diff options
-rw-r--r-- | src/server/game/Combat/ThreatManager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index b6d6e7ffe7c..6d24750a6be 100644 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -343,7 +343,7 @@ void ThreatManager::AddThreat(Unit* target, float amount, SpellInfo const* spell { float const origAmount = amount; // intentional iteration by index - there's a nested AddThreat call further down that might cause AI calls which might modify redirect info through spells - for (size_t i=0; i<redirInfo.size(); ++i) + for (size_t i = 0; i < redirInfo.size(); ++i) { auto const pair = redirInfo[i]; // (victim,pct) Unit* redirTarget = nullptr; |