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-rw-r--r--src/game/GridNotifiersImpl.h24
-rw-r--r--src/game/Object.h29
-rw-r--r--src/game/Spell.cpp191
-rw-r--r--src/game/Spell.h3
-rw-r--r--src/game/ThreatManager.cpp12
-rw-r--r--src/game/ThreatManager.h16
-rw-r--r--src/game/Unit.h53
-rw-r--r--src/game/UnitAI.cpp2
-rw-r--r--src/game/UnitAI.h2
-rw-r--r--src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp2
-rw-r--r--src/scripts/outland/black_temple/boss_bloodboil.cpp2
-rw-r--r--src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp2
-rw-r--r--src/scripts/outland/black_temple/boss_teron_gorefiend.cpp2
13 files changed, 105 insertions, 235 deletions
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index f4267ff7048..26a9c0bd328 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -450,28 +450,4 @@ void Trinity::LocalizedPacketListDo<Builder>::operator()(Player* p)
p->SendDirectMessage((*data_list)[i]);
}
-struct ObjectDistanceOrder : public std::binary_function<const WorldObject, const WorldObject, bool>
-{
- const Unit* m_pSource;
-
- ObjectDistanceOrder(const Unit* pSource) : m_pSource(pSource) {};
-
- bool operator()(const WorldObject* pLeft, const WorldObject* pRight) const
- {
- return m_pSource->GetDistanceOrder(pLeft, pRight);
- }
-};
-
-struct ObjectDistanceOrderReversed : public std::binary_function<const WorldObject, const WorldObject, bool>
-{
- const Unit* m_pSource;
-
- ObjectDistanceOrderReversed(const Unit* pSource) : m_pSource(pSource) {};
-
- bool operator()(const WorldObject* pLeft, const WorldObject* pRight) const
- {
- return !m_pSource->GetDistanceOrder(pLeft, pRight);
- }
-};
-
#endif // TRINITY_GRIDNOTIFIERSIMPL_H
diff --git a/src/game/Object.h b/src/game/Object.h
index bda53fd655a..c5a412c3ab7 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -711,4 +711,33 @@ class WorldObject : public Object, public WorldLocation
uint16 m_notifyflags;
uint16 m_executed_notifies;
};
+
+namespace Trinity
+{
+ template<class T>
+ void RandomResizeList(std::list<T> &_list, uint32 _size)
+ {
+ while (_list.size() > _size)
+ {
+ typename std::list<T>::iterator itr = _list.begin();
+ advance(itr, urand(0, _list.size() - 1));
+ _list.erase(itr);
+ }
+ }
+
+ // Binary predicate to sort WorldObjects based on the distance to a reference WorldObject
+ class ObjectDistanceOrderPred
+ {
+ public:
+ ObjectDistanceOrderPred(const WorldObject *pRefObj, bool ascending = true) : m_refObj(pRefObj), m_ascending(ascending) {}
+ bool operator()(const WorldObject *pLeft, const WorldObject *pRight) const
+ {
+ return m_ascending ? m_refObj->GetDistanceOrder(pLeft, pRight) : !m_refObj->GetDistanceOrder(pLeft, pRight);
+ }
+ private:
+ const WorldObject *m_refObj;
+ const bool m_ascending;
+ };
+}
+
#endif
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 2883c2f3a80..4986a143247 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -65,55 +65,6 @@ bool IsQuestTameSpell(uint32 spellId)
&& spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
}
-class PrioritizeManaUnitWraper
-{
- public:
- explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
- {
- uint32 maxmana = unit->GetMaxPower(POWER_MANA);
- i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
- }
- Unit* getUnit() const { return i_unit; }
- uint32 getPercent() const { return i_percent; }
- private:
- Unit* i_unit;
- uint32 i_percent;
-};
-
-struct PrioritizeMana
-{
- int operator()(PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y) const
- {
- return x.getPercent() > y.getPercent();
- }
-};
-
-typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
-
-class PrioritizeHealthUnitWraper
-{
-public:
- explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
- {
- i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
- }
- Unit* getUnit() const { return i_unit; }
- uint32 getPercent() const { return i_percent; }
-private:
- Unit* i_unit;
- uint32 i_percent;
-};
-
-struct PrioritizeHealth
-{
- int operator()(PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y) const
- {
- return x.getPercent() > y.getPercent();
- }
-};
-
-typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
-
SpellCastTargets::SpellCastTargets() : m_elevation(0), m_speed(0)
{
m_unitTarget = NULL;
@@ -1657,7 +1608,7 @@ void Spell::SearchChainTarget(std::list<Unit*> &TagUnitMap, float max_range, uin
