diff options
-rw-r--r-- | src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp | 8 | ||||
-rw-r--r-- | src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp | 7 |
2 files changed, 7 insertions, 8 deletions
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp index 4309ae2d31f..3ed2240d2a7 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp @@ -187,9 +187,11 @@ public: std::vector<Unit*> targets; //store the threat list in a different container for (auto* ref : me->GetThreatManager().GetUnsortedThreatList()) - if (Player* target = ref->GetVictim()->ToPlayer()) - if (target->IsAlive()) - targets.push_back(target); + { + Unit* target = ref->GetVictim(); + if (ref->GetVictim()->GetTypeId() == TYPEID_PLAYER && ref->GetVictim()->IsAlive()) + targets.push_back(target); + } //cut down to size if we have more than 3 targets while (targets.size() > 3) diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp index 2b4cadf8dfd..976baf0c851 100644 --- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp +++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp @@ -26,7 +26,6 @@ Category: Auchindoun, Shadow Labyrinth #include "ScriptMgr.h" #include "ObjectAccessor.h" #include "ScriptedCreature.h" -#include "Player.h" #include "shadow_labyrinth.h" enum BlackheartTheInciter @@ -112,10 +111,8 @@ class boss_blackheart_the_inciter : public CreatureScript DoCast(me, SPELL_INCITE_CHAOS); for (ThreatReference* ref : me->GetThreatManager().GetUnsortedThreatList()) - { - if (Player* target = ref->GetVictim()->ToPlayer()) - me->CastSpell(target, SPELL_INCITE_CHAOS_B, true); - } + if (ref->GetVictim()->GetTypeId() == TYPEID_PLAYER) + me->CastSpell(ref->GetVictim, SPELL_INCITE_CHAOS_B, true); ResetThreatList(); events.ScheduleEvent(EVENT_INCITE_CHAOS, 40000); |