diff options
| -rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.h | 4 | ||||
| -rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 14 | ||||
| -rw-r--r-- | src/server/game/Server/WorldSession.h | 5 | 
3 files changed, 13 insertions, 10 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h index 2138cbc9bae..689ae8da324 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.h +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h @@ -35,7 +35,7 @@ struct AuctionHouseEntry;  #define MAX_AUCTION_ITEMS 160  #define MAX_GETALL_RETURN 55000 -enum AuctionError +enum AuctionError : uint8  {      ERR_AUCTION_OK                  = 0,      ERR_AUCTION_INVENTORY           = 1, @@ -48,7 +48,7 @@ enum AuctionError      ERR_AUCTION_RESTRICTED_ACCOUNT  = 13  }; -enum AuctionAction +enum AuctionAction : uint8  {      AUCTION_SELL_ITEM   = 0,      AUCTION_CANCEL      = 1, diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 148b678508b..ddbd93218bf 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -77,14 +77,14 @@ void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)  }  //call this method when player bids, creates, or deletes auction -void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError) +void WorldSession::SendAuctionCommandResult(uint32 auctionItemId, AuctionAction command, AuctionError errorCode, InventoryResult bagResult)  {      WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16); -    data << auctionId; -    data << Action; -    data << ErrorCode; -    if (!ErrorCode && Action) -        data << bidError;                                   //when bid, then send 0, once... +    data << int32(auctionItemId); +    data << int32(command); +    data << int32(errorCode); +    if (errorCode == ERR_AUCTION_INVENTORY) +        data << int32(bagResult);      SendPacket(&data);  } @@ -526,7 +526,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)              trans->Append(stmt);          } -        SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, ERR_AUCTION_OK, 0); +        SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, ERR_AUCTION_OK);      }      else      { diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 8b828ed77ad..f806fec586c 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -57,6 +57,9 @@ struct ItemTemplate;  struct MovementInfo;  struct Petition;  struct TradeStatusInfo; +enum AuctionAction : uint8; +enum AuctionError : uint8; +enum InventoryResult : uint8;  namespace lfg  { @@ -410,7 +413,7 @@ class TC_GAME_API WorldSession          bool SendItemInfo(uint32 itemid, WorldPacket data);          //auction          void SendAuctionHello(ObjectGuid guid, Creature* unit); -        void SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0); +        void SendAuctionCommandResult(uint32 auctionItemId, AuctionAction command, AuctionError errorCode, InventoryResult bagResult = InventoryResult(0));          void SendAuctionBidderNotification(uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template);          void SendAuctionOwnerNotification(AuctionEntry* auction);  | 
