diff options
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index e61bb0d229b..56dcbfd38fb 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1048,16 +1048,21 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - if (!IsCreature(*itr)) - continue; - - if ((*itr)->ToUnit()->IsAlive() && IsSmart((*itr)->ToCreature())) + if (Creature* target = (*itr)->ToCreature()) { - ENSURE_AI(SmartAI, (*itr)->ToCreature()->AI())->SetDespawnTime(e.action.forceDespawn.delay + 1); // Next tick - ENSURE_AI(SmartAI, (*itr)->ToCreature()->AI())->StartDespawn(); + if (target->IsAlive() && IsSmart(target)) + { + ENSURE_AI(SmartAI, target->AI())->SetDespawnTime(e.action.forceDespawn.delay + 1); // Next tick + ENSURE_AI(SmartAI, target->AI())->StartDespawn(); + } + else + target->DespawnOrUnsummon(e.action.forceDespawn.delay); + } + else if (GameObject* goTarget = (*itr)->ToGameObject()) + { + if (IsSmartGO(goTarget)) + goTarget->SetRespawnTime(e.action.forceDespawn.delay + 1); } - else - (*itr)->ToCreature()->DespawnOrUnsummon(e.action.forceDespawn.delay); } delete targets; |