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-rw-r--r--src/server/collision/BoundingIntervalHierarchy.cpp12
-rw-r--r--src/server/collision/BoundingIntervalHierarchy.h33
-rw-r--r--src/server/collision/BoundingIntervalHierarchyWrapper.h8
-rw-r--r--src/server/collision/DynamicTree.cpp61
-rw-r--r--src/server/collision/DynamicTree.h26
-rw-r--r--src/server/collision/Maps/MapTree.h2
-rw-r--r--src/server/collision/Models/WorldModel.h28
-rw-r--r--src/server/collision/RegularGrid.h16
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp4
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp58
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.h56
-rw-r--r--src/server/game/Combat/ThreatManager.cpp1
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp2
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp2
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp6
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp1
-rw-r--r--src/server/game/Events/GameEventMgr.cpp1
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp35
-rw-r--r--src/server/game/Handlers/AddonHandler.cpp28
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp2
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp4
-rw-r--r--src/server/game/Handlers/TicketHandler.cpp2
-rw-r--r--src/server/game/Loot/LootMgr.cpp4
-rw-r--r--src/server/game/Maps/Map.cpp6
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h25
-rw-r--r--src/server/game/Movement/Waypoints/WaypointManager.cpp2
-rw-r--r--src/server/game/Server/Protocol/PacketLog.cpp2
-rw-r--r--src/server/game/Server/WorldSession.cpp2
-rw-r--r--src/server/game/Skills/SkillDiscovery.cpp2
-rw-r--r--src/server/game/Skills/SkillExtraItems.cpp10
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp20
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp4
-rw-r--r--src/server/game/Tickets/TicketMgr.cpp2
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp1
-rw-r--r--src/server/game/Warden/Warden.cpp2
-rw-r--r--src/server/game/Warden/WardenCheckMgr.cpp10
-rw-r--r--src/server/game/Warden/WardenMac.cpp2
-rw-r--r--src/server/game/Warden/WardenWin.cpp2
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp2
-rw-r--r--src/server/game/World/World.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp7
-rw-r--r--src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp7
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp2
-rw-r--r--src/server/scripts/Kalimdor/Firelands/firelands.h2
-rw-r--r--src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp1
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp2
-rw-r--r--src/server/shared/Database/Implementation/LoginDatabase.cpp4
-rw-r--r--src/server/shared/Logging/AppenderFile.cpp4
-rw-r--r--src/server/shared/Packets/ByteBuffer.h2
-rw-r--r--src/server/worldserver/RemoteAccess/RASocket.cpp3
-rw-r--r--src/tools/mmaps_generator/TerrainBuilder.cpp24
-rw-r--r--src/tools/mmaps_generator/VMapExtensions.cpp4
53 files changed, 253 insertions, 301 deletions
diff --git a/src/server/collision/BoundingIntervalHierarchy.cpp b/src/server/collision/BoundingIntervalHierarchy.cpp
index ad3753ea3c9..bca738d1ff6 100644
--- a/src/server/collision/BoundingIntervalHierarchy.cpp
+++ b/src/server/collision/BoundingIntervalHierarchy.cpp
@@ -18,6 +18,12 @@
#include "BoundingIntervalHierarchy.h"
+#if defined __APPLE__
+ #define isnan std::isnan
+#elif defined _MSC_VER
+ #define isnan _isnan
+#endif
+
void BIH::buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats)
{
// create space for the first node
@@ -51,7 +57,7 @@ void BIH::subdivide(int left, int right, std::vector<uint32> &tempTree, buildDat
prevAxis = axis;
prevSplit = split;
// perform quick consistency checks
- Vector3 d( gridBox.hi - gridBox.lo );
+ G3D::Vector3 d( gridBox.hi - gridBox.lo );
if (d.x < 0 || d.y < 0 || d.z < 0)
throw std::logic_error("negative node extents");
for (int i = 0; i < 3; i++)
@@ -255,11 +261,11 @@ bool BIH::writeToFile(FILE* wf) const
bool BIH::readFromFile(FILE* rf)
{
uint32 treeSize;
- Vector3 lo, hi;
+ G3D::Vector3 lo, hi;
uint32 check=0, count=0;
check += fread(&lo, sizeof(float), 3, rf);
check += fread(&hi, sizeof(float), 3, rf);
- bounds = AABox(lo, hi);
+ bounds = G3D::AABox(lo, hi);
check += fread(&treeSize, sizeof(uint32), 1, rf);
tree.resize(treeSize);
check += fread(&tree[0], sizeof(uint32), treeSize, rf);
diff --git a/src/server/collision/BoundingIntervalHierarchy.h b/src/server/collision/BoundingIntervalHierarchy.h
index 7cbaedbfba6..997f9c99e5f 100644
--- a/src/server/collision/BoundingIntervalHierarchy.h
+++ b/src/server/collision/BoundingIntervalHierarchy.h
@@ -31,20 +31,8 @@
#include <limits>
#include <cmath>
-#ifdef __APPLE__
- #define isnan(x) ( std::isnan(x) )
-#endif
-
#define MAX_STACK_SIZE 64
-#ifdef _MSC_VER
- #define isnan(x) _isnan(x)
-#endif
-
-using G3D::Vector3;
-using G3D::AABox;
-using G3D::Ray;
-
static inline uint32 floatToRawIntBits(float f)
{
union
@@ -69,7 +57,7 @@ static inline float intBitsToFloat(uint32 i)
struct AABound
{
- Vector3 lo, hi;
+ G3D::Vector3 lo, hi;
};
/** Bounding Interval Hierarchy Class.
@@ -105,12 +93,11 @@ class BIH
dat.maxPrims = leafSize;
dat.numPrims = primitives.size();
dat.indices = new uint32[dat.numPrims];
- dat.primBound = new AABox[dat.numPrims];
+ dat.primBound = new G3D::AABox[dat.numPrims];
getBounds(primitives[0], bounds);
for (uint32 i=0; i<dat.numPrims; ++i)
{
dat.indices[i] = i;
- AABox tb;
getBounds(primitives[i], dat.primBound[i]);
bounds.merge(dat.primBound[i]);
}
@@ -131,13 +118,13 @@ class BIH
uint32 primCount() const { return objects.size(); }
template<typename RayCallback>
- void intersectRay(const Ray &r, RayCallback& intersectCallback, float &maxDist, bool stopAtFirst=false) const
+ void intersectRay(const G3D::Ray &r, RayCallback& intersectCallback, float &maxDist, bool stopAtFirst=false) const
{
float intervalMin = -1.f;
float intervalMax = -1.f;
- Vector3 org = r.origin();
- Vector3 dir = r.direction();
- Vector3 invDir;
+ G3D::Vector3 org = r.origin();
+ G3D::Vector3 dir = r.direction();
+ G3D::Vector3 invDir;
for (int i=0; i<3; ++i)
{
invDir[i] = 1.f / dir[i];
@@ -270,7 +257,7 @@ class BIH
}
template<typename IsectCallback>
- void intersectPoint(const Vector3 &p, IsectCallback& intersectCallback) const
+ void intersectPoint(const G3D::Vector3 &p, IsectCallback& intersectCallback) const
{
if (!bounds.contains(p))
return;
@@ -353,12 +340,12 @@ class BIH
protected:
std::vector<uint32> tree;
std::vector<uint32> objects;
- AABox bounds;
+ G3D::AABox bounds;
struct buildData
{
uint32 *indices;
- AABox *primBound;
+ G3D::AABox *primBound;
uint32 numPrims;
int maxPrims;
};
@@ -410,4 +397,4 @@ class BIH
void subdivide(int left, int right, std::vector<uint32> &tempTree, buildData &dat, AABound &gridBox, AABound &nodeBox, int nodeIndex, int depth, BuildStats &stats);
};
-#endif // _BIH_H \ No newline at end of file
+#endif // _BIH_H
diff --git a/src/server/collision/BoundingIntervalHierarchyWrapper.h b/src/server/collision/BoundingIntervalHierarchyWrapper.h
index 315f3004306..305d57b0075 100644
--- a/src/server/collision/BoundingIntervalHierarchyWrapper.h
+++ b/src/server/collision/BoundingIntervalHierarchyWrapper.h
@@ -37,7 +37,7 @@ class BIHWrap
MDLCallback(RayCallback& callback, const T* const* objects_array, uint32 objects_size ) : objects(objects_array), _callback(callback), objects_size(objects_size) {}
- bool operator() (const Ray& ray, uint32 Idx, float& MaxDist, bool /*stopAtFirst*/)
+ bool operator() (const G3D::Ray& ray, uint32 Idx, float& MaxDist, bool /*stopAtFirst*/)
{
if (Idx >= objects_size)
return false;
@@ -46,7 +46,7 @@ class BIHWrap
return false;
}
- void operator() (const Vector3& p, uint32 Idx)
+ void operator() (const G3D::Vector3& p, uint32 Idx)
{
if (Idx >= objects_size)
return false;
@@ -98,7 +98,7 @@ public:
}
template<typename RayCallback>
- void intersectRay(const Ray& ray, RayCallback& intersectCallback, float& maxDist)
+ void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& maxDist)
{
balance();
MDLCallback<RayCallback> temp_cb(intersectCallback, m_objects.getCArray(), m_objects.size());
@@ -106,7 +106,7 @@ public:
}
template<typename IsectCallback>
- void intersectPoint(const Vector3& point, IsectCallback& intersectCallback)
+ void intersectPoint(const G3D::Vector3& point, IsectCallback& intersectCallback)
{
balance();
MDLCallback<IsectCallback> callback(intersectCallback, m_objects.getCArray(), m_objects.size());
diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp
index c6754278d17..c70a4b78a03 100644
--- a/src/server/collision/DynamicTree.cpp
+++ b/src/server/collision/DynamicTree.cpp
@@ -27,15 +27,24 @@
#include "GameObjectModel.h"
#include "ModelInstance.h"
+#include <G3D/AABox.h>
+#include <G3D/Ray.h>
+#include <G3D/Vector3.h>
+
using VMAP::ModelInstance;
-using G3D::Ray;
+
+namespace {
+
+int CHECK_TREE_PERIOD = 200;
+
+} // namespace
template<> struct HashTrait< GameObjectModel>{
static size_t hashCode(const GameObjectModel& g) { return (size_t)(void*)&g; }
};
template<> struct PositionTrait< GameObjectModel> {
