diff options
-rw-r--r-- | sql/updates/world/2012_01_06_12_world_sai.sql | 2 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 18 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.h | 1 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 1 |
4 files changed, 2 insertions, 20 deletions
diff --git a/sql/updates/world/2012_01_06_12_world_sai.sql b/sql/updates/world/2012_01_06_12_world_sai.sql new file mode 100644 index 00000000000..b9c1319347d --- /dev/null +++ b/sql/updates/world/2012_01_06_12_world_sai.sql @@ -0,0 +1,2 @@ +UPDATE smart_scripts SET action_param2 = action_param3 WHERE action_type = 80; +UPDATE smart_scripts SET action_param3 = 0 WHERE action_type = 80;
\ No newline at end of file diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index a2e70e9cbf2..d0c62f8092d 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -51,7 +51,6 @@ SmartScript::SmartScript() mTemplate = SMARTAI_TEMPLATE_BASIC; meOrigGUID = 0; goOrigGUID = 0; - mResumeActionList = true; mLastInvoker = 0; } @@ -78,22 +77,6 @@ void SmartScript::OnReset() void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob) { - if (e == SMART_EVENT_AGGRO) - { - if (!mResumeActionList) - mTimedActionList.clear();//clear action list if it is not resumable - else - { - for (SmartAIEventList::iterator itr = mTimedActionList.begin(); itr != mTimedActionList.end(); ++itr) - { - if (itr->enableTimed) - { - InitTimer((*itr));//re-init the currently enabled timer, so it restarts the timer when resumed - break; - } - } - } - } for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i) { SMART_EVENT eventType = SMART_EVENT((*i).GetEventType()); @@ -3017,7 +3000,6 @@ void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry) i->event.type = SMART_EVENT_UPDATE_IC; else if (e.action.timedActionList.timerType > 1) i->event.type = SMART_EVENT_UPDATE; - mResumeActionList = e.action.timedActionList.dontResume ? false : true; InitTimer((*i)); } } diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h index 0193ac2bfb6..f55d91ed52f 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.h +++ b/src/server/game/AI/SmartScripts/SmartScript.h @@ -228,7 +228,6 @@ class SmartScript SmartAIEventList mEvents; SmartAIEventList mInstallEvents; SmartAIEventList mTimedActionList; - bool mResumeActionList; Creature* me; uint64 meOrigGUID; GameObject* go; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index ec4355111b9..7cf290affe3 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -824,7 +824,6 @@ struct SmartAction struct { uint32 id; - uint32 dontResume; uint32 timerType; } timedActionList; |