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-rw-r--r--src/server/game/Server/WorldSession.cpp14
-rw-r--r--src/server/game/Server/WorldSession.h2
-rw-r--r--src/server/game/Server/WorldSocket.cpp8
-rw-r--r--src/server/game/World/World.cpp3
-rw-r--r--src/server/game/World/World.h1
-rw-r--r--src/server/worldserver/worldserver.conf.dist9
6 files changed, 27 insertions, 10 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index a7a959bd0ea..05f69568507 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -137,7 +137,7 @@ WorldSession::WorldSession(uint32 id, std::string&& name, std::shared_ptr<WorldS
if (sock)
{
m_Address = sock->GetRemoteIpAddress().to_string();
- ResetTimeOutTime();
+ ResetTimeOutTime(false);
LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId()); // One-time query
}
@@ -271,7 +271,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
UpdateTimeOutTime(diff);
///- Before we process anything:
- /// If necessary, kick the player from the character select screen
+ /// If necessary, kick the player because the client didn't send anything for too long
+ /// (or they've been idling in character select)
if (IsConnectionIdle())
m_Socket->CloseSocket();
@@ -633,9 +634,12 @@ char const* WorldSession::GetTrinityString(uint32 entry) const
return sObjectMgr->GetTrinityString(entry, GetSessionDbLocaleIndex());
}
-void WorldSession::ResetTimeOutTime()
+void WorldSession::ResetTimeOutTime(bool onlyActive)
{
- m_timeOutTime = int32(sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME));
+ if (GetPlayer())
+ m_timeOutTime = int32(sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME_ACTIVE));
+ else if (!onlyActive)
+ m_timeOutTime = int32(sWorld->getIntConfig(CONFIG_SOCKET_TIMEOUTTIME));
}
void WorldSession::Handle_NULL(WorldPacket& null)
@@ -1198,7 +1202,7 @@ void WorldSession::InitializeSessionCallback(SQLQueryHolder* realmHolder)
SendAuthWaitQue(0);
SetInQueue(false);
- ResetTimeOutTime();
+ ResetTimeOutTime(false);
SendAddonsInfo();
SendClientCacheVersion(sWorld->getIntConfig(CONFIG_CLIENTCACHE_VERSION));
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 9271fb06e06..237fa991456 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -439,7 +439,7 @@ class TC_GAME_API WorldSession
m_timeOutTime -= int32(diff);
}
- void ResetTimeOutTime();
+ void ResetTimeOutTime(bool onlyActive);
bool IsConnectionIdle() const
{
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 699c5a38a92..f759e2d27dd 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -357,7 +357,10 @@ WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler()
return ReadDataHandlerResult::Error;
}
case CMSG_KEEP_ALIVE:
+ sessionGuard.lock();
LogOpcodeText(opcode, sessionGuard);
+ if (_worldSession)
+ _worldSession->ResetTimeOutTime(true);
break;
default:
{
@@ -378,9 +381,8 @@ WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler()
break;
}
- // Our Idle timer will reset on any non PING opcodes.
- // Catches people idling on the login screen and any lingering ingame connections.
- _worldSession->ResetTimeOutTime();
+ // Our Idle timer will reset on any non PING opcodes on login screen, allowing us to catch people idling.
+ _worldSession->ResetTimeOutTime(false);
// Copy the packet to the heap before enqueuing
_worldSession->QueuePacket(new WorldPacket(std::move(packet)));
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 6f5f987e9aa..ae5cc87d097 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -353,7 +353,7 @@ bool World::RemoveQueuedPlayer(WorldSession* sess)
if (*iter == sess)
{
sess->SetInQueue(false);
- sess->ResetTimeOutTime();
+ sess->ResetTimeOutTime(false);
iter = m_QueuedPlayer.erase(iter);
found = true; // removing queued session
break;
@@ -664,6 +664,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_PORT_WORLD] = sConfigMgr->GetIntDefault("WorldServerPort", 8085);
m_int_configs[CONFIG_SOCKET_TIMEOUTTIME] = sConfigMgr->GetIntDefault("SocketTimeOutTime", 900000);
+ m_int_configs[CONFIG_SOCKET_TIMEOUTTIME_ACTIVE] = sConfigMgr->GetIntDefault("SocketTimeOutTimeActive", 60000);
m_int_configs[CONFIG_SESSION_ADD_DELAY] = sConfigMgr->GetIntDefault("SessionAddDelay", 10000);
m_float_configs[CONFIG_GROUP_XP_DISTANCE] = sConfigMgr->GetFloatDefault("MaxGroupXPDistance", 74.0f);
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index 6b9e21dcf69..5254b32bbdf 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -389,6 +389,7 @@ enum WorldIntConfigs
CONFIG_RESPAWN_DYNAMICMINIMUM_CREATURE,
CONFIG_RESPAWN_DYNAMICMINIMUM_GAMEOBJECT,
CONFIG_RESPAWN_GUIDWARNING_FREQUENCY,
+ CONFIG_SOCKET_TIMEOUTTIME_ACTIVE,
INT_CONFIG_VALUE_COUNT
};
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 83dd87a487e..ba8a10c759d 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -305,6 +305,15 @@ InstanceMapLoadAllGrids = 0
SocketTimeOutTime = 900000
#
+# SocketTimeOutTimeActive
+# Description: Time (in milliseconds) after which an idle connection is dropped while
+# logged into the world.
+# The client sends keepalive packets every 30 seconds. Values <= 30s are not recommended.
+# Default: 60000 - (1 minute)
+
+SocketTimeOutTimeActive = 60000
+
+#
# SessionAddDelay
# Description: Time (in microseconds) that a network thread will sleep after authentication
# protocol handling before adding a connection to the world session map.