+ {
+ WOW_SUCCESS = 0,
+ WOW_FAIL_BANNED = 3,
+ WOW_FAIL_UNKNOWN_ACCOUNT = 4,
+ WOW_FAIL_INCORRECT_PASSWORD = 5,
+ WOW_FAIL_ALREADY_ONLINE = 6,
+ WOW_FAIL_NO_TIME = 7,
+ WOW_FAIL_DB_BUSY = 8,
+ WOW_FAIL_VERSION_INVALID = 9,
+ WOW_FAIL_VERSION_UPDATE = 10,
+ WOW_FAIL_INVALID_SERVER = 11,
+ WOW_FAIL_SUSPENDED = 12,
+ WOW_FAIL_FAIL_NOACCESS = 13,
+ WOW_SUCCESS_SURVEY = 14,
+ WOW_FAIL_PARENTCONTROL = 15,
+ WOW_FAIL_LOCKED_ENFORCED = 16,
+ WOW_FAIL_TRIAL_ENDED = 17,
+ WOW_FAIL_OVERMIND_CONVERTED = 18,
+ WOW_FAIL_ANTI_INDULGENCE = 19,
+ WOW_FAIL_EXPIRED = 20,
+ WOW_FAIL_NO_GAME_ACCOUNT = 21,
+ WOW_FAIL_BILLING_LOCK = 22,
+ WOW_FAIL_IGR_WITHOUT_BNET = 23,
+ WOW_FAIL_AA_LOCK = 24,
+ WOW_FAIL_UNLOCKABLE_LOCK = 25,
+ WOW_FAIL_MUST_USE_BNET = 26,
+ WOW_FAIL_OTHER = 255,
+ };
+ }
}
struct RealmBuildInfo
diff --git a/src/server/bnetserver/CMakeLists.txt b/src/server/bnetserver/CMakeLists.txt
index f3089202889..cc7f59743ac 100644
--- a/src/server/bnetserver/CMakeLists.txt
+++ b/src/server/bnetserver/CMakeLists.txt
@@ -63,9 +63,9 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/database/Database
${CMAKE_SOURCE_DIR}/src/server/database/Logging
${CMAKE_SOURCE_DIR}/src/server/ipc
+ ${CMAKE_SOURCE_DIR}/src/server/shared
${CMAKE_SOURCE_DIR}/src/server/shared/Networking
${CMAKE_SOURCE_DIR}/src/server/shared/Packets
- ${CMAKE_SOURCE_DIR}/src/server/shared/Realm
${CMAKE_SOURCE_DIR}/src/server/shared/Service
${MYSQL_INCLUDE_DIR}
${OPENSSL_INCLUDE_DIR}
diff --git a/src/server/bnetserver/Packets/AuthenticationPackets.cpp b/src/server/bnetserver/Packets/AuthenticationPackets.cpp
index 4c49bdcc5f1..10c0bfe2499 100644
--- a/src/server/bnetserver/Packets/AuthenticationPackets.cpp
+++ b/src/server/bnetserver/Packets/AuthenticationPackets.cpp
@@ -19,22 +19,33 @@
#include "Session.h"
#include "Util.h"
+std::string Battlenet::Authentication::RequestCommon::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Authentication::RequestCommon" << std::endl;
+ APPEND_FIELD(stream, Program);
+ APPEND_FIELD(stream, Platform);
+ APPEND_FIELD(stream, Locale);
+ APPEND_FIELD(stream, Versions);
+ return stream.str();
+}
+
void Battlenet::Authentication::ResumeRequest::Read()
{
- Program = _stream.ReadFourCC();
- Platform = _stream.ReadFourCC();
- Locale = _stream.ReadFourCC();
+ Common.Program = _stream.ReadFourCC();
+ Common.Platform = _stream.ReadFourCC();
+ Common.Locale = _stream.ReadFourCC();
- Components.resize(_stream.Read<uint32>(6));
- for (size_t i = 0; i < Components.size(); ++i)
+ Common.Versions.resize(_stream.Read<uint32>(6));
+ for (size_t i = 0; i < Common.Versions.size(); ++i)
{
- Component& component = Components[i];
- component.Program = _stream.ReadFourCC();
- component.Platform = _stream.ReadFourCC();
- component.Build = _stream.Read<uint32>(32);
+ Version::Record& component = Common.Versions[i];
+ component.ProgramId = _stream.ReadFourCC();
+ component.Component = _stream.ReadFourCC();
+ component.Version = _stream.Read<uint32>(32);
}
- Login = _stream.ReadString(9, 3);
+ Account = _stream.ReadString(9, 3);
GameAccountRegion = _stream.Read<uint8>(8);
GameAccountName = _stream.ReadString(5, 1);
}
@@ -42,14 +53,11 @@ void Battlenet::Authentication::ResumeRequest::Read()
std::string Battlenet::Authentication::ResumeRequest::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::Authentication::ResumeRequest Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale;
- for (Component const& component : Components)
- stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build;
-
- stream << std::endl << "Login: " << Login;
- stream << std::endl << "GameAccountRegion: " << uint32(GameAccountRegion);
- stream << std::endl << "GameAccountName: " << GameAccountName;
-
+ stream << "Battlenet::Authentication::ResumeRequest" << std::endl;
+ APPEND_FIELD(stream, Common);
+ APPEND_FIELD(stream, Account);
+ APPEND_FIELD(stream, GameAccountRegion);
+ APPEND_FIELD(stream, GameAccountName);
return stream.str();
}
@@ -58,47 +66,18 @@ void Battlenet::Authentication::ResumeRequest::CallHandler(Session* session)
session->HandleResumeRequest(*this);
}
-Battlenet::Authentication::ProofRequest::~ProofRequest()
-{
- for (size_t i = 0; i < Modules.size(); ++i)
- delete Modules[i];
-}
-
-void Battlenet::Authentication::ProofRequest::Write()
-{
- _stream.Write(Modules.size(), 3);
- for (ModuleInfo const* info : Modules)
- {
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
- _stream.Write(info->DataSize, 10);
- _stream.WriteBytes(info->Data, info->DataSize);
- }
-}
-
-std::string Battlenet::Authentication::ProofRequest::ToString() const
-{
- std::ostringstream stream;
- stream << "Battlenet::Authentication::ProofRequest modules " << Modules.size();
- for (ModuleInfo const* module : Modules)
- stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
-
- return stream.str();
-}
-
Battlenet::Authentication::ProofResponse::~ProofResponse()
{
- for (size_t i = 0; i < Modules.size(); ++i)
- delete Modules[i];
+ for (size_t i = 0; i < Response.size(); ++i)
+ delete Response[i];
}
void Battlenet::Authentication::ProofResponse::Read()
{
- Modules.resize(_stream.Read<uint32>(3));
- for (size_t i = 0; i < Modules.size(); ++i)
+ Response.resize(_stream.Read<uint32>(3));
+ for (size_t i = 0; i < Response.size(); ++i)
{
- BitStream*& dataStream = Modules[i];
+ BitStream*& dataStream = Response[i];
dataStream = new BitStream(_stream.Read<uint32>(10));
memcpy(dataStream->GetBuffer(), _stream.ReadBytes(dataStream->GetSize()).get(), dataStream->GetSize());
}
@@ -107,13 +86,8 @@ void Battlenet::Authentication::ProofResponse::Read()
std::string Battlenet::Authentication::ProofResponse::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::Authentication::ProofResponse Modules " << Modules.size();
- for (BitStream* module : Modules)
- {
- std::string hexStr = ByteArrayToHexStr(module->GetBuffer(), module->GetSize());
- stream << std::endl << "Battlenet::Authentication::ProofResponse::ModuleData Size: " << module->GetSize() << ", Data: " << hexStr;
- }
-
+ stream << "Battlenet::Authentication::ProofRequest" << std::endl;
+ APPEND_FIELD(stream, Response.size());
return stream.str();
}
@@ -124,21 +98,21 @@ void Battlenet::Authentication::ProofResponse::CallHandler(Session* session)
void Battlenet::Authentication::LogonRequest3::Read()
{
- Program = _stream.ReadFourCC();
- Platform = _stream.ReadFourCC();
- Locale = _stream.ReadFourCC();
+ Common.Program = _stream.ReadFourCC();
+ Common.Platform = _stream.ReadFourCC();
+ Common.Locale = _stream.ReadFourCC();
- Components.resize(_stream.Read<uint32>(6));
- for (size_t i = 0; i < Components.size(); ++i)
+ Common.Versions.resize(_stream.Read<uint32>(6));
+ for (size_t i = 0; i < Common.Versions.size(); ++i)
{
- Component& component = Components[i];
- component.Program = _stream.ReadFourCC();
- component.Platform = _stream.ReadFourCC();
- component.Build = _stream.Read<uint32>(32);
+ Version::Record& component = Common.Versions[i];
+ component.ProgramId = _stream.ReadFourCC();
+ component.Component = _stream.ReadFourCC();
+ component.Version = _stream.Read<uint32>(32);
}
if (_stream.Read<uint32>(1))
- Login = _stream.ReadString(9, 3);
+ Account = _stream.ReadString(9, 3);
Compatibility = _stream.Read<uint64>(64);
}
@@ -146,15 +120,10 @@ void Battlenet::Authentication::LogonRequest3::Read()
std::string Battlenet::Authentication::LogonRequest3::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::Authentication::LogonRequest3 Program: " << Program << ", Platform: " << Platform << ", Locale: " << Locale;
- for (Component const& component : Components)
- stream << std::endl << "Battlenet::Component Program: " << component.Program << ", Platform: " << component.Platform << ", Build: " << component.Build;
-
- if (!Login.empty())
- stream << std::endl << " Login: " << Login;
-
- stream << " Compatibility: " << Compatibility;
-
+ stream << "Battlenet::Authentication::LogonRequest3" << std::endl;
+ APPEND_FIELD(stream, Common);
+ APPEND_FIELD(stream, Account);
+ APPEND_FIELD(stream, Compatibility);
return stream.str();
}
@@ -165,142 +134,255 @@ void Battlenet::Authentication::LogonRequest3::CallHandler(Session* session)
Battlenet::Authentication::LogonResponse::~LogonResponse()
{
- for (ModuleInfo* m : Modules)
+ for (ModuleInfo* m : Result.Success.FinalRequest)
delete m;
}
void Battlenet::Authentication::LogonResponse::Write()
{
- _stream.Write(Result.ResultValue != ResponseFailure::UPDATE, 1);
- if (Result.ResultValue == ResponseFailure::UPDATE)
+ _stream.Write(Result.Type, 1);
+ if (Result.Type == ResultType::SUCCESS)
{
- _stream.Write(Modules.size(), 3);
- for (size_t i = 0; i < Modules.size(); ++i)
+ _stream.Write(Result.Success.FinalRequest.size(), 3);
+ for (size_t i = 0; i < Result.Success.FinalRequest.size(); ++i)
{
- ModuleInfo* info = Modules[i];
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
+ ModuleInfo* info = Result.Success.FinalRequest[i];
+ _stream.WriteBytes(info->Handle.Type.c_str(), 4);
+ _stream.WriteFourCC(info->Handle.Region);
+ _stream.WriteBytes(info->Handle.ModuleId, 32);
_stream.Write(info->DataSize, 10);
_stream.WriteBytes(info->Data, info->DataSize);
}
- _stream.Write(PingTimeout + std::numeric_limits<int32>::min(), 32);
- _stream.Write(1, 1); // RegulatorRules != NULL (not a pointer for us, always write)
- // if written == 1
+ _stream.Write(Result.Success.PingTimeout + std::numeric_limits<int32>::min(), 32);
+ _stream.Write(Result.Success.RegulatorRules.is_initialized(), 1);
+ if (Result.Success.RegulatorRules.is_initialized())
{
- _stream.Write(RegulatorRules.Type == Regulator::LEAKY_BUCKET, 1);
- if (RegulatorRules.Type == Regulator::LEAKY_BUCKET)
+ _stream.Write(Result.Success.RegulatorRules->Type == Regulator::LEAKY_BUCKET, 1);
+ if (Result.Success.RegulatorRules->Type == Regulator::LEAKY_BUCKET)
{
- _stream.Write(RegulatorRules.Threshold, 32);
- _stream.Write(RegulatorRules.Rate, 32);
+ _stream.Write(Result.Success.RegulatorRules->LeakyBucket.Threshold, 32);
+ _stream.Write(Result.Success.RegulatorRules->LeakyBucket.Rate, 32);
}
}
- _stream.WriteString(FirstName, 8); // First name
- _stream.WriteString(LastName, 8); // Last name - not set for WoW
-
- _stream.Write(AccountId, 32);
- _stream.Write(Region, 8);
- _stream.Write(Flags, 64);
-
- _stream.Write(GameAccountRegion, 8);
- _stream.WriteString(GameAccountName, 5, -1);
- _stream.Write(GameAccountFlags, 64);
-
- _stream.Write(FailedLogins, 32);
- _stream.Write(false, 1); // RaF
+ _stream.WriteString(Result.Success.FullName.GivenName, 8);
+ _stream.WriteString(Result.Success.FullName.Surname, 8);
+ _stream.Write(Result.Success.AccountId, 32);
+ _stream.Write(Result.Success.Region, 8);
+ _stream.Write(Result.Success.Flags, 64);
+ _stream.Write(Result.Success.GameAccountRegion, 8);
+ _stream.WriteString(Result.Success.GameAccountName, 5, -1);
+ _stream.Write(Result.Success.GameAccountFlags, 64);
+ _stream.Write(Result.Success.LogonFailures, 32);
}
else
{
- _stream.Write(!Modules.empty(), 1);
- if (!Modules.empty())
+ _stream.Write(Result.Failure.Strings.is_initialized(), 1);
+ if (Result.Failure.Strings.is_initialized())
{
- ModuleInfo* info = Modules[0];
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
+ _stream.WriteBytes(Result.Failure.Strings->Type.c_str(), 4);
+ _stream.WriteFourCC(Result.Failure.Strings->Region);
+ _stream.WriteBytes(Result.Failure.Strings->ModuleId, 32);
}
- _stream.Write(Result.ResultValue, 2);
- if (Result.ResultValue == ResponseFailure::FAILURE)
+ _stream.Write(Result.Failure.Result.Type, 2);
+ if (Result.Failure.Result.Type == FailureType::FAILURE)
{
- _stream.Write(Result.Error, 16);
- _stream.Write(Result.Wait + std::numeric_limits<int32>::min(), 32);
+ _stream.Write(Result.Failure.Result.Failure.Error, 16);
+ _stream.Write(Result.Failure.Result.Failure.Wait + std::numeric_limits<int32>::min(), 32);
}
}
+
+ _stream.Write(Raf.is_initialized(), 1);
+ if (Raf.is_initialized())
+ {
+ _stream.Write(Raf->size(), 10);
+ _stream.WriteBytes(Raf->data(), Raf->size());
+ }
}
std::string Battlenet::Authentication::LogonResponse::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::Authentication::LogonResponse AuthResult " << Result.Error << " PingTimeout " << PingTimeout
- << " RegulatorRules.Threshold " << RegulatorRules.Threshold << " RegulatorRules.Rate " << RegulatorRules.Rate
- << " FirstName " << FirstName << " LastName " << LastName << " AccountId " << AccountId << " Region " << uint32(Region) << " GameAccountName " << GameAccountName
- << " GameAccountFlags " << GameAccountFlags << " FailedLogins " << FailedLogins << " Modules " << Modules.size();
+ stream << "Battlenet::Authentication::LogonResponse" << std::endl;
+ APPEND_FIELD(stream, Result);
+ APPEND_FIELD(stream, Raf);
+ return stream.str();
+}
- for (ModuleInfo const* module : Modules)
- stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
+std::string Battlenet::Authentication::FailureType::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Authentication::FailureType" << std::endl;
+ APPEND_FIELD(stream, Strings);
+ APPEND_FIELD(stream, Result);
+ return stream.str();
+}
+std::string Battlenet::Authentication::FailureType::ResultType::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Authentication::ResponseFailure::Result" << std::endl;
+ switch (Type)
+ {
+ case UPDATE:
+ APPEND_FIELD(stream, Update);
+ break;
+ case FAILURE:
+ APPEND_FIELD(stream, Failure);
+ break;
+ case VERSION_CHECK_DISCONNECT:
+ APPEND_FIELD(stream, VersionCheckDisconnect);
+ break;
+ default:
+ break;
+ }
+ return stream.str();
+}
+
+std::string Battlenet::Authentication::FailureType::ResultType::UpdateType::ToString() const
+{
+ return "Battlenet::Authentication::ResponseFailure::Result::Update";
+}
+
+std::string Battlenet::Authentication::FailureType::ResultType::FailureType::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Authentication::ResponseFailure::Result::Failure" << std::endl;
+ APPEND_FIELD(stream, Error);
+ APPEND_FIELD(stream, Wait);
+ return stream.str();
+}
+
+std::string Battlenet::Authentication::FailureType::ResultType::VersionCheckDisconnectType::ToString() const
+{
+ return "Battlenet::Authentication::ResponseFailure::Result::VersionCheckDisconnect";
+}
+
+std::string Battlenet::Authentication::Regulator::NoneType::ToString() const
+{
+ return "Battlenet::Regulator::None";
+}
+
+std::string Battlenet::Authentication::Regulator::LeakyBucketType::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Regulator::LeakyBucket" << std::endl;
+ APPEND_FIELD(stream, Threshold);
+ APPEND_FIELD(stream, Rate);
+ return stream.str();
+}
+
+std::string Battlenet::Authentication::Regulator::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Regulator" << std::endl;
+ switch (Type)
+ {
+ case NONE:
+ APPEND_FIELD(stream, None);
+ break;
+ case LEAKY_BUCKET:
+ APPEND_FIELD(stream, LeakyBucket);
+ break;
+ default:
+ break;
+ }
+ return stream.str();
+}
+
+std::string Battlenet::Authentication::LogonResponse::ResultType::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Authentication::LogonResponse::Result" << std::endl;
+ switch (Type)
+ {
+ case SUCCESS:
+ APPEND_FIELD(stream, Success);
+ break;
+ case FAILURE:
+ APPEND_FIELD(stream, Failure);
+ break;
+ default:
+ break;
+ }
+ return stream.str();
+}
+
+std::string Battlenet::Authentication::LogonResponse::ResultType::SuccessType::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Authentication::LogonResponse::Result::Success" << std::endl;
+ APPEND_FIELD(stream, FinalRequest);
+ APPEND_FIELD(stream, PingTimeout);
+ APPEND_FIELD(stream, RegulatorRules);
+ APPEND_FIELD(stream, FullName);
+ APPEND_FIELD(stream, AccountId);
+ APPEND_FIELD(stream, Region);
+ APPEND_FIELD(stream, Flags);
+ APPEND_FIELD(stream, GameAccountRegion);
+ APPEND_FIELD(stream, GameAccountName);
+ APPEND_FIELD(stream, GameAccountFlags);
+ APPEND_FIELD(stream, LogonFailures);
return stream.str();
}
void Battlenet::Authentication::LogonResponse::SetAuthResult(AuthResult result)
{
- Result.ResultValue = result != AUTH_OK ? ResponseFailure::FAILURE : ResponseFailure::UPDATE;
- Result.Error = result;
+ Result.Type = result != AUTH_OK ? ResultType::FAILURE : ResultType::SUCCESS;
+ Result.Failure.Result.Failure.Error = result;
}
Battlenet::Authentication::ResumeResponse::~ResumeResponse()
{
- for (ModuleInfo* m : Modules)
+ for (ModuleInfo* m : Result.Success.FinalRequest)
delete m;
}
void Battlenet::Authentication::ResumeResponse::Write()
{
- _stream.Write(Result.ResultValue != ResponseFailure::UPDATE, 1);
- if (Result.ResultValue == ResponseFailure::UPDATE)
+ _stream.Write(Result.Type, 1);
+ if (Result.Type == ResultType::SUCCESS)
{
- _stream.Write(Modules.size(), 3);
- for (size_t i = 0; i < Modules.size(); ++i)
+ _stream.Write(Result.Success.FinalRequest.size(), 3);
+ for (size_t i = 0; i < Result.Success.FinalRequest.size(); ++i)
{
- ModuleInfo* info = Modules[i];
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
+ ModuleInfo* info = Result.Success.FinalRequest[i];
+ _stream.WriteBytes(info->Handle.Type.c_str(), 4);
+ _stream.WriteFourCC(info->Handle.Region);
+ _stream.WriteBytes(info->Handle.ModuleId, 32);
_stream.Write(info->DataSize, 10);
_stream.WriteBytes(info->Data, info->DataSize);
}
- _stream.Write(PingTimeout + std::numeric_limits<int32>::min(), 32);
- _stream.Write(1, 1); // RegulatorRules != NULL (not a pointer for us, always write)
- // if written == 1
+ _stream.Write(Result.Success.PingTimeout + std::numeric_limits<int32>::min(), 32);
+ _stream.Write(Result.Success.RegulatorRules.is_initialized(), 1);
+ if (Result.Success.RegulatorRules.is_initialized())
{
- _stream.Write(RegulatorRules.Type == Regulator::LEAKY_BUCKET, 1);
- if (RegulatorRules.Type == Regulator::LEAKY_BUCKET)
+ _stream.Write(Result.Success.RegulatorRules->Type == Regulator::LEAKY_BUCKET, 1);
+ if (Result.Success.RegulatorRules->Type == Regulator::LEAKY_BUCKET)
{
- _stream.Write(RegulatorRules.Threshold, 32);
- _stream.Write(RegulatorRules.Rate, 32);
+ _stream.Write(Result.Success.RegulatorRules->LeakyBucket.Threshold, 32);
+ _stream.Write(Result.Success.RegulatorRules->LeakyBucket.Rate, 32);
}
}
}
else
{
- _stream.Write(!Modules.empty(), 1);
- if (!Modules.empty())
+ _stream.Write(Result.Failure.Strings.is_initialized(), 1);
+ if (Result.Failure.Strings.is_initialized())
{
- ModuleInfo* info = Modules[0];
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
+ _stream.WriteBytes(Result.Failure.Strings->Type.c_str(), 4);
+ _stream.WriteFourCC(Result.Failure.Strings->Region);
+ _stream.WriteBytes(Result.Failure.Strings->ModuleId, 32);
}
- _stream.Write(Result.ResultValue, 2);
- if (Result.ResultValue == ResponseFailure::FAILURE)
+ _stream.Write(Result.Failure.Result.Type, 2);