- static void getPosition(const GameObjectModel& g, Vector3& p) { p = g.getPosition(); }
+ static void getPosition(const GameObjectModel& g, G3D::Vector3& p) { p = g.getPosition(); }
};
template<> struct BoundsTrait< GameObjectModel> {
@@ -49,11 +58,6 @@ static bool operator == (const GameObjectModel& mdl, const GameObjectModel& mdl2
}
*/
-int valuesPerNode = 5, numMeanSplits = 3;
-
-int UNBALANCED_TIMES_LIMIT = 5;
-int CHECK_TREE_PERIOD = 200;
-
typedef RegularGrid2D<GameObjectModel, BIHWrap<GameObjectModel> > ParentTree;
struct DynTreeImpl : public ParentTree/*, public Intersectable*/
@@ -103,43 +107,43 @@ struct DynTreeImpl : public ParentTree/*, public Intersectable*/
int unbalanced_times;
};
-DynamicMapTree::DynamicMapTree() : impl(*new DynTreeImpl())
+DynamicMapTree::DynamicMapTree() : impl(new DynTreeImpl())
{
}
DynamicMapTree::~DynamicMapTree()
{
- delete &impl;
+ delete impl;
}
void DynamicMapTree::insert(const GameObjectModel& mdl)
{
- impl.insert(mdl);
+ impl->insert(mdl);
}
void DynamicMapTree::remove(const GameObjectModel& mdl)
{
- impl.remove(mdl);
+ impl->remove(mdl);
}
bool DynamicMapTree::contains(const GameObjectModel& mdl) const
{
- return impl.contains(mdl);
+ return impl->contains(mdl);
}
void DynamicMapTree::balance()
{
- impl.balance();
+ impl->balance();
}
int DynamicMapTree::size() const
{
- return impl.size();
+ return impl->size();
}
void DynamicMapTree::update(uint32 t_diff)
{
- impl.update(t_diff);
+ impl->update(t_diff);
}
struct DynamicTreeIntersectionCallback
@@ -147,7 +151,7 @@ struct DynamicTreeIntersectionCallback
bool did_hit;
uint32 phase_mask;
DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) {}
- bool operator()(const Ray& r, const GameObjectModel& obj, float& distance)
+ bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance)
{
did_hit = obj.intersectRay(r, distance, true, phase_mask);
return did_hit;
@@ -163,7 +167,7 @@ struct DynamicTreeIntersectionCallback_WithLogger
{
sLog->outDebug(LOG_FILTER_MAPS, "Dynamic Intersection log");
}
- bool operator()(const Ray& r, const GameObjectModel& obj, float& distance)
+ bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance)
{
sLog->outDebug(LOG_FILTER_MAPS, "testing intersection with %s", obj.name.c_str());
bool hit = obj.intersectRay(r, distance, true, phase_mask);
@@ -177,17 +181,20 @@ struct DynamicTreeIntersectionCallback_WithLogger
bool didHit() const { return did_hit;}
};
-bool DynamicMapTree::getIntersectionTime(const uint32 phasemask, const G3D::Ray& ray, const Vector3& endPos, float& maxDist) const
+bool DynamicMapTree::getIntersectionTime(const uint32 phasemask, const G3D::Ray& ray,
+ const G3D::Vector3& endPos, float& maxDist) const
{
float distance = maxDist;
DynamicTreeIntersectionCallback callback(phasemask);
- impl.intersectRay(ray, callback, distance, endPos);
+ impl->intersectRay(ray, callback, distance, endPos);
if (callback.didHit())
maxDist = distance;
return callback.didHit();
}
-bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const Vector3& startPos, const Vector3& endPos, Vector3& resultHit, float modifyDist) const
+bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const G3D::Vector3& startPos,
+ const G3D::Vector3& endPos, G3D::Vector3& resultHit,
+ float modifyDist) const
{
bool result = false;
float maxDist = (endPos - startPos).magnitude();
@@ -199,7 +206,7 @@ bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const Vector3& star
resultHit = endPos;
return false;
}
- Vector3 dir = (endPos - startPos)/maxDist; // direction with length of 1
+ G3D::Vector3 dir = (endPos - startPos)/maxDist; // direction with length of 1
G3D::Ray ray(startPos, dir);
float dist = maxDist;
if (getIntersectionTime(phasemask, ray, endPos, dist))
@@ -227,26 +234,26 @@ bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const Vector3& star
bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const
{
- Vector3 v1(x1, y1, z1), v2(x2, y2, z2);
+ G3D::Vector3 v1(x1, y1, z1), v2(x2, y2, z2);
float maxDist = (v2 - v1).magnitude();
if (!G3D::fuzzyGt(maxDist, 0) )
return true;
- Ray r(v1, (v2-v1) / maxDist);
+ G3D::Ray r(v1, (v2-v1) / maxDist);
DynamicTreeIntersectionCallback callback(phasemask);
- impl.intersectRay(r, callback, maxDist, v2);
+ impl->intersectRay(r, callback, maxDist, v2);
return !callback.did_hit;
}
float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const
{
- Vector3 v(x, y, z);
- Ray r(v, Vector3(0, 0, -1));
+ G3D::Vector3 v(x, y, z);
+ G3D::Ray r(v, G3D::Vector3(0, 0, -1));
DynamicTreeIntersectionCallback callback(phasemask);
- impl.intersectZAllignedRay(r, callback, maxSearchDist);
+ impl->intersectZAllignedRay(r, callback, maxSearchDist);
if (callback.didHit())
return v.z - maxSearchDist;
diff --git a/src/server/collision/DynamicTree.h b/src/server/collision/DynamicTree.h
index ca199a9cd70..8e541fd453a 100644
--- a/src/server/collision/DynamicTree.h
+++ b/src/server/collision/DynamicTree.h
@@ -20,34 +20,36 @@
#ifndef _DYNTREE_H
#define _DYNTREE_H
-#include <G3D/Matrix3.h>
-#include <G3D/Vector3.h>
-#include <G3D/AABox.h>
-#include <G3D/Ray.h>
-
-//#include "ModelInstance.h"
#include "Define.h"
-//#include "GameObjectModel.h"
namespace G3D
{
+ class Ray;
class Vector3;
}
-using G3D::Vector3;
class GameObjectModel;
+struct DynTreeImpl;
class DynamicMapTree
{
- struct DynTreeImpl& impl;
+ DynTreeImpl *impl;
+
public:
DynamicMapTree();
~DynamicMapTree();
- bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const;
- bool getIntersectionTime(uint32 phasemask, const G3D::Ray& ray, const Vector3& endPos, float& maxDist) const;
- bool getObjectHitPos(uint32 phasemask, const Vector3& pPos1, const Vector3& pPos2, Vector3& pResultHitPos, float pModifyDist) const;
+ bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2,
+ float z2, uint32 phasemask) const;
+
+ bool getIntersectionTime(uint32 phasemask, const G3D::Ray& ray,
+ const G3D::Vector3& endPos, float& maxDist) const;
+
+ bool getObjectHitPos(uint32 phasemask, const G3D::Vector3& pPos1,
+ const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos,
+ float pModifyDist) const;
+
float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const;
void insert(const GameObjectModel&);
diff --git a/src/server/collision/Maps/MapTree.h b/src/server/collision/Maps/MapTree.h
index c8e9628dff1..5de8e616d2b 100644
--- a/src/server/collision/Maps/MapTree.h
+++ b/src/server/collision/Maps/MapTree.h
@@ -72,7 +72,7 @@ namespace VMAP
bool getObjectHitPos(const G3D::Vector3& pos1, const G3D::Vector3& pos2, G3D::Vector3& pResultHitPos, float pModifyDist) const;
float getHeight(const G3D::Vector3& pPos, float maxSearchDist) const;
bool getAreaInfo(G3D::Vector3 &pos, uint32 &flags, int32 &adtId, int32 &rootId, int32 &groupId) const;
- bool GetLocationInfo(const Vector3 &pos, LocationInfo &info) const;
+ bool GetLocationInfo(const G3D::Vector3 &pos, LocationInfo &info) const;
bool InitMap(const std::string &fname, VMapManager2* vm);
void UnloadMap(VMapManager2* vm);
diff --git a/src/server/collision/Models/WorldModel.h b/src/server/collision/Models/WorldModel.h
index ade9efbb040..cea32cfedfb 100644
--- a/src/server/collision/Models/WorldModel.h
+++ b/src/server/collision/Models/WorldModel.h
@@ -47,11 +47,11 @@ namespace VMAP
class WmoLiquid
{
public:
- WmoLiquid(uint32 width, uint32 height, const Vector3 &corner, uint32 type);
+ WmoLiquid(uint32 width, uint32 height, const G3D::Vector3 &corner, uint32 type);
WmoLiquid(const WmoLiquid &other);
~WmoLiquid();
WmoLiquid& operator=(const WmoLiquid &other);
- bool GetLiquidHeight(const Vector3 &pos, float &liqHeight) const;
+ bool GetLiquidHeight(const G3D::Vector3 &pos, float &liqHeight) const;
uint32 GetType() const { return iType; }
float *GetHeightStorage() { return iHeight; }
uint8 *GetFlagsStorage() { return iFlags; }
@@ -60,14 +60,14 @@ namespace VMAP
static bool readFromFile(FILE* rf, WmoLiquid* &liquid);
private:
WmoLiquid(): iHeight(0), iFlags(0) {};
- uint32 iTilesX; //!< number of tiles in x direction, each
+ uint32 iTilesX; //!< number of tiles in x direction, each
uint32 iTilesY;
- Vector3 iCorner; //!< the lower corner
- uint32 iType; //!< liquid type
- float *iHeight; //!< (tilesX + 1)*(tilesY + 1) height values
- uint8 *iFlags; //!< info if liquid tile is used
+ G3D::Vector3 iCorner; //!< the lower corner
+ uint32 iType; //!< liquid type
+ float *iHeight; //!< (tilesX + 1)*(tilesY + 1) height values
+ uint8 *iFlags; //!< info if liquid tile is used
public:
- void getPosInfo(uint32 &tilesX, uint32 &tilesY, Vector3 &corner) const;
+ void getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const;
};
/*! holding additional info for WMO group files */
@@ -76,16 +76,16 @@ namespace VMAP
public:
GroupModel(): iLiquid(0) {}
GroupModel(const GroupModel &other);
- GroupModel(uint32 mogpFlags, uint32 groupWMOID, const AABox &bound):
+ GroupModel(uint32 mogpFlags, uint32 groupWMOID, const G3D::AABox &bound):
iBound(bound), iMogpFlags(mogpFlags), iGroupWMOID(groupWMOID), iLiquid(0) {}
~GroupModel() { delete iLiquid; }
//! pass mesh data to object and create BIH. Passed vectors get get swapped with old geometry!
