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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index ecf4322e68c..cf739ae1f61 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -9291,14 +9291,14 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
{
if (attType == RANGED_ATTACK)
{
- int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
+ int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + int16(GetUInt16Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS, 0)) + int16(GetUInt16Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS, 1));
if (ap < 0)
return 0.0f;
return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
}
else
{
- int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
+ int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + int16(GetUInt16Value(UNIT_FIELD_ATTACK_POWER_MODS, 0)) + int16(GetUInt16Value(UNIT_FIELD_ATTACK_POWER_MODS, 1));
if (ap < 0)
return 0.0f;
return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));