+ if (Result.Failure.Result.Type == FailureType::FAILURE)
{
- _stream.Write(Result.Error, 16);
- _stream.Write(Result.Wait + std::numeric_limits<int32>::min(), 32);
+ _stream.Write(Result.Failure.Result.Failure.Error, 16);
+ _stream.Write(Result.Failure.Result.Failure.Wait + std::numeric_limits<int32>::min(), 32);
}
}
}
@@ -308,18 +390,39 @@ void Battlenet::Authentication::ResumeResponse::Write()
std::string Battlenet::Authentication::ResumeResponse::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::Authentication::ResumeResponse AuthResult " << Result.Error << " PingTimeout " << PingTimeout
- << " RegulatorRules.Threshold " << RegulatorRules.Threshold << " RegulatorRules.Rate " << RegulatorRules.Rate
- << " Modules " << Modules.size();
-
- for (ModuleInfo const* module : Modules)
- stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", DataSize " << module->DataSize << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
-
+ stream << "Battlenet::Authentication::ResumeResponse" << std::endl;
return stream.str();
}
void Battlenet::Authentication::ResumeResponse::SetAuthResult(AuthResult result)
{
- Result.ResultValue = result != AUTH_OK ? ResponseFailure::FAILURE : ResponseFailure::UPDATE;
- Result.Error = result;
+ Result.Type = result != AUTH_OK ? ResultType::FAILURE : ResultType::SUCCESS;
+ Result.Failure.Result.Failure.Error = result;
+}
+
+Battlenet::Authentication::ProofRequest::~ProofRequest()
+{
+ for (size_t i = 0; i < Modules.size(); ++i)
+ delete Modules[i];
+}
+
+void Battlenet::Authentication::ProofRequest::Write()
+{
+ _stream.Write(Modules.size(), 3);
+ for (ModuleInfo const* info : Modules)
+ {
+ _stream.WriteBytes(info->Handle.Type.c_str(), 4);
+ _stream.WriteFourCC(info->Handle.Region);
+ _stream.WriteBytes(info->Handle.ModuleId, 32);
+ _stream.Write(info->DataSize, 10);
+ _stream.WriteBytes(info->Data, info->DataSize);
+ }
+}
+
+std::string Battlenet::Authentication::ProofRequest::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Authentication::ProofRequest" << std::endl;
+ APPEND_FIELD(stream, Modules);
+ return stream.str();
}
diff --git a/src/server/bnetserver/Packets/AuthenticationPackets.h b/src/server/bnetserver/Packets/AuthenticationPackets.h
index 5f7b653157d..e80567b76e9 100644
--- a/src/server/bnetserver/Packets/AuthenticationPackets.h
+++ b/src/server/bnetserver/Packets/AuthenticationPackets.h
@@ -43,6 +43,16 @@ namespace Battlenet
SMSG_GENERATE_SINGLE_SIGN_ON_TOKEN_REQUEST_2 = 0x8 // Not implemented
};
+ struct RequestCommon : public PrintableComponent
+ {
+ std::string Program;
+ std::string Platform;
+ std::string Locale;
+ std::vector<Version::Record> Versions;
+
+ std::string ToString() const override;
+ };
+
class ResumeRequest final : public ClientPacket
{
public:
@@ -55,11 +65,8 @@ namespace Battlenet
std::string ToString() const override;
void CallHandler(Session* session) override;
- std::string Program;
- std::string Platform;
- std::string Locale;
- std::vector<Component> Components;
- std::string Login;
+ RequestCommon Common;
+ std::string Account;
uint8 GameAccountRegion = 0;
std::string GameAccountName;
};
@@ -78,7 +85,7 @@ namespace Battlenet
std::string ToString() const override;
void CallHandler(Session* session) override;
- std::vector<BitStream*> Modules;
+ std::vector<BitStream*> Response;
};
class LogonRequest3 final : public ClientPacket
@@ -93,53 +100,79 @@ namespace Battlenet
std::string ToString() const override;
void CallHandler(Session* session) override;
- std::string Program;
- std::string Platform;
- std::string Locale;
- std::vector<Component> Components;
- std::string Login;
+ RequestCommon Common;
+ std::string Account;
uint64 Compatibility = 0;
};
- class ResponseFailure
+ struct FailureType : public PrintableComponent
{
- public:
- enum Result
+ Optional<Cache::Handle> Strings;
+
+ enum
{
UPDATE = 0,
FAILURE = 1,
VERSION_CHECK_DISCONNECT = 2
};
- ResponseFailure() : ResultValue(UPDATE), Error(AUTH_OK), Wait(0) { }
+ struct ResultType : public PrintableComponent
+ {
+ int32 Type = FAILURE;
+
+ struct UpdateType : public PrintableComponent
+ {
+ std::string ToString() const override;
+ } Update;
- Result ResultValue;
- AuthResult Error;
- int32 Wait;
+ struct FailureType : public PrintableComponent
+ {
+ AuthResult Error = AUTH_OK;
+ int32 Wait = 0;
+
+ std::string ToString() const override;
+ } Failure;
+
+ struct VersionCheckDisconnectType : public PrintableComponent
+ {
+ std::string ToString() const override;
+ } VersionCheckDisconnect;
+
+ std::string ToString() const override;
+ } Result;
+
+ std::string ToString() const override;
};
- class Regulator
+ struct Regulator : public PrintableComponent
{
- public:
- enum Info
+ enum
{
NONE = 0,
LEAKY_BUCKET = 1
};
- Regulator() : Type(LEAKY_BUCKET), Threshold(25000000), Rate(1000) { }
+ int32 Type = LEAKY_BUCKET;
+ struct NoneType : public PrintableComponent
+ {
+ std::string ToString() const override;
+ } None;
+
+ struct LeakyBucketType : public PrintableComponent
+ {
+ uint32 Threshold = 25000000;
+ uint32 Rate = 1000;
- Info Type;
- uint32 Threshold;
- uint32 Rate;
+ std::string ToString() const override;
+ } LeakyBucket;
+
+ std::string ToString() const override;
};
class LogonResponse final : public ServerPacket
{
public:
- LogonResponse() : ServerPacket(PacketHeader(SMSG_LOGON_RESPONSE, AUTHENTICATION)),
- PingTimeout(120000), AccountId(0), Region(2), Flags(0),
- GameAccountRegion(2), GameAccountFlags(0), FailedLogins(0)
+ LogonResponse() : ServerPacket(PacketHeader(SMSG_LOGON_RESPONSE, AUTHENTICATION))
{
}
@@ -147,29 +180,46 @@ namespace Battlenet
void Write() override;
std::string ToString() const override;
-
- std::vector<ModuleInfo*> Modules;
void SetAuthResult(AuthResult result);
- ResponseFailure Result;
-
- int32 PingTimeout;
- Regulator RegulatorRules;
- std::string FirstName;
- std::string LastName;
- uint32 AccountId;
- uint8 Region;
- uint64 Flags;
- uint8 GameAccountRegion;
- std::string GameAccountName;
- uint64 GameAccountFlags;
- uint32 FailedLogins;
+ struct ResultType : public PrintableComponent
+ {
+ enum
+ {
+ SUCCESS = 0,
+ FAILURE = 1
+ };
+
+ int32 Type = SUCCESS;
+ struct SuccessType : public PrintableComponent
+ {
+ std::vector<ModuleInfo*> FinalRequest;
+ int32 PingTimeout = 120000;
+ Optional<Regulator> RegulatorRules;
+ Battlenet::Account::FullName FullName;
+ uint32 AccountId = 0;
+ uint8 Region = 2;
+ uint64 Flags = 0;
+ uint8 GameAccountRegion = 2;
+ std::string GameAccountName;
+ uint64 GameAccountFlags = 0;
+ uint32 LogonFailures = 0;
+
+ std::string ToString() const override;
+ } Success;
+
+ FailureType Failure;
+
+ std::string ToString() const override;
+ } Result;
+
+ Optional<std::vector<uint8>> Raf;
};
class ResumeResponse final : public ServerPacket
{
public:
- ResumeResponse() : ServerPacket(PacketHeader(SMSG_RESUME_RESPONSE, AUTHENTICATION)), PingTimeout(120000)
+ ResumeResponse() : ServerPacket(PacketHeader(SMSG_RESUME_RESPONSE, AUTHENTICATION))
{
}
@@ -178,12 +228,26 @@ namespace Battlenet
void Write() override;
std::string ToString() const override;
- std::vector<ModuleInfo*> Modules;
void SetAuthResult(AuthResult result);
- ResponseFailure Result;
- int32 PingTimeout;
- Regulator RegulatorRules;
+ struct ResultType
+ {
+ enum
+ {
+ SUCCESS = 0,
+ FAILURE = 1
+ };
+
+ int32 Type = SUCCESS;
+ struct SuccessType
+ {
+ std::vector<ModuleInfo*> FinalRequest;
+ int32 PingTimeout = 120000;
+ Optional<Regulator> RegulatorRules;
+ } Success;
+
+ FailureType Failure;
+ } Result;
};
class ProofRequest final : public ServerPacket
diff --git a/src/server/bnetserver/Packets/CachePackets.cpp b/src/server/bnetserver/Packets/CachePackets.cpp
index 98a03077f35..a4fa7e74ff4 100644
--- a/src/server/bnetserver/Packets/CachePackets.cpp
+++ b/src/server/bnetserver/Packets/CachePackets.cpp
@@ -22,25 +22,53 @@
void Battlenet::Cache::GetStreamItemsRequest::Read()
{
_stream.ReadSkip(31);
- Index = _stream.Read<uint32>(32);
+ Token = _stream.Read<uint32>(32);
ReferenceTime = _stream.Read<int32>(32) - std::numeric_limits<int32>::min();
- _stream.Read<bool>(1); // StreamDirection
- _stream.Read<uint8>(6); // Module count, always 0
+ Direction = _stream.Read<uint8>(1);
+ MaxItems = _stream.Read<uint8>(6);
Locale = _stream.ReadFourCC();
- if (_stream.Read<bool>(1))
+ Stream.Type = _stream.Read<uint8>(1);
+ if (Stream.Type == StreamId::DESCRIPTION)
{
- ItemName = _stream.ReadFourCC();
- Channel = _stream.ReadFourCC();
+ Stream.Description.ItemName = _stream.ReadFourCC();
+ Stream.Description.Channel = _stream.ReadFourCC();
}
else
- _stream.Read<uint16>(16);
+ Stream.Index = _stream.Read<uint16>(16);
+}
+
+std::string Battlenet::Cache::GetStreamItemsRequest::StreamId::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Cache::GetStreamItemsRequest::StreamId" << std::endl;
+
+ if (Type == INDEX)
+ APPEND_FIELD(stream, Index);
+ else
+ APPEND_FIELD(stream, Description);
+
+ return stream.str();
+}
+
+std::string Battlenet::Cache::GetStreamItemsRequest::StreamId::DescriptionType::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Cache::GetStreamItemsRequest::StreamId::Description" << std::endl;
+ APPEND_FIELD(stream, Channel);
+ APPEND_FIELD(stream, ItemName);
+ return stream.str();
}
std::string Battlenet::Cache::GetStreamItemsRequest::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::Cache::GetStreamItemsRequest Channel: " << Channel << ", ItemName: " << ItemName
- << ", Locale: " << Locale << ", Index: " << Index;
+ stream << "Battlenet::Cache::GetStreamItemsRequest" << std::endl;
+ APPEND_FIELD(stream, Token);
+ APPEND_FIELD(stream, MaxItems);
+ APPEND_FIELD(stream, ReferenceTime);
+ APPEND_FIELD(stream, Direction);
+ APPEND_FIELD(stream, Stream);
+ APPEND_FIELD(stream, Locale);
return stream.str();
}
@@ -51,21 +79,21 @@ void Battlenet::Cache::GetStreamItemsRequest::CallHandler(Session* session)
Battlenet::Cache::GetStreamItemsResponse::~GetStreamItemsResponse()
{
- for (size_t i = 0; i < Modules.size(); ++i)
- delete Modules[i];
+ for (size_t i = 0; i < Items.size(); ++i)
+ delete Items[i];
}
void Battlenet::Cache::GetStreamItemsResponse::Write()
{
- _stream.Write(0, 16);
- _stream.Write(1, 16);
- _stream.Write(Index, 32);
- _stream.Write(Modules.size(), 6);
- for (ModuleInfo const* info : Modules)
+ _stream.Write(Offset, 16);
+ _stream.Write(TotalNumItems, 16);
+ _stream.Write(Token, 32);
+ _stream.Write(Items.size(), 6);
+ for (ModuleInfo const* info : Items)
{
- _stream.WriteBytes(info->Type.c_str(), 4);
- _stream.WriteFourCC(info->Region);
- _stream.WriteBytes(info->ModuleId, 32);
+ _stream.WriteBytes(info->Handle.Type.c_str(), 4);
+ _stream.WriteFourCC(info->Handle.Region);
+ _stream.WriteBytes(info->Handle.ModuleId, 32);
_stream.WriteSkip(27);
_stream.WriteBytes(info->Data, 4);
}
@@ -74,9 +102,10 @@ void Battlenet::Cache::GetStreamItemsResponse::Write()
std::string Battlenet::Cache::GetStreamItemsResponse::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::Cache::GetStreamItemsResponse modules " << Modules.size();
- for (ModuleInfo const* module : Modules)
- stream << std::endl << "Battlenet::ModuleInfo Locale " << module->Region.c_str() << ", ModuleId " << ByteArrayToHexStr(module->ModuleId, 32) << ", Data " << ByteArrayToHexStr(module->Data, module->DataSize);
-
+ stream << "Battlenet::Cache::GetStreamItemsResponse" << std::endl;
+ APPEND_FIELD(stream, Items);
+ APPEND_FIELD(stream, Offset);
+ APPEND_FIELD(stream, TotalNumItems);
+ APPEND_FIELD(stream, Token);
return stream.str();
}
diff --git a/src/server/bnetserver/Packets/CachePackets.h b/src/server/bnetserver/Packets/CachePackets.h
index 67488101320..aaa9594610f 100644
--- a/src/server/bnetserver/Packets/CachePackets.h
+++ b/src/server/bnetserver/Packets/CachePackets.h
@@ -51,11 +51,40 @@ namespace Battlenet
std::string ToString() const override;
void CallHandler(Session* session) override;
- std::string Channel;
- std::string ItemName;
- std::string Locale;
- uint32 Index = 0;
+ enum
+ {
+ BEFORE = 0,
+ AFTER = 1
+ };
+
+ uint32 Token = 0;
+ uint8 MaxItems = 0;
int32 ReferenceTime = 0;
+ uint8 Direction = BEFORE;
+
+ struct StreamId : public PrintableComponent
+ {
+ enum
+ {
+ INDEX = 0,
+ DESCRIPTION = 1
+ };
+
+ int32 Type;
+
+ uint16 Index;
+ struct DescriptionType : public PrintableComponent
+ {
+ std::string Channel;
+ std::string ItemName;
+
+ std::string ToString() const override;
+ } Description;
+
+ std::string ToString() const override;
+ } Stream;
+
+ std::string Locale;
};
class GetStreamItemsResponse final : public ServerPacket
@@ -70,8 +99,10 @@ namespace Battlenet
void Write() override;
std::string ToString() const override;
- uint32 Index = 0;
- std::vector<ModuleInfo*> Modules;
+ std::vector<ModuleInfo*> Items;
+ uint16 Offset = 0;
+ uint16 TotalNumItems = 1;
+ uint32 Token = 0;
};
}
}
diff --git a/src/server/bnetserver/Packets/ChatPackets.h b/src/server/bnetserver/Packets/ChatPackets.h
index 23d8ea84d21..333a07245ed 100644
--- a/src/server/bnetserver/Packets/ChatPackets.h
+++ b/src/server/bnetserver/Packets/ChatPackets.h
@@ -38,6 +38,9 @@ namespace Battlenet
CMSG_ENUM_CONFERENCE_DESCRIPTIONS = 0x17, // Not implemented
CMSG_ENUM_CONFERENCE_MEMBER_COUNTS = 0x19, // Not implemented
CMSG_MODIFY_CHANNEL_LIST_REQUEST = 0x1B, // Not implemented
+ CMSG_GET_MEMBER_COUNT_REQUEST = 0x1F, // Not implemented
+ CMSG_MODIFY_CHANNEL_LIST_REQUEST_2 = 0x20, // Not implemented
+ CMSG_GAME_DATA_SEND_REQUEST = 0x22, // Not implemented
SMSG_MEMBERSHIP_CHANGE_NOTIFY = 0x01, // Not implemented
SMSG_INVITE_NOTIFY = 0x04, // Not implemented
diff --git a/src/server/bnetserver/Packets/ConnectionPackets.cpp b/src/server/bnetserver/Packets/ConnectionPackets.cpp
index 2c23dd2fe9f..51e3954a69d 100644
--- a/src/server/bnetserver/Packets/ConnectionPackets.cpp
+++ b/src/server/bnetserver/Packets/ConnectionPackets.cpp
@@ -50,14 +50,16 @@ void Battlenet::Connection::LogoutRequest::CallHandler(Session* session)
void Battlenet::Connection::DisconnectRequest::Read()
{
- Timeout = _stream.Read<uint16>(16);
- Tick = _stream.Read<uint32>(32);
+ Error = _stream.Read<uint16>(16);
+ Timeout = _stream.Read<uint32>(32);
}
std::string Battlenet::Connection::DisconnectRequest::ToString() const
{
std::ostringstream str;
- str << "Battlenet::Connection::DisconnectRequest Timeout: " << Timeout << ", Tick: " << Tick;
+ str << "Battlenet::Connection::DisconnectRequest" << std::endl;
+ APPEND_FIELD(str, Error);
+ APPEND_FIELD(str, Timeout);
return str.str();
}
@@ -67,11 +69,11 @@ void Battlenet::Connection::ConnectionClosing::Read()
for (size_t i = 0; i < Packets.size(); ++i)
{
PacketInfo& info = Packets[i];
- info.CommandName = _stream.ReadFourCC();
- info.Timestamp = _stream.Read<uint32>(32);
+ info.Command = _stream.ReadFourCC();
+ info.Time = _stream.Read<uint32>(32);
info.Size = _stream.Read<uint32>(16);
- info.Channel = _stream.ReadFourCC();
- info.LayerId = _stream.Read<uint32>(16);
+ info.Layer = _stream.ReadFourCC();
+ info.Offset = _stream.Read<uint32>(16);
}
Reason = _stream.Read<ClosingReason>(4);
@@ -79,7 +81,7 @@ void Battlenet::Connection::ConnectionClosing::Read()
if (_stream.Read<bool>(1)) // HasHeader
{
- Header.Opcode = _stream.Read<uint32>(6);
+ Header.Command = _stream.Read<uint32>(6);
if (_stream.Read<bool>(1))
Header.Channel = _stream.Read<int32>(4);
}
@@ -87,14 +89,26 @@ void Battlenet::Connection::ConnectionClosing::Read()
Now = _stream.Read<time_t>(32);
}
-std::string Battlenet::Connection::ConnectionClosing::ToString() const
+std::string Battlenet::Connection::ConnectionClosing::PacketInfo::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::Connection::ConnectionClosing Reason: " << Reason << ", Now: " << Now << ", Packet history size: " << Packets.size();
- for (PacketInfo const& packet : Packets)
- stream << std::endl << "Battlenet::Connection::ConnectionClosing::PacketInfo LayerId: " << packet.LayerId
- << ", Channel: " << packet.Channel << ", CommandName: " << packet.CommandName << ", Size: " << packet.Size << ", Timestamp: " << packet.Timestamp;
+ stream << "Battlenet::Connection::ConnectionClosing::PacketInfo" << std::endl;
+ APPEND_FIELD(stream, Layer);
+ APPEND_FIELD(stream, Command);
+ APPEND_FIELD(stream, Offset);
+ APPEND_FIELD(stream, Size);
+ APPEND_FIELD(stream, Time);
+ return stream.str();
+}
+std::string Battlenet::Connection::ConnectionClosing::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Connection::ConnectionClosing" << std::endl;
+ APPEND_FIELD(stream, Header);
+ APPEND_FIELD(stream, Reason);
+ APPEND_FIELD(stream, Packets);
+ APPEND_FIELD(stream, Now);
return stream.str();
}
diff --git a/src/server/bnetserver/Packets/ConnectionPackets.h b/src/server/bnetserver/Packets/ConnectionPackets.h
index 6cd11e5fcaa..fc441c2f2e1 100644
--- a/src/server/bnetserver/Packets/ConnectionPackets.h
+++ b/src/server/bnetserver/Packets/ConnectionPackets.h
@@ -91,8 +91,8 @@ namespace Battlenet
void Read() override;
std::string ToString() const override;
- uint16 Timeout = 0;
- uint32 Tick = 0;
+ uint16 Error = 0;
+ uint32 Timeout = 0;
};
class ConnectionClosing final : public ClientPacket
@@ -115,13 +115,15 @@ namespace Battlenet
TIMEOUT = 13,
};
- struct PacketInfo
+ struct PacketInfo : public PrintableComponent
{
- uint16 LayerId;
- std::string Channel;
- uint32 Timestamp;
- std::string CommandName;
+ std::string Layer;
+ std::string Command;
+ uint16 Offset;
uint16 Size;
+ uint32 Time;
+
+ std::string ToString() const override;
};
ConnectionClosing(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
diff --git a/src/server/bnetserver/Packets/FriendsPackets.cpp b/src/server/bnetserver/Packets/FriendsPackets.cpp
index a9d85877f93..0f39241ebbf 100644
--- a/src/server/bnetserver/Packets/FriendsPackets.cpp
+++ b/src/server/bnetserver/Packets/FriendsPackets.cpp
@@ -18,82 +18,6 @@
#include "Session.h"
#include "FriendsPackets.h"
-void Battlenet::Friends::GetFriendsOfFriend::Read()
-{
- _stream.Read<uint8>(2);
- _stream.Read<uint32>(32);
-}
-
-std::string Battlenet::Friends::GetFriendsOfFriend::ToString() const
-{
- return "Battlenet::Friends::GetFriendsOfFriend";
-}
-
-void Battlenet::Friends::SocialNetworkCheckConnected::Read()
-{
- SocialNetworkId = _stream.Read<uint32>(32);
-}
-
-std::string Battlenet::Friends::SocialNetworkCheckConnected::ToString() const
-{
- return "Battlenet::Friends::SocialNetworkCheckConnected SocialNetworkId " + std::to_string(SocialNetworkId);
-}
-
-void Battlenet::Friends::SocialNetworkCheckConnected::CallHandler(Session* session)
-{
- session->HandleSocialNetworkCheckConnected(*this);
-}
-
-void Battlenet::Friends::RealIdFriendInvite::Read()
-{
- _stream.Read<uint32>(32);
- uint8 type = _stream.Read<uint8>(3);
-
- switch (type)
- {
- case 0:
- {
- _stream.Read<uint32>(32); // Presence Id?
