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-rw-r--r--src/game/BattleGroundAV.cpp24
1 files changed, 20 insertions, 4 deletions
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp
index d02ebaa9e03..34655a1d7bc 100644
--- a/src/game/BattleGroundAV.cpp
+++ b/src/game/BattleGroundAV.cpp
@@ -1378,10 +1378,26 @@ const char* BattleGroundAV::GetNodeName(BG_AV_Nodes node)
void BattleGroundAV::AssaultNode(BG_AV_Nodes node, uint16 team)
{
- assert(m_Nodes[node].TotalOwner != team || sLog.outCrash("Assaulting team is TotalOwner of node"));
- assert(m_Nodes[node].Owner != team || sLog.outCrash("Assaulting team is owner of node"));
- assert(m_Nodes[node].State != POINT_DESTROYED || sLog.outCrash("Destroyed node is assaulted"));
- assert(m_Nodes[node].State != POINT_ASSAULTED || !m_Nodes[node].TotalOwner || sLog.outCrash("Assault on an not assaulted node without total owner")); //only assault an assaulted node if no totalowner exists
+ if (m_Nodes[node].TotalOwner == team)
+ {
+ sLog.outCrash("Assaulting team is TotalOwner of node");
+ assert (false);
+ }
+ if (m_Nodes[node].Owner == team)
+ {
+ sLog.outCrash("Assaulting team is owner of node");
+ assert (false);
+ }
+ if (m_Nodes[node].State == POINT_DESTROYED)
+ {
+ sLog.outCrash("Destroyed node is being assaulted");
+ assert (false);
+ }
+ if (m_Nodes[node].State == POINT_ASSAULTED && m_Nodes[node].TotalOwner) //only assault an assaulted node if no totalowner exists
+ {
+ sLog.outCrash("Assault on an not assaulted node with total owner");
+ assert (false);
+ }
//the timer gets another time, if the previous owner was 0==Neutral
m_Nodes[node].Timer = (m_Nodes[node].PrevOwner)? BG_AV_CAPTIME : BG_AV_SNOWFALL_FIRSTCAP;
m_Nodes[node].PrevOwner = m_Nodes[node].Owner;