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-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp86
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h5
-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Handlers/LootHandler.cpp6
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp39
-rw-r--r--src/server/game/Spells/Spell.cpp5
-rw-r--r--src/server/shared/SharedDefines.h3
7 files changed, 79 insertions, 69 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 2453182784a..dc6795969ee 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2554,14 +2554,35 @@ float GameObject::GetInteractionDistance() const
{
switch (GetGoType())
{
- /// @todo find out how the client calculates the maximal usage distance to spellless working
- // gameobjects like guildbanks and mailboxes - 10.0 is a just an abitrary choosen number
- case GAMEOBJECT_TYPE_GUILD_BANK:
- case GAMEOBJECT_TYPE_MAILBOX:
+ case GAMEOBJECT_TYPE_AREADAMAGE:
+ return 0.0f;
+ case GAMEOBJECT_TYPE_QUESTGIVER:
+ case GAMEOBJECT_TYPE_TEXT:
+ case GAMEOBJECT_TYPE_FLAGSTAND:
+ case GAMEOBJECT_TYPE_FLAGDROP:
+ case GAMEOBJECT_TYPE_MINI_GAME:
+ return 5.5555553f;
+ case GAMEOBJECT_TYPE_BINDER:
return 10.0f;
- case GAMEOBJECT_TYPE_FISHINGHOLE:
+ case GAMEOBJECT_TYPE_CHAIR:
+ case GAMEOBJECT_TYPE_BARBER_CHAIR:
+ return 3.0f;
case GAMEOBJECT_TYPE_FISHINGNODE:
+ return 100.0f;
+ case GAMEOBJECT_TYPE_FISHINGHOLE:
return 20.0f + CONTACT_DISTANCE; // max spell range
+ case GAMEOBJECT_TYPE_CAMERA:
+ case GAMEOBJECT_TYPE_MAP_OBJECT:
+ case GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY:
+ case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING:
+ case GAMEOBJECT_TYPE_DOOR:
+ return 5.0f;
+ // Following values are not blizzlike
+ case GAMEOBJECT_TYPE_GUILD_BANK:
+ case GAMEOBJECT_TYPE_MAILBOX:
+ // Successful mailbox interaction is rather critical to the client, failing it will start a minute-long cooldown until the next mail query may be executed.
+ // And since movement info update is not sent with mailbox interaction query, server may find the player outside of interaction range. Thus we increase it.
+ return 10.0f; // 5.0f is blizzlike
default:
return INTERACTION_DISTANCE;
}
@@ -2623,47 +2644,7 @@ bool GameObject::IsAtInteractDistance(Player const* player, SpellInfo const* spe
return IsAtInteractDistance(*player, maxRange);
}
- float distance;
- switch (GetGoType())
- {
- case GAMEOBJECT_TYPE_AREADAMAGE:
- distance = 0.0f;
- break;
- case GAMEOBJECT_TYPE_QUESTGIVER:
- case GAMEOBJECT_TYPE_TEXT:
- case GAMEOBJECT_TYPE_FLAGSTAND:
- case GAMEOBJECT_TYPE_FLAGDROP:
- case GAMEOBJECT_TYPE_MINI_GAME:
- distance = 5.5555553f;
- break;
- case GAMEOBJECT_TYPE_BINDER:
- distance = 10.0f;
- break;
- case GAMEOBJECT_TYPE_CHAIR:
- case GAMEOBJECT_TYPE_BARBER_CHAIR:
- distance = 3.0f;
- break;
- case GAMEOBJECT_TYPE_FISHINGNODE:
- distance = 100.0f;
- break;
- case GAMEOBJECT_TYPE_CAMERA:
- case GAMEOBJECT_TYPE_MAP_OBJECT:
- case GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY:
- case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING:
- case GAMEOBJECT_TYPE_DOOR:
- default:
- distance = 5.0f;
- break;
-
- // Following values are not blizzlike
- case GAMEOBJECT_TYPE_MAILBOX:
- // Successful mailbox interaction is rather critical to the client, failing it will start a minute-long cooldown until the next mail query may be executed.
