diff options
| -rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 4 | 
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 8445ccba2ed..cefe3516a9e 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1263,6 +1263,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)              // Spawn if necessary (loaded grids only)              Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId()); +            map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, *itr);              // We use spawn coords to spawn              if (!map->Instanceable() && map->IsGridLoaded(data->spawnPoint))              { @@ -1290,6 +1291,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)              // Spawn if necessary (loaded grids only)              // this base map checked as non-instanced and then only existed              Map* map = sMapMgr->CreateBaseMap(data->spawnPoint.GetMapId()); +            map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, *itr);              // We use current coords to unspawn, not spawn coords since creature can have changed grid              if (!map->Instanceable() && map->IsGridLoaded(data->spawnPoint))              { @@ -1341,6 +1343,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)              sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr](Map* map)              { +                map->RemoveRespawnTime(SPAWN_TYPE_CREATURE, *itr);                  auto creatureBounds = map->GetCreatureBySpawnIdStore().equal_range(*itr);                  for (auto itr2 = creatureBounds.first; itr2 != creatureBounds.second;)                  { @@ -1371,6 +1374,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)              sMapMgr->DoForAllMapsWithMapId(data->spawnPoint.GetMapId(), [&itr](Map* map)              { +                map->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, *itr);                  auto gameobjectBounds = map->GetGameObjectBySpawnIdStore().equal_range(*itr);                  for (auto itr2 = gameobjectBounds.first; itr2 != gameobjectBounds.second;)                  {  | 
