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-rw-r--r--sql/updates/world/3.3.5/2016_09_04_01_world.sql4
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp17
-rw-r--r--src/server/game/Spells/Spell.cpp1
-rw-r--r--src/server/game/Spells/SpellMgr.cpp3
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp69
5 files changed, 74 insertions, 20 deletions
diff --git a/sql/updates/world/3.3.5/2016_09_04_01_world.sql b/sql/updates/world/3.3.5/2016_09_04_01_world.sql
new file mode 100644
index 00000000000..a2836a57364
--- /dev/null
+++ b/sql/updates/world/3.3.5/2016_09_04_01_world.sql
@@ -0,0 +1,4 @@
+UPDATE `spell_proc_event` SET `SpellFamilyName`=9, `SpellFamilyMask0`=24, `SpellFamilyMask1`=0x08000000, `SpellFamilyMask2`=0x00024000, `procFlags`=0, `procEx`=0, `ppmRate`=0, `CustomChance`=0, `Cooldown`=0 WHERE `entry`=-56342;
+DELETE FROM `spell_script_names` WHERE `ScriptName`='spell_hun_lock_and_load';
+INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
+(-56342, 'spell_hun_lock_and_load');
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index e9bb3b5b92b..0feebfce220 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -6433,15 +6433,6 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
}
break;
}
- case 3579: // Lock and Load
- {
- // Proc only from periodic (from trap activation proc another aura of this spell)
- if (!(procFlag & PROC_FLAG_DONE_PERIODIC) || !roll_chance_i(triggerAmount))
- return false;
- triggered_spell_id = 56453;
- target = this;
- break;
- }
}
switch (dummySpell->Id)
@@ -8127,14 +8118,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
return false;
break;
}
- // Lock and Load
- case 56453:
- {
- // Proc only from Frost/Freezing trap activation or from Freezing Arrow (the periodic dmg proc handled elsewhere)
- if (!(procFlag & PROC_FLAG_DONE_TRAP_ACTIVATION) || !procSpell || !(procSpell->SchoolMask & SPELL_SCHOOL_MASK_FROST) || !roll_chance_i(triggerAmount))
- return false;
- break;
- }
// Glyph of Death's Embrace
case 58679:
{
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index fe42b517780..f9e128f9d89 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -1998,7 +1998,6 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/)
(m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow
m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc
m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap
-
m_procAttacker |= PROC_FLAG_DONE_TRAP_ACTIVATION;
/* Effects which are result of aura proc from triggered spell cannot proc
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index ba8e9fc8cf3..3852e78b479 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -843,8 +843,9 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellInfo const* spellProto, Spell
return false;
}
/// Aura must have negative or neutral(PROC_FLAG_DONE_PERIODIC only) procflags for a DOT to proc
+ /// Traps are negative spells but not always do damage (only hunter traps set PROC_FLAG_DONE_TRAP_ACTIVATION)
else if (EventProcFlag != PROC_FLAG_DONE_PERIODIC)
- if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG)))
+ if (!(EventProcFlag & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG | PROC_FLAG_DONE_TRAP_ACTIVATION)))
return false;
}
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index a75294ad6e0..7888588b416 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -59,7 +59,9 @@ enum HunterSpells
SPELL_HUNTER_VICIOUS_VIPER = 61609,
SPELL_HUNTER_VIPER_ATTACK_SPEED = 60144,
SPELL_DRAENEI_GIFT_OF_THE_NAARU = 59543,
- SPELL_ROAR_OF_SACRIFICE_TRIGGERED = 67481
+ SPELL_ROAR_OF_SACRIFICE_TRIGGERED = 67481,
+ SPELL_LOCK_AND_LOAD_TRIGGER = 56453,
+ SPELL_LOCK_AND_LOAD_MARKER = 67544
};
// 13161 - Aspect of the Beast
@@ -476,6 +478,70 @@ class spell_hun_last_stand_pet : public SpellScriptLoader
}
};
+// -56342 - Lock and Load
+class spell_hun_lock_and_load : public SpellScriptLoader
+{
+ public:
+ spell_hun_lock_and_load() : SpellScriptLoader("spell_hun_lock_and_load") { }
+
+ class spell_hun_lock_and_load_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_hun_lock_and_load_AuraScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_LOCK_AND_LOAD_TRIGGER) ||
+ !sSpellMgr->GetSpellInfo(SPELL_LOCK_AND_LOAD_MARKER))
+ return false;
+ return true;
+ }
+
+ bool CheckProc(ProcEventInfo& eventInfo)
+ {
+ if (eventInfo.GetActor()->HasAura(SPELL_LOCK_AND_LOAD_MARKER))
+ return false;
+
+ return true;
+ }
+
+ template <uint32 mask>
+ void HandleProcs(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
+ {
+ PreventDefaultAction();
+
+ if (!(eventInfo.GetTypeMask() & mask))
+ return;
+
+ if (!roll_chance_i(aurEff->GetAmount()))
+ return;
+
+ Unit* caster = eventInfo.GetActor();
+ caster->CastSpell(caster, SPELL_LOCK_AND_LOAD_TRIGGER, true);
+ }
+
+ void ApplyMarker(ProcEventInfo& eventInfo)
+ {
+ Unit* caster = eventInfo.GetActor();
+ caster->CastSpell(caster, SPELL_LOCK_AND_LOAD_MARKER, true);
+ }
+
+ void Register() override
+ {
+ DoCheckProc += AuraCheckProcFn(spell_hun_lock_and_load_AuraScript::CheckProc);
+
+ OnEffectProc += AuraEffectProcFn(spell_hun_lock_and_load_AuraScript::HandleProcs<PROC_FLAG_DONE_TRAP_ACTIVATION>, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
+ OnEffectProc += AuraEffectProcFn(spell_hun_lock_and_load_AuraScript::HandleProcs<PROC_FLAG_DONE_PERIODIC>, EFFECT_1, SPELL_AURA_DUMMY);
+
+ AfterProc += AuraProcFn(spell_hun_lock_and_load_AuraScript::ApplyMarker);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_hun_lock_and_load_AuraScript();
+ }
+};
+
// 53271 - Masters Call
class spell_hun_masters_call : public SpellScriptLoader
{
@@ -1168,6 +1234,7 @@ void AddSC_hunter_spell_scripts()
new spell_hun_improved_mend_pet();
new spell_hun_invigoration();
new spell_hun_last_stand_pet();
+ new spell_hun_lock_and_load();
new spell_hun_masters_call();
new spell_hun_misdirection();
new spell_hun_misdirection_proc();