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-rw-r--r--src/game/ItemPrototype.h2
-rw-r--r--src/game/ObjectMgr.cpp5
2 files changed, 1 insertions, 6 deletions
diff --git a/src/game/ItemPrototype.h b/src/game/ItemPrototype.h
index 51874be3787..34981d84a89 100644
--- a/src/game/ItemPrototype.h
+++ b/src/game/ItemPrototype.h
@@ -614,7 +614,7 @@ struct ItemPrototype
uint32 GetMaxStackSize() const
{
- return (Stackable == 2147483647 || Stackable <= 0) ? uint32(0x7FFFFFFF-1) : uint32(Stackable);
+ return (Stackable == 2147483647 || Stackable <= 0 || Stackable == 1000) ? uint32(0x7FFFFFFF-1) : uint32(Stackable);
}
float getDPS() const
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index d659561a889..2e36fb78ecd 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -2112,11 +2112,6 @@ void ObjectMgr::LoadItemPrototypes()
sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i,proto->Stackable);
const_cast<ItemPrototype*>(proto)->Stackable = -1;
}
- else if (proto->Stackable > 2147483647)
- {
- sLog.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (2147483647).",i,proto->Stackable);
- const_cast<ItemPrototype*>(proto)->Stackable = 2147483647;
- }
if (proto->ContainerSlots > MAX_BAG_SIZE)
{