diff options
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 5 | ||||
-rwxr-xr-x | src/server/game/Handlers/QueryHandler.cpp | 50 |
2 files changed, 27 insertions, 28 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index f6051cd4c6e..36f61665a8a 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1119,8 +1119,10 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data) uint8 res = ObjectMgr::CheckPlayerName(newName, true); if (res != CHAR_NAME_SUCCESS) { - WorldPacket data(SMSG_CHAR_RENAME, 1); + WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newName.size()+1)); data << uint8(res); + data << uint64(guid); + data << newName; SendPacket(&data); return; } @@ -1451,6 +1453,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recv_data) std::string oldname = result->Fetch()[0].GetString(); sLog->outChar("Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str()); } + Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_NAME_AT_LOGIN); diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp index c907620193a..5061331b8de 100755 --- a/src/server/game/Handlers/QueryHandler.cpp +++ b/src/server/game/Handlers/QueryHandler.cpp @@ -33,42 +33,39 @@ void WorldSession::SendNameQueryOpcode(uint64 guid) { - Player* player = NULL; - const CharacterNameData* nameData = sWorld->GetCharacterNameData(GUID_LOPART(guid)); - if (nameData) - player = ObjectAccessor::FindPlayer(guid); + Player* player = ObjectAccessor::FindPlayer(guid); + CharacterNameData const* nameData = sWorld->GetCharacterNameData(GUID_LOPART(guid)); - // guess size WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10)); data.appendPackGUID(guid); - data << uint8(0); // added in 3.1 - if (nameData) + if (!player) { - data << nameData->m_name; // played name - data << uint8(0); // realm name for cross realm BG usage - data << uint8(nameData->m_race); - data << uint8(nameData->m_gender); - data << uint8(nameData->m_class); + data << uint8(1); // player unknown + SendPacket(&data); + return; } - else + if (!nameData) { - data << std::string(GetTrinityString(LANG_NON_EXIST_CHARACTER)); - data << uint32(0); + data << uint8(2); // name unknown + SendPacket(&data); + return; } - if (player) + data << uint8(0); // name known + data << nameData->m_name; // played name + data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds) + data << uint8(nameData->m_race); + data << uint8(nameData->m_gender); + data << uint8(nameData->m_class); + + if (DeclinedName const* names = player->GetDeclinedNames()) { - if (DeclinedName const* names = player->GetDeclinedNames()) - { - data << uint8(1); // is declined - for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) - data << names->name[i]; - } - else - data << uint8(0); // is not declined + data << uint8(1); // Name is declined + for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + data << names->name[i]; } - else //TODO: decline names may also need to be stored in char name data - data << uint8(0); + else + data << uint8(0); // Name is not declined SendPacket(&data); } @@ -76,7 +73,6 @@ void WorldSession::SendNameQueryOpcode(uint64 guid) void WorldSession::HandleNameQueryOpcode(WorldPacket& recv_data) { uint64 guid; - recv_data >> guid; // This is disable by default to prevent lots of console spam |