- break;
- }
- case 1: // GameAccount?
- {
- _stream.Read<uint8>(8);
- _stream.Read<uint32>(32);
- _stream.Read<uint32>(32);
- uint8 size = _stream.Read<uint8>(7); // Only if *(a1 + 16) <= 0x64
- _stream.ReadBytes(size);
- break;
- }
- case 2:
- Email = _stream.ReadString(9, 3);
- break;
- case 3:
- {
- _stream.Read<uint32>(32);
- break;
- }
- case 4:
- {
- _stream.Read<uint64>(64);
- _stream.Read<uint32>(32);
- break;
- }
- }
-
- _stream.Read<uint8>(1);
-
- if (_stream.Read<uint8>(1))
- Message = _stream.ReadString(9);
-
- _stream.Read<uint32>(32);
-}
-
-std::string Battlenet::Friends::RealIdFriendInvite::ToString() const
-{
- return "Battlenet::Friends::RealIdFriendInvite Mail: " + Email + " Message: " + Message;
-}
-
std::string Battlenet::Friends::FriendInviteResult::ToString() const
{
return "Battlenet::Friends::RealIdFriendInviteResult";
@@ -125,14 +49,55 @@ void Battlenet::Friends::FriendInviteResult::Write()
}
}
-std::string Battlenet::Friends::SocialNetworkCheckConnectedResult::ToString() const
+void Battlenet::Friends::SendInvitationRequest::Read()
+{
+ Token = _stream.Read<uint32>(32);
+
+ if (_stream.Read<bool>(1))
+ PresenceId = _stream.Read<uint32>(32);
+
+ if (_stream.Read<bool>(1))
+ AccountMail = _stream.ReadString(9, 3);
+
+ if (_stream.Read<bool>(1))
+ AccountId = _stream.Read<uint32>(32);
+
+ if (_stream.Read<bool>(1))
+ {
+ GameAccount = boost::in_place();
+ GameAccount->Region = _stream.Read<uint8>(8);
+ GameAccount->ProgramId = _stream.ReadFourCC();
+ GameAccount->Id = _stream.Read<uint32>(32);
+ }
+
+ _stream.ReadSkip(7);
+
+ if (_stream.Read<bool>(1))
+ Nickname = _stream.ReadString(7);
+
+ Source = _stream.ReadFourCC();
+ Role = _stream.Read<uint32>(32);
+
+ if (_stream.Read<bool>(1))
+ InvitationMsg = _stream.ReadString(9);
+}
+
+std::string Battlenet::Friends::SendInvitationRequest::ToString() const
{
- return "Battlenet::Friends::SocialNetworkCheckConnectedResult";
+ std::ostringstream stream;
+ stream << "Battlenet::Friends::SendInvitationRequest" << std::endl;
+ APPEND_FIELD(stream, Token);
+ APPEND_FIELD(stream, PresenceId);
+ APPEND_FIELD(stream, GameAccount);
+ APPEND_FIELD(stream, AccountId);
+ APPEND_FIELD(stream, AccountMail);
+ APPEND_FIELD(stream, Nickname);
+ APPEND_FIELD(stream, InvitationMsg);
+ APPEND_FIELD(stream, Source);
+ APPEND_FIELD(stream, Role);
+ return stream.str();
}
-void Battlenet::Friends::SocialNetworkCheckConnectedResult::Write()
+void Battlenet::Friends::SendInvitationRequest::CallHandler(Session* /*session*/)
{
- _stream.WriteSkip(23);
- _stream.Write(Result, 16);
- _stream.Write(SocialNetworkId, 32);
}
diff --git a/src/server/bnetserver/Packets/FriendsPackets.h b/src/server/bnetserver/Packets/FriendsPackets.h
index 909dc7d52b3..463863d3063 100644
--- a/src/server/bnetserver/Packets/FriendsPackets.h
+++ b/src/server/bnetserver/Packets/FriendsPackets.h
@@ -34,11 +34,12 @@ namespace Battlenet
CMSG_BLOCK_ADD = 0x08, // Not implemented
CMSG_BLOCK_REMOVE = 0x0A, // Not implemented
CMSG_GET_FRIENDS_OF_FRIEND = 0x0B, // Not implemented
- CMSG_GET_SOCIAL_NETWORK_FRIENDS = 0x0D, // Won't support
- CMSG_SOCIAL_NETWORK_CONNECT = 0x0F, // Won't support
- CMSG_SOCIAL_NETWORK_DISCONNECT = 0x11, // Won't support
- CMSG_SOCIAL_NETWORK_CHECK_CONNECTED = 0x13,
- CMSG_REALID_FRIEND_INVITE = 0x16, // Not implemented
+ CMSG_GET_SOCIAL_NETWORK_FRIENDS = 0x0D, // Deprecated in client
+ CMSG_SOCIAL_NETWORK_CONNECT = 0x0F, // Deprecated in client
+ CMSG_SOCIAL_NETWORK_DISCONNECT = 0x11, // Deprecated in client
+ CMSG_SOCIAL_NETWORK_CHECK_CONNECTED = 0x13, // Deprecated in client
+ CMSG_REALID_FRIEND_INVITE = 0x16, // Deprecated in client
+ CMSG_SEND_INVITATION_REQUEST = 0x1A, // Not implemented
SMSG_FRIEND_INVITE_NOTIFY = 0x01, // Not implemented
SMSG_FRIEND_INVITE_RESULT = 0x03, // Not implemented
@@ -46,54 +47,34 @@ namespace Battlenet
SMSG_BLOCK_INVITE_NOTIFY = 0x07, // Not implemented
SMSG_BLOCK_ADD_FAILURE = 0x09, // Not implemented
SMSG_FRIENDS_OF_FRIEND = 0x0C, // Not implemented
- SMSG_SOCIAL_NETWORK_FRIENDS = 0x0E, // Won't support
- SMSG_SOCIAL_NETWORK_CONNECT_RESULT = 0x10, // Won't support
- SMSG_SOCIAL_NETWORK_DISCONNECT_RESULT = 0x12, // Won't support
- SMSG_SOCIAL_NETWORK_CHECK_CONNECTED_RESULT = 0x14,
+ SMSG_SOCIAL_NETWORK_FRIENDS = 0x0E, // Deprecated in client
+ SMSG_SOCIAL_NETWORK_CONNECT_RESULT = 0x10, // Deprecated in client
+ SMSG_SOCIAL_NETWORK_DISCONNECT_RESULT = 0x12, // Deprecated in client
+ SMSG_SOCIAL_NETWORK_CHECK_CONNECTED_RESULT = 0x14, // Deprecated in client
SMSG_MAX_FRIENDS_NOTIFY = 0x15, // Not implemented
SMSG_FRIENDS_LIST_NOTIFY_3 = 0x18 // Not implemented
};
- class GetFriendsOfFriend final : public ClientPacket
+ class SendInvitationRequest final : public ClientPacket
{
public:
- GetFriendsOfFriend(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
- {
- ASSERT(header == PacketHeader(CMSG_GET_FRIENDS_OF_FRIEND, FRIENDS) && "Invalid packet header for GetFriendsOfFriend");
- }
-
- void Read() override;
- std::string ToString() const override;
- };
-
- class SocialNetworkCheckConnected final : public ClientPacket
- {
- public:
- SocialNetworkCheckConnected(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
- {
- ASSERT(header == PacketHeader(CMSG_SOCIAL_NETWORK_CHECK_CONNECTED, FRIENDS) && "Invalid packet header for SocialNetworkCheckConnected");
- }
+ SendInvitationRequest(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream) { }
void Read() override;
std::string ToString() const override;
void CallHandler(Session* session) override;
- uint32 SocialNetworkId = 0;
- };
+ uint32 Token = 0;
- class RealIdFriendInvite final : public ClientPacket
- {
- public:
- RealIdFriendInvite(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
- {
- ASSERT(header == PacketHeader(CMSG_REALID_FRIEND_INVITE, FRIENDS) && "Invalid packet header for RealIdFriendInvite");
- }
-
- void Read() override;
- std::string ToString() const override;
+ Optional<uint32> PresenceId;
+ Optional<GameAccount::Handle> GameAccount;
+ Optional<uint32> AccountId;
+ Optional<std::string> AccountMail;
+ Optional<std::string> Nickname;
- std::string Email;
- std::string Message;
+ Optional<std::string> InvitationMsg;
+ std::string Source;
+ uint32 Role;
};
class FriendInviteResult final : public ServerPacket
@@ -106,32 +87,6 @@ namespace Battlenet
void Write() override;
std::string ToString() const override;
};
-
- class FriendsOfFriend final : public ServerPacket
- {
- public:
- FriendsOfFriend() : ServerPacket(PacketHeader(SMSG_FRIENDS_OF_FRIEND, FRIENDS))
- {
- }
-
- void Write() override;
- std::string ToString() const override;
- };
-
- class SocialNetworkCheckConnectedResult final : public ServerPacket
- {
- public:
- SocialNetworkCheckConnectedResult() : ServerPacket(PacketHeader(SMSG_SOCIAL_NETWORK_CHECK_CONNECTED_RESULT, FRIENDS)),
- Result(4601), SocialNetworkId(0) // 4601 = The Facebook add friend service is unavailable right now. Please try again later.
- {
- }
-
- void Write() override;
- std::string ToString() const override;
-
- uint16 Result;
- uint32 SocialNetworkId;
- };
}
}
diff --git a/src/server/bnetserver/Packets/PacketManager.cpp b/src/server/bnetserver/Packets/PacketManager.cpp
index 46ffc42d9f4..48216a39ab8 100644
--- a/src/server/bnetserver/Packets/PacketManager.cpp
+++ b/src/server/bnetserver/Packets/PacketManager.cpp
@@ -134,9 +134,10 @@ void Battlenet::PacketManager::RegisterFriendsPackets()
REGISTER_CLIENT_PACKET_NAME(PacketHeader(Friends::CMSG_GET_SOCIAL_NETWORK_FRIENDS, FRIENDS), "Friends::GetSocialNetworkFriends");
REGISTER_CLIENT_PACKET_NAME(PacketHeader(Friends::CMSG_SOCIAL_NETWORK_CONNECT, FRIENDS), "Friends::SocialNetworkConnect");
REGISTER_CLIENT_PACKET_NAME(PacketHeader(Friends::CMSG_SOCIAL_NETWORK_DISCONNECT, FRIENDS), "Friends::SocialNetworkDisconnect");
- REGISTER_CLIENT_PACKET(PacketHeader(Friends::CMSG_SOCIAL_NETWORK_CHECK_CONNECTED, FRIENDS), Friends::SocialNetworkCheckConnected);
- REGISTER_CLIENT_PACKET(PacketHeader(Friends::CMSG_GET_FRIENDS_OF_FRIEND, FRIENDS), Friends::GetFriendsOfFriend);
- REGISTER_CLIENT_PACKET(PacketHeader(Friends::CMSG_REALID_FRIEND_INVITE, FRIENDS), Friends::RealIdFriendInvite);
+ REGISTER_CLIENT_PACKET_NAME(PacketHeader(Friends::CMSG_SOCIAL_NETWORK_CHECK_CONNECTED, FRIENDS), "Friends::SocialNetworkCheckConnected");
+ REGISTER_CLIENT_PACKET_NAME(PacketHeader(Friends::CMSG_GET_FRIENDS_OF_FRIEND, FRIENDS), "Friends::GetFriendsOfFriend");
+ REGISTER_CLIENT_PACKET_NAME(PacketHeader(Friends::CMSG_REALID_FRIEND_INVITE, FRIENDS), "Friends::RealIdFriendInvite");
+ REGISTER_CLIENT_PACKET(PacketHeader(Friends::CMSG_SEND_INVITATION_REQUEST, FRIENDS), Friends::SendInvitationRequest);
REGISTER_SERVER_PACKET_NAME(PacketHeader(Friends::SMSG_FRIEND_INVITE_NOTIFY, FRIENDS), "Friends::FriendInviteNotify");
REGISTER_SERVER_PACKET(PacketHeader(Friends::SMSG_FRIEND_INVITE_RESULT, FRIENDS), Friends::FriendInviteResult);
@@ -147,15 +148,15 @@ void Battlenet::PacketManager::RegisterFriendsPackets()
REGISTER_SERVER_PACKET_NAME(PacketHeader(Friends::SMSG_SOCIAL_NETWORK_FRIENDS, FRIENDS), "Friends::SocialNetworkFriends");
REGISTER_SERVER_PACKET_NAME(PacketHeader(Friends::SMSG_SOCIAL_NETWORK_CONNECT_RESULT, FRIENDS), "Friends::SocialNetworkConnectResult");
REGISTER_SERVER_PACKET_NAME(PacketHeader(Friends::SMSG_SOCIAL_NETWORK_DISCONNECT_RESULT, FRIENDS), "Friends::SocialNetworkDisconnectResult");
- REGISTER_SERVER_PACKET(PacketHeader(Friends::SMSG_SOCIAL_NETWORK_CHECK_CONNECTED_RESULT, FRIENDS), Friends::SocialNetworkCheckConnectedResult);
+ REGISTER_SERVER_PACKET_NAME(PacketHeader(Friends::SMSG_SOCIAL_NETWORK_CHECK_CONNECTED_RESULT, FRIENDS), "Friends::SocialNetworkCheckConnectedResult");
REGISTER_SERVER_PACKET_NAME(PacketHeader(Friends::SMSG_MAX_FRIENDS_NOTIFY, FRIENDS), "Friends::MaxFriendsNotify");
REGISTER_SERVER_PACKET_NAME(PacketHeader(Friends::SMSG_FRIENDS_LIST_NOTIFY_3, FRIENDS), "Friends::FriendsListNotify3");
}
void Battlenet::PacketManager::RegisterPresencePackets()
{
- REGISTER_CLIENT_PACKET(PacketHeader(Presence::CMSG_UPDATE_REQUEST, PRESENCE), Presence::UpdateRequest);
- REGISTER_CLIENT_PACKET(PacketHeader(Presence::CMSG_STATISTIC_SUBSCRIBE, PRESENCE), Presence::StatisticSubscribe);
+ REGISTER_SERVER_PACKET_NAME(PacketHeader(Presence::CMSG_UPDATE_REQUEST, PRESENCE), "Presence::UpdateRequest");
+ REGISTER_SERVER_PACKET_NAME(PacketHeader(Presence::CMSG_STATISTIC_SUBSCRIBE, PRESENCE), "Presence::StatisticSubscribe");
REGISTER_SERVER_PACKET_NAME(PacketHeader(Presence::SMSG_UPDATE_NOTIFY, PRESENCE), "Presence::UpdateNotify");
REGISTER_SERVER_PACKET_NAME(PacketHeader(Presence::SMSG_FIELD_SPEC_ANNOUNCE, PRESENCE), "Presence::FieldSpecAnnounce");
diff --git a/src/server/bnetserver/Packets/PacketsBase.cpp b/src/server/bnetserver/Packets/PacketsBase.cpp
index da76865ff8d..87e24c96e3e 100644
--- a/src/server/bnetserver/Packets/PacketsBase.cpp
+++ b/src/server/bnetserver/Packets/PacketsBase.cpp
@@ -22,13 +22,15 @@
std::string Battlenet::PacketHeader::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::PacketHeader opcode: " << Opcode << ", channel: " << Channel;
+ stream << "Battlenet::PacketHeader" << std::endl;
+ APPEND_FIELD(stream, Command);
+ APPEND_FIELD(stream, Channel);
return stream.str();
}
Battlenet::ServerPacket::ServerPacket(PacketHeader const& header) : Packet(header, *new BitStream())
{
- _stream.Write(header.Opcode, 6);
+ _stream.Write(header.Command, 6);
_stream.Write(1, 1);
_stream.Write(header.Channel, 4);
}
diff --git a/src/server/bnetserver/Packets/PacketsBase.h b/src/server/bnetserver/Packets/PacketsBase.h
index d66205a33b8..e542c409e63 100644
--- a/src/server/bnetserver/Packets/PacketsBase.h
+++ b/src/server/bnetserver/Packets/PacketsBase.h
@@ -20,8 +20,9 @@
#include "AuthCodes.h"
#include "BitStream.h"
-#include "Define.h"
+#include "Common.h"
#include "Errors.h"
+#include "PacketsCommon.h"
#include <string>
#include <boost/asio/ip/tcp.hpp>
@@ -46,19 +47,19 @@ namespace Battlenet
PROFILE = 14
};
- struct PacketHeader
+ struct PacketHeader : public PrintableComponent
{
- PacketHeader(uint32 opcode, uint32 channel) : Opcode(opcode), Channel(channel) { }
- PacketHeader() : Opcode(0), Channel(AUTHENTICATION) { }
+ PacketHeader(uint32 opcode, uint32 channel) : Command(opcode), Channel(channel) { }
+ PacketHeader() : Command(0), Channel(AUTHENTICATION) { }
- uint32 Opcode;
+ uint32 Command;
int32 Channel;
bool operator<(PacketHeader const& right) const
{
- if (Opcode < right.Opcode)
+ if (Command < right.Command)
return true;
- if (Opcode > right.Opcode)
+ if (Command > right.Command)
return false;
return Channel < right.Channel;
@@ -66,10 +67,10 @@ namespace Battlenet
bool operator==(PacketHeader const& right) const
{
- return Opcode == right.Opcode && Channel == right.Channel;
+ return Command == right.Command && Channel == right.Channel;
}
- std::string ToString() const;
+ std::string ToString() const override;
};
class Packet
@@ -90,8 +91,8 @@ namespace Battlenet
BitStream& _stream;
private:
- Packet(Packet const& right);
- Packet& operator=(Packet const& right);
+ Packet(Packet const& right) = delete;
+ Packet& operator=(Packet const& right) = delete;
};
class ClientPacket : public Packet
diff --git a/src/server/bnetserver/Packets/PacketsCommon.cpp b/src/server/bnetserver/Packets/PacketsCommon.cpp
new file mode 100644
index 00000000000..f0febcc8d90
--- /dev/null
+++ b/src/server/bnetserver/Packets/PacketsCommon.cpp
@@ -0,0 +1,111 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "PacketsCommon.h"
+#include "Util.h"
+
+std::string Battlenet::Version::Record::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Version::Record" << std::endl;
+ APPEND_FIELD(stream, ProgramId);
+ APPEND_FIELD(stream, Component);
+ APPEND_FIELD(stream, Version);
+ return stream.str();
+}
+
+std::string Battlenet::Cache::Handle::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Cache::Handle" << std::endl;
+ APPEND_FIELD(stream, Type);
+ APPEND_FIELD(stream, Region);
+ stream << "ModuleId: " << ByteArrayToHexStr(ModuleId, 32) << std::endl;
+ return stream.str();
+}
+
+std::string Battlenet::Account::FullName::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Account::FullName" << std::endl;
+ APPEND_FIELD(stream, GivenName);
+ APPEND_FIELD(stream, Surname);
+ return stream.str();
+}
+
+std::string Battlenet::GameAccount::Handle::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::GameAccount::Handle" << std::endl;
+ APPEND_FIELD(stream, Region);
+ APPEND_FIELD(stream, ProgramId);
+ APPEND_FIELD(stream, Id);
+ return stream.str();
+}
+
+std::string Battlenet::PrintableRealmHandle::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::RealmHandle" << std::endl;
+ APPEND_FIELD(stream, Region);
+ APPEND_FIELD(stream, Site);
+ APPEND_FIELD(stream, Realm);
+ return stream.str();
+}
+
+std::string Battlenet::Toon::FullName::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Toon::FullName" << std::endl;
+ APPEND_FIELD(stream, Region);
+ APPEND_FIELD(stream, ProgramId);
+ APPEND_FIELD(stream, Realm);
+ APPEND_FIELD(stream, Name);
+ return stream.str();
+}
+
+std::string Battlenet::Toon::Handle::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Toon::Handle" << std::endl;
+ APPEND_FIELD(stream, Region);
+ APPEND_FIELD(stream, ProgramId);
+ APPEND_FIELD(stream, Realm);
+ APPEND_FIELD(stream, Id);
+ return stream.str();
+}
+
+std::string Battlenet::Profile::RecordAddress::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::Profile::RecordAddress" << std::endl;
+ APPEND_FIELD(stream, Label);
+ APPEND_FIELD(stream, Id);
+ return stream.str();
+}
+
+std::ostream& Battlenet::Format::FieldToString(std::ostream& stream, char const* fieldName, PrintableComponent const& u, std::true_type)
+{
+ if (fieldName[0])
+ stream << fieldName << ": ";
+ return stream << u.ToString();
+}
+
+std::ostream& Battlenet::Format::FieldToString(std::ostream& stream, char const* fieldName, uint8 const& u, std::false_type)
+{
+ return FieldToString(stream, fieldName, uint32(u), std::false_type());
+}
diff --git a/src/server/bnetserver/Packets/PacketsCommon.h b/src/server/bnetserver/Packets/PacketsCommon.h
new file mode 100644
index 00000000000..a8eddd87463
--- /dev/null
+++ b/src/server/bnetserver/Packets/PacketsCommon.h
@@ -0,0 +1,180 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef PacketsCommon_h__
