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-rwxr-xr-xsrc/server/game/Chat/Chat.cpp13
-rwxr-xr-xsrc/server/game/Chat/Chat.h8
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp259
-rwxr-xr-xsrc/server/game/Scripting/ScriptLoader.cpp2
-rw-r--r--src/server/scripts/Commands/CMakeLists.txt2
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp312
6 files changed, 315 insertions, 281 deletions
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index bbfab474e22..7a146e89505 100755
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -165,18 +165,6 @@ ChatCommand* ChatHandler::getCommandTable()
{ NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand resetCommandTable[] =
- {
- { "achievements", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetAchievementsCommand>, "", NULL },
- { "honor", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetHonorCommand>, "", NULL },
- { "level", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetLevelCommand>, "", NULL },
- { "spells", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetSpellsCommand>, "", NULL },
- { "stats", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetStatsCommand>, "", NULL },
- { "talents", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetTalentsCommand>, "", NULL },
- { "all", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleResetAllCommand>, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
static ChatCommand sendCommandTable[] =
{
{ "items", SEC_ADMINISTRATOR, true, OldHandler<&ChatHandler::HandleSendItemsCommand>, "", NULL },
@@ -229,7 +217,6 @@ ChatCommand* ChatHandler::getCommandTable()
{ "pdump", SEC_ADMINISTRATOR, true, NULL, "", pdumpCommandTable },
{ "guild", SEC_ADMINISTRATOR, true, NULL, "", guildCommandTable },
{ "group", SEC_ADMINISTRATOR, false, NULL, "", groupCommandTable },
- { "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable },
{ "channel", SEC_ADMINISTRATOR, true, NULL, "", channelCommandTable },
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index 9fc9b394947..bbe138b923d 100755
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -184,14 +184,6 @@ class ChatHandler
bool HandlePDumpLoadCommand(const char *args);
bool HandlePDumpWriteCommand(const char *args);
- bool HandleResetAchievementsCommand(const char * args);
- bool HandleResetAllCommand(const char * args);
- bool HandleResetHonorCommand(const char * args);
- bool HandleResetLevelCommand(const char * args);
- bool HandleResetSpellsCommand(const char* args);
- bool HandleResetStatsCommand(const char * args);
- bool HandleResetTalentsCommand(const char* args);
-
bool HandleSendItemsCommand(const char* args);
bool HandleSendMailCommand(const char* args);
bool HandleSendMessageCommand(const char * args);
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index eed4c11e1a9..e6419bf4e1e 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -1990,265 +1990,6 @@ bool ChatHandler::HandleChangeWeather(const char *args)
return true;
}
-bool ChatHandler::HandleResetAchievementsCommand (const char * args)
-{
- Player* target;
- uint64 target_guid;
- if (!extractPlayerTarget((char*)args, &target, &target_guid))
- return false;
-
- if (target)
- target->GetAchievementMgr().Reset();
- else
- AchievementMgr::DeleteFromDB(GUID_LOPART(target_guid));
-
- return true;
-}
-
-bool ChatHandler::HandleResetHonorCommand (const char * args)
-{
- Player* target;
- if (!extractPlayerTarget((char*)args, &target))
- return false;
-
- target->SetHonorPoints(0);
- target->SetUInt32Value(PLAYER_FIELD_KILLS, 0);
- target->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
- target->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
- target->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
- target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
-
- return true;
-}
-
-static bool HandleResetStatsOrLevelHelper(Player* player)
-{
- ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(player->getClass());
- if (!cEntry)
- {