- void setMeshData(std::vector<Vector3> &vert, std::vector<MeshTriangle> &tri);
+ void setMeshData(std::vector<G3D::Vector3> &vert, std::vector<MeshTriangle> &tri);
void setLiquidData(WmoLiquid*& liquid) { iLiquid = liquid; liquid = NULL; }
bool IntersectRay(const G3D::Ray &ray, float &distance, bool stopAtFirstHit) const;
- bool IsInsideObject(const Vector3 &pos, const Vector3 &down, float &z_dist) const;
- bool GetLiquidLevel(const Vector3 &pos, float &liqHeight) const;
+ bool IsInsideObject(const G3D::Vector3 &pos, const G3D::Vector3 &down, float &z_dist) const;
+ bool GetLiquidLevel(const G3D::Vector3 &pos, float &liqHeight) const;
uint32 GetLiquidType() const;
bool writeToFile(FILE* wf);
bool readFromFile(FILE* rf);
@@ -96,12 +96,12 @@ namespace VMAP
G3D::AABox iBound;
uint32 iMogpFlags;// 0x8 outdor; 0x2000 indoor
uint32 iGroupWMOID;
- std::vector<Vector3> vertices;
+ std::vector<G3D::Vector3> vertices;
std::vector<MeshTriangle> triangles;
BIH meshTree;
WmoLiquid* iLiquid;
public:
- void getMeshData(std::vector<Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid);
+ void getMeshData(std::vector<G3D::Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid);
};
/*! Holds a model (converted M2 or WMO) in its original coordinate space */
class WorldModel
diff --git a/src/server/collision/RegularGrid.h b/src/server/collision/RegularGrid.h
index f38bf357a19..d1832c1ea06 100644
--- a/src/server/collision/RegularGrid.h
+++ b/src/server/collision/RegularGrid.h
@@ -3,18 +3,12 @@
#include <G3D/Ray.h>
-#include <G3D/AABox.h>
#include <G3D/Table.h>
#include <G3D/BoundsTrait.h>
#include <G3D/PositionTrait.h>
#include "Errors.h"
-using G3D::Vector2;
-using G3D::Vector3;
-using G3D::AABox;
-using G3D::Ray;
-
template<class Node>
struct NodeCreator{
static Node * makeNode(int /*x*/, int /*y*/) { return new Node();}
@@ -54,7 +48,7 @@ public:
void insert(const T& value)
{
- Vector3 pos;
+ G3D::Vector3 pos;
PositionFunc::getPosition(value, pos);
Node& node = getGridFor(pos.x, pos.y);
node.insert(value);
@@ -109,13 +103,13 @@ public:
}
template<typename RayCallback>
- void intersectRay(const Ray& ray, RayCallback& intersectCallback, float max_dist)
+ void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float max_dist)
{
intersectRay(ray, intersectCallback, max_dist, ray.origin() + ray.direction() * max_dist);
}
template<typename RayCallback>
- void intersectRay(const Ray& ray, RayCallback& intersectCallback, float& max_dist, const Vector3& end)
+ void intersectRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& max_dist, const G3D::Vector3& end)
{
Cell cell = Cell::ComputeCell(ray.origin().x, ray.origin().y);
if (!cell.isValid())
@@ -191,7 +185,7 @@ public:
}
template<typename IsectCallback>
- void intersectPoint(const Vector3& point, IsectCallback& intersectCallback)
+ void intersectPoint(const G3D::Vector3& point, IsectCallback& intersectCallback)
{
Cell cell = Cell::ComputeCell(point.x, point.y);
if (!cell.isValid())
@@ -202,7 +196,7 @@ public:
// Optimized verson of intersectRay function for rays with vertical directions
template<typename RayCallback>
- void intersectZAllignedRay(const Ray& ray, RayCallback& intersectCallback, float& max_dist)
+ void intersectZAllignedRay(const G3D::Ray& ray, RayCallback& intersectCallback, float& max_dist)
{
Cell cell = Cell::ComputeCell(ray.origin().x, ray.origin().y);
if (!cell.isValid())
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index ec118b44f59..30c0b59d5a2 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -819,7 +819,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, Position pos, TeamId team)
Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId team)
{
//Get map object
- Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(m_MapId));
+ Map* map = sMapMgr->CreateBaseMap(m_MapId);
if (!map)
{
sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
@@ -857,7 +857,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z, float o)
{
// Get map object
- Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(571)); // *vomits*
+ Map* map = sMapMgr->CreateBaseMap(571); // *vomits*
if (!map)
return 0;
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index 1d99b5fd5fe..4fe00ff123c 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -41,14 +41,16 @@ ArenaTeam::ArenaTeam()
ArenaTeam::~ArenaTeam()
{ }
-bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string const& teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor)
+bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string const& arenaTeamName,
+ uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor,
+ uint8 borderStyle, uint32 borderColor)
{
// Check if captain is present
if (!ObjectAccessor::FindPlayer(captainGuid))
return false;
// Check if arena team name is already taken
- if (sArenaTeamMgr->GetArenaTeamByName(teamName))
+ if (sArenaTeamMgr->GetArenaTeamByName(arenaTeamName))
return false;
// Generate new arena team id
@@ -57,7 +59,7 @@ bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string const& teamNa
// Assign member variables
CaptainGuid = captainGuid;
Type = type;
- TeamName = teamName;
+ TeamName = arenaTeamName;
BackgroundColor = backgroundColor;
EmblemStyle = emblemStyle;
EmblemColor = emblemColor;
@@ -82,7 +84,7 @@ bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string const& teamNa
// Add captain as member
AddMember(CaptainGuid);
- sLog->outInfo(LOG_FILTER_ARENAS, "New ArenaTeam created [Id: %u] [Type: %u] [Captain low GUID: %u]", GetId(), GetType(), captainLowGuid);
+ sLog->outDebug(LOG_FILTER_ARENAS, "New ArenaTeam created [Id: %u] [Type: %u] [Captain low GUID: %u]", GetId(), GetType(), captainLowGuid);
return true;
}
@@ -179,7 +181,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
- sLog->outInfo(LOG_FILTER_ARENAS, "Player: %s [GUID: %u] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), GUID_LOPART(playerGuid), GetType(), GetId(), GetName().c_str());
+ sLog->outDebug(LOG_FILTER_ARENAS, "Player: %s [GUID: %u] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), GUID_LOPART(playerGuid), GetType(), GetId(), GetName().c_str());
return true;
}
@@ -291,7 +293,7 @@ void ArenaTeam::SetCaptain(uint64 guid)
newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
if (oldCaptain)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].",
+ sLog->outDebug(LOG_FILTER_ARENAS, "Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].",
oldCaptain->GetName().c_str(), oldCaptain->GetGUIDLow(), newCaptain->GetName().c_str(),
newCaptain->GetGUIDLow(), GetId(), GetType());
}
@@ -308,10 +310,9 @@ void ArenaTeam::DelMember(uint64 guid, bool cleanDb)
break;
}
- // Inform player and remove arena team info from player data
+ // Remove arena team info from player data
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
- player->GetSession()->SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, GetName(), "", 0);
// delete all info regarding this team
for (uint32 i = 0; i < ARENA_TEAM_END; ++i)
player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0);
@@ -330,19 +331,18 @@ void ArenaTeam::DelMember(uint64 guid, bool cleanDb)
void ArenaTeam::Disband(WorldSession* session)
{
- // Remove all members from arena team
- while (!Members.empty())
- DelMember(Members.front().Guid, false);
-
// Broadcast update
if (session)
{
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, 0, 2, session->GetPlayerName(), GetName(), "");
-
if (Player* player = session->GetPlayer())
sLog->outDebug(LOG_FILTER_ARENAS, "Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u].", player->GetName().c_str(), player->GetGUIDLow(), GetType(), GetId());
}
+ // Remove all members from arena team
+ while (!Members.empty())
+ DelMember(Members.front().Guid, false);
+
// Update database
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -580,7 +580,7 @@ uint32 ArenaTeam::GetAverageMMR(Group* group) const
if (!ObjectAccessor::FindPlayer(itr->Guid))
continue;
- // Skip if player is not member of group
+ // Skip if player is not a member of group
if (!group->IsMember(itr->Guid))
continue;
@@ -604,7 +604,7 @@ float ArenaTeam::GetChanceAgainst(uint32 ownRating, uint32 opponentRating)
return 1.0f / (1.0f + exp(log(10.0f) * (float)((float)opponentRating - (float)ownRating) / 650.0f));
}
-int32 ArenaTeam::GetMatchmakerRatingMod(uint32 ownRating, uint32 opponentRating, bool won /*, float& confidence_factor*/)
+int32 ArenaTeam::GetMatchmakerRatingMod(uint32 ownRating, uint32 opponentRating, bool won)
{
// 'Chance' calculation - to beat the opponent
// This is a simulation. Not much info on how it really works
@@ -683,17 +683,17 @@ void ArenaTeam::FinishGame(int32 mod)
}
}
-int32 ArenaTeam::WonAgainst(uint32 Own_MMRating, uint32 Opponent_MMRating, int32& rating_change)
+int32 ArenaTeam::WonAgainst(uint32 ownMMRating, uint32 opponentMMRating, int32& ratingChange)
{
// Called when the team has won
// Change in Matchmaker rating
- int32 mod = GetMatchmakerRatingMod(Own_MMRating, Opponent_MMRating, true);
+ int32 mod = GetMatchmakerRatingMod(ownMMRating, opponentMMRating, true);
// Change in Team Rating
- rating_change = GetRatingMod(Stats.Rating, Opponent_MMRating, true);
+ ratingChange = GetRatingMod(Stats.Rating, opponentMMRating, true);
// Modify the team stats accordingly
- FinishGame(rating_change);
+ FinishGame(ratingChange);
// Update number of wins per season and week
Stats.WeekWins += 1;
@@ -703,23 +703,23 @@ int32 ArenaTeam::WonAgainst(uint32 Own_MMRating, uint32 Opponent_MMRating, int32
return mod;
}
-int32 ArenaTeam::LostAgainst(uint32 Own_MMRating, uint32 Opponent_MMRating, int32& rating_change)
+int32 ArenaTeam::LostAgainst(uint32 ownMMRating, uint32 opponentMMRating, int32& ratingChange)
{
// Called when the team has lost
// Change in Matchmaker Rating
- int32 mod = GetMatchmakerRatingMod(Own_MMRating, Opponent_MMRating, false);
+ int32 mod = GetMatchmakerRatingMod(ownMMRating, opponentMMRating, false);
// Change in Team Rating
- rating_change = GetRatingMod(Stats.Rating, Opponent_MMRating, false);
+ ratingChange = GetRatingMod(Stats.Rating, opponentMMRating, false);
// Modify the team stats accordingly
- FinishGame(rating_change);
+ FinishGame(ratingChange);
// return the rating change, used to display it on the results screen
return mod;
}
-void ArenaTeam::MemberLost(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange)
+void ArenaTeam::MemberLost(Player* player, uint32 againstMatchmakerRating, int32 matchmakerRatingChange)
{
// Called for each participant of a match after losing
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
@@ -731,7 +731,7 @@ void ArenaTeam::MemberLost(Player* player, uint32 againstMatchmakerRating, int32
itr->ModifyPersonalRating(player, mod, GetType());
// Update matchmaker rating
- itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot());
+ itr->ModifyMatchmakerRating(matchmakerRatingChange, GetSlot());
// Update personal played stats
itr->WeekGames +=1;
@@ -745,7 +745,7 @@ void ArenaTeam::MemberLost(Player* player, uint32 againstMatchmakerRating, int32
}
}
-void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange)
+void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 matchmakerRatingChange)
{
// Called for offline player after ending rated arena match!