- // And since movement info update is not sent with mailbox interaction query, server may find the player outside of interaction range. Thus we increase it.
- distance = 10.0f; // 5.0f is blizzlike
- break;
- }
-
- return IsAtInteractDistance(*player, distance);
+ return IsAtInteractDistance(*player, GetInteractionDistance());
}
bool GameObject::IsAtInteractDistance(Position const& pos, float radius) const
@@ -2679,10 +2660,10 @@ bool GameObject::IsAtInteractDistance(Position const& pos, float radius) const
float maxY = displayInfo->maxY * scale + radius;
float maxZ = displayInfo->maxZ * scale + radius;
- QuaternionData localRotation = GetLocalRotation();
- G3D::Quat localRotationQuat(localRotation.x, localRotation.y, localRotation.z, localRotation.w);
+ QuaternionData worldRotation = GetWorldRotation();
+ G3D::Quat worldRotationQuat(worldRotation.x, worldRotation.y, worldRotation.z, worldRotation.w);
- return G3D::CoordinateFrame { { localRotationQuat }, { GetPositionX(), GetPositionY(), GetPositionZ() } }
+ return G3D::CoordinateFrame { { worldRotationQuat }, { GetPositionX(), GetPositionY(), GetPositionZ() } }
.toWorldSpace(G3D::Box { { minX, minY, minZ }, { maxX, maxY, maxZ } })
.contains({ pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ() });
}
@@ -2690,6 +2671,11 @@ bool GameObject::IsAtInteractDistance(Position const& pos, float radius) const
return GetExactDist(&pos) <= radius;
}
+bool GameObject::IsWithinDistInMap(Player const* player) const
+{
+ return IsInMap(this) && InSamePhase(this) && IsAtInteractDistance(player);
+}
+
SpellInfo const* GameObject::GetSpellForLock(Player const* player) const
{
if (!player)
@@ -2708,7 +2694,7 @@ SpellInfo const* GameObject::GetSpellForLock(Player const* player) const
if (!lock->Type[i])
continue;
- if (lock->Type[i] == LOCK_KEY_SKILL)
+ if (lock->Type[i] == LOCK_KEY_SPELL)
if (SpellInfo const* spell = sSpellMgr->GetSpellInfo(lock->Index[i]))
return spell;
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 257e4ce99db..e44002628a5 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -285,7 +285,10 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void UpdateModelPosition();
bool IsAtInteractDistance(Position const& pos, float radius) const;
- bool IsAtInteractDistance(Player const* player, SpellInfo const* spell) const;
+ bool IsAtInteractDistance(Player const* player, SpellInfo const* spell = nullptr) const;
+
+ bool IsWithinDistInMap(Player const* player) const;
+ using WorldObject::IsWithinDistInMap;
SpellInfo const* GetSpellForLock(Player const* player) const;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 36474ef67c2..9d6bc88d17c 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -2298,7 +2298,7 @@ GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid const& guid) const
if (!go)
return nullptr;
- if (!go->IsWithinDistInMap(this, go->GetInteractionDistance()))
+ if (!go->IsWithinDistInMap(this))
return nullptr;
return go;
@@ -8377,7 +8377,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type)
}
else
{
- if (lootType != LOOT_FISHINGHOLE && ((lootType != LOOT_FISHING && lootType != LOOT_FISHING_JUNK) || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this, INTERACTION_DISTANCE))
+ if (lootType != LOOT_FISHINGHOLE && ((lootType != LOOT_FISHING && lootType != LOOT_FISHING_JUNK) || go->GetOwnerGUID() != GetGUID()) && !go->IsWithinDistInMap(this))
return true;
if (lootType == LOOT_CORPSE && go->GetRespawnTime() && go->isSpawnedByDefault())
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 552be19f67a..a685d6c0fbc 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -47,7 +47,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
GameObject* go = player->GetMap()->GetGameObject(lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
