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-rw-r--r--src/server/game/Loot/LootMgr.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h
index f404a553632..1685996fd03 100644
--- a/src/server/game/Loot/LootMgr.h
+++ b/src/server/game/Loot/LootMgr.h
@@ -137,8 +137,8 @@ struct LootStoreItem
// Constructor
// displayid is filled in IsValid() which must be called after
LootStoreItem(uint32 _itemid, uint32 _reference, float _chance, bool _needs_quest, uint16 _lootmode, uint8 _groupid, int32 _mincount, uint8 _maxcount)
- : itemid(_itemid), reference(_reference), chance(_chance), needs_quest(_needs_quest),
- lootmode(_lootmode), groupid(_groupid), mincount(_mincount), maxcount(_maxcount)
+ : itemid(_itemid), reference(_reference), chance(_chance), lootmode(_lootmode),
+ needs_quest(_needs_quest), groupid(_groupid), mincount(_mincount), maxcount(_maxcount)
{ }
bool Roll(bool rate) const; // Checks if the entry takes it's chance (at loot generation)