diff options
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index fcfa441455e..6631a8138b4 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1546,11 +1546,18 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, WorldObject const* ta if (unitTarget->HasUnitState(UNIT_STATE_IN_FLIGHT)) return SPELL_FAILED_BAD_TARGETS; - if (TargetAuraState && !unitTarget->HasAuraState(AuraStateType(TargetAuraState), this, caster)) - return SPELL_FAILED_TARGET_AURASTATE; + // TARGET_UNIT_MASTER gets blocked here for passengers, because the whole idea of this check is to + // not allow passengers to be implicitly hit by spells, however this target type should be an exception, + // if this is left it kills spells that award kill credit from vehicle to master and some or all* spells, + // the use of these 2 covers passenger target check + if (!(Targets & TARGET_UNIT_MASTER) && !caster->IsVehicle()) + { + if (TargetAuraState && !unitTarget->HasAuraState(AuraStateType(TargetAuraState), this, caster)) + return SPELL_FAILED_TARGET_AURASTATE; - if (TargetAuraStateNot && unitTarget->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster)) - return SPELL_FAILED_TARGET_AURASTATE; + if (TargetAuraStateNot && unitTarget->HasAuraState(AuraStateType(TargetAuraStateNot), this, caster)) + return SPELL_FAILED_TARGET_AURASTATE; + } if (TargetAuraSpell && !unitTarget->HasAura(sSpellMgr->GetSpellIdForDifficulty(TargetAuraSpell, caster))) return SPELL_FAILED_TARGET_AURASTATE; |