diff options
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 15 | ||||
-rw-r--r-- | src/server/game/Movement/MotionMaster.cpp | 24 | ||||
-rw-r--r-- | src/server/game/Movement/MotionMaster.h | 1 | ||||
-rwxr-xr-x | src/server/game/Movement/MovementGenerator.h | 1 |
4 files changed, 28 insertions, 13 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index b11af5f555f..5ad1a1b6d19 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8259,19 +8259,8 @@ void Unit::setDeathState(DeathState s) // Don't clear the movement if the Unit was on a vehicle as we are exiting now if (!isOnVehicle) { - if (IsInWorld()) - { - // Only clear MotionMaster for entities that exists in world - // Avoids crashes in the following conditions : - // * Using 'call pet' on dead pets - // * Using 'call stabled pet' - // * Logging in with dead pets - GetMotionMaster()->Clear(); - GetMotionMaster()->MoveIdle(); - } - - StopMoving(); - DisableSpline(); + if (GetMotionMaster()->StopOnDeath()) + DisableSpline(); } // without this when removing IncreaseMaxHealth aura player may stuck with 1 hp diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index d9df89b116f..b0a8aa1fa70 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -544,6 +544,28 @@ bool MotionMaster::GetDestination(float &x, float &y, float &z) return true; } +bool MotionMaster::StopOnDeath() +{ + if (MovementGenerator* movementGenerator = GetCurrentMovementGenerator()) + if (movementGenerator->HasFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH)) + return false; + + if (_owner->IsInWorld()) + { + // Only clear MotionMaster for entities that exists in world + // Avoids crashes in the following conditions : + // * Using 'call pet' on dead pets + // * Using 'call stabled pet' + // * Logging in with dead pets + Clear(); + MoveIdle(); + } + + _owner->StopMoving(); + + return true; +} + void MotionMaster::MoveIdle() { Add(GetIdleMovementGenerator(), MOTION_SLOT_DEFAULT); @@ -766,6 +788,7 @@ void MotionMaster::MoveKnockbackFrom(Position const& origin, float speedXY, floa GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, 0); movement->Priority = MOTION_PRIORITY_HIGHEST; + movement->AddFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH); Add(movement); } @@ -853,6 +876,7 @@ void MotionMaster::MoveJumpWithGravity(Position const& pos, float speedXY, float GenericMovementGenerator* movement = new GenericMovementGenerator(std::move(init), EFFECT_MOTION_TYPE, id, arrivalSpellId, arrivalSpellTargetGuid); movement->Priority = MOTION_PRIORITY_HIGHEST; movement->BaseUnitState = UNIT_STATE_JUMPING; + movement->AddFlag(MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH); Add(movement); } diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index b86e643f588..1b558df44d5 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -150,6 +150,7 @@ class TC_GAME_API MotionMaster void Clear(MovementGeneratorPriority priority); void PropagateSpeedChange(); bool GetDestination(float &x, float &y, float &z); + bool StopOnDeath(); void MoveIdle(); void MoveTargetedHome(); diff --git a/src/server/game/Movement/MovementGenerator.h b/src/server/game/Movement/MovementGenerator.h index 24585c4e77f..9c51fecf9dd 100755 --- a/src/server/game/Movement/MovementGenerator.h +++ b/src/server/game/Movement/MovementGenerator.h @@ -39,6 +39,7 @@ enum MovementGeneratorFlags : uint16 MOVEMENTGENERATOR_FLAG_DEACTIVATED = 0x040, MOVEMENTGENERATOR_FLAG_INFORM_ENABLED = 0x080, MOVEMENTGENERATOR_FLAG_FINALIZED = 0x100, + MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH = 0x200, MOVEMENTGENERATOR_FLAG_TRANSITORY = MOVEMENTGENERATOR_FLAG_SPEED_UPDATE_PENDING | MOVEMENTGENERATOR_FLAG_INTERRUPTED }; |