+#define PacketsCommon_h__
+
+#include "Common.h"
+#include "Realm/Realm.h"
+#include <typeinfo>
+
+namespace Battlenet
+{
+ struct PrintableComponent
+ {
+ virtual std::string ToString() const = 0;
+ };
+
+ namespace Format
+ {
+ template<typename T>
+ struct is_printable : std::is_base_of<PrintableComponent, typename std::remove_pointer<T>::type>::type
+ {
+ };
+
+ template<typename T>
+ typename std::enable_if<!std::is_pointer<T>::value, T>::type const& Dereference(T const& t) { return t; };
+
+ template<typename T>
+ typename std::enable_if<std::is_pointer<T>::value, typename std::remove_pointer<T>::type>::type const& Dereference(T const& t) { return *t; };
+
+ template<typename T>
+ std::ostream& FieldToString(std::ostream& stream, char const* fieldName, T const& u, std::false_type)
+ {
+ if (fieldName[0])
+ stream << fieldName << ": ";
+ return stream << u << std::endl;
+ }
+
+ std::ostream& FieldToString(std::ostream& stream, char const* fieldName, PrintableComponent const& u, std::true_type);
+ std::ostream& FieldToString(std::ostream& stream, char const* fieldName, uint8 const& u, std::false_type);
+
+ template<typename T>
+ std::ostream& FieldToString(std::ostream& stream, char const* fieldName, std::vector<T> const& u, std::false_type)
+ {
+ stream << fieldName << ":" << std::endl;
+ for (T const& t : u)
+ FieldToString(stream, "", Dereference(t), is_printable<T>());
+ return stream;
+ }
+
+ template<typename T>
+ std::ostream& FieldToString(std::ostream& stream, char const* fieldName, Optional<T> const& u)
+ {
+ if (u)
+ FieldToString(stream, fieldName, Dereference(*u), is_printable<T>());
+ return stream;
+ }
+
+ template<typename T>
+ std::ostream& FieldToString(std::ostream& stream, char const* fieldName, T const& u)
+ {
+ return FieldToString(stream, fieldName, Dereference(u), is_printable<T>());
+ }
+ }
+
+#define APPEND_FIELD(stream, field) Format::FieldToString(stream, #field, field)
+
+ namespace Version
+ {
+ struct Record : public PrintableComponent
+ {
+ std::string ProgramId;
+ std::string Component;
+ uint32 Version;
+
+ std::string ToString() const override;
+ };
+ }
+
+ namespace Cache
+ {
+ struct Handle : public PrintableComponent
+ {
+ std::string Type;
+ std::string Region;
+ uint8 ModuleId[32] = { };
+
+ std::string ToString() const override;
+ };
+ }
+
+ namespace Account
+ {
+ struct FullName : public PrintableComponent
+ {
+ std::string GivenName;
+ std::string Surname;
+
+ std::string ToString() const override;
+ };
+ }
+
+ namespace GameAccount
+ {
+ struct Handle : public PrintableComponent
+ {
+ uint8 Region = 0;
+ std::string ProgramId;
+ uint32 Id = 0;
+
+ std::string ToString() const override;
+ };
+ }
+
+ // For use in packets
+ struct PrintableRealmHandle : public RealmHandle, public PrintableComponent
+ {
+ PrintableRealmHandle() : RealmHandle() { }
+ PrintableRealmHandle(uint8 region, uint8 battlegroup, uint32 index)
+ : RealmHandle(region, battlegroup, index) { }
+
+ PrintableRealmHandle& operator=(RealmHandle const& r)
+ {
+ RealmHandle::operator=(r);
+ return *this;
+ }
+
+ std::string ToString() const override;
+ };
+
+ namespace Toon
+ {
+ struct FullName : public PrintableComponent
+ {
+ uint8 Region = 0;
+ std::string ProgramId;
+ uint32 Realm = 0;
+ std::string Name;
+
+ std::string ToString() const override;
+ };
+
+ struct Handle : public PrintableComponent
+ {
+ uint8 Region = 0;
+ std::string ProgramId;
+ uint32 Realm = 0;
+ uint64 Id = 0;
+
+ std::string ToString() const override;
+ };
+ }
+
+ namespace Profile
+ {
+ struct RecordAddress : public PrintableComponent
+ {
+ uint32 Label = 0;
+ uint64 Id = 0;
+
+ std::string ToString() const override;
+ };
+ }
+}
+
+#endif // PacketsCommon_h__
diff --git a/src/server/bnetserver/Packets/PresencePackets.cpp b/src/server/bnetserver/Packets/PresencePackets.cpp
deleted file mode 100644
index ac6af093fc8..00000000000
--- a/src/server/bnetserver/Packets/PresencePackets.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Session.h"
-#include "PresencePackets.h"
-
-void Battlenet::Presence::UpdateRequest::Read()
-{
-
-}
-
-std::string Battlenet::Presence::UpdateRequest::ToString() const
-{
- return "Battlenet::Presence::UpdateRequest";
-}
-
-void Battlenet::Presence::StatisticSubscribe::Read()
-{
-}
-
-std::string Battlenet::Presence::StatisticSubscribe::ToString() const
-{
- return "Battlenet::Presence::StatisticSubscribe";
-}
diff --git a/src/server/bnetserver/Packets/PresencePackets.h b/src/server/bnetserver/Packets/PresencePackets.h
index 9c4464ccab3..4494e3d1f17 100644
--- a/src/server/bnetserver/Packets/PresencePackets.h
+++ b/src/server/bnetserver/Packets/PresencePackets.h
@@ -33,30 +33,6 @@ namespace Battlenet
SMSG_FIELD_SPEC_ANNOUNCE = 0x1, // Not implemented
SMSG_STATISTICS_UPDATE = 0x3 // Not implemented
};
-
- class UpdateRequest final : public ClientPacket
- {
- public:
- UpdateRequest(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
- {
- ASSERT(header == PacketHeader(CMSG_UPDATE_REQUEST, PRESENCE) && "Invalid packet header for UpdateRequest");
- }
-
- void Read() override;
- std::string ToString() const override;
- };
-
- class StatisticSubscribe final : public ClientPacket
- {
- public:
- StatisticSubscribe(PacketHeader const& header, BitStream& stream) : ClientPacket(header, stream)
- {
- ASSERT(header == PacketHeader(CMSG_STATISTIC_SUBSCRIBE, PRESENCE) && "Invalid packet header for StatisticSubscribe");
- }
-
- void Read() override;
- std::string ToString() const override;
- };
}
}
diff --git a/src/server/bnetserver/Packets/SupportPackets.h b/src/server/bnetserver/Packets/SupportPackets.h
index 3475fd687d2..03bd53e4bf6 100644
--- a/src/server/bnetserver/Packets/SupportPackets.h
+++ b/src/server/bnetserver/Packets/SupportPackets.h
@@ -26,7 +26,8 @@ namespace Battlenet
{
enum Opcode
{
- CMSG_COMPLAINT_REQUEST = 0x0 // Not implemented
+ CMSG_COMPLAINT_REQUEST = 0x0, // Deprecated in client
+ CMSG_COMPLAINT_REQUEST2 = 0x1 // Not implemented
};
}
}
diff --git a/src/server/bnetserver/Packets/WoWRealmPackets.cpp b/src/server/bnetserver/Packets/WoWRealmPackets.cpp
index 0a86d671afc..4a86d97d817 100644
--- a/src/server/bnetserver/Packets/WoWRealmPackets.cpp
+++ b/src/server/bnetserver/Packets/WoWRealmPackets.cpp
@@ -20,21 +20,11 @@
#include <boost/lexical_cast.hpp>
#include <boost/asio/ip/address.hpp>
-std::string Battlenet::WoWRealm::ListSubscribeRequest::ToString() const
-{
- return "Battlenet::WoWRealm::ListSubscribeRequest";
-}
-
void Battlenet::WoWRealm::ListSubscribeRequest::CallHandler(Session* session)
{
session->HandleListSubscribeRequest(*this);
}
-std::string Battlenet::WoWRealm::ListUnsubscribe::ToString() const
-{
- return "Battlenet::WoWRealm::ListUnsubscribe";
-}
-
void Battlenet::WoWRealm::ListUnsubscribe::CallHandler(Session* session)
{
session->HandleListUnsubscribe(*this);
@@ -42,19 +32,21 @@ void Battlenet::WoWRealm::ListUnsubscribe::CallHandler(Session* session)
void Battlenet::WoWRealm::JoinRequestV2::Read()
{
- ClientSeed = _stream.Read<uint32>(32);
- _stream.Read<uint32>(20);
- Realm.Region = _stream.Read<uint8>(8);
- _stream.Read<uint16>(12);
- Realm.Battlegroup = _stream.Read<uint8>(8);
- Realm.Index = _stream.Read<uint32>(32);
+ ClientSalt = _stream.Read<uint32>(32);
+ _stream.ReadSkip(20);
+ Id.Region = _stream.Read<uint8>(8);
+ _stream.ReadSkip(12);
+ Id.Site = _stream.Read<uint8>(8);
+ Id.Realm = _stream.Read<uint32>(32);
}
std::string Battlenet::WoWRealm::JoinRequestV2::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::WoWRealm::JoinRequestV2 ClientSeed " << ClientSeed << " Region " << uint32(Realm.Region) << " Battlegroup " << uint32(Realm.Battlegroup) << " Index " << Realm.Index;
- return stream.str().c_str();
+ stream << "Battlenet::WoWRealm::JoinRequestV2" << std::endl;
+ APPEND_FIELD(stream, Id);
+ APPEND_FIELD(stream, ClientSalt);
+ return stream.str();
}
void Battlenet::WoWRealm::JoinRequestV2::CallHandler(Session* session)
@@ -62,77 +54,66 @@ void Battlenet::WoWRealm::JoinRequestV2::CallHandler(Session* session)
session->HandleJoinRequestV2(*this);
}
-Battlenet::WoWRealm::ListSubscribeResponse::~ListSubscribeResponse()
-{
- for (ServerPacket* realmData : RealmData)
- delete realmData;
-}
-
void Battlenet::WoWRealm::ListSubscribeResponse::Write()
{
- _stream.Write(Response, 1);
- if (Response == SUCCESS)
+ _stream.Write(Type, 1);
+ if (Type == SUCCESS)
{
- _stream.Write(CharacterCounts.size(), 7);
- for (CharacterCountEntry const& entry : CharacterCounts)
+ _stream.Write(ToonCounts.size(), 7);
+ for (ToonCountEntry const& entry : ToonCounts)
{
_stream.Write(entry.Realm.Region, 8);
- _stream.Write(0, 12);
- _stream.Write(entry.Realm.Battlegroup, 8);
- _stream.Write(entry.Realm.Index, 32);
- _stream.Write(entry.CharacterCount, 16);
- }
-
- for (ServerPacket* realmData : RealmData)
- {
- realmData->Write();
- _stream.WriteBytes(realmData->GetData(), realmData->GetSize());
+ _stream.WriteSkip(12);
+ _stream.Write(entry.Realm.Site, 8);
+ _stream.Write(entry.Realm.Realm, 32);
+ _stream.Write(entry.Count, 16);
}
}
else
- _stream.Write(ResponseCode, 8);
+ _stream.Write(Failure, 8);
}
-std::string Battlenet::WoWRealm::ListSubscribeResponse::ToString() const
+std::string Battlenet::WoWRealm::ListSubscribeResponse::ToonCountEntry::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::WoWRealm::ListSubscribeResponse";
-
- if (Response == SUCCESS)
- {
- stream << " Realms " << CharacterCounts.size();
+ stream << "Battlenet::WoWRealm::ListSubscribeResponse::ToonCountEntry" << std::endl;
+ APPEND_FIELD(stream, Realm);
+ APPEND_FIELD(stream, Count);
+ return stream.str();
+}
- for (CharacterCountEntry const& entry : CharacterCounts)
- stream << std::endl << "Region " << uint32(entry.Realm.Region) << " Battlegroup " << uint32(entry.Realm.Region) << " Index " << entry.Realm.Index << " Characters " << entry.CharacterCount;
+std::string Battlenet::WoWRealm::ListSubscribeResponse::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::WoWRealm::ListSubscribeResponse" << std::endl;
- for (ServerPacket* realmData : RealmData)
- stream << std::endl << realmData->ToString();
- }
+ if (Type == SUCCESS)
+ APPEND_FIELD(stream, ToonCounts);
else
- stream << " Failure";
+ APPEND_FIELD(stream, Failure);
- return stream.str().c_str();
+ return stream.str();
}
void Battlenet::WoWRealm::ListUpdate::Write()
{
- _stream.Write(UpdateState, 1);
- if (UpdateState == UPDATE)
+ _stream.Write(State.Type, 1);
+ if (State.Type == StateType::UPDATE)
{
- _stream.Write(Timezone, 32);
- _stream.WriteFloat(Population);
- _stream.Write(Lock, 8);
- _stream.Write(0, 19);
- _stream.Write(Type + -std::numeric_limits<int32>::min(), 32);
- _stream.WriteString(Name, 10);
- _stream.Write(!Version.empty(), 1);
- if (!Version.empty())
+ _stream.Write(State.Update.Category, 32);
+ _stream.WriteFloat(State.Update.Population);
+ _stream.Write(State.Update.StateFlags, 8);
+ _stream.WriteSkip(19);
+ _stream.Write(State.Update.Type + -std::numeric_limits<int32>::min(), 32);
+ _stream.WriteString(State.Update.Name, 10);
+ _stream.Write(State.Update.PrivilegedData.is_initialized(), 1);
+ if (State.Update.PrivilegedData.is_initialized())
{
- _stream.WriteString(Version, 5);
- _stream.Write(Id.Build, 32);
+ _stream.WriteString(State.Update.PrivilegedData->Version, 5);
+ _stream.Write(State.Update.PrivilegedData->ConfigId, 32);
- boost::asio::ip::address_v4::bytes_type ip = Address.address().to_v4().to_bytes();
- uint16 port = Address.port();
+ boost::asio::ip::address_v4::bytes_type ip = State.Update.PrivilegedData->Address.address().to_v4().to_bytes();
+ uint16 port = State.Update.PrivilegedData->Address.port();
EndianConvertReverse(ip);
EndianConvertReverse(port);
@@ -141,67 +122,94 @@ void Battlenet::WoWRealm::ListUpdate::Write()
_stream.WriteBytes(&port, 2);
}
- _stream.Write(Flags, 8);
+ _stream.Write(State.Update.InfoFlags, 8);
}
_stream.Write(Id.Region, 8);
- _stream.Write(0, 12);
- _stream.Write(Id.Battlegroup, 8);
- _stream.Write(Id.Index, 32);
+ _stream.WriteSkip(12);
+ _stream.Write(Id.Site, 8);
+ _stream.Write(Id.Realm, 32);
}
-std::string Battlenet::WoWRealm::ListUpdate::ToString() const
+std::string Battlenet::WoWRealm::ListUpdate::PrivilegedDataType::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::WoWRealm::ListUpdate";
- if (UpdateState == UPDATE)
- {
- stream << " Timezone: " << Timezone << " Population: " << Population << " Lock: " << uint32(Lock) << " Type: " << Type << " Name: " << Name
- << " Flags: " << uint32(Flags) << " Region: " << uint32(Id.Region) << " Battlegroup: " << uint32(Id.Battlegroup) << " Index: " << Id.Index;
+ stream << "Battlenet::WoWRealm::RealmInfo::PrivilegedData" << std::endl;
+ APPEND_FIELD(stream, Version);
+ APPEND_FIELD(stream, ConfigId);
+ APPEND_FIELD(stream, Address);
+ return stream.str();
+}
- if (!Version.empty())
- stream << " Version: " << Version;
- }
+std::string Battlenet::WoWRealm::ListUpdate::StateType::UpdateType::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::WoWRealm::ListUpdate::State::Update" << std::endl;
+ APPEND_FIELD(stream, InfoFlags);
+ APPEND_FIELD(stream, Name);
+ APPEND_FIELD(stream, Type);
+ APPEND_FIELD(stream, Category);
+ APPEND_FIELD(stream, StateFlags);
+ APPEND_FIELD(stream, Population);
+ APPEND_FIELD(stream, PrivilegedData);
+ return stream.str();
+}
+
+std::string Battlenet::WoWRealm::ListUpdate::StateType::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::WoWRealm::ListUpdate::State" << std::endl;
+
+ if (Type == UPDATE)
+ APPEND_FIELD(stream, Update);
else
- stream << " Delete realm [Region: " << uint32(Id.Region) << " Battlegroup : " << uint32(Id.Battlegroup) << " Index : " << Id.Index << "]";
+ APPEND_FIELD(stream, Delete);
- return stream.str().c_str();
+ return stream.str();
+}
+
+std::string Battlenet::WoWRealm::ListUpdate::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::WoWRealm::ListUpdate" << std::endl;
+ APPEND_FIELD(stream, Id);
+ APPEND_FIELD(stream, State);
+ return stream.str();
}
void Battlenet::WoWRealm::ToonReady::Write()
{
- _stream.Write(Realm.Region, 8);
- _stream.WriteFourCC(Game);
- uint32 realmAddress = ((Realm.Battlegroup << 16) & 0xFF0000) | uint16(Realm.Index);
- _stream.Write(realmAddress, 32);
- _stream.WriteString(Name, 7, -2);
+ _stream.Write(Name.Region, 8);
+ _stream.WriteFourCC(Name.ProgramId);
+ _stream.Write(Name.Realm, 32);
+ _stream.WriteString(Name.Name, 7, -2);
_stream.WriteSkip(21);
- _stream.Write(0, 64); // Unknown
- _stream.Write(0, 32); // Unknown
- _stream.Write(Guid, 64);
- _stream.Write(realmAddress, 32);
- _stream.Write(Realm.Region, 8);
- _stream.WriteFourCC(Game);
+ _stream.Write(ProfileAddress.Id, 64);
+ _stream.Write(ProfileAddress.Label, 32);
+ _stream.Write(Handle.Id, 64);
+ _stream.Write(Handle.Realm, 32);
+ _stream.Write(Handle.Region, 8);
+ _stream.WriteFourCC(Handle.ProgramId);
}
std::string Battlenet::WoWRealm::ToonReady::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::WoWRealm::ToonReady" << " Game: " << Game
- << ", Region: " << uint32(Realm.Region) << ", Battlegroup: " << uint32(Realm.Battlegroup) << ", Index: " << Realm.Index
- << ", Guid: " << Guid << ", Name: " << Name;
-
- return stream.str().c_str();
+ stream << "Battlenet::WoWRealm::ToonReady" << std::endl;
+ APPEND_FIELD(stream, Name);
+ APPEND_FIELD(stream, Handle);
+ APPEND_FIELD(stream, ProfileAddress);
+ return stream.str();
}
void Battlenet::WoWRealm::JoinResponseV2::Write()
{
- _stream.Write(Response, 1);
- if (Response == SUCCESS)
+ _stream.Write(Type, 1);
+ if (Type == SUCCESS)
{
- _stream.Write(ServerSeed, 32);
- _stream.Write(IPv4.size(), 5);
- for (tcp::endpoint const& addr : IPv4)
+ _stream.Write(Success.ServerSalt, 32);
+ _stream.Write(Success.IPv4.size(), 5);
+ for (tcp::endpoint const& addr : Success.IPv4)
{
boost::asio::ip::address_v4::bytes_type ip = addr.address().to_v4().to_bytes();
uint16 port = addr.port();
@@ -212,8 +220,8 @@ void Battlenet::WoWRealm::JoinResponseV2::Write()
_stream.WriteBytes(&port, 2);
}
- _stream.Write(IPv6.size(), 5);
- for (tcp::endpoint const& addr : IPv6)
+ _stream.Write(Success.IPv6.size(), 5);
+ for (tcp::endpoint const& addr : Success.IPv6)
{
boost::asio::ip::address_v6::bytes_type ip = addr.address().to_v6().to_bytes();
uint16 port = addr.port();
@@ -225,24 +233,28 @@ void Battlenet::WoWRealm::JoinResponseV2::Write()
}
}
else