- sLog->outError("Class %u not found in DBC (Wrong DBC files?)", player->getClass());
- return false;
- }
-
- uint8 powertype = cEntry->powerType;
-
- // reset m_form if no aura
- if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
- player->SetShapeshiftForm(FORM_NONE);
-
- player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
- player->SetFloatValue(UNIT_FIELD_COMBATREACH, DEFAULT_COMBAT_REACH);
-
- player->setFactionForRace(player->getRace());
-
- player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player->getClass() << 8) | (player->getGender() << 16) | (powertype << 24)));
-
- // reset only if player not in some form;
- if (player->GetShapeshiftForm() == FORM_NONE)
- player->InitDisplayIds();
-
- player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
-
- player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
-
- //-1 is default value
- player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
-
- //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000);
- return true;
-}
-
-bool ChatHandler::HandleResetLevelCommand(const char * args)
-{
- Player* target;
- if (!extractPlayerTarget((char*)args, &target))
- return false;
-
- if (!HandleResetStatsOrLevelHelper(target))
- return false;
-
- uint8 oldLevel = target->getLevel();
-
- // set starting level
- uint32 start_level = target->getClass() != CLASS_DEATH_KNIGHT
- ? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
- : sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
-
- target->_ApplyAllLevelScaleItemMods(false);
- target->SetLevel(start_level);
- target->InitRunes();
- target->InitStatsForLevel(true);
- target->InitTaxiNodesForLevel();
- target->InitGlyphsForLevel();
- target->InitTalentForLevel();
- target->SetUInt32Value(PLAYER_XP, 0);
-
- target->_ApplyAllLevelScaleItemMods(true);
-
- // reset level for pet
- if (Pet* pet = target->GetPet())
- pet->SynchronizeLevelWithOwner();
-
- sScriptMgr->OnPlayerLevelChanged(target, oldLevel);
-
- return true;
-}
-
-bool ChatHandler::HandleResetStatsCommand(const char * args)
-{
- Player* target;
- if (!extractPlayerTarget((char*)args, &target))
- return false;
-
- if (!HandleResetStatsOrLevelHelper(target))
- return false;
-
- target->InitRunes();
- target->InitStatsForLevel(true);
- target->InitTaxiNodesForLevel();
- target->InitGlyphsForLevel();
- target->InitTalentForLevel();
-
- return true;
-}
-
-bool ChatHandler::HandleResetSpellsCommand(const char* args)
-{
- Player* target;
- uint64 targetGuid;
- std::string targetName;
- if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
- return false;
-
- if (target)
- {
- target->resetSpells(/* bool myClassOnly */);
-
- ChatHandler(target).SendSysMessage(LANG_RESET_SPELLS);
- if (!m_session || m_session->GetPlayer() != target)
- PSendSysMessage(LANG_RESET_SPELLS_ONLINE, GetNameLink(target).c_str());
- }
- else
- {
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
-
- stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
-
- CharacterDatabase.Execute(stmt);
-
- PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, targetName.c_str());
- }
-
- return true;
-}
-
-bool ChatHandler::HandleResetTalentsCommand(const char* args)
-{
- Player* target;
- uint64 targetGuid;
- std::string targetName;
- if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
- {
- // Try reset talents as Hunter Pet
- Creature* creature = getSelectedCreature();
- if (!*args && creature && creature->isPet())
- {
- Unit* owner = creature->GetOwner();
- if (owner && owner->GetTypeId() == TYPEID_PLAYER && creature->ToPet()->IsPermanentPetFor(owner->ToPlayer()))
- {
- creature->ToPet()->resetTalents();
- owner->ToPlayer()->SendTalentsInfoData(true);
-
- ChatHandler(owner->ToPlayer()).SendSysMessage(LANG_RESET_PET_TALENTS);
- if (!m_session || m_session->GetPlayer() != owner->ToPlayer())
- PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE, GetNameLink(owner->ToPlayer()).c_str());
- }
- return true;
- }
-
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (target)
- {
