diff options
14 files changed, 59 insertions, 52 deletions
diff --git a/sql/updates/world/master/2021_12_21_15_world_2020_02_16_01_world.sql b/sql/updates/world/master/2021_12_21_15_world_2020_02_16_01_world.sql new file mode 100644 index 00000000000..9252ade8290 --- /dev/null +++ b/sql/updates/world/master/2021_12_21_15_world_2020_02_16_01_world.sql @@ -0,0 +1,7 @@ +-- Use more appropriate name for distance used by random movement generator. +ALTER TABLE `creature` + CHANGE COLUMN `spawndist` `wander_distance` FLOAT NOT NULL DEFAULT '0' AFTER `spawntimesecs`; + +-- Update name used by chat command. +UPDATE `trinity_string` SET `content_default`='Wander distance changed to: %f' WHERE `entry`=297; +UPDATE `command` SET `name`='npc set wanderdistance', `help`='Syntax: .npc set wanderdistance #dist\r\n\r\nAdjust wander distance of selected creature to dist.' WHERE `name`='npc set spawndist'; diff --git a/src/server/database/Database/Implementation/WorldDatabase.cpp b/src/server/database/Database/Implementation/WorldDatabase.cpp index abd602636e5..f4bb51b5d6c 100644 --- a/src/server/database/Database/Implementation/WorldDatabase.cpp +++ b/src/server/database/Database/Implementation/WorldDatabase.cpp @@ -42,7 +42,7 @@ void WorldDatabaseConnection::DoPrepareStatements() PrepareStatement(WORLD_UPD_CREATURE_FACTION, "UPDATE creature_template SET faction = ? WHERE entry = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_UPD_CREATURE_NPCFLAG, "UPDATE creature_template SET npcflag = ? WHERE entry = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_UPD_CREATURE_POSITION, "UPDATE creature SET position_x = ?, position_y = ?, position_z = ?, orientation = ? WHERE guid = ?", CONNECTION_ASYNC); - PrepareStatement(WORLD_UPD_CREATURE_SPAWN_DISTANCE, "UPDATE creature SET spawndist = ?, MovementType = ? WHERE guid = ?", CONNECTION_ASYNC); + PrepareStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE, "UPDATE creature SET wander_distance = ?, MovementType = ? WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_UPD_CREATURE_SPAWN_TIME_SECS, "UPDATE creature SET spawntimesecs = ? WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_INS_CREATURE_FORMATION, "INSERT INTO creature_formations (leaderGUID, memberGUID, dist, angle, groupAI) VALUES (?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(WORLD_INS_WAYPOINT_DATA, "INSERT INTO waypoint_data (id, point, position_x, position_y, position_z, orientation) VALUES (?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); @@ -82,7 +82,7 @@ void WorldDatabaseConnection::DoPrepareStatements() PrepareStatement(WORLD_SEL_CREATURE_BY_ID, "SELECT guid FROM creature WHERE id = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_GAMEOBJECT_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM gameobject WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_CREATURE_NEAREST, "SELECT guid, id, position_x, position_y, position_z, map, (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) AS order_ FROM creature WHERE map = ? AND (POW(position_x - ?, 2) + POW(position_y - ?, 2) + POW(position_z - ?, 2)) <= ? ORDER BY order_", CONNECTION_SYNCH); - PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnDifficulties, PhaseId, PhaseGroup, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, unit_flags2, unit_flags3, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(WORLD_INS_CREATURE, "INSERT INTO creature (guid, id , map, spawnDifficulties, PhaseId, PhaseGroup, modelid, equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, wander_distance, currentwaypoint, curhealth, curmana, MovementType, npcflag, unit_flags, unit_flags2, unit_flags3, dynamicflags) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(WORLD_DEL_GAME_EVENT_CREATURE, "DELETE FROM game_event_creature WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_DEL_GAME_EVENT_MODEL_EQUIP, "DELETE FROM game_event_model_equip WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_INS_GAMEOBJECT, "INSERT INTO gameobject (guid, id, map, spawnDifficulties, PhaseId, PhaseGroup, position_x, position_y, position_z, orientation, rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); diff --git a/src/server/database/Database/Implementation/WorldDatabase.h b/src/server/database/Database/Implementation/WorldDatabase.h index cf2688c193c..4e964fd591f 100644 --- a/src/server/database/Database/Implementation/WorldDatabase.h +++ b/src/server/database/Database/Implementation/WorldDatabase.h @@ -47,7 +47,7 @@ enum WorldDatabaseStatements : uint32 WORLD_UPD_CREATURE_FACTION, WORLD_UPD_CREATURE_NPCFLAG, WORLD_UPD_CREATURE_POSITION, - WORLD_UPD_CREATURE_SPAWN_DISTANCE, + WORLD_UPD_CREATURE_WANDER_DISTANCE, WORLD_UPD_CREATURE_SPAWN_TIME_SECS, WORLD_INS_CREATURE_FORMATION, WORLD_INS_WAYPOINT_DATA, diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index a87c398e8aa..38cfd65951b 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -305,9 +305,9 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type) { CreatureData &data = sObjectMgr->NewOrExistCreatureData(creature->GetSpawnId()); data.spawnGroupData = sObjectMgr->GetDefaultSpawnGroup(); - data.spawndist = 5; + data.wander_distance = 5; } - //else spawndist will be 15, so creatures move maximum=10 + //else wander_distance will be 15, so creatures move maximum=10 //creature->SetDefaultMovementType(RANDOM_MOTION_TYPE); creature->GetMotionMaster()->Initialize(); creature->setDeathState(JUST_DIED); diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index c2faf7070ae..2de8be5bcf6 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -303,7 +303,7 @@ bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) } Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapObject(), m_groupLootTimer(0), m_PlayerDamageReq(0), _pickpocketLootRestore(0), - m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_boundaryCheckTime(2500), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), + m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_wanderDistance(0.0f), m_boundaryCheckTime(2500), m_combatPulseTime(0), m_combatPulseDelay(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE), m_spawnId(UI64LIT(0)), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false), m_cannotReachTarget(false), m_cannotReachTimer(0), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), _waypointPathId(0), _currentWaypointNodeInfo(0, 0), m_formation(nullptr), m_triggerJustAppeared(true), m_respawnCompatibilityMode(false), _lastDamagedTime(0), @@ -576,7 +576,7 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/) // checked at loading m_defaultMovementType = MovementGeneratorType(data ? data->movementType : cinfo->MovementType); - if (!m_respawnradius && m_defaultMovementType == RANDOM_MOTION_TYPE) + if (!m_wanderDistance && m_defaultMovementType == RANDOM_MOTION_TYPE) m_defaultMovementType = IDLE_MOTION_TYPE; for (uint8 i = 0; i < MAX_CREATURE_SPELLS; ++i) @@ -1422,12 +1422,12 @@ void Creature::SaveToDB(uint32 mapid, std::vector<Difficulty> const& spawnDiffic } data.spawntimesecs = m_respawnDelay; // prevent add data integrity problems - data.spawndist = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0.0f : m_respawnradius; + data.wander_distance = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0.0f : m_wanderDistance; data.currentwaypoint = 0; data.curhealth = GetHealth(); data.curmana = GetPower(POWER_MANA); // prevent add data integrity problems - data.movementType = !m_respawnradius && GetDefaultMovementType() == RANDOM_MOTION_TYPE + data.movementType = !m_wanderDistance && GetDefaultMovementType() == RANDOM_MOTION_TYPE ? IDLE_MOTION_TYPE : GetDefaultMovementType(); data.spawnDifficulties = spawnDifficulties; data.npcflag = npcflag; @@ -1477,7 +1477,7 @@ void Creature::SaveToDB(uint32 mapid, std::vector<Difficulty> const& spawnDiffic stmt->setFloat(index++, GetPositionZ()); stmt->setFloat(index++, GetOrientation()); stmt->setUInt32(index++, m_respawnDelay); - stmt->setFloat(index++, m_respawnradius); + stmt->setFloat(index++, m_wanderDistance); stmt->setUInt32(index++, 0); stmt->setUInt32(index++, GetHealth()); stmt->setUInt32(index++, GetPower(POWER_MANA)); @@ -1742,7 +1742,7 @@ bool Creature::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap, m_respawnCompatibilityMode = ((data->spawnGroupData->flags & SPAWNGROUP_FLAG_COMPATIBILITY_MODE) != 0); m_creatureData = data; - m_respawnradius = data->spawndist; + m_wanderDistance = data->wander_distance; m_respawnDelay = data->spawntimesecs; if (!Create(map->GenerateLowGuid<HighGuid::Creature>(), map, data->id, data->spawnPoint, data, 0U , !m_respawnCompatibilityMode)) @@ -2751,7 +2751,7 @@ void Creature::GetRespawnPosition(float &x, float &y, float &z, float* ori, floa m_creatureData->spawnPoint.GetPosition(x, y, z); if (dist) - *dist = m_creatureData->spawndist; + *dist = m_creatureData->wander_distance; } else { diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 544f4464fd2..f487ea1163b 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -270,8 +270,8 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma uint32 GetRespawnDelay() const { return m_respawnDelay; } void SetRespawnDelay(uint32 delay) { m_respawnDelay = delay; } - float GetRespawnRadius() const { return m_respawnradius; } - void SetRespawnRadius(float dist) { m_respawnradius = dist; } + float GetWanderDistance() const { return m_wanderDistance; } + void SetWanderDistance(float dist) { m_wanderDistance = dist; } void DoImmediateBoundaryCheck() { m_boundaryCheckTime = 0; } uint32 GetCombatPulseDelay() const { return m_combatPulseDelay; } @@ -389,7 +389,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma time_t m_respawnTime; // (secs) time of next respawn uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning uint32 m_corpseDelay; // (secs) delay between death and corpse disappearance - float m_respawnradius; + float m_wanderDistance; uint32 m_boundaryCheckTime; // (msecs) remaining time for next evade boundary check uint32 m_combatPulseTime; // (msecs) remaining time for next zone-in-combat pulse uint32 m_combatPulseDelay; // (secs) how often the creature puts the entire zone in combat (only works in dungeons) diff --git a/src/server/game/Entities/Creature/CreatureData.h b/src/server/game/Entities/Creature/CreatureData.h index 8d1825df194..d9c4fa8ee71 100644 --- a/src/server/game/Entities/Creature/CreatureData.h +++ b/src/server/game/Entities/Creature/CreatureData.h @@ -583,7 +583,7 @@ struct CreatureData : public SpawnData CreatureData() : SpawnData(SPAWN_TYPE_CREATURE) { } uint32 displayid = 0; int8 equipmentId = 0; - float spawndist = 0.0f; + float wander_distance = 0.0f; uint32 currentwaypoint = 0; uint32 curhealth = 0; uint32 curmana = 0; diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 1ad91d8f9c2..9273c826ec0 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -2075,7 +2075,7 @@ void ObjectMgr::LoadCreatures() uint32 oldMSTime = getMSTime(); // 0 1 2 3 4 5 6 7 8 9 10 - QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, spawndist, " + QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, position_x, position_y, position_z, orientation, modelid, equipment_id, spawntimesecs, wander_distance, " // 11 12 13 14 15 16 17 18 19 20 21 "currentwaypoint, curhealth, curmana, MovementType, spawnDifficulties, eventEntry, poolSpawnId, creature.npcflag, creature.unit_flags, creature.unit_flags2, creature.unit_flags3, " // 22 23 24 25 26 27 @@ -2122,7 +2122,7 @@ void ObjectMgr::LoadCreatures() data.displayid = fields[7].GetUInt32(); data.equipmentId = fields[8].GetInt8(); data.spawntimesecs = fields[9].GetUInt32(); - data.spawndist = fields[10].GetFloat(); + data.wander_distance = fields[10].GetFloat(); data.currentwaypoint= fields[11].GetUInt32(); data.curhealth = fields[12].GetUInt32(); data.curmana = fields[13].GetUInt32(); @@ -2208,25 +2208,25 @@ void ObjectMgr::LoadCreatures() data.movementType = IDLE_MOTION_TYPE; } - if (data.spawndist < 0.0f) + if (data.wander_distance < 0.0f) { - TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id); - data.spawndist = 0.0f; + TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `wander_distance`< 0, set to 0.", guid, data.id); + data.wander_distance = 0.0f; } else if (data.movementType == RANDOM_MOTION_TYPE) { - if (G3D::fuzzyEq(data.spawndist, 0.0f)) + if (G3D::fuzzyEq(data.wander_distance, 