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-rw-r--r--src/server/game/Movement/PathGenerator.cpp20
1 files changed, 18 insertions, 2 deletions
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 6318f952d5d..66b93de4820 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -369,7 +369,15 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
if (hit != FLT_MAX)
{
// the ray hit something, return no path instead of the incomplete one
- _type = PATHFIND_NOPATH;
+ Clear();
+ _polyLength = 2;
+ _pathPoints.resize(2);
+ _pathPoints[0] = GetStartPosition();
+ float hitPos[3];
+ dtVlerp(hitPos, startPoint, endPoint, hit);
+ _pathPoints[1] = G3D::Vector3(hitPos[2], hitPos[0], hitPos[1]);
+
+ _type = PATHFIND_INCOMPLETE;
return;
}
}
@@ -432,7 +440,15 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
if (hit != FLT_MAX)
{
// the ray hit something, return no path instead of the incomplete one
- _type = PATHFIND_NOPATH;
+ Clear();
+ _polyLength = 2;
+ _pathPoints.resize(2);
+ _pathPoints[0] = GetStartPosition();
+ float hitPos[3];
+ dtVlerp(hitPos, startPoint, endPoint, hit);
+ _pathPoints[1] = G3D::Vector3(hitPos[2], hitPos[0], hitPos[1]);
+
+ _type = PATHFIND_INCOMPLETE;
return;
}
}