- target->resetTalents(true);
- target->SendTalentsInfoData(false);
- ChatHandler(target).SendSysMessage(LANG_RESET_TALENTS);
- if (!m_session || m_session->GetPlayer() != target)
- PSendSysMessage(LANG_RESET_TALENTS_ONLINE, GetNameLink(target).c_str());
-
- Pet* pet = target->GetPet();
- Pet::resetTalentsForAllPetsOf(target, pet);
- if (pet)
- target->SendTalentsInfoData(true);
- return true;
- }
- else if (targetGuid)
- {
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
-
- stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
- stmt->setUInt32(1, GUID_LOPART(targetGuid));
-
- CharacterDatabase.Execute(stmt);
-
- std::string nameLink = playerLink(targetName);
- PSendSysMessage(LANG_RESET_TALENTS_OFFLINE, nameLink.c_str());
- return true;
- }
-
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
-}
-
-bool ChatHandler::HandleResetAllCommand(const char * args)
-{
- if (!*args)
- return false;
-
- std::string casename = args;
-
- AtLoginFlags atLogin;
-
- // Command specially created as single command to prevent using short case names
- if (casename == "spells")
- {
- atLogin = AT_LOGIN_RESET_SPELLS;
- sWorld->SendWorldText(LANG_RESETALL_SPELLS);
- if (!m_session)
- SendSysMessage(LANG_RESETALL_SPELLS);
- }
- else if (casename == "talents")
- {
- atLogin = AtLoginFlags(AT_LOGIN_RESET_TALENTS | AT_LOGIN_RESET_PET_TALENTS);
- sWorld->SendWorldText(LANG_RESETALL_TALENTS);
- if (!m_session)
- SendSysMessage(LANG_RESETALL_TALENTS);
- }
- else
- {
- PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE, args);
- SetSentErrorMessage(true);
- return false;
- }
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS);
-
- stmt->setUInt16(0, uint16(atLogin));
-
- CharacterDatabase.Execute(stmt);
-
- TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
- HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers();
- for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
- itr->second->SetAtLoginFlag(atLogin);
-
- return true;
-}
bool ChatHandler::HandleBanAccountCommand(const char *args)
{
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index 2a625767025..58b9c55cdd1 100755
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -61,6 +61,7 @@ void AddSC_modify_commandscript();
void AddSC_npc_commandscript();
void AddSC_quest_commandscript();
void AddSC_reload_commandscript();
+void AddSC_reset_commandscript();
void AddSC_tele_commandscript();
void AddSC_server_commandscript();
void AddSC_titles_commandscript();
@@ -668,6 +669,7 @@ void AddCommandScripts()
AddSC_npc_commandscript();
AddSC_quest_commandscript();
AddSC_reload_commandscript();
+ AddSC_reset_commandscript();
AddSC_tele_commandscript();
AddSC_server_commandscript();
AddSC_titles_commandscript();
diff --git a/src/server/scripts/Commands/CMakeLists.txt b/src/server/scripts/Commands/CMakeLists.txt
index 962efd1d79c..c27b51a1ca2 100644
--- a/src/server/scripts/Commands/CMakeLists.txt
+++ b/src/server/scripts/Commands/CMakeLists.txt
@@ -28,6 +28,7 @@ set(scripts_STAT_SRCS
Commands/cs_npc.cpp
Commands/cs_quest.cpp
Commands/cs_reload.cpp
+ Commands/cs_reset.cpp
Commands/cs_tele.cpp
Commands/cs_server.cpp
Commands/cs_titles.cpp
@@ -35,7 +36,6 @@ set(scripts_STAT_SRCS
# Commands/cs_lookup.cpp
# Commands/cs_pdump.cpp
# Commands/cs_guild.cpp
-# Commands/cs_reset.cpp
# Commands/cs_channel.cpp
# Commands/cs_pet.cpp
# Commands/cs_ticket.cpp
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
new file mode 100644
index 00000000000..deb8f710b11
--- /dev/null
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -0,0 +1,312 @@
+/*
+ * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* ScriptData
+Name: reset_commandscript
+%Complete: 100
+Comment: All reset related commands
+Category: commandscripts
+EndScriptData */
+
+#include "ScriptMgr.h"
+#include "Chat.h"
+
+class reset_commandscript : public CommandScript
+{
+public:
+ reset_commandscript() : CommandScript("reset_commandscript") { }
+
+ ChatCommand* GetCommands() const
+ {
+ static ChatCommand resetCommandTable[] =
