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-rw-r--r--src/server/game/Combat/ThreatManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index b6d6e7ffe7c..6d24750a6be 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -343,7 +343,7 @@ void ThreatManager::AddThreat(Unit* target, float amount, SpellInfo const* spell
{
float const origAmount = amount;
// intentional iteration by index - there's a nested AddThreat call further down that might cause AI calls which might modify redirect info through spells
- for (size_t i=0; i<redirInfo.size(); ++i)
+ for (size_t i = 0; i < redirInfo.size(); ++i)
{
auto const pair = redirInfo[i]; // (victim,pct)
Unit* redirTarget = nullptr;