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-rw-r--r--src/server/game/Server/Packets/SpellPackets.h2
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp2
-rw-r--r--src/server/game/Spells/SpellHistory.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Server/Packets/SpellPackets.h b/src/server/game/Server/Packets/SpellPackets.h
index 76f4d7a1835..b45fce9d706 100644
--- a/src/server/game/Server/Packets/SpellPackets.h
+++ b/src/server/game/Server/Packets/SpellPackets.h
@@ -542,7 +542,7 @@ namespace WorldPackets
WorldPacket const* Write() override;
bool IsPet = false;
- bool SkipCategory = false;
+ bool WithoutCategoryCooldown = false;
int32 DeltaTime = 0;
int32 SpellID = 0;
};
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index f08b1e872e1..0e636e14218 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -742,7 +742,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
Unit* unitOwner = GetBase()->GetOwner()->ToUnit();
// default amount calculation
- int32 amount = GetSpellEffectInfo().CalcValue(caster, &m_baseAmount, unitOwner, nullptr, GetBase()->GetCastItemId(), GetBase()->GetCastItemLevel());
+ int32 amount = GetSpellEffectInfo().CalcValue(caster, &m_baseAmount, unitOwner, nullptr);
if (!m_spellInfo->HasAttribute(SPELL_ATTR8_MASTERY_AFFECTS_POINTS) || G3D::fuzzyEq(GetSpellEffectInfo().BonusCoefficient, 0.0f))
amount = GetSpellEffectInfo().CalcValue(caster, &m_baseAmount, GetBase()->GetOwner()->ToUnit());
diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp
index 10df8b51c0f..6fd37c5ac6e 100644
--- a/src/server/game/Spells/SpellHistory.cpp
+++ b/src/server/game/Spells/SpellHistory.cpp
@@ -622,7 +622,7 @@ void SpellHistory::ModifySpellCooldown(CooldownStorageType::iterator& itr, Durat
modifyCooldown.IsPet = _owner != playerOwner;
modifyCooldown.SpellID = itr->second.SpellId;
modifyCooldown.DeltaTime = duration_cast<Milliseconds>(cooldownMod).count();
- modifyCooldown.SkipCategory = withoutCategoryCooldown;
+ modifyCooldown.WithoutCategoryCooldown = withoutCategoryCooldown;
playerOwner->SendDirectMessage(modifyCooldown.Write());
}