+ {
+ { "achievements", SEC_ADMINISTRATOR, true, &HandleResetAchievementsCommand, "", NULL },
+ { "honor", SEC_ADMINISTRATOR, true, &HandleResetHonorCommand, "", NULL },
+ { "level", SEC_ADMINISTRATOR, true, &HandleResetLevelCommand, "", NULL },
+ { "spells", SEC_ADMINISTRATOR, true, &HandleResetSpellsCommand, "", NULL },
+ { "stats", SEC_ADMINISTRATOR, true, &HandleResetStatsCommand, "", NULL },
+ { "talents", SEC_ADMINISTRATOR, true, &HandleResetTalentsCommand, "", NULL },
+ { "all", SEC_ADMINISTRATOR, true, &HandleResetAllCommand, "", NULL },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+ static ChatCommand commandTable[] =
+ {
+ { "reset", SEC_ADMINISTRATOR, true, NULL, "", resetCommandTable },
+ { NULL, 0, false, NULL, "", NULL }
+ };
+ return commandTable;
+ }
+
+ static bool HandleResetAchievementsCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ uint64 targetGuid;
+ if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
+ return false;
+
+ if (target)
+ target->GetAchievementMgr().Reset();
+ else
+ AchievementMgr::DeleteFromDB(GUID_LOPART(targetGuid));
+
+ return true;
+ }
+
+ static bool HandleResetHonorCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ if (!handler->extractPlayerTarget((char*)args, &target))
+ return false;
+
+ target->SetHonorPoints(0);
+ target->SetUInt32Value(PLAYER_FIELD_KILLS, 0);
+ target->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
+ target->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
+ target->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
+ target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
+
+ return true;
+ }
+
+ static bool HandleResetStatsOrLevelHelper(Player* player)
+ {
+ ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(player->getClass());
+ if (!classEntry)
+ {
+ sLog->outError("Class %u not found in DBC (Wrong DBC files?)", player->getClass());
+ return false;
+ }
+
+ uint8 powerType = classEntry->powerType;
+
+ // reset m_form if no aura
+ if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
+ player->SetShapeshiftForm(FORM_NONE);
+
+ player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
+ player->SetFloatValue(UNIT_FIELD_COMBATREACH, DEFAULT_COMBAT_REACH);
+
+ player->setFactionForRace(player->getRace());
+
+ player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player->getClass() << 8) | (player->getGender() << 16) | (powerType << 24)));
+
+ // reset only if player not in some form;
+ if (player->GetShapeshiftForm() == FORM_NONE)
+ player->InitDisplayIds();
+
+ player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
+
+ player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
+
+ //-1 is default value
+ player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
+
+ //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000);
+ return true;
+ }
+
+ static bool HandleResetLevelCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ if (!handler->extractPlayerTarget((char*)args, &target))
+ return false;
+
+ if (!HandleResetStatsOrLevelHelper(target))
+ return false;
+
+ uint8 oldLevel = target->getLevel();
+
+ // set starting level
+ uint32 startLevel = target->getClass() != CLASS_DEATH_KNIGHT
+ ? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL)
+ : sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL);
+
+ target->_ApplyAllLevelScaleItemMods(false);
+ target->SetLevel(startLevel);
+ target->InitRunes();
+ target->InitStatsForLevel(true);
+ target->InitTaxiNodesForLevel();
+ target->InitGlyphsForLevel();
+ target->InitTalentForLevel();
+ target->SetUInt32Value(PLAYER_XP, 0);
+
+ target->_ApplyAllLevelScaleItemMods(true);
+
+ // reset level for pet
+ if (Pet* pet = target->GetPet())
+ pet->SynchronizeLevelWithOwner();
+
+ sScriptMgr->OnPlayerLevelChanged(target, oldLevel);
+
+ return true;
+ }
+
+ static bool HandleResetSpellsCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+ if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
+ return false;
+
+ if (target)
+ {
