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-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp1
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.h2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp3
3 files changed, 1 insertions, 5 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index c779adce640..a2d5c06402a 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -875,7 +875,6 @@ BattlegroundTypeId BattlegroundMgr::GetRandomBG(BattlegroundTypeId bgTypeId)
{
if (BattlegroundTemplate const* bgTemplate = GetBattlegroundTemplateByTypeId(bgTypeId))
{
- BattlegroundSelectionWeightMap selectionWeights;
std::vector<BattlegroundTypeId> ids;
ids.reserve(16);
std::vector<double> weights;
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h
index e69c934ea91..c69d0b654da 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.h
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.h
@@ -178,8 +178,6 @@ class TC_GAME_API BattlegroundMgr
return nullptr;
}
- typedef std::map<BattlegroundTypeId, uint8 /*weight*/> BattlegroundSelectionWeightMap;
-
typedef std::map<BattlegroundTypeId, BattlegroundTemplate> BattlegroundTemplateMap;
typedef std::map<uint32 /*mapId*/, BattlegroundTemplate*> BattlegroundMapTemplateContainer;
BattlegroundTemplateMap _battlegroundTemplates;
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index b4390690c59..ce22b7c69df 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -1122,8 +1122,7 @@ class boss_grand_astromancer_capernian : public CreatureScript
//Conflagration_Timer
if (Conflagration_Timer <= diff)
{
- Unit* target = NULL;
- target = SelectTarget(SELECT_TARGET_RANDOM, 0);
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (target && me->IsWithinDistInMap(target, 30))
DoCast(target, SPELL_CONFLAGRATION);