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
@@ -757,7 +757,7 @@ void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, i
itr->ModifyPersonalRating(NULL, mod, GetType());
// update matchmaker rating
- itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot());
+ itr->ModifyMatchmakerRating(matchmakerRatingChange, GetSlot());
// update personal played stats
itr->WeekGames += 1;
@@ -767,7 +767,7 @@ void ArenaTeam::OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, i
}
}
-void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange)
+void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32 matchmakerRatingChange)
{
// called for each participant after winning a match
for (MemberList::iterator itr = Members.begin(); itr != Members.end(); ++itr)
@@ -779,7 +779,7 @@ void ArenaTeam::MemberWon(Player* player, uint32 againstMatchmakerRating, int32
itr->ModifyPersonalRating(player, mod, GetType());
// update matchmaker rating
- itr->ModifyMatchmakerRating(MatchmakerRatingChange, GetSlot());
+ itr->ModifyMatchmakerRating(matchmakerRatingChange, GetSlot());
// update personal stats
itr->WeekGames +=1;
diff --git a/src/server/game/Battlegrounds/ArenaTeam.h b/src/server/game/Battlegrounds/ArenaTeam.h
index dc75ff64575..59b1275a549 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.h
+++ b/src/server/game/Battlegrounds/ArenaTeam.h
@@ -19,9 +19,10 @@
#ifndef TRINITYCORE_ARENATEAM_H
#define TRINITYCORE_ARENATEAM_H
+#include "Define.h"
#include "QueryResult.h"
-#include <ace/Singleton.h>
#include <list>
+#include <string>
#include <map>
class WorldSession;
@@ -72,14 +73,6 @@ enum ArenaTeamEvents
ERR_ARENA_TEAM_DISBANDED_S = 8 // captain name + arena team name
};
-/*
-need info how to send these ones:
-ERR_ARENA_TEAM_YOU_JOIN_S - client show it automatically when accept invite
-ERR_ARENA_TEAM_TARGET_TOO_LOW_S
-ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S
-ERR_ARENA_TEAM_LEVEL_TOO_LOW_I
-*/
-
enum ArenaTeamTypes
{
ARENA_TEAM_2v2 = 2,
@@ -121,18 +114,20 @@ class ArenaTeam
ArenaTeam();
~ArenaTeam();
- bool Create(uint64 captainGuid, uint8 type, std::string const& teamName, uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor, uint8 borderStyle, uint32 borderColor);
+ bool Create(uint64 captainGuid, uint8 type, std::string const& teamName,
+ uint32 backgroundColor, uint8 emblemStyle, uint32 emblemColor,
+ uint8 borderStyle, uint32 borderColor);
void Disband(WorldSession* session);
typedef std::list<ArenaTeamMember> MemberList;
- uint32 GetId() const { return TeamId; }
- uint32 GetType() const { return Type; }
- uint8 GetSlot() const { return GetSlotByType(GetType()); }
+ uint32 GetId() const { return TeamId; }
+ uint32 GetType() const { return Type; }
+ uint8 GetSlot() const { return GetSlotByType(GetType()); }
static uint8 GetSlotByType(uint32 type);
static uint8 GetTypeBySlot(uint8 slot);
- uint64 GetCaptain() const { return CaptainGuid; }
- std::string const& GetName() const { return TeamName; }
+ uint64 GetCaptain() const { return CaptainGuid; }
+ std::string const& GetName() const { return TeamName; }
const ArenaTeamStats& GetStats() const { return Stats; }
uint32 GetRating() const { return Stats.Rating; }
@@ -140,15 +135,10 @@ class ArenaTeam
void SetCaptain(uint64 guid);
bool AddMember(uint64 PlayerGuid);
-
- // Shouldn't be uint64 ed, because than can reference guid from members on Disband
- // and this method removes given record from list. So invalid reference can happen.
void DelMember(uint64 guid, bool cleanDb);
size_t GetMembersSize() const { return Members.size(); }
bool Empty() const { return Members.empty(); }
- MemberList::iterator m_membersBegin() { return Members.begin(); }
- MemberList::iterator m_membersEnd() { return Members.end(); }
bool IsMember(uint64 guid) const;
ArenaTeamMember* GetMember(uint64 guid);
@@ -172,24 +162,26 @@ class ArenaTeam
void SendStats(WorldSession* session);
void Inspect(WorldSession* session, uint64 guid);
- int32 GetMatchmakerRatingMod(uint32 ownRating, uint32 opponentRating, bool won);
- int32 GetRatingMod(uint32 ownRating, uint32 opponentRating, bool won);
- float GetChanceAgainst(uint32 ownRating, uint32 opponentRating);
- int32 WonAgainst(uint32 Own_MMRating, uint32 Opponent_MMRating, int32& rating_change);
- void MemberWon(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange);
- int32 LostAgainst(uint32 Own_MMRating, uint32 Opponent_MMRating, int32& rating_change);
- void MemberLost(Player* player, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange = -12);
- void OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 MatchmakerRatingChange = -12);
+ static int32 GetMatchmakerRatingMod(uint32 ownRating, uint32 opponentRating, bool won);
+ static int32 GetRatingMod(uint32 ownRating, uint32 opponentRating, bool won);
+ static float GetChanceAgainst(uint32 ownRating, uint32 opponentRating);
+
+ int32 WonAgainst(uint32 ownMMRating, uint32 opponentMMRating, int32& rating_change);
+ void MemberWon(Player* player, uint32 againstMatchmakerRating, int32 matchmakerRatingChange = 12);
+
+ int32 LostAgainst(uint32 ownMMRating, uint32 opponentMMRating, int32& rating_change);
+ void MemberLost(Player* player, uint32 againstMatchmakerRating, int32 matchmakerRatingChange = -12);
+ void OfflineMemberLost(uint64 guid, uint32 againstMatchmakerRating, int32 matchmakerRatingChange = -12);
void FinishWeek();
void FinishGame(int32 mod);
protected:
- uint32 TeamId;
- uint8 Type;
+ uint32 TeamId;
+ uint8 Type;
std::string TeamName;
- uint64 CaptainGuid;
+ uint64 CaptainGuid;
uint32 BackgroundColor; // ARGB format
uint8 EmblemStyle; // icon id
@@ -197,7 +189,7 @@ class ArenaTeam
uint8 BorderStyle; // border image id
uint32 BorderColor; // ARGB format
- MemberList Members;
+ MemberList Members;
ArenaTeamStats Stats;
};
#endif
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 1464dfece95..249c1696348 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -430,7 +430,6 @@ void ThreatManager::doAddThreat(Unit* victim, float threat)
}
_addThreat(victim, threat);
-
}
void ThreatManager::_addThreat(Unit* victim, float threat)
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 06c7cd17492..bc1fd27e093 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -794,7 +794,7 @@ void ConditionMgr::LoadConditions(bool isReload)
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 conditions. DB table `conditions` is empty!");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 conditions. DB table `conditions` is empty!");
return;
}
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index a931d61f740..0f23925cc2b 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -282,7 +282,7 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 lfg entrance positions. DB table `lfg_entrances` is empty!");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 lfg entrance positions. DB table `lfg_entrances` is empty!");
return;
}
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index ce761db2dcb..9644d4d5a6c 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -680,8 +680,8 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
void Transport::UpdatePosition(MovementInfo* mi)
{
float transport_o = mi->pos.GetOrientation() - mi->t_pos.GetOrientation();
- float transport_x = mi->pos.m_positionX - (mi->t_pos.m_positionX * std::cos(transport_o) - mi->t_pos.m_positionY*sin(transport_o));
- float transport_y = mi->pos.m_positionY - (mi->t_pos.m_positionY * std::cos(transport_o) + mi->t_pos.m_positionX*sin(transport_o));
+ float transport_x = mi->pos.m_positionX - (mi->t_pos.m_positionX * std::cos(transport_o) - mi->t_pos.m_positionY * std::sin(transport_o));
+ float transport_y = mi->pos.m_positionY - (mi->t_pos.m_positionY * std::cos(transport_o) + mi->t_pos.m_positionX * std::sin(transport_o));
float transport_z = mi->pos.m_positionZ - mi->t_pos.m_positionZ;
Relocate(transport_x, transport_y, transport_z, transport_o);
@@ -715,7 +715,7 @@ void Transport::CalculatePassengerPosition(float& x, float& y, float& z, float&
void Transport::CalculatePassengerOffset(float& x, float& y, float& z, float& o)
{
- o = o - GetOrientation();
+ o -= GetOrientation();
z -= GetPositionZ();
y -= GetPositionY(); // y = searchedY * std::cos(o) + searchedX * std::sin(o)
x -= GetPositionX(); // x = searchedX * std::cos(o) + searchedY * std::sin(o + pi)
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index b11a0996196..16a90018293 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -466,7 +466,6 @@ void Vehicle::RelocatePassengers()
float px, py, pz, po;
passenger->m_movementInfo.t_pos.GetPosition(px, py, pz, po);
CalculatePassengerPosition(px, py, pz, po);
-
passenger->UpdatePosition(px, py, pz, po);
}
}
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 82bf4702c53..051d76f46ed 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -211,7 +211,6 @@ void GameEventMgr::LoadFromDB()
{
mGameEvent.clear();
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game events. DB table `game_event` is empty.");
-
return;
}
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index c4721f3cc09..acbdfa6a4a2 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -1186,7 +1186,6 @@ void ObjectMgr::LoadLinkedRespawn()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
-
return;
}
@@ -1417,7 +1416,6 @@ void ObjectMgr::LoadCreatures()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures. DB table `creature` is empty.");
-
return;
}
@@ -1725,7 +1723,7 @@ void ObjectMgr::LoadGameobjects()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
return;
}
@@ -2626,7 +2624,6 @@ void ObjectMgr::LoadVehicleTemplateAccessories()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
-
return;
}
@@ -2721,7 +2718,6 @@ void ObjectMgr::LoadPetLevelInfo()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
-
return;
}
@@ -2859,7 +2855,6 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
-
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
exit(1);
}
@@ -3018,7 +3013,6 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create spells. DB table `%s` is empty.", sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS) ? "playercreateinfo_spell_custom" : "playercreateinfo_spell");
-
}
else
{
@@ -3080,7 +3074,6 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty.");
