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-rw-r--r--src/game/SpellAuraEffects.cpp4
-rw-r--r--src/game/Unit.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp
index 754b6bca17f..bb1ba5ba70b 100644
--- a/src/game/SpellAuraEffects.cpp
+++ b/src/game/SpellAuraEffects.cpp
@@ -2340,7 +2340,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
const PlayerSpellMap& sp_list = ((Player *)target)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
- if(itr->second->state == PLAYERSPELL_REMOVED) continue;
+ if(itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue;
if(itr->first==spellId || itr->first==spellId2) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
@@ -2822,7 +2822,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 m
PlayerSpellMap const& sp_list = ((Player *)target)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
- if(itr->second->state == PLAYERSPELL_REMOVED) continue;
+ if(itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
Rage_val += target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],target) * 10;
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 40b3e4f5e26..b16f7f7a9dc 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9046,7 +9046,7 @@ void Unit::ModifyAuraState(AuraState flag, bool apply)
PlayerSpellMap const& sp_list = ((Player*)this)->GetSpellMap();
for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
{
- if (itr->second->state == PLAYERSPELL_REMOVED) continue;
+ if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
if (spellInfo->CasterAuraState == flag)