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-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp14
-rw-r--r--src/server/scripts/EasternKingdoms/BlackwingLair/instance_blackwing_lair.cpp2
2 files changed, 8 insertions, 8 deletions
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
index 1348bc7051f..a6266fe8b73 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp
@@ -161,12 +161,10 @@ public:
void Reset()
{
- if(me->GetMapId() == 229)
- {
+ if (me->GetMapId() == 229)
events.ScheduleEvent(EVENT_PLAYER_CHECK, 5000);
- }
- if(me->GetMapId() == 469)
+ if (me->GetMapId() == 469)
{
if (!me->FindNearestCreature(NPC_NEFARIAN, 1000.0f, true))
_Reset();
@@ -220,14 +218,14 @@ public:
{
events.Update(diff);
- if(me->GetMapId() == 229) // UBRS EVENTS
+ if (me->GetMapId() == 229) // UBRS EVENTS
{
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_PLAYER_CHECK:
- if (Unit* player = SelectTarget(SELECT_TARGET_NEAREST, 0, 30.0f, false))
+ if (SelectTarget(SELECT_TARGET_NEAREST, 0, 30.0f, true))
events.ScheduleEvent(EVENT_GYTH_REND_1, 1000);
else
events.ScheduleEvent(EVENT_PLAYER_CHECK, 5000);
@@ -262,7 +260,7 @@ public:
}
}
- if(me->GetMapId() != 469)
+ if (me->GetMapId() != 469)
return;
// Only do this if we haven't spawned nefarian yet
@@ -378,7 +376,7 @@ public:
canDespawn = true;
}
- void EnterCombat(Unit* who)
+ void EnterCombat(Unit* /*who*/)
{
events.ScheduleEvent(EVENT_SHADOWFLAME, 12000);
events.ScheduleEvent(EVENT_FEAR, urand(25000, 35000));
diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/instance_blackwing_lair.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/instance_blackwing_lair.cpp
index f19e2abcd40..483cf3261b8 100644
--- a/src/server/scripts/EasternKingdoms/BlackwingLair/instance_blackwing_lair.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackwingLair/instance_blackwing_lair.cpp
@@ -207,6 +207,8 @@ public:
_events.ScheduleEvent(EVENT_RESPAWN_NEFARIUS, 15*IN_MILLISECONDS*MINUTE);
SetBossState(BOSS_NEFARIAN, NOT_STARTED);
break;
+ default:
+ break;
}
break;
}