-
}
else
{
@@ -3126,7 +3119,6 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty.");
-
exit(1);
}
@@ -3239,7 +3231,6 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty.");
-
exit(1);
}
@@ -4935,7 +4926,6 @@ void ObjectMgr::LoadInstanceEncounters()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 instance encounters, table is empty!");
-
return;
}
@@ -6396,7 +6386,6 @@ void ObjectMgr::LoadExplorationBaseXP()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
-
return;
}
@@ -6551,7 +6540,7 @@ void ObjectMgr::LoadReputationRewardRate()
QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, creature_rate, spell_rate FROM reputation_reward_rate");
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded `reputation_reward_rate`, table is empty!");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded `reputation_reward_rate`, table is empty!");
return;
}
@@ -6640,7 +6629,6 @@ void ObjectMgr::LoadReputationOnKill()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
-
return;
}
@@ -6828,7 +6816,6 @@ void ObjectMgr::LoadPointsOfInterest()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
-
return;
}
@@ -6874,7 +6861,6 @@ void ObjectMgr::LoadQuestPOI()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
-
return;
}
@@ -6942,7 +6928,6 @@ void ObjectMgr::LoadNPCSpellClickSpells()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
-
return;
}
@@ -7419,7 +7404,7 @@ bool ObjectMgr::LoadTrinityStrings(const char* table, int32 min_value, int32 max
if (!result)
{
if (min_value == MIN_TRINITY_STRING_ID) // error only in case internal strings
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.", table);
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.", table);
else
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 string templates. DB table `%s` is empty.", table);
@@ -7496,7 +7481,6 @@ void ObjectMgr::LoadFishingBaseSkillLevel()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
-
return;
}
@@ -7622,8 +7606,7 @@ void ObjectMgr::LoadGameTele()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
-
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
return;
}
@@ -7762,8 +7745,7 @@ void ObjectMgr::LoadMailLevelRewards()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
-
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
return;
}
@@ -8033,7 +8015,6 @@ void ObjectMgr::LoadGossipMenu()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!");
-
return;
}
@@ -8079,7 +8060,6 @@ void ObjectMgr::LoadGossipMenuItems()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gossip_menu_option entries. DB table `gossip_menu_option` is empty!");
-
return;
}
@@ -8292,8 +8272,7 @@ void ObjectMgr::LoadScriptNames()
if (!result)
{
-
- sLog->outError(LOG_FILTER_SQL, ">> Loaded empty set of Script Names!");
+ sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded empty set of Script Names!");
return;
}
@@ -8470,7 +8449,6 @@ void ObjectMgr::LoadFactionChangeAchievements()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
-
return;
}
@@ -8541,7 +8519,6 @@ void ObjectMgr::LoadFactionChangeSpells()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
-
return;
}
diff --git a/src/server/game/Handlers/AddonHandler.cpp b/src/server/game/Handlers/AddonHandler.cpp
index 7e62280f17c..68c93259fcb 100644
--- a/src/server/game/Handlers/AddonHandler.cpp
+++ b/src/server/game/Handlers/AddonHandler.cpp
@@ -30,7 +30,7 @@ AddonHandler::~AddonHandler()
{
}
-bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target)
+bool AddonHandler::BuildAddonPacket(WorldPacket* source, WorldPacket* target)
{
ByteBuffer AddOnPacked;
uLongf AddonRealSize;
@@ -38,10 +38,10 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target)
uint32 TempValue;
// broken addon packet, can't be received from real client
- if (Source->rpos() + 4 > Source->size())
+ if (source->rpos() + 4 > source->size())
return false;
- *Source >> TempValue; // get real size of the packed structure
+ *source >> TempValue; // get real size of the packed structure
// empty addon packet, nothing process, can't be received from real client
if (!TempValue)
@@ -49,13 +49,13 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target)
AddonRealSize = TempValue; // temp value because ZLIB only excepts uLongf
- CurrentPosition = Source->rpos(); // get the position of the pointer in the structure
+ CurrentPosition = source->rpos(); // get the position of the pointer in the structure
AddOnPacked.resize(AddonRealSize); // resize target for zlib action
- if (!uncompress(const_cast<uint8*>(AddOnPacked.contents()), &AddonRealSize, const_cast<uint8*>((*Source).contents() + CurrentPosition), (*Source).size() - CurrentPosition)!= Z_OK)
+ if (!uncompress(AddOnPacked.contents(), &AddonRealSize, source->contents() + CurrentPosition, source->size() - CurrentPosition)!= Z_OK)
{
- Target->Initialize(SMSG_ADDON_INFO);
+ target->Initialize(SMSG_ADDON_INFO);
uint32 addonsCount;
AddOnPacked >> addonsCount; // addons count?
@@ -81,14 +81,14 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target)
sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk2);
uint8 state = (enabled ? 2 : 1);
- *Target << uint8(state);
+ *target << uint8(state);
uint8 unk1 = (enabled ? 1 : 0);
- *Target << uint8(unk1);
+ *target << uint8(unk1);
if (unk1)
{
uint8 unk = (crc != 0x4c1c776d); // If addon is Standard addon CRC
- *Target << uint8(unk);
+ *target << uint8(unk);
if (unk)
{
unsigned char tdata[256] =
@@ -110,18 +110,18 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target)
0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
};
- Target->append(tdata, sizeof(tdata));
+ target->append(tdata, sizeof(tdata));
}
- *Target << uint32(0);
+ *target << uint32(0);
}
uint8 unk3 = (enabled ? 0 : 1);
- *Target << uint8(unk3);
+ *target << uint8(unk3);
if (unk3)
{
// String, 256 (null terminated?)
- *Target << uint8(0);
+ *target << uint8(0);
}
}
@@ -129,7 +129,7 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target)
AddOnPacked >> unk4;
uint32 count = 0;
- *Target << uint32(count);
+ *target << uint32(count);
if (AddOnPacked.rpos() != AddOnPacked.size())
sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under read!");
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index ef8b39a926d..07ade9456b1 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -556,7 +556,7 @@ void WorldSession::SendLfgBootProposalUpdate(LfgPlayerBoot const& boot)
GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != LFG_ANSWER_PENDING),
uint8(playerVote == LFG_ANSWER_AGREE), GUID_LOPART(boot.victim), votesNum, agreeNum,
secsleft, LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str());
- WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
+ WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
data << uint8(boot.inProgress); // Vote in progress
data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote
data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index 579b4f38a5c..a748b6ebad7 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -975,7 +975,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recvData)
dest.resize(decompressedSize);
uLongf realSize = decompressedSize;
- if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recvData.contents() + recvData.rpos()), recvData.size() - recvData.rpos()) != Z_OK)
+ if (uncompress(dest.contents(), &realSize, recvData.contents() + recvData.rpos(), recvData.size() - recvData.rpos()) != Z_OK)
{
recvData.rfinish(); // unnneded warning spam in this case
sLog->outError(LOG_FILTER_NETWORKIO, "UAD: Failed to decompress account data");
@@ -1016,7 +1016,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recvData)
ByteBuffer dest;
dest.resize(destSize);
- if (size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK)
+ if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: Failed to compress account data");
return;
diff --git a/src/server/game/Handlers/TicketHandler.cpp b/src/server/game/Handlers/TicketHandler.cpp
index 4463613a97b..2da2735a3f9 100644
--- a/src/server/game/Handlers/TicketHandler.cpp
+++ b/src/server/game/Handlers/TicketHandler.cpp
@@ -69,7 +69,7 @@ void WorldSession::HandleGMTicketCreateOpcode(WorldPacket& recvData)
dest.resize(decompressedSize);
uLongf realSize = decompressedSize;
- if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recvData.contents() + pos), recvData.size() - pos) == Z_OK)
+ if (uncompress(dest.contents(), &realSize, recvData.contents() + pos, recvData.size() - pos) == Z_OK)
{
dest >> chatLog;
ticket->SetChatLog(times, chatLog);
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index 0a66c781c8f..3828005b041 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -1210,14 +1210,10 @@ void LootTemplate::LootGroup::Verify(LootStore const& lootstore, uint32 id, uint
{
float chance = RawTotalChance();
if (chance > 101.0f) // TODO: replace with 100% when DBs will be ready
- {
sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %u group %d has total chance > 100%% (%f)", lootstore.GetName(), id, group_id, chance);
- }
if (chance >= 100.0f && !EqualChanced.empty())
- {
sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %u group %d has items with chance=0%% but group total chance >= 100%% (%f)", lootstore.GetName(), id, group_id, chance);
- }
}
void LootTemplate::LootGroup::CheckLootRefs(LootTemplateMap const& /*store*/, LootIdSet* ref_set) const
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index b56833214d6..e811a25f730 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -1920,10 +1920,10 @@ bool Map::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, floa
bool Map::getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist)
{
- Vector3 startPos = Vector3(x1, y1, z1);
- Vector3 dstPos = Vector3(x2, y2, z2);
+ G3D::Vector3 startPos(x1, y1, z1);
+ G3D::Vector3 dstPos(x2, y2, z2);
- Vector3 resultPos;
+ G3D::Vector3 resultPos;
bool result = _dynamicTree.getObjectHitPos(phasemask, startPos, dstPos, resultPos, modifyDist);
rx = resultPos.x;
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index f5c748c7b88..3a061910faa 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -36,7 +36,6 @@ enum SpellEffIndex
#define EFFECT_FIRST_FOUND 254
#define EFFECT_ALL 255
-
// loot modes for creatures and gameobjects, bitmask!
