diff options
-rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 9 | ||||
-rw-r--r-- | src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp | 4 |
2 files changed, 10 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index c685417a835..04ede4576cb 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12165,17 +12165,24 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) return false; + //! since 'this' in the client's context of this function *always* resembles the _player_ (feel free to correct me), + //! in the server context we will ignore the this->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE) (possibly misnamed) check for non-players. + //! Feel free to change this if a more proper solution is found. + bool ignoreOwnOOCFlag = true; if (Player const* playerAttacker = ToPlayer()) { + ignoreOwnOOCFlag = false; if (playerAttacker->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_UNK19)) return false; } + // check flags if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_TAXI_FLIGHT | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_UNK_16) || (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE)) || (!target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PASSIVE)) + //! Also notable: in CGUnit_C__CanAttack the third parameter is a boolean that determines if the following flag check is exempted or not || (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE)) - || (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))) + || (!ignoreOwnOOCFlag && target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))) return false; // CvC case - can attack each other only when one of them is hostile diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp index 55211f3f047..dc2d34326a7 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp @@ -130,7 +130,7 @@ public: me->SetHealth(0); me->InterruptNonMeleeSpells(true); me->RemoveAllAuras(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->GetMotionMaster()->MovementExpired(false); me->GetMotionMaster()->MoveIdle(); me->SetStandState(UNIT_STAND_STATE_DEAD); @@ -152,7 +152,7 @@ public: { bIsUndead = true; bEventInProgress = false; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->UpdateEntry(MOB_INGVAR_UNDEAD); me->SetInCombatWith(me->getVictim()); me->GetMotionMaster()->MoveChase(me->getVictim()); |