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-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp13
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.h1
2 files changed, 0 insertions, 14 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 6a758695116..e33676d1d65 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -895,19 +895,6 @@ uint32 Battleground::GetBonusHonorFromKill(uint32 kills) const
return Trinity::Honor::hk_honor_at_level(maxLevel, float(kills));
}
-uint32 Battleground::GetBattlemasterEntry() const
-{
- switch (GetTypeID(true))
- {
- case BATTLEGROUND_AV: return 15972;
- case BATTLEGROUND_WS: return 14623;
- case BATTLEGROUND_AB: return 14879;
- case BATTLEGROUND_EY: return 22516;
- case BATTLEGROUND_NA: return 20200;
- default: return 0;
- }
-}
-
void Battleground::BlockMovement(Player* player)
{
player->SetClientControl(player, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave()
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index fcfc0c48cb4..fbbd94cad22 100755
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -360,7 +360,6 @@ class Battleground
uint8 GetArenaType() const { return m_ArenaType; }
uint8 GetWinner() const { return m_Winner; }
uint32 GetScriptId() const { return ScriptId; }
- uint32 GetBattlemasterEntry() const;
uint32 GetBonusHonorFromKill(uint32 kills) const;
bool IsRandom() const { return m_IsRandom; }