enum LootModes
{
@@ -2835,7 +2834,7 @@ enum CreatureTypeFlags2
CREATURE_TYPEFLAGS_2_UNK5 = 0x00000010,
CREATURE_TYPEFLAGS_2_UNK6 = 0x00000020,
CREATURE_TYPEFLAGS_2_UNK7 = 0x00000040,
- CREATURE_TYPEFLAGS_2_UNK8 = 0x00000080,
+ CREATURE_TYPEFLAGS_2_UNK8 = 0x00000080
};
enum CreatureEliteType
@@ -2885,7 +2884,7 @@ enum HolidayIds
HOLIDAY_RATED_BG_25_VS_25 = 443,
HOLIDAY_ANNIVERSARY_7_YEARS = 467,
HOLIDAY_DARKMOON_FAIRE_TEROKKAR = 479,
- HOLIDAY_ANNIVERSARY_8_YEARS = 484,
+ HOLIDAY_ANNIVERSARY_8_YEARS = 484
};
// values based at QuestInfo.dbc
@@ -3150,7 +3149,7 @@ enum SkillType
SKILL_PET_SHALE_SPIDER = 817,
SKILL_PET_BEETLE = 818,
SKILL_ALL_GUILD_PERKS = 821,
- SKILL_PET_HYDRA = 824,
+ SKILL_PET_HYDRA = 824
};
#define MAX_SKILL_TYPE 825
@@ -3325,7 +3324,7 @@ enum ChatMsg
CHAT_MSG_ACHIEVEMENT = 0x30,
CHAT_MSG_GUILD_ACHIEVEMENT = 0x31,
CHAT_MSG_ARENA_POINTS = 0x32,
- CHAT_MSG_PARTY_LEADER = 0x33,
+ CHAT_MSG_PARTY_LEADER = 0x33
};
#define MAX_CHAT_MSG_TYPE 0x34
@@ -3343,14 +3342,14 @@ enum ChatLinkColors
// Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
enum PetDiet
{
- PET_DIET_MEAT = 1,
- PET_DIET_FISH = 2,
- PET_DIET_CHEESE = 3,
- PET_DIET_BREAD = 4,
- PET_DIET_FUNGAS = 5,
- PET_DIET_FRUIT = 6,
- PET_DIET_RAW_MEAT = 7,
- PET_DIET_RAW_FISH = 8
+ PET_DIET_MEAT = 1,
+ PET_DIET_FISH = 2,
+ PET_DIET_CHEESE = 3,
+ PET_DIET_BREAD = 4,
+ PET_DIET_FUNGAS = 5,
+ PET_DIET_FRUIT = 6,
+ PET_DIET_RAW_MEAT = 7,
+ PET_DIET_RAW_FISH = 8
};
#define MAX_PET_DIET 9
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp
index 937a2ddef72..6fba8308077 100644
--- a/src/server/game/Movement/Waypoints/WaypointManager.cpp
+++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp
@@ -49,7 +49,6 @@ void WaypointMgr::Load()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 waypoints. DB table `waypoint_data` is empty!");
-
return;
}
@@ -87,7 +86,6 @@ void WaypointMgr::Load()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u waypoints in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
}
void WaypointMgr::ReloadPath(uint32 id)
diff --git a/src/server/game/Server/Protocol/PacketLog.cpp b/src/server/game/Server/Protocol/PacketLog.cpp
index 649f4130c06..fe8b6804020 100644
--- a/src/server/game/Server/Protocol/PacketLog.cpp
+++ b/src/server/game/Server/Protocol/PacketLog.cpp
@@ -55,7 +55,7 @@ void PacketLog::LogPacket(WorldPacket const& packet, Direction direction)
data << uint8(direction);
for (uint32 i = 0; i < packet.size(); i++)
- data << const_cast<WorldPacket&>(packet)[i];
+ data << packet[i];
fwrite(data.contents(), 1, data.size(), _file);
fflush(_file);
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index bb108b0d1fa..97ac6c0440e 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -862,7 +862,7 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data)
ByteBuffer addonInfo;
addonInfo.resize(size);
- if (uncompress(const_cast<uint8*>(addonInfo.contents()), &uSize, const_cast<uint8*>(data.contents() + pos), data.size() - pos) == Z_OK)
+ if (uncompress(addonInfo.contents(), &uSize, data.contents() + pos, data.size() - pos) == Z_OK)
{
uint32 addonsCount;
addonInfo >> addonsCount; // addons count
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp
index 9fc426323d1..e6ba28d5f1c 100644
--- a/src/server/game/Skills/SkillDiscovery.cpp
+++ b/src/server/game/Skills/SkillDiscovery.cpp
@@ -56,7 +56,6 @@ void LoadSkillDiscoveryTable()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
-
return;
}
@@ -154,7 +153,6 @@ void LoadSkillDiscoveryTable()
}
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
}
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 170cf0e57a2..5c3b69e48d2 100644
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -61,7 +61,6 @@ void LoadSkillExtraItemTable()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
-
return;
}
@@ -75,28 +74,28 @@ void LoadSkillExtraItemTable()
if (!sSpellMgr->GetSpellInfo(spellId))
{
- sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
+ sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
continue;
}
uint32 requiredSpecialization = fields[1].GetUInt32();
if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
{
- sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
+ sLog->outError(LOG_FILTER_SQL, "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
continue;
}
float additionalCreateChance = fields[2].GetFloat();
if (additionalCreateChance <= 0.0f)
{
- sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
+ sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
continue;
}
uint8 additionalMaxNum = fields[3].GetUInt8();
if (!additionalMaxNum)
{
- sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
+ sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
continue;
}
@@ -111,7 +110,6 @@ void LoadSkillExtraItemTable()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
}
bool canCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax)
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index ef0587feb53..3e22f8f25ff 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -582,7 +582,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
break;
}
- GetBase()->CallScriptEffectCalcAmountHandlers(const_cast<AuraEffect const*>(this), amount, m_canBeRecalculated);
+ GetBase()->CallScriptEffectCalcAmountHandlers(this, amount, m_canBeRecalculated);
amount *= GetBase()->GetStackAmount();
return amount;
}
@@ -616,7 +616,7 @@ void AuraEffect::CalculatePeriodic(Unit* caster, bool resetPeriodicTimer /*= tru
break;
}
- GetBase()->CallScriptEffectCalcPeriodicHandlers(const_cast<AuraEffect const*>(this), m_isPeriodic, m_amplitude);
+ GetBase()->CallScriptEffectCalcPeriodicHandlers(this, m_isPeriodic, m_amplitude);
if (!m_isPeriodic)
return;
@@ -688,7 +688,7 @@ void AuraEffect::CalculateSpellMod()
default:
break;
}
- GetBase()->CallScriptEffectCalcSpellModHandlers(const_cast<AuraEffect const*>(this), m_spellmod);
+ GetBase()->CallScriptEffectCalcSpellModHandlers(this, m_spellmod);
}
void AuraEffect::ChangeAmount(int32 newAmount, bool mark, bool onStackOrReapply)
@@ -747,15 +747,15 @@ void AuraEffect::HandleEffect(AuraApplication * aurApp, uint8 mode, bool apply)
// call scripts helping/replacing effect handlers
bool prevented = false;
if (apply)
- prevented = GetBase()->CallScriptEffectApplyHandlers(const_cast<AuraEffect const*>(this), const_cast<AuraApplication const*>(aurApp), (AuraEffectHandleModes)mode);
+ prevented = GetBase()->CallScriptEffectApplyHandlers(this, aurApp, (AuraEffectHandleModes)mode);
else
- prevented = GetBase()->CallScriptEffectRemoveHandlers(const_cast<AuraEffect const*>(this), const_cast<AuraApplication const*>(aurApp), (AuraEffectHandleModes)mode);
+ prevented = GetBase()->CallScriptEffectRemoveHandlers(this, aurApp, (AuraEffectHandleModes)mode);
// check if script events have removed the aura or if default effect prevention was requested
if ((apply && aurApp->GetRemoveMode()) || prevented)
return;
- (*this.*AuraEffectHandler [GetAuraType()])(const_cast<AuraApplication const*>(aurApp), mode, apply);
+ (*this.*AuraEffectHandler[GetAuraType()])(aurApp, mode, apply);
// check if script events have removed the aura or if default effect prevention was requested
if (apply && aurApp->GetRemoveMode())
@@ -763,9 +763,9 @@ void AuraEffect::HandleEffect(AuraApplication * aurApp, uint8 mode, bool apply)
// call scripts triggering additional events after apply/remove
if (apply)
- GetBase()->CallScriptAfterEffectApplyHandlers(const_cast<AuraEffect const*>(this), const_cast<AuraApplication const*>(aurApp), (AuraEffectHandleModes)mode);
+ GetBase()->CallScriptAfterEffectApplyHandlers(this, aurApp, (AuraEffectHandleModes)mode);
else
- GetBase()->CallScriptAfterEffectRemoveHandlers(const_cast<AuraEffect const*>(this), const_cast<AuraApplication const*>(aurApp), (AuraEffectHandleModes)mode);
+ GetBase()->CallScriptAfterEffectRemoveHandlers(this, aurApp, (AuraEffectHandleModes)mode);
}
void AuraEffect::HandleEffect(Unit* target, uint8 mode, bool apply)
@@ -1069,7 +1069,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster) const
void AuraEffect::HandleProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
- bool prevented = GetBase()->CallScriptEffectProcHandlers(const_cast<AuraEffect const*>(this), const_cast<AuraApplication const*>(aurApp), eventInfo);
+ bool prevented = GetBase()->CallScriptEffectProcHandlers(this, aurApp, eventInfo);
if (prevented)
return;
@@ -1094,7 +1094,7 @@ void AuraEffect::HandleProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
break;
}
- GetBase()->CallScriptAfterEffectProcHandlers(const_cast<AuraEffect const*>(this), const_cast<AuraApplication const*>(aurApp), eventInfo);
+ GetBase()->CallScriptAfterEffectProcHandlers(this, aurApp, eventInfo);
}
void AuraEffect::CleanupTriggeredSpells(Unit* target)
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 64b8d889519..4abca023dd3 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -1770,14 +1770,14 @@ float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& event
void Aura::TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo)
{
- CallScriptProcHandlers(const_cast<AuraApplication const*>(aurApp), eventInfo);
+ CallScriptProcHandlers(aurApp, eventInfo);
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (aurApp->HasEffect(i))
// OnEffectProc / AfterEffectProc hooks handled in AuraEffect::HandleProc()
GetEffect(i)->HandleProc(aurApp, eventInfo);
- CallScriptAfterProcHandlers(const_cast<AuraApplication const*>(aurApp), eventInfo);
+ CallScriptAfterProcHandlers(aurApp, eventInfo);
// Remove aura if we've used last charge to proc
if (IsUsingCharges() && !GetCharges())
diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp
index f030b3dc6f2..55b4d3f2e22 100644
--- a/src/server/game/Tickets/TicketMgr.cpp
+++ b/src/server/game/Tickets/TicketMgr.cpp
@@ -41,7 +41,7 @@ GmTicket::GmTicket(Player* player, WorldPacket& recvData) : _createTime(time(NUL
_playerGuid = player->GetGUID();
uint32 mapId;
- recvData >> mapId; // Map is sent as UInt32!