0.0f)) { - TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id); + TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `MovementType`=1 (random movement) but with `wander_distance`=0, replace by idle movement type (0).", guid, data.id); data.movementType = IDLE_MOTION_TYPE; } } else if (data.movementType == IDLE_MOTION_TYPE) { - if (data.spawndist != 0.0f) + if (data.wander_distance != 0.0f) { - TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id); - data.spawndist = 0.0f; + TC_LOG_ERROR("sql.sql", "Table `creature` has creature (GUID: " UI64FMTD " Entry: %u) with `MovementType`=0 (idle) have `wander_distance`<>0, set to 0.", guid, data.id); + data.wander_distance = 0.0f; } } @@ -2395,7 +2395,7 @@ ObjectGuid::LowType ObjectMgr::AddCreatureData(uint32 entry, uint32 mapId, Posit data.displayid = 0; data.equipmentId = 0; data.spawntimesecs = spawntimedelay; - data.spawndist = 0; + data.wander_distance = 0; data.currentwaypoint = 0; data.curhealth = sDB2Manager.EvaluateExpectedStat(ExpectedStatType::CreatureHealth, level, cInfo->GetHealthScalingExpansion(), scaling->ContentTuningID, Classes(cInfo->unit_class)) * cInfo->ModHealth * cInfo->ModHealthExtra; data.curmana = stats->GenerateMana(cInfo); diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 86d463337e8..ff914354413 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -136,7 +136,7 @@ enum ScriptCommands SCRIPT_COMMAND_MODEL = 32, // source = Creature, datalong = model id SCRIPT_COMMAND_CLOSE_GOSSIP = 33, // source = Player SCRIPT_COMMAND_PLAYMOVIE = 34, // source = Player, datalong = movie id - SCRIPT_COMMAND_MOVEMENT = 35, // source = Creature, datalong = MovementType, datalong2 = MovementDistance (spawndist f.ex.), dataint = pathid + SCRIPT_COMMAND_MOVEMENT = 35, // source = Creature, datalong = MovementType, datalong2 = MovementDistance (wander_distance f.ex.), dataint = pathid SCRIPT_COMMAND_PLAY_ANIMKIT = 36 // source = Creature, datalong = AnimKit id }; diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index fcd094ddd97..172cf6b700d 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -348,7 +348,7 @@ enum TrinityStrings // 296 free // END - LANG_COMMAND_SPAWNDIST = 297, + LANG_COMMAND_WANDER_DISTANCE = 297, LANG_COMMAND_SPAWNTIME = 298, LANG_COMMAND_MODIFY_HONOR = 299, diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index c95225ec0dc..a1ca939c1b4 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -573,12 +573,12 @@ void MotionMaster::MoveTargetedHome() } } -void MotionMaster::MoveRandom(float spawndist) +void MotionMaster::MoveRandom(float wanderDistance) { if (_owner->GetTypeId() == TYPEID_UNIT) { - TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), spawndist); - Add(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_DEFAULT); + TC_LOG_DEBUG("movement.motionmaster", "MotionMaster::MoveRandom: '%s', started random movement (spawnDist: %f)", _owner->GetGUID().ToString().c_str(), wanderDistance); + Add(new RandomMovementGenerator<Creature>(wanderDistance), MOTION_SLOT_DEFAULT); } } diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 332a85bb6d4..a72a5d70079 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -153,7 +153,7 @@ class TC_GAME_API MotionMaster void MoveIdle(); void MoveTargetedHome(); - void MoveRandom(float spawndist = 0.0f); + void MoveRandom(float wanderDistance = 0.0f); void MoveFollow(Unit* target, float dist, ChaseAngle angle, MovementSlot slot = MOTION_SLOT_ACTIVE); void MoveChase(Unit* target, Optional<ChaseRange> dist = {}, Optional<ChaseAngle> angle = {}); void MoveChase(Unit* target, float dist, float angle) { MoveChase(target, ChaseRange(dist), ChaseAngle(angle)); } diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 17e842b817c..464902624a6 100644 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -84,7 +84,7 @@ void RandomMovementGenerator<Creature>::DoInitialize(Creature* owner) owner->StopMoving(); if (_wanderDistance == 0.f) - _wanderDistance = owner->GetRespawnRadius(); + _wanderDistance = owner->GetWanderDistance(); // Retail seems to let a creature walk 2 up to 10 splines