- if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
+ if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player)))
{
player->SendLootRelease(lguid);
return;
@@ -118,7 +118,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
// do not check distance for GO if player is the owner of it (ex. fishing bobber)
- if (go && ((go->GetOwnerGUID() == player->GetGUID() || go->IsWithinDistInMap(player, INTERACTION_DISTANCE))))
+ if (go && ((go->GetOwnerGUID() == player->GetGUID() || go->IsWithinDistInMap(player))))
loot = &go->loot;
break;
@@ -267,7 +267,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
GameObject* go = GetPlayer()->GetMap()->GetGameObject(lguid);
// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
- if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
+ if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player)))
return;
loot = &go->loot;
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index c0d115e755f..b05c972faf9 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -330,6 +330,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
uint32 spellId;
uint8 castCount, castFlags;
recvPacket >> castCount >> spellId >> castFlags;
+ TriggerCastFlags triggerFlag = TRIGGERED_NONE;
TC_LOG_DEBUG("network", "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size());
@@ -369,24 +370,38 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
caster = _player;
}
+ // client provided targets
+ SpellCastTargets targets;
+ targets.Read(recvPacket, caster);
+ HandleClientCastFlags(recvPacket, castFlags, targets);
+
+ // not have spell in spellbook
if (caster->GetTypeId() == TYPEID_PLAYER && !caster->ToPlayer()->HasActiveSpell(spellId))
{
- // not have spell in spellbook
- recvPacket.rfinish(); // prevent spam at ignore packet
- return;
+ bool allow = false;
+
+ // allow casting of unknown spells for special lock cases
+ if (GameObject *go = targets.GetGOTarget())
+ if (go->GetSpellForLock(caster->ToPlayer()) == spellInfo)
+ allow = true;
+
+ // TODO: Preparation for #23204
+ // allow casting of spells triggered by clientside periodic trigger auras
+ /*
+ if (caster->HasAuraTypeWithTriggerSpell(SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, spellId))
+ {
+ allow = true;
+ triggerFlag = TRIGGERED_FULL_MASK;
+ }
+ */
+
+ if (!allow)
+ return;
}
// can't use our own spells when we're in possession of another unit,
if (_player->isPossessing())
- {
- recvPacket.rfinish(); // prevent spam at ignore packet
return;
- }
-
- // client provided targets
- SpellCastTargets targets;
- targets.Read(recvPacket, caster);
- HandleClientCastFlags(recvPacket, castFlags, targets);
// Client is resending autoshot cast opcode when other spell is cast during shoot rotation
// Skip it to prevent "interrupt" message
@@ -415,7 +430,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
spellInfo = actualSpellInfo;
}
- Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE);
+ Spell* spell = new Spell(caster, spellInfo, triggerFlag);
spell->m_cast_count = castCount; // set count of casts
spell->prepare(targets);
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index aa567e1b5e3..a48fe01c880 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -7593,6 +7593,11 @@ SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& sk
return SPELL_CAST_OK;
}
+ case LOCK_KEY_SPELL:
+ if (m_spellInfo->Id == lockInfo->Index[j])
+ return SPELL_CAST_OK;
+ reqKey = true;
+ break;
}
}
diff --git a/src/server/shared/SharedDefines.h b/src/server/shared/SharedDefines.h
index 00b9b1f01ec..19e01ba1865 100644
--- a/src/server/shared/SharedDefines.h
+++ b/src/server/shared/SharedDefines.h
@@ -2593,7 +2593,8 @@ enum LockKeyType
{
LOCK_KEY_NONE = 0,
LOCK_KEY_ITEM = 1,
- LOCK_KEY_SKILL = 2
+ LOCK_KEY_SKILL = 2,
+ LOCK_KEY_SPELL = 3,
};
enum LockType