- _stream.Write(ResponseCode, 8);
+ _stream.Write(Failure, 8);
+}
+
+std::string Battlenet::WoWRealm::JoinResponseV2::SuccessType::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::WoWRealm::JoinResponseV2::Success" << std::endl;
+ APPEND_FIELD(stream, ServerSalt);
+ APPEND_FIELD(stream, IPv4);
+ APPEND_FIELD(stream, IPv6);
+ return stream.str();
}
std::string Battlenet::WoWRealm::JoinResponseV2::ToString() const
{
std::ostringstream stream;
- stream << "Battlenet::WoWRealm::JoinResponseV2";
- if (Response == SUCCESS)
- {
- stream << " ServerSeed " << ServerSeed << " IPv4 Addresses " << IPv4.size() << " IPv6 Addresses " << IPv6.size();
- for (tcp::endpoint const& addr : IPv4)
- stream << std::endl << "Battlenet::WoWRealm::JoinResponseV2::Address " << boost::lexical_cast<std::string>(addr);
+ stream << "Battlenet::WoWRealm::JoinResponseV2" << std::endl;
- for (tcp::endpoint const& addr : IPv6)
- stream << std::endl << "Battlenet::WoWRealm::JoinResponseV2::Address " << boost::lexical_cast<std::string>(addr);
- }
+ if (Type == SUCCESS)
+ APPEND_FIELD(stream, Success);
else
- stream << " Failure";
+ APPEND_FIELD(stream, Failure);
- return stream.str().c_str();
+ return stream.str();
}
diff --git a/src/server/bnetserver/Packets/WoWRealmPackets.h b/src/server/bnetserver/Packets/WoWRealmPackets.h
index 6c0eb431dde..9daadc6a075 100644
--- a/src/server/bnetserver/Packets/WoWRealmPackets.h
+++ b/src/server/bnetserver/Packets/WoWRealmPackets.h
@@ -49,7 +49,8 @@ namespace Battlenet
}
void Read() override { }
- std::string ToString() const override;
+ std::string ToString() const override { return "Battlenet::WoWRealm::ListSubscribeRequest"; }
+
void CallHandler(Session* session) override;
};
@@ -62,7 +63,7 @@ namespace Battlenet
}
void Read() override { }
- std::string ToString() const override;
+ std::string ToString() const override { return "Battlenet::WoWRealm::ListUnsubscribe"; }
void CallHandler(Session* session) override;
};
@@ -78,68 +79,92 @@ namespace Battlenet
std::string ToString() const override;
void CallHandler(Session* session) override;
- uint32 ClientSeed = 0;
- RealmId Realm;
+ uint32 ClientSalt = 0;
+ PrintableRealmHandle Id;
};
class ListSubscribeResponse final : public ServerPacket
{
public:
- enum Result
+ ListSubscribeResponse() : ServerPacket(PacketHeader(SMSG_LIST_SUBSCRIBE_RESPONSE, WOWREALM))
{
- SUCCESS = 0,
- FAILURE = 1
- };
+ }
- ListSubscribeResponse() : ServerPacket(PacketHeader(SMSG_LIST_SUBSCRIBE_RESPONSE, WOWREALM)),
- Response(SUCCESS), ResponseCode(26)
+ struct ToonCountEntry : public PrintableComponent
{
- }
+ ToonCountEntry(PrintableRealmHandle const& realm, uint16 count) : Realm(realm), Count(count) { }
- ~ListSubscribeResponse();
+ PrintableRealmHandle Realm;
+ uint16 Count;
- struct CharacterCountEntry
- {
- RealmId Realm;
- uint32 CharacterCount;
+ std::string ToString() const override;
};
void Write() override;
std::string ToString() const override;
- Result Response;
- uint8 ResponseCode;
- std::vector<CharacterCountEntry> CharacterCounts;
- std::vector<ServerPacket*> RealmData;
+ enum
+ {
+ SUCCESS = 0,
+ FAILURE = 1
+ };
+
+ int32 Type = SUCCESS;
+
+ std::vector<ToonCountEntry> ToonCounts;
+ Wow::AuthResult Failure;
};
class ListUpdate final : public ServerPacket
{
public:
- enum State
- {
- DELETED = 0,
- UPDATE = 1
- };
-
- ListUpdate() : ServerPacket(PacketHeader(SMSG_LIST_UPDATE, WOWREALM)), UpdateState(UPDATE),
- Timezone(0), Population(0.0f), Lock(0), Type(0), Name(""), Version(""), Flags(0)
+ ListUpdate() : ServerPacket(PacketHeader(SMSG_LIST_UPDATE, WOWREALM))
{
}
void Write() override;
std::string ToString() const override;
- int UpdateState;
- uint32 Timezone;
- float Population;
- uint8 Lock;
- uint32 Type;
- std::string Name;
- std::string Version;
- tcp::endpoint Address;
- uint8 Flags;
- RealmId Id;
+ PrintableRealmHandle Id;
+
+ struct PrivilegedDataType : public PrintableComponent
+ {
+ std::string Version;
+ uint32 ConfigId = 0;
+ tcp::endpoint Address;
+
+ std::string ToString() const override;
+ };
+
+ struct StateType : public PrintableComponent
+ {
+ enum
+ {
+ DELETED = 0,
+ UPDATE = 1
+ };
+
+ int32 Type = UPDATE;
+ struct DeleteType : public PrintableComponent
+ {
+ std::string ToString() const override { return "Battlenet::WoWRealm::ListUpdate::State::Delete"; }
+ } Delete;
+
+ struct UpdateType : public PrintableComponent
+ {
+ uint8 InfoFlags = 0;
+ std::string Name;
+ int32 Type = 0;
+ uint32 Category = 0;
+ uint8 StateFlags = 0;
+ float Population = 0.0f;
+ Optional<PrivilegedDataType> PrivilegedData;
+
+ std::string ToString() const override;
+ } Update;
+
+ std::string ToString() const override;
+ } State;
};
class ListComplete final : public ServerPacket
@@ -156,17 +181,16 @@ namespace Battlenet
class ToonReady final : public ServerPacket
{
public:
- ToonReady() : ServerPacket(PacketHeader(SMSG_TOON_READY, WOWREALM)), Game("WoW"), Guid(0)
+ ToonReady() : ServerPacket(PacketHeader(SMSG_TOON_READY, WOWREALM))
{
}
void Write() override;
std::string ToString() const override;
- std::string Game;
- RealmId Realm;
- uint64 Guid;
- std::string Name;
+ Toon::FullName Name;
+ Toon::Handle Handle;
+ Profile::RecordAddress ProfileAddress;
};
class ToonLoggedOut final : public ServerPacket
@@ -183,25 +207,30 @@ namespace Battlenet
class JoinResponseV2 final : public ServerPacket
{
public:
- enum Result
+ JoinResponseV2() : ServerPacket(PacketHeader(SMSG_JOIN_RESPONSE_V2, WOWREALM))
+ {
+ }
+
+ void Write() override;
+ std::string ToString() const override;
+
+ enum
{
SUCCESS = 0,
FAILURE = 1
};
- JoinResponseV2() : ServerPacket(PacketHeader(SMSG_JOIN_RESPONSE_V2, WOWREALM)),
- Response(SUCCESS), ResponseCode(26), ServerSeed(0)
+ int32 Type = SUCCESS;
+ struct SuccessType : public PrintableComponent
{
- }
+ uint32 ServerSalt;
+ std::vector<tcp::endpoint> IPv4;
+ std::vector<tcp::endpoint> IPv6;
- void Write() override;
- std::string ToString() const override;
+ std::string ToString() const override;
+ } Success;
- Result Response;
- uint8 ResponseCode;
- uint32 ServerSeed;
- std::vector<tcp::endpoint> IPv4;
- std::vector<tcp::endpoint> IPv6;
+ Wow::AuthResult Failure;
};
}
}
diff --git a/src/server/bnetserver/Realms/RealmList.cpp b/src/server/bnetserver/Realms/RealmList.cpp
index ff7e2779a6e..089ca37a54a 100644
--- a/src/server/bnetserver/Realms/RealmList.cpp
+++ b/src/server/bnetserver/Realms/RealmList.cpp
@@ -65,7 +65,7 @@ inline void UpdateField(FieldType& out, FieldType const& in, bool& changed)
}
}
-void RealmList::UpdateRealm(Battlenet::RealmId const& id, const std::string& name, ip::address const& address, ip::address const& localAddr,
+void RealmList::UpdateRealm(Battlenet::RealmHandle const& id, uint32 build, const std::string& name, ip::address const& address, ip::address const& localAddr,
ip::address const& localSubmask, uint16 port, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel,
float population)
{
@@ -75,6 +75,7 @@ void RealmList::UpdateRealm(Battlenet::RealmId const& id, const std::string& nam
realm.Keep = true;
realm.Id = id;
+ UpdateField(realm.Build, build, realm.Updated);
UpdateField(realm.Name, name, realm.Updated);
UpdateField(realm.Type, icon, realm.Updated);
UpdateField(realm.Flags, flag, realm.Updated);
@@ -142,6 +143,10 @@ void RealmList::UpdateRealms(boost::system::error_code const& error)
uint16 port = fields[5].GetUInt16();
uint8 icon = fields[6].GetUInt8();
+ if (icon == REALM_TYPE_FFA_PVP)
+ icon = REALM_TYPE_PVP;
+ if (icon >= MAX_CLIENT_REALM_TYPE)
+ icon = REALM_TYPE_NORMAL;
RealmFlags flag = RealmFlags(fields[7].GetUInt8());
uint8 timezone = fields[8].GetUInt8();
uint8 allowedSecurityLevel = fields[9].GetUInt8();
@@ -151,10 +156,10 @@ void RealmList::UpdateRealms(boost::system::error_code const& error)
uint8 region = fields[12].GetUInt8();
uint8 battlegroup = fields[13].GetUInt8();
- Battlenet::RealmId id{ region, battlegroup, realmId, build };
+ Battlenet::RealmHandle id{ region, battlegroup, realmId };
- UpdateRealm(id, name, externalAddress, localAddress, localSubmask, port, icon, flag, timezone,
- (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), pop);
+ UpdateRealm(id, build, name, externalAddress, localAddress, localSubmask, port, icon, flag,
+ timezone, (allowedSecurityLevel <= SEC_ADMINISTRATOR ? AccountTypes(allowedSecurityLevel) : SEC_ADMINISTRATOR), pop);
TC_LOG_TRACE("realmlist", "Realm \"%s\" at %s:%u.", name.c_str(), externalAddress.to_string().c_str(), port);
}
@@ -168,7 +173,7 @@ void RealmList::UpdateRealms(boost::system::error_code const& error)
}
std::vector<Realm const*> updatedRealms;
- std::vector<Battlenet::RealmId> deletedRealms;
+ std::vector<Battlenet::RealmHandle> deletedRealms;
for (RealmMap::value_type& pair : _realms)
{
@@ -181,7 +186,7 @@ void RealmList::UpdateRealms(boost::system::error_code const& error)
pair.second.Keep = false;
}
- for (Battlenet::RealmId const& deleted : deletedRealms)
+ for (Battlenet::RealmHandle const& deleted : deletedRealms)
_realms.erase(deleted);
if (!updatedRealms.empty() || !deletedRealms.empty())
@@ -200,7 +205,7 @@ void RealmList::UpdateRealms(boost::system::error_code const& error)
}
}
-Realm const* RealmList::GetRealm(Battlenet::RealmId const& id) const
+Realm const* RealmList::GetRealm(Battlenet::RealmHandle const& id) const
{
auto itr = _realms.find(id);
if (itr != _realms.end())
diff --git a/src/server/bnetserver/Realms/RealmList.h b/src/server/bnetserver/Realms/RealmList.h
index 5e0a73017cc..670c51a7c36 100644
--- a/src/server/bnetserver/Realms/RealmList.h
+++ b/src/server/bnetserver/Realms/RealmList.h
@@ -20,7 +20,7 @@
#define _REALMLIST_H
#include "Common.h"
-#include "Realm.h"
+#include "Realm/Realm.h"
#include "WorldListener.h"
#include <boost/asio/ip/address.hpp>
#include <boost/asio/ip/tcp.hpp>
@@ -33,7 +33,7 @@ using namespace boost::asio;
class RealmList
{
public:
- typedef std::map<Battlenet::RealmId, Realm> RealmMap;
+ typedef std::map<Battlenet::RealmHandle, Realm> RealmMap;
static RealmList* instance()
{
@@ -47,13 +47,13 @@ public:
void Close();
RealmMap const& GetRealms() const { return _realms; }
- Realm const* GetRealm(Battlenet::RealmId const& id) const;
+ Realm const* GetRealm(Battlenet::RealmHandle const& id) const;
private:
RealmList();
void UpdateRealms(boost::system::error_code const& error);
- void UpdateRealm(Battlenet::RealmId const& id, const std::string& name, ip::address const& address, ip::address const& localAddr,
+ void UpdateRealm(Battlenet::RealmHandle const& id, uint32 build, const std::string& name, ip::address const& address, ip::address const& localAddr,
ip::address const& localSubmask, uint16 port, uint8 icon, RealmFlags flag, uint8 timezone, AccountTypes allowedSecurityLevel, float population);
RealmMap _realms;
diff --git a/src/server/bnetserver/Realms/WorldListener.cpp b/src/server/bnetserver/Realms/WorldListener.cpp
index d6a12453644..3bf7e4ecf03 100644
--- a/src/server/bnetserver/Realms/WorldListener.cpp
+++ b/src/server/bnetserver/Realms/WorldListener.cpp
@@ -85,7 +85,7 @@ void WorldListener::HandleClose()
void WorldListener::Dispatch(zmqpp::message& msg) const
{
- Battlenet::Header ipcHeader;
+ IPC::BattlenetComm::Header ipcHeader;
msg >> ipcHeader;
if (ipcHeader.Ipc.Channel != IPC_CHANNEL_BNET)
@@ -97,7 +97,7 @@ void WorldListener::Dispatch(zmqpp::message& msg) const
void WorldListener::HandleToonOnlineStatusChange(Battlenet::RealmHandle const& realm, zmqpp::message& msg) const
{
- Battlenet::ToonHandle toonHandle;
+ IPC::BattlenetComm::ToonHandle toonHandle;
bool online;
msg >> toonHandle;
msg >> online;
@@ -109,11 +109,16 @@ void WorldListener::HandleToonOnlineStatusChange(Battlenet::RealmHandle const& r
if (!session->IsToonOnline())
{
Battlenet::WoWRealm::ToonReady* toonReady = new Battlenet::WoWRealm::ToonReady();
- toonReady->Realm.Battlegroup = realm.Battlegroup;
- toonReady->Realm.Index = realm.Index;
- toonReady->Realm.Region = realm.Region;
- toonReady->Guid = toonHandle.Guid;
- toonReady->Name = toonHandle.Name;
+ toonReady->Name.Region = realm.Region;
+ toonReady->Name.ProgramId = "WoW";
+ toonReady->Name.Realm = realm.GetAddress();
+ toonReady->Name.Name = toonHandle.Name;
+
+ toonReady->Handle.Region = realm.Region;
+ toonReady->Handle.ProgramId = "WoW";
+ toonReady->Handle.Realm = realm.GetAddress();
+ toonReady->Handle.Id = toonHandle.Guid;
+
session->SetToonOnline(true);
session->AsyncWrite(toonReady);
}
diff --git a/src/server/bnetserver/Server/ComponentManager.cpp b/src/server/bnetserver/Server/ComponentManager.cpp
index 52f93fd52ad..468b03bf13b 100644
--- a/src/server/bnetserver/Server/ComponentManager.cpp
+++ b/src/server/bnetserver/Server/ComponentManager.cpp
@@ -20,7 +20,7 @@
Battlenet::ComponentMgr::~ComponentMgr()
{
- for (Component* component : _components)
+ for (Version::Record* component : _components)
delete component;
}
@@ -32,23 +32,23 @@ void Battlenet::ComponentMgr::Load()
do
{
Field* fields = result->Fetch();
- Component* component = new Component();
- component->Program = fields[0].GetString();
- component->Platform = fields[1].GetString();
- component->Build = fields[2].GetUInt32();
+ Version::Record* component = new Version::Record();
+ component->ProgramId = fields[0].GetString();
+ component->Component = fields[1].GetString();
+ component->Version = fields[2].GetUInt32();
_components.insert(component);
- _programs.insert(component->Program);
- _platforms.insert(component->Platform);
+ _programs.insert(component->ProgramId);
+ _platforms.insert(component->Component);
} while (result->NextRow());
}
}
-bool Battlenet::ComponentMgr::HasComponent(Battlenet::Component const* component) const
+bool Battlenet::ComponentMgr::HasComponent(Battlenet::Version::Record const* component) const
{
- for (Component const* c : _components)
- if (component->Program == c->Program && component->Platform == c->Platform && component->Build == c->Build)
+ for (Version::Record const* c : _components)
+ if (component->ProgramId == c->ProgramId && component->Component == c->Component && component->Version == c->Version)
return true;
return false;
diff --git a/src/server/bnetserver/Server/ComponentManager.h b/src/server/bnetserver/Server/ComponentManager.h
index 7aae45d94c5..0b403d2f309 100644
--- a/src/server/bnetserver/Server/ComponentManager.h
+++ b/src/server/bnetserver/Server/ComponentManager.h
@@ -19,19 +19,13 @@
#define ComponentManager_h__
#include "Define.h"
+#include "PacketsCommon.h"
#include <cstring>
#include <string>
#include <set>
namespace Battlenet
{
- struct Component
- {
- std::string Program;
- std::string Platform;
- uint32 Build;
- };
-
class ComponentMgr
{
ComponentMgr() { }
@@ -39,7 +33,7 @@ namespace Battlenet
public:
void Load();
- bool HasComponent(Component const* component) const;
+ bool HasComponent(Version::Record const* component) const;
bool HasProgram(std::string const& program) const { return _programs.count(program) != 0; }
bool HasPlatform(std::string const& platform) const { return _platforms.count(platform) != 0; }
@@ -50,7 +44,7 @@ namespace Battlenet
}
private:
- std::set<Component*> _components;
+ std::set<Version::Record*> _components;
std::set<std::string> _programs;
std::set<std::string> _platforms;
};
diff --git a/src/server/bnetserver/Server/ModuleManager.cpp b/src/server/bnetserver/Server/ModuleManager.cpp
index 3b525eae094..04d21c191a2 100644
--- a/src/server/bnetserver/Server/ModuleManager.cpp
+++ b/src/server/bnetserver/Server/ModuleManager.cpp
@@ -33,8 +33,8 @@ void Battlenet::ModuleManager::Load()
{
Field* fields = result->Fetch();
ModuleInfo* module = new ModuleInfo();
- module->Type = fields[2].GetString();
- HexStrToByteArray(fields[0].GetString(), module->ModuleId);
+ module->Handle.Type = fields[2].GetString();
+ HexStrToByteArray(fields[0].GetString(), module->Handle.ModuleId);
std::string data = fields[4].GetString();
module->DataSize = data.length() / 2;
if (module->DataSize)
@@ -56,3 +56,11 @@ Battlenet::ModuleInfo* Battlenet::ModuleManager::CreateModule(std::string const&
return new ModuleInfo(*_modules.at(key));
}
+
+std::string Battlenet::ModuleInfo::ToString() const
+{
+ std::ostringstream stream;
+ stream << "Battlenet::ModuleInput" << std::endl;
+ APPEND_FIELD(stream, Handle);
+ return stream.str();
+}
diff --git a/src/server/bnetserver/Server/ModuleManager.h b/src/server/bnetserver/Server/ModuleManager.h