+ target->resetSpells(/* bool myClassOnly */);
+
+ ChatHandler(target).SendSysMessage(LANG_RESET_SPELLS);
+ if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target)
+ handler->PSendSysMessage(LANG_RESET_SPELLS_ONLINE, handler->GetNameLink(target).c_str());
+ }
+ else
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
+ CharacterDatabase.Execute(stmt);
+
+ handler->PSendSysMessage(LANG_RESET_SPELLS_OFFLINE, targetName.c_str());
+ }
+
+ return true;
+ }
+
+ static bool HandleResetStatsCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ if (!handler->extractPlayerTarget((char*)args, &target))
+ return false;
+
+ if (!HandleResetStatsOrLevelHelper(target))
+ return false;
+
+ target->InitRunes();
+ target->InitStatsForLevel(true);
+ target->InitTaxiNodesForLevel();
+ target->InitGlyphsForLevel();
+ target->InitTalentForLevel();
+
+ return true;
+ }
+
+ static bool HandleResetTalentsCommand(ChatHandler* handler, char const* args)
+ {
+ Player* target;
+ uint64 targetGuid;
+ std::string targetName;
+ if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
+ {
+ // Try reset talents as Hunter Pet
+ Creature* creature = handler->getSelectedCreature();
+ if (!*args && creature && creature->isPet())
+ {
+ Unit* owner = creature->GetOwner();
+ if (owner && owner->GetTypeId() == TYPEID_PLAYER && creature->ToPet()->IsPermanentPetFor(owner->ToPlayer()))
+ {
+ creature->ToPet()->resetTalents();
+ owner->ToPlayer()->SendTalentsInfoData(true);
+
+ ChatHandler(owner->ToPlayer()).SendSysMessage(LANG_RESET_PET_TALENTS);
+ if (!handler->GetSession() || handler->GetSession()->GetPlayer() != owner->ToPlayer())
+ handler->PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE, handler->GetNameLink(owner->ToPlayer()).c_str());
+ }
+ return true;
+ }
+
+ handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (target)
+ {
+ target->resetTalents(true);
+ target->SendTalentsInfoData(false);
+ ChatHandler(target).SendSysMessage(LANG_RESET_TALENTS);
+ if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target)
+ handler->PSendSysMessage(LANG_RESET_TALENTS_ONLINE, handler->GetNameLink(target).c_str());
+
+ Pet* pet = target->GetPet();
+ Pet::resetTalentsForAllPetsOf(target, pet);
+ if (pet)
+ target->SendTalentsInfoData(true);
+ return true;
+ }
+ else if (targetGuid)
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
+ stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
+ stmt->setUInt32(1, GUID_LOPART(targetGuid));
+ CharacterDatabase.Execute(stmt);
+
+ std::string nameLink = handler->playerLink(targetName);
+ handler->PSendSysMessage(LANG_RESET_TALENTS_OFFLINE, nameLink.c_str());
+ return true;
+ }
+
+ handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ static bool HandleResetAllCommand(ChatHandler* handler, char const* args)
+ {
+ if (!*args)
+ return false;
+
+ std::string caseName = args;
+
+ AtLoginFlags atLogin;
+
+ // Command specially created as single command to prevent using short case names
+ if (caseName == "spells")
+ {
+ atLogin = AT_LOGIN_RESET_SPELLS;
+ sWorld->SendWorldText(LANG_RESETALL_SPELLS);
+ if (!handler->GetSession())
+ handler->SendSysMessage(LANG_RESETALL_SPELLS);
+ }
+ else if (caseName == "talents")
+ {
+ atLogin = AtLoginFlags(AT_LOGIN_RESET_TALENTS | AT_LOGIN_RESET_PET_TALENTS);
+ sWorld->SendWorldText(LANG_RESETALL_TALENTS);
+ if (!handler->GetSession())
+ handler->SendSysMessage(LANG_RESETALL_TALENTS);
+ }
+ else
+ {
+ handler->PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE, args);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ALL_AT_LOGIN_FLAGS);
+ stmt->setUInt16(0, uint16(atLogin));
+ CharacterDatabase.Execute(stmt);
+
+ TRINITY_READ_GUARD(HashMapHolder<Player>::LockType, *HashMapHolder<Player>::GetLock());
+ HashMapHolder<Player>::MapType const& plist = sObjectAccessor->GetPlayers();
+ for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
+ itr->second->SetAtLoginFlag(atLogin);
+
+ return true;
+ }
+};
+
+void AddSC_reset_commandscript()
+{
+ new reset_commandscript();
+}