diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 7edd50481b8..3300d0224ab 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1708,7 +1708,7 @@ void Player::Regenerate(Powers power) float addvalue = 0.0f; if (!IsInCombat()) { - if (powerType->GetFlags().HasFlag(PowerTypeFlags::UseRegenInterrupt) && m_regenInterruptTimestamp + Milliseconds(powerType->RegenInterruptTimeMS) < GameTime::Now()) + if (powerType->GetFlags().HasFlag(PowerTypeFlags::UseRegenInterrupt) && m_regenInterruptTimestamp + Milliseconds(powerType->RegenInterruptTimeMS) >= GameTime::Now()) return; addvalue = (powerType->RegenPeace + m_unitData->PowerRegenFlatModifier[powerIndex]) * 0.001f * m_regenTimer; |