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-rw-r--r--src/server/game/Maps/Map.cpp12
-rw-r--r--src/server/game/Maps/Map.h12
-rw-r--r--src/server/scripts/Commands/cs_list.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp4
4 files changed, 16 insertions, 14 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 912a68e5d31..d727ed452f8 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3093,9 +3093,11 @@ bool Map::CheckRespawn(RespawnInfo* info)
return true;
}
-void Map::Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans)
+void Map::Respawn(RespawnInfo const* info, CharacterDatabaseTransaction dbTrans)
{
- info->respawnTime = GameTime::GetGameTime();
+ if (info->respawnTime <= GameTime::GetGameTime())
+ return;
+ const_cast<RespawnInfo*>(info)->respawnTime = GameTime::GetGameTime();
_respawnTimes.increase(info->handle);
SaveRespawnInfoDB(*info, dbTrans);
}
@@ -3156,14 +3158,14 @@ bool Map::AddRespawnInfo(RespawnInfo const& info)
return true;
}
-static void PushRespawnInfoFrom(std::vector<RespawnInfo*>& data, RespawnInfoMap const& map)
+static void PushRespawnInfoFrom(std::vector<RespawnInfo const*>& data, RespawnInfoMap const& map)
{
data.reserve(data.size() + map.size());
for (auto const& pair : map)
data.push_back(pair.second);
}
-void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types) const
+void Map::GetRespawnInfo(std::vector<RespawnInfo const*>& respawnData, SpawnObjectTypeMask types) const
{
if (types & SPAWN_TYPEMASK_CREATURE)
PushRespawnInfoFrom(respawnData, _creatureRespawnTimesBySpawnId);
@@ -3171,7 +3173,7 @@ void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectType
PushRespawnInfoFrom(respawnData, _gameObjectRespawnTimesBySpawnId);
}
-RespawnInfo* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const
+RespawnInfo const* Map::GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const
{
RespawnInfoMap const& map = GetRespawnMapForType(type);
auto it = map.find(spawnId);
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 601d0db2bc4..5fffa8a11c4 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -775,18 +775,18 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
void DeleteRespawnInfoFromDB(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr);
public:
- void GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types) const;
- RespawnInfo* GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const;
+ void GetRespawnInfo(std::vector<RespawnInfo const*>& respawnData, SpawnObjectTypeMask types) const;
+ RespawnInfo const* GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const;
void Respawn(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr)
{
- if (RespawnInfo* info = GetRespawnInfo(type, spawnId))
+ if (RespawnInfo const* info = GetRespawnInfo(type, spawnId))
Respawn(info, dbTrans);
}
- void Respawn(RespawnInfo* info, CharacterDatabaseTransaction dbTrans = nullptr);
+ void Respawn(RespawnInfo const* info, CharacterDatabaseTransaction dbTrans = nullptr);
void RemoveRespawnTime(SpawnObjectType type, ObjectGuid::LowType spawnId, CharacterDatabaseTransaction dbTrans = nullptr, bool alwaysDeleteFromDB = false)
{
- if (RespawnInfo* info = GetRespawnInfo(type, spawnId))
- DeleteRespawnInfo(info, dbTrans);
+ if (RespawnInfo const* info = GetRespawnInfo(type, spawnId))
+ DeleteRespawnInfo(const_cast<RespawnInfo*>(info), dbTrans);
// Some callers might need to make sure the database doesn't contain any respawn time
else if (alwaysDeleteFromDB)
DeleteRespawnInfoFromDB(type, spawnId, dbTrans);
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index 72cff2f033f..d0b0f20a6d0 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -633,7 +633,7 @@ public:
handler->PSendSysMessage(LANG_LIST_RESPAWNS_ZONE, EnumUtils::ToTitle(type), zoneName, zoneId);
handler->PSendSysMessage(LANG_LIST_RESPAWNS_LISTHEADER);
- std::vector<RespawnInfo*> respawns;
+ std::vector<RespawnInfo const*> respawns;
map->GetRespawnInfo(respawns, SpawnObjectTypeMask(1 << type));
for (RespawnInfo const* ri : respawns)
{
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 284d592a447..d863fcc494d 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1824,12 +1824,12 @@ public:
Cell::VisitGridObjects(player, worker, player->GetGridActivationRange());
// Now handle any that had despawned, but had respawn time logged.
- std::vector<RespawnInfo*> data;
+ std::vector<RespawnInfo const*> data;
player->GetMap()->GetRespawnInfo(data, SPAWN_TYPEMASK_ALL);
if (!data.empty())
{
uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId();
- for (RespawnInfo* info : data)
+ for (RespawnInfo const* info : data)
if (info->gridId == gridId)
player->GetMap()->Respawn(info->type, info->spawnId);
}