index 68d5b2a1e78..ecd24a07363 100644
--- a/src/server/bnetserver/Server/ModuleManager.h
+++ b/src/server/bnetserver/Server/ModuleManager.h
@@ -18,10 +18,7 @@
#ifndef ModuleManager_h__
#define ModuleManager_h__
-#include "Define.h"
-#include <cstring>
-#include <string>
-#include <map>
+#include "PacketsCommon.h"
namespace Battlenet
{
@@ -42,12 +39,14 @@ namespace Battlenet
}
};
- struct ModuleInfo
+ struct ModuleInfo : public PrintableComponent
{
- ModuleInfo() : Region("EU"), DataSize(0), Data(nullptr) { }
- ModuleInfo(ModuleInfo const& right) : Type(right.Type), Region(right.Region), DataSize(right.DataSize), Data(nullptr)
+ ModuleInfo() : DataSize(0), Data(nullptr) { Handle.Region = "EU"; }
+ ModuleInfo(ModuleInfo const& right) : DataSize(right.DataSize), Data(nullptr)
{
- memcpy(ModuleId, right.ModuleId, 32);
+ Handle.Type = right.Handle.Type;
+ Handle.Region = right.Handle.Region;
+ memcpy(Handle.ModuleId, right.Handle.ModuleId, 32);
if (DataSize)
{
Data = new uint8[DataSize];
@@ -60,11 +59,11 @@ namespace Battlenet
delete[] Data;
}
- std::string Type;
- std::string Region;
- uint8 ModuleId[32];
+ Cache::Handle Handle;
uint32 DataSize;
uint8* Data;
+
+ std::string ToString() const override;
};
class ModuleManager
@@ -83,9 +82,6 @@ namespace Battlenet
}
private:
- void LoadComponents();
- void LoadModules();
-
std::map<ModuleKey, ModuleInfo*> _modules;
};
}
diff --git a/src/server/bnetserver/Server/Session.cpp b/src/server/bnetserver/Server/Session.cpp
index 25c50ba867b..36137b20b41 100644
--- a/src/server/bnetserver/Server/Session.cpp
+++ b/src/server/bnetserver/Server/Session.cpp
@@ -136,69 +136,69 @@ void Battlenet::Session::HandleLogonRequest(Authentication::LogonRequest3 const&
return;
}
- if (logonRequest.Program != "WoW")
+ if (logonRequest.Common.Program != "WoW")
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(AUTH_INVALID_PROGRAM);
AsyncWrite(logonResponse);
- TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s attempted to log in with game other than WoW (using %s)!", GetClientInfo().c_str(), logonRequest.Program.c_str());
+ TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s attempted to log in with game other than WoW (using %s)!", GetClientInfo().c_str(), logonRequest.Common.Program.c_str());
return;
}
- if (!sComponentMgr->HasPlatform(logonRequest.Platform))
+ if (!sComponentMgr->HasPlatform(logonRequest.Common.Platform))
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(AUTH_INVALID_OS);
AsyncWrite(logonResponse);
- TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s attempted to log in from an unsupported platform (using %s)!", GetClientInfo().c_str(), logonRequest.Platform.c_str());
+ TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s attempted to log in from an unsupported platform (using %s)!", GetClientInfo().c_str(), logonRequest.Common.Platform.c_str());
return;
}
- if (!sComponentMgr->HasPlatform(logonRequest.Locale))
+ if (!sComponentMgr->HasPlatform(logonRequest.Common.Locale))
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
logonResponse->SetAuthResult(AUTH_UNSUPPORTED_LANGUAGE);
AsyncWrite(logonResponse);
- TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s attempted to log in with unsupported locale (using %s)!", GetClientInfo().c_str(), logonRequest.Locale.c_str());
+ TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s attempted to log in with unsupported locale (using %s)!", GetClientInfo().c_str(), logonRequest.Common.Locale.c_str());
return;
}
- for (Component const& component : logonRequest.Components)
+ for (Version::Record const& component : logonRequest.Common.Versions)
{
if (!sComponentMgr->HasComponent(&component))
{
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
- if (!sComponentMgr->HasProgram(component.Program))
+ if (!sComponentMgr->HasProgram(component.ProgramId))
{
logonResponse->SetAuthResult(AUTH_INVALID_PROGRAM);
- TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s is using unsupported component program %s!", GetClientInfo().c_str(), component.Program.c_str());
+ TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s is using unsupported component program %s!", GetClientInfo().c_str(), component.ProgramId.c_str());
}
- else if (!sComponentMgr->HasPlatform(component.Platform))
+ else if (!sComponentMgr->HasPlatform(component.Component))
{
logonResponse->SetAuthResult(AUTH_INVALID_OS);
- TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s is using unsupported component platform %s!", GetClientInfo().c_str(), component.Platform.c_str());
+ TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s is using unsupported component platform %s!", GetClientInfo().c_str(), component.Component.c_str());
}
else
{
- if (component.Program != "WoW" || AuthHelper::IsBuildSupportingBattlenet(component.Build))
+ if (component.ProgramId != "WoW" || AuthHelper::IsBuildSupportingBattlenet(component.Version))
logonResponse->SetAuthResult(AUTH_REGION_BAD_VERSION);
else
logonResponse->SetAuthResult(AUTH_USE_GRUNT_LOGON);
- TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s is using unsupported component version %u!", GetClientInfo().c_str(), component.Build);
+ TC_LOG_DEBUG("session", "[Battlenet::LogonRequest] %s is using unsupported component version %u!", GetClientInfo().c_str(), component.Version);
}
AsyncWrite(logonResponse);
return;
}
- if (component.Platform == "base")
- _build = component.Build;
+ if (component.Component == "base")
+ _build = component.Version;
}
- std::string login = logonRequest.Login;
- _locale = logonRequest.Locale;
- _os = logonRequest.Platform;
+ std::string login = logonRequest.Account;
+ _locale = logonRequest.Common.Locale;
+ _os = logonRequest.Common.Platform;
Utf8ToUpperOnlyLatin(login);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO);
@@ -341,12 +341,12 @@ void Battlenet::Session::HandleResumeRequest(Authentication::ResumeRequest const
return;
}
- std::string login = resumeRequest.Login;
- _locale = resumeRequest.Locale;
- _os = resumeRequest.Platform;
- auto baseComponent = std::find_if(resumeRequest.Components.begin(), resumeRequest.Components.end(), [](Component const& c) { return c.Program == "base"; });
- if (baseComponent != resumeRequest.Components.end())
- _build = baseComponent->Build;
+ std::string login = resumeRequest.Account;
+ _locale = resumeRequest.Common.Locale;
+ _os = resumeRequest.Common.Platform;
+ auto baseComponent = std::find_if(resumeRequest.Common.Versions.begin(), resumeRequest.Common.Versions.end(), [](Version::Record const& c) { return c.ProgramId == "base"; });
+ if (baseComponent != resumeRequest.Common.Versions.end())
+ _build = baseComponent->Version;
Utf8ToUpperOnlyLatin(login);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_RECONNECT_INFO);
@@ -398,7 +398,7 @@ void Battlenet::Session::HandleResumeRequestCallback(PreparedQueryResult result)
void Battlenet::Session::HandleProofResponse(Authentication::ProofResponse const& proofResponse)
{
- if (_modulesWaitingForData.size() < proofResponse.Modules.size())
+ if (_modulesWaitingForData.size() < proofResponse.Response.size())
{
Authentication::LogonResponse* complete = new Authentication::LogonResponse();
complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
@@ -407,9 +407,9 @@ void Battlenet::Session::HandleProofResponse(Authentication::ProofResponse const
}
ServerPacket* response = nullptr;
- for (size_t i = 0; i < proofResponse.Modules.size(); ++i)
+ for (size_t i = 0; i < proofResponse.Response.size(); ++i)
{
- if (!(this->*(ModuleHandlers[_modulesWaitingForData.front()]))(proofResponse.Modules[i], &response))
+ if (!(this->*(ModuleHandlers[_modulesWaitingForData.front()]))(proofResponse.Response[i], &response))
break;
_modulesWaitingForData.pop();
@@ -469,17 +469,17 @@ void Battlenet::Session::HandleListSubscribeRequestCallback(PreparedQueryResult
do
{
Field* fields = result->Fetch();
- uint32 build = fields[4].GetUInt32();
- listSubscribeResponse->CharacterCounts.push_back({ RealmId(fields[2].GetUInt8(), fields[3].GetUInt8(), fields[1].GetUInt32(), (_build != build ? build : 0)), fields[0].GetUInt8() });
+ listSubscribeResponse->ToonCounts.emplace_back(PrintableRealmHandle(fields[2].GetUInt8(), fields[3].GetUInt8(), fields[1].GetUInt32()), uint16(fields[0].GetUInt8()));
} while (result->NextRow());
}
+ AsyncWrite(listSubscribeResponse);
+
for (RealmList::RealmMap::value_type const& i : sRealmList->GetRealms())
- listSubscribeResponse->RealmData.push_back(BuildListUpdate(&i.second));
+ AsyncWrite(BuildListUpdate(&i.second));
- listSubscribeResponse->RealmData.push_back(new WoWRealm::ListComplete());
+ AsyncWrite(new WoWRealm::ListComplete());
- AsyncWrite(listSubscribeResponse);
_subscribedToRealmListUpdates = true;
}
@@ -491,29 +491,29 @@ void Battlenet::Session::HandleListUnsubscribe(WoWRealm::ListUnsubscribe const&
void Battlenet::Session::HandleJoinRequestV2(WoWRealm::JoinRequestV2 const& joinRequest)
{
WoWRealm::JoinResponseV2* joinResponse = new WoWRealm::JoinResponseV2();
- Realm const* realm = sRealmList->GetRealm(joinRequest.Realm);
- if (!realm || realm->Flags & (REALM_FLAG_INVALID | REALM_FLAG_OFFLINE) || realm->Id.Build != _build)
+ Realm const* realm = sRealmList->GetRealm(joinRequest.Id);
+ if (!realm || realm->Flags & (REALM_FLAG_VERSION_MISMATCH | REALM_FLAG_OFFLINE) || realm->Build != _build)
{
- joinResponse->Response = WoWRealm::JoinResponseV2::FAILURE;
+ joinResponse->Type = WoWRealm::JoinResponseV2::FAILURE;
AsyncWrite(joinResponse);
return;
}
- joinResponse->ServerSeed = rand32();
+ joinResponse->Success.ServerSalt = rand32();
uint8 sessionKey[40];
HmacSha1 hmac(K.GetNumBytes(), K.AsByteArray().get());
hmac.UpdateData((uint8*)"WoW\0", 4);
- hmac.UpdateData((uint8*)&joinRequest.ClientSeed, 4);
- hmac.UpdateData((uint8*)&joinResponse->ServerSeed, 4);
+ hmac.UpdateData((uint8*)&joinRequest.ClientSalt, 4);
+ hmac.UpdateData((uint8*)&joinResponse->Success.ServerSalt, 4);
hmac.Finalize();
memcpy(sessionKey, hmac.GetDigest(), hmac.GetLength());
HmacSha1 hmac2(K.GetNumBytes(), K.AsByteArray().get());
hmac2.UpdateData((uint8*)"WoW\0", 4);
- hmac2.UpdateData((uint8*)&joinResponse->ServerSeed, 4);
- hmac2.UpdateData((uint8*)&joinRequest.ClientSeed, 4);
+ hmac2.UpdateData((uint8*)&joinResponse->Success.ServerSalt, 4);
+ hmac2.UpdateData((uint8*)&joinRequest.ClientSalt, 4);
hmac2.Finalize();
memcpy(sessionKey + hmac.GetLength(), hmac2.GetDigest(), hmac2.GetLength());
@@ -521,25 +521,21 @@ void Battlenet::Session::HandleJoinRequestV2(WoWRealm::JoinRequestV2 const& join
LoginDatabase.DirectPExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = %u, failed_logins = 0, os = '%s' WHERE id = %u",
ByteArrayToHexStr(sessionKey, 40, true).c_str(), GetRemoteIpAddress().to_string().c_str(), GetLocaleByName(_locale), _os.c_str(), _gameAccountInfo->Id);
- joinResponse->IPv4.push_back(realm->GetAddressForClient(GetRemoteIpAddress()));
+ joinResponse->Success.IPv4.push_back(realm->GetAddressForClient(GetRemoteIpAddress()));
AsyncWrite(joinResponse);
}
-void Battlenet::Session::HandleSocialNetworkCheckConnected(Friends::SocialNetworkCheckConnected const& socialNetworkCheckConnected)
-{
- Friends::SocialNetworkCheckConnectedResult* socialNetworkCheckConnectedResult = new Friends::SocialNetworkCheckConnectedResult();
- socialNetworkCheckConnectedResult->SocialNetworkId = socialNetworkCheckConnected.SocialNetworkId;
- AsyncWrite(socialNetworkCheckConnectedResult);
-}
-
void Battlenet::Session::HandleGetStreamItemsRequest(Cache::GetStreamItemsRequest const& getStreamItemsRequest)
{
- if (ModuleInfo* module = sModuleMgr->CreateModule(getStreamItemsRequest.Locale, getStreamItemsRequest.ItemName))
+ if (getStreamItemsRequest.Stream.Type != Cache::GetStreamItemsRequest::StreamId::DESCRIPTION)
+ return;
+
+ if (ModuleInfo* module = sModuleMgr->CreateModule(getStreamItemsRequest.Locale, getStreamItemsRequest.Stream.Description.ItemName))
{
Cache::GetStreamItemsResponse* getStreamItemsResponse = new Cache::GetStreamItemsResponse();
- getStreamItemsResponse->Index = getStreamItemsRequest.Index;
- getStreamItemsResponse->Modules.push_back(module);
+ getStreamItemsResponse->Token = getStreamItemsRequest.Token;
+ getStreamItemsResponse->Items.push_back(module);
AsyncWrite(getStreamItemsResponse);
}
}
@@ -570,11 +566,11 @@ void Battlenet::Session::ReadHandler()
try
{
PacketHeader header;
- header.Opcode = stream.Read<uint32>(6);
+ header.Command = stream.Read<uint32>(6);
if (stream.Read<bool>(1))
header.Channel = stream.Read<int32>(4);
- if (header.Channel != AUTHENTICATION && (header.Channel != CONNECTION || header.Opcode != Connection::CMSG_PING) && !_authed)
+ if (header.Channel != AUTHENTICATION && (header.Channel != CONNECTION || header.Command != Connection::CMSG_PING) && !_authed)
{
TC_LOG_DEBUG("session.packets", "%s Received not allowed %s. Client has not authed yet.", GetClientInfo().c_str(), header.ToString().c_str());
CloseSocket();
@@ -976,10 +972,10 @@ bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, Serv
Authentication::LogonResponse* logonResponse = new Authentication::LogonResponse();
if (dataStream->Read<uint8>(8) == 1 && _accountInfo && _gameAccountInfo)
{
- logonResponse->AccountId = _accountInfo->Id;
- logonResponse->GameAccountName = _gameAccountInfo->Name;
- logonResponse->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS;
- logonResponse->FailedLogins = _accountInfo->FailedLogins;
+ logonResponse->Result.Success.AccountId = _accountInfo->Id;
+ logonResponse->Result.Success.GameAccountName = _gameAccountInfo->Name;
+ logonResponse->Result.Success.GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS;
+ logonResponse->Result.Success.LogonFailures = _accountInfo->FailedLogins;
SQLTransaction trans = LoginDatabase.BeginTransaction();
@@ -1087,7 +1083,7 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
memcpy(resume->Data, resumeData.GetBuffer(), resume->DataSize);
Authentication::ResumeResponse* resumeResponse = new Authentication::ResumeResponse();
- resumeResponse->Modules.push_back(resume);
+ resumeResponse->Result.Success.FinalRequest.push_back(resume);
ReplaceResponse(response, resumeResponse);
_authed = true;
sSessionMgr.AddSession(this);
@@ -1103,15 +1099,15 @@ bool Battlenet::Session::UnhandledModule(BitStream* /*dataStream*/, ServerPacket
return false;
}
-void Battlenet::Session::UpdateRealms(std::vector<Realm const*>& realms, std::vector<RealmId>& deletedRealms)
+void Battlenet::Session::UpdateRealms(std::vector<Realm const*>& realms, std::vector<RealmHandle>& deletedRealms)
{
for (Realm const* realm : realms)
AsyncWrite(BuildListUpdate(realm));
- for (RealmId& deleted : deletedRealms)
+ for (RealmHandle& deleted : deletedRealms)
{
WoWRealm::ListUpdate* listUpdate = new WoWRealm::ListUpdate();
- listUpdate->UpdateState = WoWRealm::ListUpdate::DELETED;
+ listUpdate->State.Type = WoWRealm::ListUpdate::StateType::DELETED;
listUpdate->Id = deleted;
AsyncWrite(listUpdate);
}
@@ -1119,32 +1115,32 @@ void Battlenet::Session::UpdateRealms(std::vector<Realm const*>& realms, std::ve
Battlenet::WoWRealm::ListUpdate* Battlenet::Session::BuildListUpdate(Realm const* realm) const
{
- uint32 flag = realm->Flags & ~REALM_FLAG_SPECIFYBUILD;
- RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(realm->Id.Build);
- if (realm->Id.Build != _build)
- {
- flag |= REALM_FLAG_INVALID;
- if (buildInfo)
- flag |= REALM_FLAG_SPECIFYBUILD; // tell the client what build the realm is for
- }
+ uint32 flag = realm->Flags;
+ if (realm->Build != _build)
+ flag |= REALM_FLAG_VERSION_MISMATCH;
WoWRealm::ListUpdate* listUpdate = new WoWRealm::ListUpdate();
- listUpdate->Timezone = realm->Timezone;
- listUpdate->Population = realm->PopulationLevel;
- listUpdate->Lock = (realm->AllowedSecurityLevel > _gameAccountInfo->SecurityLevel) ? 1 : 0;
- listUpdate->Type = realm->Type;
- listUpdate->Name = realm->Name;
+ listUpdate->State.Update.Category = realm->Timezone;
+ listUpdate->State.Update.Population = realm->PopulationLevel;
+ listUpdate->State.Update.StateFlags = (realm->AllowedSecurityLevel > _gameAccountInfo->SecurityLevel) ? 1 : 0;
+ listUpdate->State.Update.Type = realm->Type;
+ listUpdate->State.Update.Name = realm->Name;
- if (flag & REALM_FLAG_SPECIFYBUILD)
+ if (_gameAccountInfo->SecurityLevel > SEC_PLAYER)
{
+ listUpdate->State.Update.PrivilegedData = boost::in_place();