+ recvData >> mapId; // Map is sent as UInt32!
_mapId = mapId;
recvData >> _posX;
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index 379b6fc6225..29d96cc0cfe 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -23,7 +23,6 @@
#include "Database/DatabaseEnv.h"
#include "SpellMgr.h"
#include "DBCStores.h"
-#include "AchievementMgr.h"
void CharacterDatabaseCleaner::CleanDatabase()
{
diff --git a/src/server/game/Warden/Warden.cpp b/src/server/game/Warden/Warden.cpp
index a99688c8844..af695c482cf 100644
--- a/src/server/game/Warden/Warden.cpp
+++ b/src/server/game/Warden/Warden.cpp
@@ -219,7 +219,7 @@ std::string Warden::Penalty(WardenCheck* check /*= NULL*/)
void WorldSession::HandleWardenDataOpcode(WorldPacket& recvData)
{
- _warden->DecryptData(const_cast<uint8*>(recvData.contents()), recvData.size());
+ _warden->DecryptData(recvData.contents(), recvData.size());
uint8 opcode;
recvData >> opcode;
sLog->outDebug(LOG_FILTER_WARDEN, "Got packet, opcode %02X, size %u", opcode, uint32(recvData.size()));
diff --git a/src/server/game/Warden/WardenCheckMgr.cpp b/src/server/game/Warden/WardenCheckMgr.cpp
index c6542c68360..ec271192450 100644
--- a/src/server/game/Warden/WardenCheckMgr.cpp
+++ b/src/server/game/Warden/WardenCheckMgr.cpp
@@ -44,7 +44,6 @@ void WardenCheckMgr::LoadWardenChecks()
if (!sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED))
{
sLog->outInfo(LOG_FILTER_WARDEN, ">> Warden disabled, loading checks skipped.");
-
return;
}
@@ -53,7 +52,6 @@ void WardenCheckMgr::LoadWardenChecks()
if (!result)
{
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Warden checks. DB table `warden_checks` is empty!");
-
return;
}
@@ -145,8 +143,7 @@ void WardenCheckMgr::LoadWardenChecks()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_WARDEN, ">> Loaded %u warden checks.", count);
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u warden checks.", count);
}
void WardenCheckMgr::LoadWardenOverrides()
@@ -155,7 +152,6 @@ void WardenCheckMgr::LoadWardenOverrides()
if (!sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED))
{
sLog->outInfo(LOG_FILTER_WARDEN, ">> Warden disabled, loading check overrides skipped.");
-
return;
}
@@ -165,7 +161,6 @@ void WardenCheckMgr::LoadWardenOverrides()
if (!result)
{
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Warden action overrides. DB table `warden_action` is empty!");
-
return;
}
@@ -194,8 +189,7 @@ void WardenCheckMgr::LoadWardenOverrides()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_WARDEN, ">> Loaded %u warden action overrides.", count);
-
+ sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u warden action overrides.", count);
}
WardenCheck* WardenCheckMgr::GetWardenDataById(uint16 Id)
diff --git a/src/server/game/Warden/WardenMac.cpp b/src/server/game/Warden/WardenMac.cpp
index 7c2979e0dc6..fa84cd216b6 100644
--- a/src/server/game/Warden/WardenMac.cpp
+++ b/src/server/game/Warden/WardenMac.cpp
@@ -206,7 +206,7 @@ void WardenMac::RequestData()
buff.hexlike();
// Encrypt with warden RC4 key.
- EncryptData(const_cast<uint8*>(buff.contents()), buff.size());
+ EncryptData(buff.contents(), buff.size());
WorldPacket pkt(SMSG_WARDEN_DATA, buff.size());
pkt.append(buff);
diff --git a/src/server/game/Warden/WardenWin.cpp b/src/server/game/Warden/WardenWin.cpp
index 4da05eded0c..bf423459222 100644
--- a/src/server/game/Warden/WardenWin.cpp
+++ b/src/server/game/Warden/WardenWin.cpp
@@ -310,7 +310,7 @@ void WardenWin::RequestData()
buff.hexlike();
// Encrypt with warden RC4 key
- EncryptData(const_cast<uint8*>(buff.contents()), buff.size());
+ EncryptData(buff.contents(), buff.size());
WorldPacket pkt(SMSG_WARDEN_DATA, buff.size());
pkt.append(buff);
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index 8bfa74d07e5..5eff13725b9 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -98,7 +98,6 @@ void LoadWeatherData()
if (!result)
{
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
-
return;
}
@@ -142,7 +141,6 @@ void LoadWeatherData()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-
}
void SendFineWeatherUpdateToPlayer(Player* player)
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 879f3865302..62e792a711a 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -776,7 +776,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_START_PLAYER_MONEY] = ConfigMgr::GetIntDefault("StartPlayerMoney", 0);
if (int32(m_int_configs[CONFIG_START_PLAYER_MONEY]) < 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "StartPlayerMoney (%i) must be in range 0.." UI64FMTD ". Set to %u.", m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, 0);
+ sLog->outError(LOG_FILTER_SERVER_LOADING, "StartPlayerMoney (%i) must be in range 0.." UI64FMTD ". Set to %u.", m_int_configs[CONFIG_START_PLAYER_MONEY], uint64(MAX_MONEY_AMOUNT), 0);
m_int_configs[CONFIG_START_PLAYER_MONEY] = 0;
}
else if (m_int_configs[CONFIG_START_PLAYER_MONEY] > 0x7FFFFFFF-1) // TODO: (See MAX_MONEY_AMOUNT)
diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp b/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
index d7441d6311b..fe7f3f47161 100644
--- a/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
+++ b/src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
@@ -16,6 +16,11 @@
*/
#include "baradin_hold.h"
+#include "InstanceScript.h"
+#include "ScriptMgr.h"
+#include "Player.h"
+#include "ObjectAccessor.h"
+#include "ScriptedCreature.h"
enum Texts
{
@@ -137,7 +142,7 @@ class boss_alizabal : public CreatureScript
}
}
- void MovementInform(uint32 type, uint32 pointId)
+ void MovementInform(uint32 /*type*/, uint32 pointId)
{
switch (pointId)
{
diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp b/src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
index 9bbfebecf2c..0e2b7107548 100644
--- a/src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
+++ b/src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
@@ -15,7 +15,9 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include"baradin_hold.h"
+#include "baradin_hold.h"
+#include "InstanceScript.h"
+#include "ScriptMgr.h"
DoorData const doorData[] =
{
@@ -94,7 +96,8 @@ public:
default:
break;
}
- return NULL;
+
+ return 0;
}
void OnGameObjectRemove(GameObject* go)
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
index 9c17ed10d9c..78b655bb73b 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp
@@ -122,7 +122,7 @@ public:
bool IsEncounterInProgress() const
{
- if (const_cast<instance_dark_portal_InstanceMapScript*>(this)->GetData(TYPE_MEDIVH) == IN_PROGRESS)
+ if (GetData(TYPE_MEDIVH) == IN_PROGRESS)
return true;
return false;
diff --git a/src/server/scripts/Kalimdor/Firelands/firelands.h b/src/server/scripts/Kalimdor/Firelands/firelands.h
index 330158d6c94..cf12892b2c9 100644
--- a/src/server/scripts/Kalimdor/Firelands/firelands.h
+++ b/src/server/scripts/Kalimdor/Firelands/firelands.h
@@ -19,7 +19,7 @@
#define FIRELANDS_H_
#include "Map.h"
-#include "Creature.h"
+#include "CreatureAI.h"
#define FirelandsScriptName "instance_firelands"
diff --git a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
index 1ea0ee0a343..2169320621b 100644
--- a/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
+++ b/src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
@@ -86,8 +86,8 @@ public:
return true;
}
protected:
- InstanceScript* _instance;
Unit* _owner;
+ InstanceScript* _instance;
};
class boss_earthrager_ptah : public CreatureScript
@@ -262,8 +262,8 @@ public:
}
protected:
- bool _hasDispersed;
uint8 _summonDeaths;
+ bool _hasDispersed;
};
CreatureAI* GetAI(Creature* creature) const
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
index 59d69d658cc..af727348719 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
@@ -1249,7 +1249,6 @@ class spell_deathbringer_blood_nova_targeting : public SpellScriptLoader
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_deathbringer_blood_nova_targeting_SpellScript::FilterTargetsInitial, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_deathbringer_blood_nova_targeting_SpellScript::FilterTargetsSubsequent, EFFECT_1, TARGET_UNIT_SRC_AREA_ENEMY);
OnEffectHitTarget += SpellEffectFn(spell_deathbringer_blood_nova_targeting_SpellScript::HandleForceCast, EFFECT_0, SPELL_EFFECT_FORCE_CAST);
- OnEffectHitTarget += SpellEffectFn(spell_deathbringer_blood_nova_targeting_SpellScript::HandleForceCast, EFFECT_0, SPELL_EFFECT_FORCE_CAST);
}
WorldObject* target;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
index 5a38d163da3..dffdadc5b9c 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp
@@ -554,7 +554,7 @@ class spell_paralyze_pinnacle : public SpellScriptLoader
void FilterTargets(std::list<WorldObject*>& unitList)
{
- unitList.remove_if (RitualTargetCheck(GetCaster()));
+ unitList.remove_if(RitualTargetCheck(GetCaster()));
}
void Register()
