diff options
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 14 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 2 |
2 files changed, 12 insertions, 4 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index c7dc3043ca3..299ce2f99aa 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7373,7 +7373,7 @@ void Player::DuelComplete(DuelCompleteType type) //---------------------------------------------------------// -void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply) +void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply, bool updateItemAuras /*= true*/) { if (slot >= INVENTORY_SLOT_BAG_END || !item) return; @@ -7398,7 +7398,9 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply) _ApplyAmmoBonuses(); ApplyItemEquipSpell(item, apply); - ApplyItemDependentAuras(item, apply); + if (updateItemAuras) + ApplyItemDependentAuras(item, apply); + ApplyEnchantment(item, apply); TC_LOG_DEBUG("entities.player.items", "Player::_ApplyItemMods: completed"); @@ -12158,7 +12160,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update) if (pProto && pProto->ItemSet) RemoveItemsSetItem(this, pProto); - _ApplyItemMods(pItem, slot, false); + _ApplyItemMods(pItem, slot, false, update); // remove item dependent auras and casts (only weapon and armor slots) if (slot < EQUIPMENT_SLOT_END) @@ -13061,6 +13063,9 @@ void Player::SwapItem(uint16 src, uint16 dst) RemoveItem(dstbag, dstslot, false); RemoveItem(srcbag, srcslot, false); + if (srcbag == INVENTORY_SLOT_BAG_0 && srcslot < INVENTORY_SLOT_BAG_END) + ApplyItemDependentAuras(pSrcItem, false); + // add to dest if (IsInventoryPos(dst)) StoreItem(sDest, pSrcItem, true); @@ -13069,6 +13074,9 @@ void Player::SwapItem(uint16 src, uint16 dst) else if (IsEquipmentPos(dst)) EquipItem(eDest, pSrcItem, true); + if (dstbag == INVENTORY_SLOT_BAG_0 && dstslot < INVENTORY_SLOT_BAG_END) + ApplyItemDependentAuras(pDstItem, false); + // add to src if (IsInventoryPos(src)) StoreItem(sDest2, pDstItem, true); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 5b3d01f3dda..dcaa2199496 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1960,7 +1960,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player> void ApplyItemDependentAuras(Item* item, bool apply); - void _ApplyItemMods(Item* item, uint8 slot, bool apply); + void _ApplyItemMods(Item* item, uint8 slot, bool apply, bool updateItemAuras = true); void _RemoveAllItemMods(); void _ApplyAllItemMods(); void _ApplyAllLevelScaleItemMods(bool apply); |