diff options
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp index 3ad30ecce90..e5d08696b6b 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp @@ -150,7 +150,10 @@ void FlightPathMovementGenerator::DoFinalize(Player* owner, bool active, bool/* // this prevent cheating with landing point at lags // when client side flight end early in comparison server side owner->StopMoving(); - owner->SetFallInformation(0, owner->GetPositionZ()); + float mapHeight = owner->GetMap()->GetHeight(_path[GetCurrentNode()]->LocX, _path[GetCurrentNode()]->LocY, _path[GetCurrentNode()]->LocZ); + owner->SetFallInformation(0, mapHeight); + // When the player reaches the last flight point, teleport to destination at map height + owner->TeleportTo(_path[GetCurrentNode()]->MapID, _path[GetCurrentNode()]->LocX, _path[GetCurrentNode()]->LocY, mapHeight, owner->GetOrientation()); } owner->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK); |
