diff options
-rw-r--r-- | src/game/Map.cpp | 4 | ||||
-rw-r--r-- | src/game/Traveller.h | 2 |
2 files changed, 1 insertions, 5 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 4fe35bd889b..c4845657eac 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1110,10 +1110,6 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati { DEBUG_LOG("Player %s relocation grid[%u,%u]cell[%u,%u]->grid[%u,%u]cell[%u,%u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); - // update player position for group at taxi flight - if (player->GetGroup() && player->isInFlight()) - player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION); - NGridType* oldGrid = getNGrid(old_cell.GridX(), old_cell.GridY()); RemoveFromGrid(player, oldGrid,old_cell); if (!old_cell.DiffGrid(new_cell)) diff --git a/src/game/Traveller.h b/src/game/Traveller.h index 22200c719ec..5fb31df83e0 100644 --- a/src/game/Traveller.h +++ b/src/game/Traveller.h @@ -139,7 +139,7 @@ inline float Traveller<Player>::GetMoveDestinationTo(float x, float y, float z) template<> inline void Traveller<Player>::Relocation(float x, float y, float z, float orientation) { - i_traveller.GetMap()->PlayerRelocation(&i_traveller, x, y, z, orientation); + i_traveller.SetPosition(x, y, z, orientation); } template<> |