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-rw-r--r--src/server/game/Entities/Object/Object.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 0ea32573030..05e1b688a89 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -27,6 +27,7 @@
#include "DB2Stores.h"
#include "GameTime.h"
#include "GridNotifiersImpl.h"
+#include "G3DPosition.hpp"
#include "InstanceScenario.h"
#include "Item.h"
#include "Log.h"
@@ -36,6 +37,7 @@
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "OutdoorPvPMgr.h"
+#include "PathGenerator.h"
#include "PhasingHandler.h"
#include "Player.h"
#include "ReputationMgr.h"
@@ -3190,6 +3192,14 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
return;
}
+ // Use a detour raycast to get our first collision point
+ PathGenerator path(this);
+ path.CalculatePath(destx, desty, destz, false, true);
+ G3D::Vector3 result = path.GetPath().back();
+ destx = result.x;
+ desty = result.y;
+ destz = result.z;
+
float halfHeight = GetCollisionHeight() * 0.5f;
UpdateAllowedPositionZ(destx, desty, destz);
bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(PhasingHandler::GetTerrainMapId(GetPhaseShift(), GetMap(), pos.m_positionX, pos.m_positionY),