}
else
{
- tempUnitMap.sort(TargetDistanceOrder(cur));
+ tempUnitMap.sort(Trinity::ObjectDistanceOrderPred(cur));
next = tempUnitMap.begin();
if (cur->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
@@ -2476,40 +2427,26 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
break;
case 57669: //Replenishment (special target selection) 10 targets with lowest mana
{
- typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> TopMana;
- TopMana manaUsers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
+ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();)
{
- if ((*itr)->getPowerType() == POWER_MANA)
- {
- PrioritizeManaUnitWraper WTarget(*itr);
- manaUsers.push(WTarget);
- }
+ if ((*itr)->getPowerType() != POWER_MANA)
+ itr = unitList.erase(itr);
+ else
+ ++itr;
}
-
- unitList.clear();
- while (!manaUsers.empty() && unitList.size()<10)
+ if (unitList.size() > 10)
{
- unitList.push_back(manaUsers.top().getUnit());
- manaUsers.pop();
+ unitList.sort(Trinity::PowerPctOrderPred(POWER_MANA));
+ unitList.resize(10);
}
break;
}
case 52759: // Ancestral Awakening
{
- typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
- TopHealth healedMembers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
- {
- PrioritizeHealthUnitWraper WTarget(*itr);
- healedMembers.push(WTarget);
- }
-
- unitList.clear();
- while (!healedMembers.empty() && unitList.size()<1)
+ if (unitList.size() > 1)
{
- unitList.push_back(healedMembers.top().getUnit());
- healedMembers.pop();
+ unitList.sort(Trinity::HealthPctOrderPred());
+ unitList.resize(1);
}
break;
}
@@ -2517,18 +2454,14 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_ANY
&& m_spellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ALLY_DST)// Wild Growth, Circle of Healing, Glyph of holy light target special selection
{
- typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> TopHealth;
- TopHealth healedMembers;
- for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end(); ++itr)
+ for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();)
{
- if ((*itr)->IsInRaidWith(m_targets.getUnitTarget()))
- {
- PrioritizeHealthUnitWraper WTarget(*itr);
- healedMembers.push(WTarget);
- }
+ if (!(*itr)->IsInRaidWith(m_targets.getUnitTarget()))
+ itr = unitList.erase(itr);
+ else
+ ++itr;
}
-
- unitList.clear();
+
uint32 maxsize = 5;
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellFamilyFlags[1] & 0x04000000) // Wild Growth
@@ -2536,11 +2469,11 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellInfo->SpellFamilyFlags[0] & 0x10000000 && m_spellInfo->SpellIconID == 2214) // Circle of Healing
maxsize += m_caster->HasAura(55675) ? 1 : 0; // Glyph of Circle of Healing
-
- while (!healedMembers.empty() && unitList.size()<maxsize)
+
+ if (unitList.size() > maxsize)
{
- unitList.push_back(healedMembers.top().getUnit());
- healedMembers.pop();
+ unitList.sort(Trinity::HealthPctOrderPred());
+ unitList.resize(maxsize);
}
}
// Death Pact
@@ -6859,7 +6792,7 @@ void Spell::SelectTrajTargets()
if (unitList.empty())
return;
- unitList.sort(TargetDistanceOrder(m_caster));
+ unitList.sort(Trinity::ObjectDistanceOrderPred(m_caster));
float b = tangent(m_targets.m_elevation);
float a = (dz - dist2d * b) / (dist2d * dist2d);
@@ -6964,81 +6897,3 @@ void Spell::SelectTrajTargets()
m_targets.setDst(x, y, z, m_caster->GetOrientation());
}
}
-
-void Spell::FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster)
-{
- Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself();
- Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
-
- if (pGroup)
- {
- uint8 subgroup = pTarget->GetSubGroup();
-
- for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* Target = itr->getSource();
-
- // IsHostileTo check duel and controlled by enemy
- if (Target && (raid || subgroup == Target->GetSubGroup())
- && !m_caster->IsHostileTo(Target))
- {
- if (Target == m_caster && withcaster ||
- Target != m_caster && m_caster->IsWithinDistInMap(Target, radius))
- TagUnitMap.push_back(Target);
-
- if (withPets)
- if (Pet* pet = Target->GetPet())
- if (pet == m_caster && withcaster ||
- pet != m_caster && m_caster->IsWithinDistInMap(pet, radius))
- TagUnitMap.push_back(pet);
- }
- }
- }
- else
- {
- Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf();
- if (ownerOrSelf == m_caster && withcaster ||
