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-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp8
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp7
2 files changed, 7 insertions, 8 deletions
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
index 4309ae2d31f..3ed2240d2a7 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
@@ -187,9 +187,11 @@ public:
std::vector<Unit*> targets;
//store the threat list in a different container
for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
- if (Player* target = ref->GetVictim()->ToPlayer())
- if (target->IsAlive())
- targets.push_back(target);
+ {
+ Unit* target = ref->GetVictim();
+ if (ref->GetVictim()->GetTypeId() == TYPEID_PLAYER && ref->GetVictim()->IsAlive())
+ targets.push_back(target);
+ }
//cut down to size if we have more than 3 targets
while (targets.size() > 3)
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
index 2b4cadf8dfd..976baf0c851 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp
@@ -26,7 +26,6 @@ Category: Auchindoun, Shadow Labyrinth
#include "ScriptMgr.h"
#include "ObjectAccessor.h"
#include "ScriptedCreature.h"
-#include "Player.h"
#include "shadow_labyrinth.h"
enum BlackheartTheInciter
@@ -112,10 +111,8 @@ class boss_blackheart_the_inciter : public CreatureScript
DoCast(me, SPELL_INCITE_CHAOS);
for (ThreatReference* ref : me->GetThreatManager().GetUnsortedThreatList())
- {
- if (Player* target = ref->GetVictim()->ToPlayer())
- me->CastSpell(target, SPELL_INCITE_CHAOS_B, true);
- }
+ if (ref->GetVictim()->GetTypeId() == TYPEID_PLAYER)
+ me->CastSpell(ref->GetVictim, SPELL_INCITE_CHAOS_B, true);
ResetThreatList();
events.ScheduleEvent(EVENT_INCITE_CHAOS, 40000);