std::ostringstream version;
- version << buildInfo->MajorVersion << '.' << buildInfo->MinorVersion << '.' << buildInfo->BugfixVersion << '.' << buildInfo->Build;
+ if (RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(realm->Build))
+ version << buildInfo->MajorVersion << '.' << buildInfo->MinorVersion << '.' << buildInfo->BugfixVersion << '.' << buildInfo->Build;
+ else
+ version << "x.x.x." << realm->Build;
- listUpdate->Version = version.str();
- listUpdate->Address = realm->GetAddressForClient(GetRemoteIpAddress());
+ listUpdate->State.Update.PrivilegedData->Version = version.str();
+ listUpdate->State.Update.PrivilegedData->ConfigId = realm->GetConfigId();
+ listUpdate->State.Update.PrivilegedData->Address = realm->GetAddressForClient(GetRemoteIpAddress());
}
- listUpdate->Flags = flag;
+ listUpdate->State.Update.InfoFlags = flag;
listUpdate->Id = realm->Id;
return listUpdate;
}
diff --git a/src/server/bnetserver/Server/Session.h b/src/server/bnetserver/Server/Session.h
index 91890f9becb..6d5b97e85c9 100644
--- a/src/server/bnetserver/Server/Session.h
+++ b/src/server/bnetserver/Server/Session.h
@@ -106,7 +106,6 @@ namespace Battlenet
void HandleJoinRequestV2(WoWRealm::JoinRequestV2 const& joinRequest);
// Friends
- void HandleSocialNetworkCheckConnected(Friends::SocialNetworkCheckConnected const& socialNetworkCheckConnected);
// Cache
void HandleGetStreamItemsRequest(Cache::GetStreamItemsRequest const& getStreamItemsRequest);
@@ -114,7 +113,7 @@ namespace Battlenet
void Start() override;
bool Update() override;
- void UpdateRealms(std::vector<Realm const*>& realms, std::vector<RealmId>& deletedRealms);
+ void UpdateRealms(std::vector<Realm const*>& realms, std::vector<RealmHandle>& deletedRealms);
uint32 GetAccountId() const { return _accountInfo->Id; }
uint32 GetGameAccountId() const { return _gameAccountInfo->Id; }
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index 9897a747ab0..c284a4acdfe 100644
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -456,7 +456,7 @@ void AccountMgr::LoadRBAC()
while (result->NextRow());
TC_LOG_DEBUG("rbac", "AccountMgr::LoadRBAC: Loading default permissions");
- result = LoginDatabase.PQuery("SELECT secId, permissionId FROM rbac_default_permissions WHERE (realmId = %u OR realmId = -1) ORDER BY secId ASC", realmHandle.Index);
+ result = LoginDatabase.PQuery("SELECT secId, permissionId FROM rbac_default_permissions WHERE (realmId = %u OR realmId = -1) ORDER BY secId ASC", realm.Id.Realm);
if (!result)
{
TC_LOG_INFO("server.loading", ">> Loaded 0 default permission definitions. DB table `rbac_default_permissions` is empty.");
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index dfff09f0694..787009901f5 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -107,7 +107,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction&
else
{
bidderAccId = ObjectMgr::GetPlayerAccountIdByGUID(bidderGuid);
- logGmTrade = AccountMgr::HasPermission(bidderAccId, rbac::RBAC_PERM_LOG_GM_TRADE, realmHandle.Index);
+ logGmTrade = AccountMgr::HasPermission(bidderAccId, rbac::RBAC_PERM_LOG_GM_TRADE, realm.Id.Realm);
if (logGmTrade && !ObjectMgr::GetPlayerNameByGUID(bidderGuid, bidderName))
bidderName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index be63eb87888..ff8192e459a 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -147,7 +147,7 @@ bool ChatHandler::HasLowerSecurityAccount(WorldSession* target, uint32 target_ac
if (target)
target_sec = target->GetSecurity();
else if (target_account)
- target_sec = AccountMgr::GetSecurity(target_account, realmHandle.Index);
+ target_sec = AccountMgr::GetSecurity(target_account, realm.Id.Realm);
else
return true; // caller must report error for (target == NULL && target_account == 0)
diff --git a/src/server/game/Entities/Object/ObjectGuid.cpp b/src/server/game/Entities/Object/ObjectGuid.cpp
index 05ef5d7dc32..063756035b9 100644
--- a/src/server/game/Entities/Object/ObjectGuid.cpp
+++ b/src/server/game/Entities/Object/ObjectGuid.cpp
@@ -97,12 +97,12 @@ ObjectGuid ObjectGuid::Global(HighGuid type, LowType counter)
ObjectGuid ObjectGuid::RealmSpecific(HighGuid type, LowType counter)
{
- return ObjectGuid(uint64(uint64(type) << 58 | uint64(realmHandle.Index) << 42), counter);
+ return ObjectGuid(uint64(uint64(type) << 58 | uint64(realm.Id.Realm) << 42), counter);
}
ObjectGuid ObjectGuid::MapSpecific(HighGuid type, uint8 subType, uint16 mapId, uint32 serverId, uint32 entry, LowType counter)
{
- return ObjectGuid(uint64((uint64(type) << 58) | (uint64(realmHandle.Index & 0x1FFF) << 42) | (uint64(mapId & 0x1FFF) << 29) | (uint64(entry & 0x7FFFFF) << 6) | (uint64(subType) & 0x3F)),
+ return ObjectGuid(uint64((uint64(type) << 58) | (uint64(realm.Id.Realm & 0x1FFF) << 42) | (uint64(mapId & 0x1FFF) << 29) | (uint64(entry & 0x7FFFFF) << 6) | (uint64(subType) & 0x3F)),
uint64((uint64(serverId & 0xFFFFFF) << 40) | (counter & UI64LIT(0xFFFFFFFFFF))));
}
diff --git a/src/server/game/Handlers/AuthHandler.cpp b/src/server/game/Handlers/AuthHandler.cpp
index 66a31ce0bf2..e0c09d41969 100644
--- a/src/server/game/Handlers/AuthHandler.cpp
+++ b/src/server/game/Handlers/AuthHandler.cpp
@@ -40,7 +40,7 @@ void WorldSession::SendAuthResponse(uint8 code, bool queued, uint32 queuePos)
response.SuccessInfo->ActiveExpansionLevel = GetExpansion();
response.SuccessInfo->VirtualRealmAddress = GetVirtualRealmAddress();
- std::string realmName = sObjectMgr->GetRealmName(realmHandle.Index);
+ std::string realmName = sObjectMgr->GetRealmName(realm.Id.Realm);
// Send current home realm. Also there is no need to send it later in realm queries.
response.SuccessInfo->VirtualRealms.emplace_back(GetVirtualRealmAddress(), true, false, realmName, realmName);
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index cb5493dba0e..dbf6076efdc 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -715,13 +715,13 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, WorldPac
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, GetAccountId());
- stmt->setUInt32(1, realmHandle.Index);
+ stmt->setUInt32(1, realm.Id.Realm);
trans->Append(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS);
stmt->setUInt32(0, createInfo->CharCount);
stmt->setUInt32(1, GetAccountId());
- stmt->setUInt32(2, realmHandle.Index);
+ stmt->setUInt32(2, realm.Id.Realm);
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);
diff --git a/src/server/game/Handlers/SocialHandler.cpp b/src/server/game/Handlers/SocialHandler.cpp
index e8533ff917c..9091701660c 100644
--- a/src/server/game/Handlers/SocialHandler.cpp
+++ b/src/server/game/Handlers/SocialHandler.cpp
@@ -61,7 +61,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std
uint32 team = Player::TeamForRace(fields[1].GetUInt8());
uint32 friendAccountId = fields[2].GetUInt32();
- if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmHandle.Index)))
+ if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realm.Id.Realm)))
{
if (friendGuid == GetPlayer()->GetGUID())
friendResult = FRIEND_SELF;
diff --git a/src/server/game/Server/BattlenetServerManager.cpp b/src/server/game/Server/BattlenetServerManager.cpp
index 18d74d14cd6..9990ada0ead 100644
--- a/src/server/game/Server/BattlenetServerManager.cpp
+++ b/src/server/game/Server/BattlenetServerManager.cpp
@@ -20,7 +20,7 @@
#include "ZmqContext.h"
#include "BattlenetServerManager.h"
-void Battlenet::ServerManager::InitializeConnection()
+void IPC::BattlenetComm::ServerManager::InitializeConnection()
{
std::string bnetserverAddress = sConfigMgr->GetStringDefault("BnetServer.Address", "127.0.0.1");
int32 bnetserverPort = sConfigMgr->GetIntDefault("BnetServer.Port", 1118);
@@ -28,23 +28,23 @@ void Battlenet::ServerManager::InitializeConnection()
_socket->Start();
}
-void Battlenet::ServerManager::CloseConnection()
+void IPC::BattlenetComm::ServerManager::CloseConnection()
{
_socket->End();
delete _socket;
_socket = nullptr;
}
-Battlenet::Header Battlenet::ServerManager::CreateHeader(BnetCommands command)
+IPC::BattlenetComm::Header IPC::BattlenetComm::ServerManager::CreateHeader(BnetCommands command)
{
Header header;
header.Ipc.Channel = IPC_CHANNEL_BNET;
header.Ipc.Command = command;
- header.Realm = realmHandle;
+ header.Realm = realm.Id;
return header;
}
-void Battlenet::ServerManager::SendChangeToonOnlineState(uint32 battlenetAccountId, uint32 gameAccountId, ObjectGuid guid, std::string const& name, bool online)
+void IPC::BattlenetComm::ServerManager::SendChangeToonOnlineState(uint32 battlenetAccountId, uint32 gameAccountId, ObjectGuid guid, std::string const& name, bool online)
{
// Do nothing for Grunt login
if (!battlenetAccountId)
@@ -65,7 +65,7 @@ void Battlenet::ServerManager::SendChangeToonOnlineState(uint32 battlenetAccount
Send(&msg);
}
-void Battlenet::ServerManager::Send(zmqpp::message* msg)
+void IPC::BattlenetComm::ServerManager::Send(zmqpp::message* msg)
{
if (!_socket)
return;
diff --git a/src/server/game/Server/BattlenetServerManager.h b/src/server/game/Server/BattlenetServerManager.h
index 424d3131336..e4d7eae156e 100644
--- a/src/server/game/Server/BattlenetServerManager.h
+++ b/src/server/game/Server/BattlenetServerManager.h
@@ -27,32 +27,35 @@ namespace zmqpp
class message;
}
-namespace Battlenet
+namespace IPC
{
- class ServerManager
+ namespace BattlenetComm
{
- ServerManager() : _socket(nullptr) { }
+ class ServerManager
+ {
+ ServerManager() : _socket(nullptr) { }
- public:
- void InitializeConnection();
- void CloseConnection();
+ public:
+ void InitializeConnection();
+ void CloseConnection();
- static ServerManager& Instance()
- {
- static ServerManager instance;
- return instance;
- }
+ static ServerManager& Instance()
+ {
+ static ServerManager instance;
+ return instance;
+ }
- void SendChangeToonOnlineState(uint32 battlenetAccountId, uint32 gameAccountId, ObjectGuid guid, std::string const& name, bool online);
+ void SendChangeToonOnlineState(uint32 battlenetAccountId, uint32 gameAccountId, ObjectGuid guid, std::string const& name, bool online);
- private:
- void Send(zmqpp::message* msg);
+ private:
+ void Send(zmqpp::message* msg);
- static Header CreateHeader(BnetCommands command);
- ZmqMux* _socket;
- };
+ static Header CreateHeader(BnetCommands command);
+ ZmqMux* _socket;
+ };
+ }
}
-#define sBattlenetServer Battlenet::ServerManager::Instance()
+#define sBattlenetServer IPC::BattlenetComm::ServerManager::Instance()
#endif // BattlenetMgr_h__
diff --git a/src/server/game/Server/Packets/PartyPackets.cpp b/src/server/game/Server/Packets/PartyPackets.cpp
index 332aa959a1e..def6669968d 100644
--- a/src/server/game/Server/Packets/PartyPackets.cpp
+++ b/src/server/game/Server/Packets/PartyPackets.cpp
@@ -103,7 +103,7 @@ void WorldPackets::Party::PartyInvite::Initialize(Player* const inviter, int32 p
ProposedRoles = proposedRoles;
- std::string realmName = sObjectMgr->GetRealmName(realmHandle.Index);
+ std::string realmName = sObjectMgr->GetRealmName(realm.Id.Realm);
InviterVirtualRealmAddress = GetVirtualRealmAddress();
InviterRealmNameActual = realmName;
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 550dfa69d5e..1874403eb19 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -1105,9 +1105,9 @@ void WorldSession::LoadPermissions()
uint8 secLevel = GetSecurity();
TC_LOG_DEBUG("rbac", "WorldSession::LoadPermissions [AccountId: %u, Name: %s, realmId: %d, secLevel: %u]",
- id, _accountName.c_str(), realmHandle.Index, secLevel);
+ id, _accountName.c_str(), realm.Id.Realm, secLevel);
- _RBACData = new rbac::RBACData(id, _accountName, realmHandle.Index, secLevel);
+ _RBACData = new rbac::RBACData(id, _accountName, realm.Id.Realm, secLevel);
_RBACData->LoadFromDB();
}
@@ -1117,9 +1117,9 @@ PreparedQueryResultFuture WorldSession::LoadPermissionsAsync()
uint8 secLevel = GetSecurity();
TC_LOG_DEBUG("rbac", "WorldSession::LoadPermissions [AccountId: %u, Name: %s, realmId: %d, secLevel: %u]",
- id, _accountName.c_str(), realmHandle.Index, secLevel);
+ id, _accountName.c_str(), realm.Id.Realm, secLevel);
- _RBACData = new rbac::RBACData(id, _accountName, realmHandle.Index, secLevel);
+ _RBACData = new rbac::RBACData(id, _accountName, realm.Id.Realm, secLevel);
return _RBACData->LoadFromDBAsync();
}
@@ -1248,7 +1248,7 @@ bool WorldSession::HasPermission(uint32 permission)
bool hasPermission = _RBACData->HasPermission(permission);
TC_LOG_DEBUG("rbac", "WorldSession::HasPermission [AccountId: %u, Name: %s, realmId: %d]",
- _RBACData->GetId(), _RBACData->GetName().c_str(), realmHandle.Index);
+ _RBACData->GetId(), _RBACData->GetName().c_str(), realm.Id.Realm);
return hasPermission;
}
@@ -1256,7 +1256,7 @@ bool WorldSession::HasPermission(uint32 permission)
void WorldSession::InvalidateRBACData()
{
TC_LOG_DEBUG("rbac", "WorldSession::Invalidaterbac::RBACData [AccountId: %u, Name: %s, realmId: %d]",
- _RBACData->GetId(), _RBACData->GetName().c_str(), realmHandle.Index);
+ _RBACData->GetId(), _RBACData->GetName().c_str(), realm.Id.Realm);
delete _RBACData;
_RBACData = NULL;
}
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 6407b29924a..7f9b398e50d 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -593,7 +593,7 @@ void WorldSocket::HandleAuthSession(std::shared_ptr<WorldPackets::Auth::AuthSess
// Get the account information from the auth database
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
- stmt->setInt32(0, int32(realmHandle.Index));
+ stmt->setInt32(0, int32(realm.Id.Realm));
stmt->setString(1, authSession->Account);
{
@@ -639,7 +639,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<WorldPackets::Auth::
return;
}
- if (authSession->RealmID != realmHandle.Index)
+ if (authSession->RealmID != realm.Id.Realm)
{
SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm).");
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 6e4a3b39e18..fefd49f1d92 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1457,7 +1457,7 @@ void World::SetInitialWorldSettings()
uint32 server_type = IsFFAPvPRealm() ? uint32(REALM_TYPE_PVP) : getIntConfig(CONFIG_GAME_TYPE);
uint32 realm_zone = getIntConfig(CONFIG_REALM_ZONE);
- LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realmHandle.Index); // One-time query
+ LoginDatabase.PExecute("UPDATE realmlist SET icon = %u, timezone = %u WHERE id = '%d'", server_type, realm_zone, realm.Id.Realm); // One-time query
TC_LOG_INFO("server.loading", "Initialize data stores...");
///- Load DBCs
@@ -1918,7 +1918,7 @@ void World::SetInitialWorldSettings()
m_startTime = m_gameTime;
LoginDatabase.PExecute("INSERT INTO uptime (realmid, starttime, uptime, revision) VALUES(%u, %u, 0, '%s')",
- realmHandle.Index, uint32(m_startTime), GitRevision::GetFullVersion()); // One-time query
+ realm.Id.Realm, uint32(m_startTime), GitRevision::GetFullVersion()); // One-time query
m_timers[WUPDATE_WEATHERS].SetInterval(1*IN_MILLISECONDS);
m_timers[WUPDATE_AUCTIONS].SetInterval(MINUTE*IN_MILLISECONDS);
@@ -2202,7 +2202,7 @@ void World::Update(uint32 diff)
stmt->setUInt32(0, tmpDiff);
stmt->setUInt16(1, uint16(maxOnlinePlayers));
- stmt->setUInt32(2, realmHandle.Index);
+ stmt->setUInt32(2, realm.Id.Realm);
stmt->setUInt32(3, uint32(m_startTime));
LoginDatabase.Execute(stmt);
@@ -2922,13 +2922,13 @@ void World::_UpdateRealmCharCount(PreparedQueryResult resultCharCount)
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
stmt->setUInt32(0, accountId);
- stmt->setUInt32(1, realmHandle.Index);
+ stmt->setUInt32(1, realm.Id.Realm);
LoginDatabase.Execute(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS);
stmt->setUInt8(0, charCount);
stmt->setUInt32(1, accountId);
- stmt->setUInt32(2, realmHandle.Index);
+ stmt->setUInt32(2, realm.Id.Realm);
LoginDatabase.Execute(stmt);
}
}
@@ -3102,7 +3102,7 @@ void World::ResetCurrencyWeekCap()
void World::LoadDBAllowedSecurityLevel()
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_REALMLIST_SECURITY_LEVEL);
- stmt->setInt32(0, int32(realmHandle.Index));
+ stmt->setInt32(0, int32(realm.Id.Realm));
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
@@ -3451,5 +3451,5 @@ void World::RemoveOldCorpses()
uint32 GetVirtualRealmAddress()
{
- return uint32(realmHandle.Region) << 24 | uint32(realmHandle.Battlegroup) << 16 | realmHandle.Index;
+ return uint32(realm.Id.Region) << 24 | uint32(realm.Id.Site) << 16 | realm.Id.Realm;
}