- ownerOrSelf != m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
- TagUnitMap.push_back(ownerOrSelf);
-
- if (withPets)
- if (Guardian* pet = ownerOrSelf->GetGuardianPet())
- if (pet == m_caster && withcaster ||
- pet != m_caster && m_caster->IsWithinDistInMap(pet, radius))
- TagUnitMap.push_back(pet);
- }
-}
-
-void Spell::FillRaidOrPartyManaPriorityTargets(UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster)
-{
- FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
-
- PrioritizeManaUnitQueue manaUsers;
- for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr)
- if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
- manaUsers.push(PrioritizeManaUnitWraper(*itr));
-
- TagUnitMap.clear();
- while (!manaUsers.empty())
- {
- TagUnitMap.push_back(manaUsers.top().getUnit());
- manaUsers.pop();
- }
-}
-
-void Spell::FillRaidOrPartyHealthPriorityTargets(UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster)
-{
- FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
-
- PrioritizeHealthUnitQueue healthQueue;
- for (UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr)
- if (!(*itr)->isDead())
- healthQueue.push(PrioritizeHealthUnitWraper(*itr));
-
- TagUnitMap.clear();
- while (!healthQueue.empty())
- {
- TagUnitMap.push_back(healthQueue.top().getUnit());
- healthQueue.pop();
- }
-}
diff --git a/src/game/Spell.h b/src/game/Spell.h
index a9f73adb13f..a987e35e65d 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -436,9 +436,6 @@ class Spell
void SelectSpellTargets();
void SelectEffectTargets(uint32 i, uint32 cur);
void SelectTrajTargets();
- void FillRaidOrPartyTargets(UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster);
- void FillRaidOrPartyManaPriorityTargets(UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withcaster);
- void FillRaidOrPartyHealthPriorityTargets(UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withcaster);
template<typename T> WorldObject* FindCorpseUsing();
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp
index fcc3b466954..52f02f0f66d 100644
--- a/src/game/ThreatManager.cpp
+++ b/src/game/ThreatManager.cpp
@@ -246,21 +246,13 @@ void ThreatContainer::modifyThreatPercent(Unit *pVictim, int32 iPercent)
}
//============================================================
-
-bool HostileReferenceSortPredicate(const HostileReference* lhs, const HostileReference* rhs)
-{
- // std::list::sort ordering predicate must be: (Pred(x,y)&&Pred(y,x)) == false
- return lhs->getThreat() > rhs->getThreat(); // reverse sorting
-}
-
-//============================================================
// Check if the list is dirty and sort if necessary
void ThreatContainer::update()
{
if (iDirty && iThreatList.size() >1)
- {
- iThreatList.sort(HostileReferenceSortPredicate);
+ {
+ iThreatList.sort(Trinity::ThreatOrderPred());
}
iDirty = false;
}
diff --git a/src/game/ThreatManager.h b/src/game/ThreatManager.h
index ec6c6ec1684..723a553e9d7 100644
--- a/src/game/ThreatManager.h
+++ b/src/game/ThreatManager.h
@@ -259,5 +259,21 @@ class ThreatManager
};
//=================================================
+
+namespace Trinity
+{
+ // Binary predicate for sorting HostileReferences based on threat value
+ class ThreatOrderPred
+ {
+ public:
+ ThreatOrderPred(bool ascending = false) : m_ascending(ascending) {}
+ bool operator() (const HostileReference *a, const HostileReference *b) const
+ {
+ return m_ascending ? a->getThreat() < b->getThreat() : a->getThreat() > b->getThreat();
+ }
+ private:
+ const bool m_ascending;
+ };
+}
#endif
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 980e481e8d5..567fba03370 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -2083,31 +2083,36 @@ class Unit : public WorldObject
namespace Trinity
{
- template<class T>
- void RandomResizeList(std::list<T> &_list, uint32 _size)
+ // Binary predicate for sorting Units based on percent value of a power
+ class PowerPctOrderPred
{
- while (_list.size() > _size)
- {
- typename std::list<T>::iterator itr = _list.begin();
- advance(itr, urand(0, _list.size() - 1));
- _list.erase(itr);
- }
- }
-}
-
-// binary function to sort unit based on the distance to a reference unit
-struct TargetDistanceOrder : public std::binary_function<const Unit *, const Unit *, bool>
-{
- const Unit *me;
-
- // pUnit: the reference unit from which the distance is computed.
