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-rw-r--r--src/server/game/Movement/PathGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index d434c5268a9..365699e3854 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -141,8 +141,8 @@ bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool fo
for (uint32 i = 0; i < resultHopCount; ++i)
{
- TC_LOG_DEBUG("maps", "PathGenerator::CalculatePath() for %u path point %u: (%f, %f, %f)", _sourceUnit->GetGUIDLow(), i, _pathPoints[i].x, _pathPoints[i].y, _pathPoints[i].z);
_pathPoints.push_back(G3D::Vector3(-straightPath[i * 3 + 2], -straightPath[i * 3 + 0], straightPath[i * 3 + 1]));
+ TC_LOG_DEBUG("maps", "PathGenerator::CalculatePath() for %u path point %u: (%f, %f, %f)", _sourceUnit->GetGUIDLow(), i, _pathPoints[i].x, _pathPoints[i].y, _pathPoints[i].z);
}
return true;