diff --git a/src/server/shared/Database/Implementation/LoginDatabase.cpp b/src/server/shared/Database/Implementation/LoginDatabase.cpp
index 3fc6649bd4d..227680b2d6b 100644
--- a/src/server/shared/Database/Implementation/LoginDatabase.cpp
+++ b/src/server/shared/Database/Implementation/LoginDatabase.cpp
@@ -26,7 +26,7 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_DEL_EXPIRED_IP_BANS, "DELETE FROM ip_banned WHERE unbandate<>bandate AND unbandate<=UNIX_TIMESTAMP()", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS, "UPDATE account_banned SET active = 0 WHERE active = 1 AND unbandate<>bandate AND unbandate<=UNIX_TIMESTAMP()", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_IP_BANNED, "SELECT * FROM ip_banned WHERE ip = ?", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_INS_IP_AUTO_BANNED, "INSERT INTO ip_banned VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, 'Trinity realmd', 'Failed login autoban')", CONNECTION_ASYNC);
+ PrepareStatement(LOGIN_INS_IP_AUTO_BANNED, "INSERT INTO ip_banned (ip, bandate, unbandate, bannedby, banreason) VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, 'Trinity realmd', 'Failed login autoban')", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_IP_BANNED_ALL, "SELECT ip, bandate, unbandate, bannedby, banreason FROM ip_banned WHERE (bandate = unbandate OR unbandate > UNIX_TIMESTAMP()) ORDER BY unbandate", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_IP_BANNED_BY_IP, "SELECT ip, bandate, unbandate, bannedby, banreason FROM ip_banned WHERE (bandate = unbandate OR unbandate > UNIX_TIMESTAMP()) AND ip LIKE CONCAT('%%', ?, '%%') ORDER BY unbandate", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_BANNED, "SELECT bandate, unbandate FROM account_banned WHERE id = ? AND active = 1", CONNECTION_SYNCH);
@@ -47,7 +47,7 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_SEL_NUM_CHARS_ON_REALM, "SELECT numchars FROM realmcharacters WHERE realmid = ? AND acctid= ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_BY_IP, "SELECT id, username FROM account WHERE last_ip = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_BY_ID, "SELECT 1 FROM account WHERE id = ?", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_INS_IP_BANNED, "INSERT INTO ip_banned VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, ?, ?)", CONNECTION_ASYNC);
+ PrepareStatement(LOGIN_INS_IP_BANNED, "INSERT INTO ip_banned (ip, bandate, unbandate, bannedby, banreason) VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_DEL_IP_NOT_BANNED, "DELETE FROM ip_banned WHERE ip = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_ACCOUNT_BANNED, "INSERT INTO account_banned VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, ?, ?, 1)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED, "UPDATE account_banned SET active = 0 WHERE id = ? AND active != 0", CONNECTION_ASYNC);
diff --git a/src/server/shared/Logging/AppenderFile.cpp b/src/server/shared/Logging/AppenderFile.cpp
index 25141815de6..e29459299f7 100644
--- a/src/server/shared/Logging/AppenderFile.cpp
+++ b/src/server/shared/Logging/AppenderFile.cpp
@@ -20,12 +20,12 @@
AppenderFile::AppenderFile(uint8 id, std::string const& name, LogLevel level, const char* _filename, const char* _logDir, const char* _mode, AppenderFlags _flags, uint64 fileSize):
Appender(id, name, APPENDER_FILE, level, _flags),
+ logfile(NULL),
filename(_filename),
logDir(_logDir),
mode(_mode),
maxFileSize(fileSize),
- fileSize(0),
- logfile(NULL)
+ fileSize(0)
{
dynamicName = std::string::npos != filename.find("%s");
backup = _flags & APPENDER_FLAGS_MAKE_FILE_BACKUP;
diff --git a/src/server/shared/Packets/ByteBuffer.h b/src/server/shared/Packets/ByteBuffer.h
index 68d86406faa..c0a5daedf25 100644
--- a/src/server/shared/Packets/ByteBuffer.h
+++ b/src/server/shared/Packets/ByteBuffer.h
@@ -523,6 +523,8 @@ class ByteBuffer
return *this;
}
+ uint8 * contents() { return &_storage[0]; }
+
const uint8 *contents() const { return &_storage[0]; }
size_t size() const { return _storage.size(); }
diff --git a/src/server/worldserver/RemoteAccess/RASocket.cpp b/src/server/worldserver/RemoteAccess/RASocket.cpp
index e0f4e7f0de6..94950703271 100644
--- a/src/server/worldserver/RemoteAccess/RASocket.cpp
+++ b/src/server/worldserver/RemoteAccess/RASocket.cpp
@@ -388,7 +388,8 @@ void RASocket::zprint(void* callbackArg, const char * szText)
ACE_Message_Block* mb = new ACE_Message_Block(sz);
mb->copy(szText, sz);
- if (socket->putq(mb, const_cast<ACE_Time_Value*>(&ACE_Time_Value::zero)) == -1)
+ ACE_Time_Value tv = ACE_Time_Value::zero;
+ if (socket->putq(mb, &tv) == -1)
{
sLog->outDebug(LOG_FILTER_REMOTECOMMAND, "Failed to enqueue message, queue is full or closed. Error is %s", ACE_OS::strerror(errno));
mb->release();
diff --git a/src/tools/mmaps_generator/TerrainBuilder.cpp b/src/tools/mmaps_generator/TerrainBuilder.cpp
index a42cd2b9bc6..3a87da3d4f1 100644
--- a/src/tools/mmaps_generator/TerrainBuilder.cpp
+++ b/src/tools/mmaps_generator/TerrainBuilder.cpp
@@ -674,14 +674,14 @@ namespace MMAP
// transform data
float scale = instance.iScale;
G3D::Matrix3 rotation = G3D::Matrix3::fromEulerAnglesXYZ(G3D::pi()*instance.iRot.z/-180.f, G3D::pi()*instance.iRot.x/-180.f, G3D::pi()*instance.iRot.y/-180.f);
- Vector3 position = instance.iPos;
+ G3D::Vector3 position = instance.iPos;
position.x -= 32*GRID_SIZE;
position.y -= 32*GRID_SIZE;
for (std::vector<GroupModel>::iterator it = groupModels.begin(); it != groupModels.end(); ++it)
{
- std::vector<Vector3> tempVertices;
- std::vector<Vector3> transformedVertices;
+ std::vector<G3D::Vector3> tempVertices;
+ std::vector<G3D::Vector3> transformedVertices;
std::vector<MeshTriangle> tempTriangles;
WmoLiquid* liquid = NULL;
@@ -698,10 +698,10 @@ namespace MMAP
// now handle liquid data
if (liquid)
{
- std::vector<Vector3> liqVerts;
+ std::vector<G3D::Vector3> liqVerts;
std::vector<int> liqTris;
uint32 tilesX, tilesY, vertsX, vertsY;
- Vector3 corner;
+ G3D::Vector3 corner;
liquid->getPosInfo(tilesX, tilesY, corner);
vertsX = tilesX + 1;
vertsY = tilesY + 1;
@@ -730,11 +730,11 @@ namespace MMAP
// tile = x*tilesY+y
// flag = y*tilesY+x
- Vector3 vert;
+ G3D::Vector3 vert;
for (uint32 x = 0; x < vertsX; ++x)
for (uint32 y = 0; y < vertsY; ++y)
{
- vert = Vector3(corner.x + x * GRID_PART_SIZE, corner.y + y * GRID_PART_SIZE, data[y*vertsX + x]);
+ vert = G3D::Vector3(corner.x + x * GRID_PART_SIZE, corner.y + y * GRID_PART_SIZE, data[y*vertsX + x]);
vert = vert * rotation * scale + position;
vert.x *= -1.f;
vert.y *= -1.f;
@@ -785,12 +785,12 @@ namespace MMAP
}
/**************************************************************************/
- void TerrainBuilder::transform(std::vector<Vector3> &source, std::vector<Vector3> &transformedVertices, float scale, G3D::Matrix3 &rotation, Vector3 &position)
+ void TerrainBuilder::transform(std::vector<G3D::Vector3> &source, std::vector<G3D::Vector3> &transformedVertices, float scale, G3D::Matrix3 &rotation, G3D::Vector3 &position)
{
- for (std::vector<Vector3>::iterator it = source.begin(); it != source.end(); ++it)
+ for (std::vector<G3D::Vector3>::iterator it = source.begin(); it != source.end(); ++it)
{
// apply tranform, then mirror along the horizontal axes
- Vector3 v((*it) * rotation * scale + position);
+ G3D::Vector3 v((*it) * rotation * scale + position);
v.x *= -1.f;
v.y *= -1.f;
transformedVertices.push_back(v);
@@ -798,9 +798,9 @@ namespace MMAP
}
/**************************************************************************/
- void TerrainBuilder::copyVertices(std::vector<Vector3> &source, G3D::Array<float> &dest)
+ void TerrainBuilder::copyVertices(std::vector<G3D::Vector3> &source, G3D::Array<float> &dest)
{
- for (std::vector<Vector3>::iterator it = source.begin(); it != source.end(); ++it)
+ for (std::vector<G3D::Vector3>::iterator it = source.begin(); it != source.end(); ++it)
{
dest.push_back((*it).y);
dest.push_back((*it).z);
diff --git a/src/tools/mmaps_generator/VMapExtensions.cpp b/src/tools/mmaps_generator/VMapExtensions.cpp
index 972f222bba6..08929e5259d 100644
--- a/src/tools/mmaps_generator/VMapExtensions.cpp
+++ b/src/tools/mmaps_generator/VMapExtensions.cpp
@@ -47,7 +47,7 @@ namespace VMAP
}
// declared in src/shared/vmap/WorldModel.h
- void GroupModel::getMeshData(std::vector<Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid)
+ void GroupModel::getMeshData(std::vector<G3D::Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid)
{
vertices = this->vertices;
triangles = this->triangles;
@@ -61,7 +61,7 @@ namespace VMAP
}
// declared in src/shared/vmap/WorldModel.h
- void WmoLiquid::getPosInfo(uint32 &tilesX, uint32 &tilesY, Vector3 &corner) const
+ void WmoLiquid::getPosInfo(uint32 &tilesX, uint32 &tilesY, G3D::Vector3 &corner) const
{
tilesX = iTilesX;
tilesY = iTilesY;