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-rw-r--r--src/server/game/Entities/Item/Item.cpp6
-rw-r--r--src/server/game/Entities/Player/Player.cpp8
-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp2
3 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 86d02132eca..d4aef0167d7 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -757,7 +757,7 @@ bool Item::HasEnchantRequiredSkill(const Player* player) const
// Check all enchants for required skill
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
{
- if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT && enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
continue;
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
@@ -776,7 +776,7 @@ uint32 Item::GetEnchantRequiredLevel() const
// Check all enchants for required level
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
{
- if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT && enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
continue;
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
@@ -793,7 +793,7 @@ bool Item::IsBoundByEnchant() const
// Check all enchants for soulbound
for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
{
- if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT || enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ if (enchant_slot > PRISMATIC_ENCHANTMENT_SLOT && enchant_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
continue;
if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 7ed3b9c62ea..35d1d151546 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -8674,7 +8674,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
// item combat enchantments
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
{
- if (e_slot > PRISMATIC_ENCHANTMENT_SLOT || e_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ if (e_slot > PRISMATIC_ENCHANTMENT_SLOT && e_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
continue;
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
@@ -8799,7 +8799,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
// Item enchantments spells casted at use
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
{
- if (e_slot > PRISMATIC_ENCHANTMENT_SLOT || e_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ if (e_slot > PRISMATIC_ENCHANTMENT_SLOT && e_slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
continue;
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
@@ -13546,7 +13546,7 @@ void Player::AddEnchantmentDurations(Item* item)
{
for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
{
- if (x > PRISMATIC_ENCHANTMENT_SLOT || x < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ if (x > PRISMATIC_ENCHANTMENT_SLOT && x < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
continue;
if (!item->GetEnchantmentId(EnchantmentSlot(x)))
@@ -14286,7 +14286,7 @@ void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16
{
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
{
- if (slot > PRISMATIC_ENCHANTMENT_SLOT || slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ if (slot > PRISMATIC_ENCHANTMENT_SLOT && slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
continue;
uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot));
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index e73da473f2c..de95c70b83b 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -240,7 +240,7 @@ class spell_rog_deadly_poison : public SpellScriptLoader
// item combat enchantments
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
{
- if (slot > PRISMATIC_ENCHANTMENT_SLOT || slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
+ if (slot > PRISMATIC_ENCHANTMENT_SLOT && slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
continue;
SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot)));