aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/bindings/scripts/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp74
1 files changed, 36 insertions, 38 deletions
diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp
index 732b7c09770..6f7751f6fc7 100644
--- a/src/bindings/scripts/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp
+++ b/src/bindings/scripts/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp
@@ -23,36 +23,39 @@ EndScriptData */
#include "precompiled.h"
-#define EMOTE_FRENZY -1469002
-#define EMOTE_SHIMMER -1469003
-
-//These spells are actually called elemental shield
-//What they do is decrease all damage by 75% then they increase
-//One school of damage by 1100%
-#define SPELL_FIRE_VULNERABILITY 22277
-#define SPELL_FROST_VULNERABILITY 22278
-#define SPELL_SHADOW_VULNERABILITY 22279
-#define SPELL_NATURE_VULNERABILITY 22280
-#define SPELL_ARCANE_VULNERABILITY 22281
-
-#define SPELL_INCINERATE 23308 //Incinerate 23308,23309
-#define SPELL_TIMELAPSE 23310 //Time lapse 23310, 23311(old threat mod that was removed in 2.01)
-#define SPELL_CORROSIVEACID 23313 //Corrosive Acid 23313, 23314
-#define SPELL_IGNITEFLESH 23315 //Ignite Flesh 23315,23316
-#define SPELL_FROSTBURN 23187 //Frost burn 23187, 23189
-
-//Brood Affliction 23173 - Scripted Spell that cycles through all targets within 100 yards and has a chance to cast one of the afflictions on them
-//Since Scripted spells arn't coded I'll just write a function that does the same thing
-#define SPELL_BROODAF_BLUE 23153 //Blue affliction 23153
-#define SPELL_BROODAF_BLACK 23154 //Black affliction 23154
-#define SPELL_BROODAF_RED 23155 //Red affliction 23155 (23168 on death)
-#define SPELL_BROODAF_BRONZE 23170 //Bronze Affliction 23170
-#define SPELL_BROODAF_GREEN 23169 //Brood Affliction Green 23169
-
-#define SPELL_CHROMATIC_MUT_1 23174 //Spell cast on player if they get all 5 debuffs
-
-#define SPELL_FRENZY 28371 //The frenzy spell may be wrong
-#define SPELL_ENRAGE 28747
+enum Emotes
+{
+ EMOTE_FRENZY = -1469002,
+ EMOTE_SHIMMER = -1469003
+};
+
+enum Spells
+{
+ //These spells are actually called elemental shield
+ //What they do is decrease all damage by 75% then they increase
+ //One school of damage by 1100%
+ SPELL_FIRE_VULNERABILITY = 22277,
+ SPELL_FROST_VULNERABILITY = 22278,
+ SPELL_SHADOW_VULNERABILITY = 22279,
+ SPELL_NATURE_VULNERABILITY = 22280,
+ SPELL_ARCANE_VULNERABILITY = 22281,
+ //Other spells
+ SPELL_INCINERATE = 23308, //Incinerate 23308,23309
+ SPELL_TIMELAPSE = 23310, //Time lapse 23310, 23311(old threat mod that was removed in 2.01)
+ SPELL_CORROSIVEACID = 23313, //Corrosive Acid 23313, 23314
+ SPELL_IGNITEFLESH = 23315, //Ignite Flesh 23315,23316
+ SPELL_FROSTBURN = 23187, //Frost burn 23187, 23189
+ //Brood Affliction 23173 - Scripted Spell that cycles through all targets within 100 yards and has a chance to cast one of the afflictions on them
+ //Since Scripted spells arn't coded I'll just write a function that does the same thing
+ SPELL_BROODAF_BLUE = 23153, //Blue affliction 23153
+ SPELL_BROODAF_BLACK = 23154, //Black affliction 23154
+ SPELL_BROODAF_RED = 23155, //Red affliction 23155 (23168 on death)
+ SPELL_BROODAF_BRONZE = 23170, //Bronze Affliction 23170
+ SPELL_BROODAF_GREEN = 23169, //Brood Affliction Green 23169
+ SPELL_CHROMATIC_MUT_1 = 23174, //Spell cast on player if they get all 5 debuffs
+ SPELL_FRENZY = 28371, //The frenzy spell may be wrong
+ SPELL_ENRAGE = 28747
+};
struct TRINITY_DLL_DECL boss_chromaggusAI : public ScriptedAI
{
@@ -226,18 +229,13 @@ struct TRINITY_DLL_DECL boss_chromaggusAI : public ScriptedAI
//Affliction_Timer
if (Affliction_Timer <= diff)
{
- uint32 SpellAfflict = RAND(SPELL_BROODAF_BLUE, SPELL_BROODAF_BLACK,
- SPELL_BROODAF_RED, SPELL_BROODAF_BRONZE, SPELL_BROODAF_GREEN);
-
- std::list<HostilReference*>::iterator i;
-
- for (i = m_creature->getThreatManager().getThreatList().begin(); i != m_creature->getThreatManager().getThreatList().end(); )
+ for (std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin(); i != m_creature->getThreatManager().getThreatList().end(); ++i)
{
- ++i;
if (Unit* pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid()))
{
//Cast affliction
- DoCast(pUnit, SpellAfflict, true);
+ DoCast(pUnit, RAND(SPELL_BROODAF_BLUE, SPELL_BROODAF_BLACK,
+ SPELL_BROODAF_RED, SPELL_BROODAF_BRONZE, SPELL_BROODAF_GREEN), true);
//Chromatic mutation if target is effected by all afflictions
if (pUnit->HasAura(SPELL_BROODAF_BLUE)