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-rw-r--r--src/server/game/Entities/Object/Object.cpp2
-rw-r--r--src/server/game/Entities/Unit/UnitDefines.h3
2 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 06290cc84ee..2aad61a734e 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2884,7 +2884,7 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
return false;
// ignore immunity flags when assisting
- if (!bySpell || (isPositiveSpell && !bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG)))
+ if (!bySpell || !(isPositiveSpell && bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG)))
{
if (unit && !unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget && unitTarget->IsImmuneToNPC())
return false;
diff --git a/src/server/game/Entities/Unit/UnitDefines.h b/src/server/game/Entities/Unit/UnitDefines.h
index 14cca514c05..ce4ed98149d 100644
--- a/src/server/game/Entities/Unit/UnitDefines.h
+++ b/src/server/game/Entities/Unit/UnitDefines.h
@@ -340,7 +340,8 @@ enum ReactStates
REACT_DEFENSIVE = 1,
REACT_AGGRESSIVE = 2
};
-inline char const* DescribeReactState(ReactStates state) {
+inline char const* DescribeReactState(ReactStates state)
+{
switch (state)
{
case REACT_PASSIVE: return "PASSIVE";