- TargetDistanceOrder(const Unit* pUnit) : me(pUnit) {};
-
- // functor for operator "<"
- bool operator()(const Unit* left, const Unit* right) const
+ public:
+ PowerPctOrderPred(Powers power, bool ascending = true) : m_power(power), m_ascending(ascending) {}
+ bool operator() (const Unit *a, const Unit *b) const
+ {
+ float rA = a->GetMaxPower(m_power) ? float(a->GetPower(m_power)) / float(a->GetMaxPower(m_power)) : 0.0f;
+ float rB = b->GetMaxPower(m_power) ? float(b->GetPower(m_power)) / float(b->GetMaxPower(m_power)) : 0.0f;
+ return m_ascending ? rA < rB : rA > rB;
+ }
+ private:
+ const Powers m_power;
+ const bool m_ascending;
+ };
+
+ // Binary predicate for sorting Units based on percent value of health
+ class HealthPctOrderPred
{
- return (me->GetExactDistSq(left) < me->GetExactDistSq(right));
- }
-};
+ public:
+ HealthPctOrderPred(bool ascending = true) : m_ascending(ascending) {}
+ bool operator() (const Unit *a, const Unit *b) const
+ {
+ float rA = a->GetMaxHealth() ? float(a->GetHealth()) / float(a->GetMaxHealth()) : 0.0f;
+ float rB = b->GetMaxHealth() ? float(b->GetHealth()) / float(b->GetMaxHealth()) : 0.0f;
+ return m_ascending ? rA < rB : rA > rB;
+ }
+ private:
+ const bool m_ascending;
+ };
+}
#endif
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp
index e70df50a56e..a156ec573d9 100644
--- a/src/game/UnitAI.cpp
+++ b/src/game/UnitAI.cpp
@@ -149,7 +149,7 @@ void UnitAI::SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAg
targetList.push_back((*itr)->getTarget());
if (targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
- targetList.sort(TargetDistanceOrder(me));
+ targetList.sort(Trinity::ObjectDistanceOrderPred(me));
if (targetType == SELECT_TARGET_FARTHEST || targetType == SELECT_TARGET_BOTTOMAGGRO)
targetList.reverse();
diff --git a/src/game/UnitAI.h b/src/game/UnitAI.h
index b45e5fad8d8..62b7090a2d0 100644
--- a/src/game/UnitAI.h
+++ b/src/game/UnitAI.h
@@ -89,7 +89,7 @@ class UnitAI
return NULL;
if (targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
- targetList.sort(TargetDistanceOrder(me));
+ targetList.sort(Trinity::ObjectDistanceOrderPred(me));
switch(targetType)
{
diff --git a/src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp b/src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp
index c643660216f..8e1fa378e07 100644
--- a/src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp
+++ b/src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp
@@ -318,7 +318,7 @@ struct boss_archimondeAI : public hyjal_trashAI
if (targets.empty())
return false;
- targets.sort(ObjectDistanceOrder(me));
+ targets.sort(Trinity::ObjectDistanceOrderPred(me));
Unit *pTarget = targets.front();
if (pTarget)
{
diff --git a/src/scripts/outland/black_temple/boss_bloodboil.cpp b/src/scripts/outland/black_temple/boss_bloodboil.cpp
index bf948a81e2d..1093ce06cb8 100644
--- a/src/scripts/outland/black_temple/boss_bloodboil.cpp
+++ b/src/scripts/outland/black_temple/boss_bloodboil.cpp
@@ -146,7 +146,7 @@ struct boss_gurtogg_bloodboilAI : public ScriptedAI
}
//Sort the list of players
- targets.sort(ObjectDistanceOrderReversed(me));
+ targets.sort(Trinity::ObjectDistanceOrderPred(me, false));
//Resize so we only get top 5
targets.resize(5);
diff --git a/src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp b/src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp
index 75dd799458c..3e019a8dc35 100644
--- a/src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp
+++ b/src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp
@@ -399,7 +399,7 @@ struct boss_essence_of_sufferingAI : public ScriptedAI
}
if (targets.empty())
return; // No targets added for some reason. No point continuing.
- targets.sort(ObjectDistanceOrder(me)); // Sort players by distance.
+ targets.sort(Trinity::ObjectDistanceOrderPred(me)); // Sort players by distance.
targets.resize(1); // Only need closest target.
Unit *pTarget = targets.front(); // Get the first target.
if (pTarget)
diff --git a/src/scripts/outland/black_temple/boss_teron_gorefiend.cpp b/src/scripts/outland/black_temple/boss_teron_gorefiend.cpp
index a61735f0a25..4c3887e2ba3 100644
--- a/src/scripts/outland/black_temple/boss_teron_gorefiend.cpp
+++ b/src/scripts/outland/black_temple/boss_teron_gorefiend.cpp
@@ -153,7 +153,7 @@ struct mob_shadowy_constructAI : public ScriptedAI
if (pUnit && pUnit->isAlive())
targets.push_back(pUnit);
}
- targets.sort(ObjectDistanceOrder(me));
+ targets.sort(Trinity::ObjectDistanceOrderPred(me));
Unit *pTarget = targets.front();
if (pTarget && me->IsWithinDistInMap(pTarget, me->GetAttackDistance(pTarget)))
{