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 7f32e1a4fd4..97e498169d3 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -24,7 +24,7 @@
#define __WORLD_H
#include "Common.h"
-#include "Commands.h"
+#include "Realm/Realm.h"
#include "ObjectGuid.h"
#include "Timer.h"
#include "SharedDefines.h"
@@ -455,18 +455,6 @@ enum BillingPlanFlags
SESSION_ENABLE_CAIS = 0x80
};
-/// Type of server, this is values from second column of Cfg_Configs.dbc
-enum RealmType
-{
- REALM_TYPE_NORMAL = 0,
- REALM_TYPE_PVP = 1,
- REALM_TYPE_NORMAL2 = 4,
- REALM_TYPE_RP = 6,
- REALM_TYPE_RPPVP = 8,
- REALM_TYPE_FFA_PVP = 16 // custom, free for all pvp mode like arena PvP in all zones except rest activated places and sanctuaries
- // replaced by REALM_PVP in realm list
-};
-
enum RealmZone
{
REALM_ZONE_UNKNOWN = 0, // any language
@@ -903,7 +891,6 @@ class World
std::deque<PreparedQueryResultFuture> m_realmCharCallbacks;
};
-extern Battlenet::RealmHandle realmHandle;
extern Realm realm;
uint32 GetVirtualRealmAddress();
diff --git a/src/server/ipc/CMakeLists.txt b/src/server/ipc/CMakeLists.txt
index e9f38f20c17..7f4541ab91b 100644
--- a/src/server/ipc/CMakeLists.txt
+++ b/src/server/ipc/CMakeLists.txt
@@ -19,7 +19,8 @@ set(ipc_SRCS
include_directories(
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/dep/zmqpp
- ${CMAKE_SOURCE_DIR}/src/common/
+ ${CMAKE_SOURCE_DIR}/src/common
+ ${CMAKE_SOURCE_DIR}/src/server/shared
${ZMQ_INCLUDE_DIR}
)
diff --git a/src/server/ipc/Commands.cpp b/src/server/ipc/Commands.cpp
index e08943030f7..777bf3932ae 100644
--- a/src/server/ipc/Commands.cpp
+++ b/src/server/ipc/Commands.cpp
@@ -18,7 +18,7 @@
#include "Commands.h"
#include <zmqpp/message.hpp>
-zmqpp::message& operator>>(zmqpp::message& msg, IPCHeader& header)
+zmqpp::message& operator>>(zmqpp::message& msg, IPC::Header& header)
{
msg >> header.Channel;
msg >> header.Command;
@@ -28,19 +28,19 @@ zmqpp::message& operator>>(zmqpp::message& msg, IPCHeader& header)
zmqpp::message& operator>>(zmqpp::message& msg, Battlenet::RealmHandle& realm)
{
msg >> realm.Region;
- msg >> realm.Battlegroup;
- msg >> realm.Index;
+ msg >> realm.Site;
+ msg >> realm.Realm;
return msg;
}
-zmqpp::message& operator>>(zmqpp::message& msg, Battlenet::Header& header)
+zmqpp::message& operator>>(zmqpp::message& msg, IPC::BattlenetComm::Header& header)
{
msg >> header.Ipc;
msg >> header.Realm;
return msg;
}
-zmqpp::message& operator>>(zmqpp::message& msg, Battlenet::ToonHandle& toonHandle)
+zmqpp::message& operator>>(zmqpp::message& msg, IPC::BattlenetComm::ToonHandle& toonHandle)
{
msg >> toonHandle.AccountId;
msg >> toonHandle.GameAccountId;
@@ -49,7 +49,7 @@ zmqpp::message& operator>>(zmqpp::message& msg, Battlenet::ToonHandle& toonHandl
return msg;
}
-zmqpp::message& operator<<(zmqpp::message& msg, IPCHeader const& header)
+zmqpp::message& operator<<(zmqpp::message& msg, IPC::Header const& header)
{
msg << header.Channel;
msg << header.Command;
@@ -59,19 +59,19 @@ zmqpp::message& operator<<(zmqpp::message& msg, IPCHeader const& header)
zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::RealmHandle const& realm)
{
msg << realm.Region;
- msg << realm.Battlegroup;
- msg << realm.Index;
+ msg << realm.Site;
+ msg << realm.Realm;
return msg;
}
-zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::Header const& header)
+zmqpp::message& operator<<(zmqpp::message& msg, IPC::BattlenetComm::Header const& header)
{
msg << header.Ipc;
msg << header.Realm;
return msg;
}
-zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::ToonHandle const& toonHandle)
+zmqpp::message& operator<<(zmqpp::message& msg, IPC::BattlenetComm::ToonHandle const& toonHandle)
{
msg << toonHandle.AccountId;
msg << toonHandle.GameAccountId;
diff --git a/src/server/ipc/Commands.h b/src/server/ipc/Commands.h
index b594090b0f8..174b5b10795 100644
--- a/src/server/ipc/Commands.h
+++ b/src/server/ipc/Commands.h
@@ -19,6 +19,7 @@
#define _COMMANDS_H
#include "Define.h"
+#include "Realm/Realm.h"
#include <string>
enum Channels
@@ -35,34 +36,30 @@ enum BnetCommands
IPC_BNET_MAX_COMMAND
};
-struct IPCHeader
+namespace IPC
{
- uint8 Channel;
- uint8 Command;
-};
-
-namespace Battlenet
-{
- struct RealmHandle
- {
- uint8 Region;
- uint8 Battlegroup;
- uint32 Index;
- };
-
struct Header
{
- IPCHeader Ipc;
- RealmHandle Realm;
+ uint8 Channel;
+ uint8 Command;
};
- struct ToonHandle
+ namespace BattlenetComm
{
- uint32 AccountId;
- uint32 GameAccountId;
- uint64 Guid;
- std::string Name;
- };
+ struct Header
+ {
+ IPC::Header Ipc;
+ Battlenet::RealmHandle Realm;
+ };
+
+ struct ToonHandle
+ {
+ uint32 AccountId;
+ uint32 GameAccountId;
+ uint64 Guid;
+ std::string Name;
+ };
+ }
}
namespace zmqpp
@@ -70,14 +67,14 @@ namespace zmqpp
class message;
}
-zmqpp::message& operator>>(zmqpp::message& msg, IPCHeader& header);
+zmqpp::message& operator>>(zmqpp::message& msg, IPC::Header& header);
zmqpp::message& operator>>(zmqpp::message& msg, Battlenet::RealmHandle& realm);
-zmqpp::message& operator>>(zmqpp::message& msg, Battlenet::Header& header);
-zmqpp::message& operator>>(zmqpp::message& msg, Battlenet::ToonHandle& toonHandle);
+zmqpp::message& operator>>(zmqpp::message& msg, IPC::BattlenetComm::Header& header);
+zmqpp::message& operator>>(zmqpp::message& msg, IPC::BattlenetComm::ToonHandle& toonHandle);
-zmqpp::message& operator<<(zmqpp::message& msg, IPCHeader const& header);
+zmqpp::message& operator<<(zmqpp::message& msg, IPC::Header const& header);
zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::RealmHandle const& realm);
-zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::Header const& header);
-zmqpp::message& operator<<(zmqpp::message& msg, Battlenet::ToonHandle const& toonHandle);
+zmqpp::message& operator<<(zmqpp::message& msg, IPC::BattlenetComm::Header const& header);
+zmqpp::message& operator<<(zmqpp::message& msg, IPC::BattlenetComm::ToonHandle const& toonHandle);
#endif // _COMMANDS_H
diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp
index 8bf4eebd62e..14be108f878 100644
--- a/src/server/scripts/Commands/cs_gm.cpp
+++ b/src/server/scripts/Commands/cs_gm.cpp
@@ -163,7 +163,7 @@ public:
///- Get the accounts with GM Level >0
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_GM_ACCOUNTS);
stmt->setUInt8(0, uint8(SEC_MODERATOR));
- stmt->setInt32(1, int32(realmHandle.Index));
+ stmt->setInt32(1, int32(realm.Id.Realm));
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 73fab358f38..7871b0e9ff0 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1602,7 +1602,7 @@ public:
// Query the prepared statement for login data
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_PINFO);
- stmt->setInt32(0, int32(realmHandle.Index));
+ stmt->setInt32(0, int32(realm.Id.Realm));
stmt->setUInt32(1, accId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
diff --git a/src/server/scripts/Commands/cs_rbac.cpp b/src/server/scripts/Commands/cs_rbac.cpp
index 93593870975..9a7848ce171 100644
--- a/src/server/scripts/Commands/cs_rbac.cpp
+++ b/src/server/scripts/Commands/cs_rbac.cpp
@@ -160,7 +160,7 @@ public:
if (!rdata)
{
- data->rbac = new rbac::RBACData(accountId, accountName, realmHandle.Index, AccountMgr::GetSecurity(accountId, realmHandle.Index));
+ data->rbac = new rbac::RBACData(accountId, accountName, realm.Id.Realm, AccountMgr::GetSecurity(accountId, realm.Id.Realm));
data->rbac->LoadFromDB();
data->needDelete = true;
}
diff --git a/src/server/scripts/Commands/cs_ticket.cpp b/src/server/scripts/Commands/cs_ticket.cpp
index 7591cbf1712..db24295bb21 100644
--- a/src/server/scripts/Commands/cs_ticket.cpp
+++ b/src/server/scripts/Commands/cs_ticket.cpp
@@ -125,7 +125,7 @@ bool ticket_commandscript::HandleTicketAssignToCommand(ChatHandler* handler, cha
ObjectGuid targetGuid = ObjectMgr::GetPlayerGUIDByName(target);
uint32 accountId = ObjectMgr::GetPlayerAccountIdByGUID(targetGuid);
// Target must exist and have administrative rights
- if (!AccountMgr::HasPermission(accountId, rbac::RBAC_PERM_COMMANDS_BE_ASSIGNED_TICKET, realmHandle.Index))
+ if (!AccountMgr::HasPermission(accountId, rbac::RBAC_PERM_COMMANDS_BE_ASSIGNED_TICKET, realm.Id.Realm))
{
handler->SendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_A);
return true;
@@ -324,7 +324,7 @@ bool ticket_commandscript::HandleTicketUnAssignCommand(ChatHandler* handler, cha
{
ObjectGuid guid = ticket->GetAssignedToGUID();
uint32 accountId = ObjectMgr::GetPlayerAccountIdByGUID(guid);
- security = AccountMgr::GetSecurity(accountId, realmHandle.Index);
+ security = AccountMgr::GetSecurity(accountId, realm.Id.Realm);
}
// Check security
diff --git a/src/server/shared/Realm/Realm.cpp b/src/server/shared/Realm/Realm.cpp
index 156a0739d02..fbf2c274e23 100644
--- a/src/server/shared/Realm/Realm.cpp
+++ b/src/server/shared/Realm/Realm.cpp
@@ -51,3 +51,13 @@ ip::tcp::endpoint Realm::GetAddressForClient(ip::address const& clientAddr) cons
// Return external IP
return endpoint;
}
+
+uint32 Realm::GetConfigId() const
+{
+ return ConfigIdByType[Type];
+}
+
+uint32 const Realm::ConfigIdByType[MAX_CLIENT_REALM_TYPE] =
+{
+ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
+};
diff --git a/src/server/shared/Realm/Realm.h b/src/server/shared/Realm/Realm.h
index 8e3b3c41576..f8d7321d3df 100644
--- a/src/server/shared/Realm/Realm.h
+++ b/src/server/shared/Realm/Realm.h
@@ -26,47 +26,62 @@ using namespace boost::asio;
enum RealmFlags
{
- REALM_FLAG_NONE = 0x00,
- REALM_FLAG_INVALID = 0x01,
- REALM_FLAG_OFFLINE = 0x02,
- REALM_FLAG_SPECIFYBUILD = 0x04,
- REALM_FLAG_UNK1 = 0x08,
- REALM_FLAG_UNK2 = 0x10,
- REALM_FLAG_RECOMMENDED = 0x20,
- REALM_FLAG_NEW = 0x40,
- REALM_FLAG_FULL = 0x80
+ REALM_FLAG_NONE = 0x00,
+ REALM_FLAG_VERSION_MISMATCH = 0x01,
+ REALM_FLAG_OFFLINE = 0x02,
+ REALM_FLAG_SPECIFYBUILD = 0x04,
+ REALM_FLAG_UNK1 = 0x08,
+ REALM_FLAG_UNK2 = 0x10,
+ REALM_FLAG_RECOMMENDED = 0x20,
+ REALM_FLAG_NEW = 0x40,
+ REALM_FLAG_FULL = 0x80
};
#pragma pack(push, 1)
namespace Battlenet
{
- struct RealmHandle;
-
- struct RealmId
+ struct RealmHandle
{
- RealmId() : Region(0), Battlegroup(0), Index(0), Build(0) { }
- RealmId(uint8 region, uint8 battlegroup, uint32 index, uint32 build)
- : Region(region), Battlegroup(battlegroup), Index(index), Build(build) { }
+ RealmHandle() : Region(0), Site(0), Realm(0) { }
+ RealmHandle(uint8 region, uint8 battlegroup, uint32 index)
+ : Region(region), Site(battlegroup), Realm(index) { }
uint8 Region;
- uint8 Battlegroup;
- uint32 Index;
- uint32 Build;
+ uint8 Site;
+ uint32 Realm; // primary key in `realmlist` table
- bool operator<(RealmId const& r) const
+ bool operator<(RealmHandle const& r) const
{
- return memcmp(this, &r, sizeof(RealmId) - sizeof(Build)) < 0;
+ return Realm < r.Realm;
}
+
+ uint32 GetAddress() const { return ((Site << 16) & 0xFF0000) | uint16(Realm); }
};
}
#pragma pack(pop)
+/// Type of server, this is values from second column of Cfg_Configs.dbc
+enum RealmType
+{
+ REALM_TYPE_NORMAL = 0,
+ REALM_TYPE_PVP = 1,
+ REALM_TYPE_NORMAL2 = 4,
+ REALM_TYPE_RP = 6,
+ REALM_TYPE_RPPVP = 8,
+
+ MAX_CLIENT_REALM_TYPE = 14,
+
+ REALM_TYPE_FFA_PVP = 16 // custom, free for all pvp mode like arena PvP in all zones except rest activated places and sanctuaries
+ // replaced by REALM_PVP in realm list
+};
+
// Storage object for a realm
struct Realm
{
- Battlenet::RealmId Id;
+ Battlenet::RealmHandle Id;
+ uint32 Build;
ip::address ExternalAddress;
ip::address LocalAddress;
ip::address LocalSubnetMask;
@@ -81,6 +96,9 @@ struct Realm
bool Keep;
ip::tcp::endpoint GetAddressForClient(ip::address const& clientAddr) const;
+ uint32 GetConfigId() const;
+
+ static uint32 const ConfigIdByType[MAX_CLIENT_REALM_TYPE];
};
#endif // Realm_h__
diff --git a/src/server/worldserver/Main.cpp b/src/server/worldserver/Main.cpp
index 9c3c984b9b3..db4e2696bd7 100644
--- a/src/server/worldserver/Main.cpp
+++ b/src/server/worldserver/Main.cpp
@@ -84,7 +84,6 @@ WorldDatabaseWorkerPool WorldDatabase; ///< Accessor to the
CharacterDatabaseWorkerPool CharacterDatabase; ///< Accessor to the character database
HotfixDatabaseWorkerPool HotfixDatabase; ///< Accessor to the hotfix database
LoginDatabaseWorkerPool LoginDatabase; ///< Accessor to the realm/login database
-Battlenet::RealmHandle realmHandle; ///< Id of the realm
Realm realm;
void SignalHandler(const boost::system::error_code& error, int signalNumber);
@@ -193,7 +192,7 @@ extern int main(int argc, char** argv)
}
// Set server offline (not connectable)
- LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = (flag & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmHandle.Index);
+ LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realm.Id.Realm);
LoadRealmInfo();
@@ -230,9 +229,9 @@ extern int main(int argc, char** argv)
sWorldSocketMgr.StartNetwork(_ioService, worldListener, worldPort);
// Set server online (allow connecting now)
- LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmHandle.Index);
+ LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_OFFLINE, realm.Id.Realm);
realm.PopulationLevel = 0.0f;
- realm.Flags = RealmFlags(realm.Flags & ~uint32(REALM_FLAG_INVALID));
+ realm.Flags = RealmFlags(realm.Flags & ~uint32(REALM_FLAG_OFFLINE));
// Start the freeze check callback cycle in 5 seconds (cycle itself is 1 sec)
if (int coreStuckTime = sConfigMgr->GetIntDefault("MaxCoreStuckTime", 0))
@@ -276,7 +275,7 @@ extern int main(int argc, char** argv)
sScriptMgr->Unload();
// set server offline
- LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmHandle.Index);
+ LoginDatabase.DirectPExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realm.Id.Realm);
// Clean up threads if any
if (soapThread != nullptr)
@@ -463,7 +462,7 @@ bool LoadRealmInfo()
boost::asio::ip::tcp::resolver resolver(_ioService);
boost::asio::ip::tcp::resolver::iterator end;
- QueryResult result = LoginDatabase.PQuery("SELECT id, name, address, localAddress, localSubnetMask, port, icon, flag, timezone, allowedSecurityLevel, population, gamebuild, Region, Battlegroup FROM realmlist WHERE id = %u", realmHandle.Index);
+ QueryResult result = LoginDatabase.PQuery("SELECT id, name, address, localAddress, localSubnetMask, port, icon, flag, timezone, allowedSecurityLevel, population, gamebuild, Region, Battlegroup FROM realmlist WHERE id = %u", realm.Id.Realm);
if (!result)
return false;
@@ -507,10 +506,9 @@ bool LoadRealmInfo()
realm.Timezone = fields[8].GetUInt8();
realm.AllowedSecurityLevel = AccountTypes(fields[9].GetUInt8());
realm.PopulationLevel = fields[10].GetFloat();
- realm.Id.Index = fields[0].GetUInt32();
- realm.Id.Build = fields[11].GetUInt32();
realm.Id.Region = fields[12].GetUInt8();
- realm.Id.Battlegroup = fields[13].GetUInt8();
+ realm.Id.Site = fields[13].GetUInt8();
+ realm.Build = fields[11].GetUInt32();
return true;
}
@@ -531,25 +529,14 @@ bool StartDB()
return false;
///- Get the realm Id from the configuration file
- realmHandle.Index = sConfigMgr->GetIntDefault("RealmID", 0);
- if (!realmHandle.Index)
+ realm.Id.Realm = sConfigMgr->GetIntDefault("RealmID", 0);
+ if (!realm.Id.Realm)
{
TC_LOG_ERROR("server.worldserver", "Realm ID not defined in configuration file");
return false;
}
- // Realm Handles
- QueryResult realmIdQuery = LoginDatabase.PQuery("SELECT `Region`,`Battlegroup` FROM `realmlist` WHERE `id`=%u", realmHandle.Index);
- if (!realmIdQuery)
- {
- TC_LOG_ERROR("server.worldserver", "Realm id %u not defined in realmlist table", realmHandle.Index);
- return false;
- }
-
- realmHandle.Region = (*realmIdQuery)[0].GetUInt8();
- realmHandle.Battlegroup = (*realmIdQuery)[1].GetUInt8();
-
- TC_LOG_INFO("server.worldserver", "Realm running as realm ID %u region %u battlegroup %u", realmHandle.Index, uint32(realmHandle.Region), uint32(realmHandle.Battlegroup));
+ TC_LOG_INFO("server.worldserver", "Realm running as realm ID %u", realm.Id.Realm);
///- Clean the database before starting
ClearOnlineAccounts();
@@ -576,7 +563,7 @@ void StopDB()
void ClearOnlineAccounts()
{
// Reset online status for all accounts with characters on the current realm
- LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = %d)", realmHandle.Index);
+ LoginDatabase.DirectPExecute("UPDATE account SET online = 0 WHERE online > 0 AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = %d)", realm.Id.Realm);
// Reset online status for all characters
CharacterDatabase.DirectExecute("UPDATE characters SET online = 0 WHERE online <> 0");