before triggering a pause _wanderSteps = urand(2, 10); diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index db5531c9eef..dd0a1e27960 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -157,19 +157,19 @@ public: }; static std::vector<ChatCommand> npcSetCommandTable = { - { "allowmove", rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, false, &HandleNpcSetAllowMovementCommand, "" }, - { "entry", rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, false, &HandleNpcSetEntryCommand, "" }, - { "factionid", rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, false, &HandleNpcSetFactionIdCommand, "" }, - { "flag", rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, false, &HandleNpcSetFlagCommand, "" }, - { "level", rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, false, &HandleNpcSetLevelCommand, "" }, - { "link", rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, false, &HandleNpcSetLinkCommand, "" }, - { "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "" }, - { "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "" }, - { "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "" }, - { "phasegroup", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseGroup, "" }, - { "spawndist", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetSpawnDistCommand, "" }, - { "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "" }, - { "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "" }, + { "allowmove", rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, false, &HandleNpcSetAllowMovementCommand, "" }, + { "entry", rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, false, &HandleNpcSetEntryCommand, "" }, + { "factionid", rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, false, &HandleNpcSetFactionIdCommand, "" }, + { "flag", rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, false, &HandleNpcSetFlagCommand, "" }, + { "level", rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, false, &HandleNpcSetLevelCommand, "" }, + { "link", rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, false, &HandleNpcSetLinkCommand, "" }, + { "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "" }, + { "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "" }, + { "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "" }, + { "phasegroup", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseGroup, "" }, + { "wanderdistance", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetWanderDistanceCommand, "" }, + { "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "" }, + { "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "" }, }; static std::vector<ChatCommand> npcCommandTable = { @@ -895,7 +895,7 @@ public: * Valid movement types are: * <ul> * <li> stay - NPC wont move </li> - * <li> random - NPC will move randomly according to the spawndist </li> + * <li> random - NPC will move randomly according to the wander_distance </li> * <li> way - NPC will move with given waypoints set </li> * </ul> * additional parameter: NODEL - so no waypoints are deleted, if you @@ -1092,7 +1092,7 @@ public: } //set spawn dist of creature - static bool HandleNpcSetSpawnDistCommand(ChatHandler* handler, char const* args) + static bool HandleNpcSetWanderDistanceCommand(ChatHandler* handler, char const* args) { if (!*args) return false; @@ -1116,7 +1116,7 @@ public: else return false; - creature->SetRespawnRadius(option); + creature->SetWanderDistance((float)option); creature->SetDefaultMovementType(mtype); creature->GetMotionMaster()->Initialize(); if (creature->IsAlive()) // dead creature will reset movement generator at respawn @@ -1125,7 +1125,7 @@ public: creature->Respawn(); } - WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_SPAWN_DISTANCE); + WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_CREATURE_WANDER_DISTANCE); stmt->setFloat(0, option); stmt->setUInt8(1, uint8(mtype)); @@ -1133,7 +1133,7 @@ public: WorldDatabase.Execute(stmt); - handler->PSendSysMessage(LANG_COMMAND_SPAWNDIST, option); + handler->PSendSysMessage(LANG_COMMAND_WANDER_DISTANCE, option); return true; } |